Does 3D Make Your Head Happy Or Ache? 281
MojoKid writes "Nintendo has quasi-acknowledged that its 3DS can cause headaches and should not be used by children under 7. The glasses-free 3D handheld gaming device launched this week. Meanwhile, new research commissioned by the Blu-ray Disc Association is trying to improve the health image of 3D. Its research shows that the brain is more attentive when watching a 3D movie than when watching HD or SDTV, making the movie a more pleasurable experience. The issue, doctors say, is that 3D works by tricking the brain into making you think you are physically moving in relation to your surroundings. But you aren't. So your inner ear is not experiencing the movement that corresponds to what the eyes are seeing. This doesn't normally happen in real life. No one would deny that 3D is more immersive; that's why people like it, particularly for gaming. But the question is ... does the brain love 3D or not? Answer: not really."
Has always made my head hurt. (Score:5, Insightful)
I can enjoy about 15 minutes of 3D stuff, before it starts making my head hurt. Always has, across the various different technology types.
But the worst part about 3D is the movies that have only (poorly) implemented it as a gimmick or afterthought to try to wow in more sales.
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3D is perfectly fine, fake 3D is not. Let's wait for advances in holography, there's no way for stereoscopy to overcome these problems.
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Most common are:
- Motion Sickness
- Vertical Motion Sickness (players of FPSs tended to be better as handling the strain X/Y/Z motions but not pitching and rolling)
- Eyestrain (lots of people tend not to blink when using shutter glasses for some reason, I never bothered to research why)
- Focus strai
Re:Has always made my head hurt. (Score:5, Insightful)
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Yarr. 3D doesn't hurt my head, nor do I usually get a sore head when I read in a car (it has happened once or twice, but it's definitely the exception). I dislike 3D because they charge extra for the tickets, yet a few minutes into the film I tend to forget it's even in 3D apart from on the odd "wave something toward the camera" moment.
I think 3D gaming on a proper home theater setup could be pretty cool (though I haven't tried it yet so I don't know how good it would be), but these days I kind of cringe wh
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To be fair, there was just an article recently describing how some people have a very slight problem with their eyes and perspective, small enough that it doesn't effect their day-to-day life, but enough such that they cannot enjoy any 3D movies. Perhaps you're one of those folks?
I don't think that explains it all.
My current theory:
1) Not everyone's left and right eyes are the same distance apart.
2) But the 3d cameras have to pick a left-right distance.
3) The 3d projectors have to pick a left-right distance.
4) Every viewer's eyes will have to adapt to the final distance. If they can't or it's not a good match, they get headaches/eyestrain.
Imagine if you were looking at the world but with your eyes apart/closer by more than your norm.
Whereas in the real world, you don't have to look
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Agh, can't remember the name of the experiment for the life of me, google fails me. But if you take somebody and close their eyes, and touch their nose, and then simultaneously you have their f
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That would be Half-life 2's singleplayer campaign, which forced a console-like FoV of 75 instead of the more or less universal PC standard of 90. Interestingly all the multiplayer games on Source have defaulted to 90 like you'd expect for a PC game, leading to a lot of people to wonder why they were allergic to singleplayer until someone figured out that the FoV defaulted back to 75 every single load and level change.
No one? (Score:4, Insightful)
No one would deny that 3D is more immersive
Oh, really?
Re:No one? (Score:5, Interesting)
If 3D were perfect, then I think no one would deny that 3D had >= the immersiveness of traditional 2D.
As it is, I certainly think it's less immersive to me in every incarnation I've encountered. It's kind of cool -- but that's not the same thing. The technical limitations and the sheer sense of "unreality" constantly remind me that this is a game, in a way looking at a 2D surface does not. Maybe it's because I've looked at 2D surfaces for many years? Or maybe it's simply because when I close one eye I see 2D everywhere in real life. Or the "sweet spot" issue.
That said, all of this motion sickness fluff sounds exactly like things people say about truly 2D media. Is 3D just moreso, or is there actually a qualitative difference in the inner-ear confusion between 2D and 3D?
Re:No one? (Score:5, Interesting)
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use 3D to add depth perception and a realistic sense of scale.
