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Input Devices Games Technology

ZeroTouch Sensor: Ready For Large Televisions and Gaming 27

An anonymous reader writes "Researchers Jon Moeller, Andruid Kerne, and a team from the Interface Ecology Lab at Texas A&M University showcased the latest ZeroTouch multi-finger sensing technology at ACM CHI, in Austin. ZeroTouch is a new spin on infrared sensing technology, which optimizes the sensor readout cycle for a linear array of modulated infrared light receivers. ZeroTouch also constitutes a precise free-air sensing technology (Kinect can be used as a complementary technology to sense depth). Researcher Bill Hamilton uses ZeroTouch integrated with Wacom Cintiq to showcase new embodied eSports interaction (video) for the open source Zero-K real time strategy game."
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ZeroTouch Sensor: Ready For Large Televisions and Gaming

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  • by SomePgmr ( 2021234 ) on Tuesday May 15, 2012 @02:10PM (#40007761) Homepage

    Did anyone watch the youtube video or read the article?

    It does multi-touch quite well. Its advantage is that it's very inexpensive when compared to capacitive touch, which has a cost that scales as a square of the display size, where this one scales linearly. So a 55" multi-touch display, with the actual display device, that works well, will cost you $2,200 instead of the $10k or whatever that they charge for an MS Surface.

    Also, nobody is using one with the TV vertically. All configurations are in table configuration, just like every other large multi-touch you've ever seen... so you're not really meant to sit 2' from your living room tv.

    The only use of Kinect was to augment the touch sensing.

Over the shoulder supervision is more a need of the manager than the programming task.