Scale relative to what? The scale of a movie screen is continually changing, and cinematographers continually play with depth of field and focal length effects. To shoot non-disorienting 3D cinematographers would have to continually think about where, plausibly, the viewer could be standing, and match the focal length of their eyeballs.
Meanwhile, there are all sorts of other, less problematic, visual cues that give a sense of scale - parallax motion, camera motion, depth of field, lighting, distance haze
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Another reason is you can mentally partition areas of the theater. So, "the movie" is way over there and the annoying kids texting on their cellphones in aisle 3 kind of get filtered out... until the 3-d effect merges with the annoying kids in aisle 3 and now you can't ignore the annoying kids anymore.
In an empty theater, or at home, it would probably work much better.
Re:No one? (Score:5, Insightful)
There is more to how humans see in 3D than just stereoscopic images which is where the problems lie. For example in the real world your eyes need to re-focus to look at things different distances from you, but on a 3D screen they are all at the same focal point. It gets worse if something is filmed out of focus because your eyes will assume it is because they are not focused on it and strain to do so, which gives you a headache. That was the biggest problem with early 3D stuff. Newer films have reduced it quite a bit.
3D would be brilliant if it was like the Star Trek view screen where it is just like looking out of a window. It isn't though so while it is an interesting effect at the very least it is more of a strain to watch than 2D. Some people feel the effects less than others but I don't think 3D will replace casual 2D viewing until we get to Star Trek levels.
Re:No one? (Score:4, Informative)
1. Focal depth: based on how much the eye has to focus
2. Convergence: based on the slight differences in pointing of the two eyes
3. Stereoscopy: based on the slight differences between the left and right image
4. Parallax: the different displacements/motions of objects at different distances
5. Visual inference: reconstructing using cues like occlusion, lighting, etc.
When you watch a normal 2D movie, 1, 2, 3, and 4 don't work. So your brain relies entirely on #5. This turns out to work remarkably well, because our brains are quite good at inferring and guessing what the real 3D scene looks like. (For instance, whenever looking at faraway objects, this is pretty much all you have to work with.) Move-makers have also learned how to best frame shots to make things look 'right'. And at least 1, 2, and 3 agree with each other, so your eyes can simply focus on the theater's screen (it also helps that the screen is far away).
The various versions of "3D" try to trick you, but unfortunately they don't hit all 5 of the above and so this confuses your brain. A typical 'glasses' setup tricks you using #3, but now the position of objects as determined by #3 doesn't match 1 or 2, so your brain gets confused (tiredness and headaches ensue). And try as it might, it can't compensate (e.g. no matter how hard it tries, it can't bring out-of-focus things into focus). Really bad 3D (where things 'jump out' at you and whatnot) can even violate #5. Ultimately your brain isn't happy because half the signals are saying one thing (distance to the theater screen) and the other half are saying something else (object really close to you!).
Nintendo's 3DS apparently tries to use parallax to fool your brain, but again the effect won't be perfect, so your brain will be unhappy.
To be truly 3D, you would need to record, and then reproduce/project, the entire waveform (e.g. collect light from every angle impinging on your camera 'screen'). In principle holography can do this, but in practice we don't have good technology. Besides, this causes many other problems (e.g. every person in a theater sees a slightly different angle, that's not necessarily desirable). True 3D isn't going to be technologically feasible anytime soon. In the meantime, we will have only approximate 3D solutions... which it seems are actually worse than just allowing the person's brain to fill in the blanks.
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Not to disagree for the sake of disagreeing (although this is /., of course) but I disagree :-p. I find good books more immersive than any 2D films I've seen, and because of that I don't believe (well implemented) 3D will automatically be more immersive than 2D.
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I don't get motion sick on the ocean, or on a boat or plane.
I do however get sick watching 3D movies. Not only do I not see any 3D effect at all, it cheapens my expereince considerably.
I didn't see one effect in tron that I haven't seen a billion times in any FPS game since doom.
Okay maybe the graphics were slightly better but I didn't see any effects and I couldn't drive home for 10 minutes because my stomach was trying to spit acid on my brain.
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I have played with a 3DS and SSF4 and I don't know what your talking about. it looked like the same 2D game with 3D effects that every other game has.
stereoscopy sucks for 15% of the population.
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It's only immersive if you don't even notice it's there.
Unfortunately, it is a 3d from ~15meters (Score:2)
A 3d on a small scene, with the viewers being only a
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You say that like it's a bad thing.
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My everyday reality is still 3D (and not only visually) and hell of a lot more immersive than any movie/game. Yours?
You... you do realise that reality is a world away from 3D movies, right? In my reality I can move around and the 3D effect doesn't get better or worse depending on my perspective to the object I'm viewing, I don't have to wear glasses or carry a device to experience it, I can walk fully around objects and see them from all sides, not just a couple of perspectives. 3D movies are still a lot closer to 2D movies than they are to reality - to say 3D movies must be immersive because reality is immersive is comp
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but '3D' as in the movie technology is not immersive at all
Is '3D as in movie" your world, dragon?
You like it, you're welcome to it - I'm staying away.
And asking for my point? Here's my point: you don't like the "movie 3D" experience, welcome to the real world - not only "immersive" but also highly interactive (to the point that someone may even shit on you... but no risk, no gain).
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IMAX 3d is actually the worst implementation by far. it's still physically on film, so it gets scratched and bobs around in the gate. that alone is puke-making.
twin-lens DCI is the best currently.
reason - IMAX is pushed right up on your face, but the cinematography is done with a normal viewing distance in mind. if you want to shoot IMAX you have to shoot WIDE, but action movies are all shot close-in-handheld these days to cover the fact that the actors aren't as athletic as they'd like.
so the 3d image w
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That's odd. I saw Avatar in Real3D and got an eyestrain headache that lasted for 48 hours.
I saw Tron Legacy in IMAX3D as was A1, no after effects or weird eye spoogleyness at all.
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Did you put the glasses on backwards? Tilt your head too much to the side?
If a 3D movie is so much work for you, but 3D real life is no problem, there might be something that you could do to make it work better.
For some reason the glasses at IMAX are the weak link. They reuse them, but they're also cheap as shit, and the lens films tend to be warped, presumably due to age. I wonder if they use the same polarization scheme used by "regular theater" 3D films... perhaps I'll try a pair of "you pay extra for
YES! (Score:5, Funny)
This 3D world makes me sick! 3D trees, 3D people, 3D buildings...
That's why I just prefer to spend my whole time staring at my 2D computer screen in my parents basement.
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Don't worry... you have brethren in Japan ;)
http://www.nytimes.com/2009/07/26/magazine/26FOB-2DLove-t.html [nytimes.com]
3D is a Gimmick (Score:5, Insightful)
3D movies and such have been around for a very long time. It was a marketing gimmick then and it still is. There is little additional value to the entertainment experience and in general, we are willing to sacrifice quality for volume. MP3, JPG, and cellphone audio quality are perfect examples of consumer willingness for lower quality but higher convenience. 3D adds a lot of cost and complexity, but little additional benefit. And mostly, I am not going to buy my teenagers $120 glasses just so they can watch more TV.
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And mostly, I am not going to buy my teenagers $120 glasses just so they can watch more TV.
But... but... this is bad for the movies and game industries, won't you think of them?
Re:3D is a Gimmick (Score:5, Funny)
not buying into 3D is like piracy. you're robbing the MPAA of revenue by not buying their 3D blu-rays.
you must buy a 3d telly today, and as many glasses as there are people living in your street.
or the MPAA will sue to recover lost revenue.
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*WOOSH*
I specifically mentioned a horror game, which is going to be more focused on visuals than other elements (not saying other elements don't look good). I'm the first person to say that gameplay is more important than graphics - which is why I still routinely games that are 20 years old. However, all else held equal, better graphics DO make a game better.
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which is why I still routinely games that are 20 years old
I still accidentally games that are 20 years old
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However, all else held equal, better graphics DO make a game better.
"all else" is generally never equal though. I recently started playing through StarCraft II since my wife bought it for me when I told her I liked the original StarCraft. While the graphics are MUCH better, I find them distracting and it isn't as easy to "very very quickly" distinguish the enemies on the battlefield as it is in the original. I'm still playing through it since the storyline really interests me, but once I'm done, I'll probably go back to original StarCraft.
Additionally, I'm a big Nethack
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If you like 3D, go buy it, for yourself. If you don't like it, then shush up. Nobody's making you buy anything. Thats how capitalism works.
I know I love the added perspective, and think everybody is complaining over nothing. IMO, 3D is a big move, like going from B&W to Color. Once the technology is good enough, we're going to move almost all displays to 3D. Maybe parallax barrier / le
But... How? (Score:2)
Re:But... How? (Score:5, Informative)
It's a parallax barrier display. http://en.wikipedia.org/wiki/Parallax_barrier [wikipedia.org]
It's possible because Nintendo have a very good idea at what range and angle you'll be viewing the display.
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People get motion sick. (Score:4, Interesting)
Not much else is new. It's happened before the advent of 3D screens. More interesting is the eyestrain issue. It seems less severe when the 3DS is used in the dark, but I wonder if people will adjust to it eventually? Much like how someone has to adjust to their first pair of glasses? I haven't used a 3DS personally yet, but it sounds like a similar sensation people are experiencing..
*disclaimer: The important part of my post has been marked bold
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Unless I'm mistaken, I think the same thing happened with the very first movies; people got motion sick at first, then they got used to the effect.
p.s. I always need a few days to adjust to a new pair of prescription glasses; not so much a headache as a mild "uneasyness".
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>>Unless I'm mistaken, I think the same thing happened with the very first movies; people got motion sick at first, then they got used to the effect.
I used to write VR arcade games (with the motion tracking headsets and everything).
If you screwed up the filtering on the motion trackers, even a little bit, you'd get sick. The kicker was that you'd actually have to predict where the next frame should be drawn, due to lag from the trackers, and so people developed a lot of slick tricks to try to avoid pe
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If I remember correctly, one of the issues with current three-dimensional displays is that there's a disparity between vergence and accomodation in the eye. That is, normally, you point your eyes inwards to look at something closer, and you focus your lens closer as well. With 3D displays, what happens is that you have to focus at a different distance (i.e. where the actual display is) than what your eyes are verging on (i.e. the apparent depth of the image)... I guess you'll get used to it when you lose
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Accommodation and vergence is handled by separate subcortical subsystems. If the mismatch causes eye strain - and I've only seen anecdotal speculation - then the brain will most likely readily adapt over time. It'll simply learn that the inputs can vary independently from each other at times.
After all, you have a similar kind of mismatch when you use stereoscopic close-up lenses (for fine mechanical work, say) and people adapt to them as well.
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... but I wonder if people will adjust to it eventually?
I doubt it. I think it is a misunderstanding to think that what people want is total immersion in a story - personally, I prefer books to movies, exactly because they seem less real; a book allows you to concentrate your attention at the level that suits you, and you can read it at your own pace. Watching a movie is, in a sense, more stressful, and deeper immersion will only make it worse.
Compare this to pictures: a photo can be brilliant, rich in beautiful detail and stunning colour, but somehow the crud
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Dunno. I don't get motion sickness, but I do get violently ill with migraines from anything related to 3d. The old style vr helmets in the 90's same deal. My first pair of glasses went swimmingly well, no problems with that either. Probably doesn't help that I've had a serious head injury since I was a kid and there's scaring in my occipital lobe, but unless there's some type of neural implant I doubt they'll ever get 3d to the point where I can use it without having uncontrollable fits of nausea in und
Seizures (Score:2)
Mod parent up (Score:2)
Different Issue (Score:3)
The article implies that part of the reason for headaches is the 3D video causing your brain to believe you're moving about, while your inner ear does not agree. However, the source [childrensh...alblog.org] the article cites says that this causes nausea, not headaches. I would think this is similar to getting car sick.
Knowing what I know through common sense, I think that headaches from 3D video are caused by your eyes crossing in order to line up the disparate images, as they do in a true 3D world, yet not changing their focus, since all objects on the screen are at the same distance and therefore same focus.
3d is less real (Score:3, Insightful)
Real life equivalents to 3D viewing (Score:3)
your inner ear is not experiencing the movement that corresponds to what the eyes are seeing
It's possible for something pretty close to this to occur in real life. The two that come to mind from personal experience are bicycling on a very flat/smooth road and skiing in deep fresh powder. Both give your inner ear very little movement to detect and so you have lots of visual stimulation with very little corresponding motion feel. And that's what I equate my 3D movie watching experiences to--a "floating" feeling. I wonder if those who get sick have fewer real-life experiences to equate it to and their brains haven't been "trained" in the disconnected feelings? Just conjecture....
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t's possible for something pretty close to this to occur in real life. The two that come to mind from personal experience are bicycling on a very flat/smooth road and skiing in deep fresh powder. Both give your inner ear very little movement to detect and so you have lots of visual stimulation with very little corresponding motion feel.
The opposite is reading a book while driving as a passenger in a car, bus or train. Makes some people sick. Your inner ear notices lots of motion, while your eyes see no motion at all staring at the book pages.
No Thank You to 3D. (Score:4, Interesting)
On a good day, with little amounts of 3D, I'm fine. One a bad day, I can't even watch my Netflix queue on my xbox queue scroll sideways. I hate it when the only version of a movie that is available is in 3D. These days I'll wait until I can find a regular version, or not watch it.
I won't even attempt the Nintendo 3DS.
Re:No Thank You to 3D. (Score:5, Interesting)
I won't even attempt the Nintendo 3DS.
Luckily Nintendo did things right, and provide a very convenient way to adjust the amount of 3D effect, or turn it off completely.
[That's what sucks about the current 3D-movie craze: often the only version of a movie playing in a given location will be the 3D version, meaning those who don't enjoy the 3D effect must suffer an inferior viewing experience (dimmer image, awkward and uncomfortable glasses), and end up paying extra for the privilege!]
Arrr, me hearties! (Score:2)
I guess if that continues to be the case I'll have to invest in an eyepatch.
Actually, would that help?
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An even better solution, the way 3D movie glasses work is each lens is polarized perpendicular to the other lens. That way, light can be directed to only be seen by one eye, and completely filtered out by the other. If you had a pair of movie glasses where both lenses were of the same orientation of polarizing filter, then you would only see the left or the right image in both of your eyes, effectively getti
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Better, take 2 glasses, remove left eye from one, insert into right eye from other. You can make two 2D classes which look perfectly normal!
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Hey, a geek code - I haven't seen one of those in nearly ten years!
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One possible, though not perfect, solution would be to provide a choice between 3D and non-3D glasses at the theatre. The non-3D version would be the same glasses but with the blanking/polarisation the same on both eyes instead of opposite. You still have to wear the glasses, but at least those who don't want 3D wouldn't have to have it.
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Bogus neuroscience (Score:5, Interesting)
Even if you watch a movie without 3D, you are "tricking the brain into making you think you are physically moving in relation to your surroundings." There is a large overlap in the neural circuitry that processes motion parallax (the 3D effect that you get when you have a moving camera) and stereopsis (the 3D effect that you get when you have two different images projected onto your two retinas). This is the mechanism behind 3D animated GIFs [flickr.com], and one of the major depth cues in a 2D movie. Motion parallax is even more intricately linked to the vestibular system, since you need to know whether the image on your retina is changing because your head is moving or because the object you are looking at is in motion. (This is probably part of the reason that an ordinary movie is not an immersive 3D experience.) In contrast, stereopsis does not require motion to work as a depth cue, although all of these depth cues are ultimately integrated.
The potential for motion parallax without vestibular signals to alter the development of visual areas dedicated to depth perception seems at least as great as the potential for moving stereoscopic images without vestibular signals to alter the development of these areas. No one knew about this when the motion picture was invented, and kids who grew up with a TV are still perfectly capable of making use of vestibular signals.
Overall, that 3D is somehow "bad for the brain" is highly speculative. You don't get a headache or nausea when viewing 3D movies from very close up because you are damaging your brain. The malaise doesn't even necessarily have to do with the lack of a vestibular signal, and quite possibly doesn't, since you don't get nausea from simulated camera movement without associated head movement even though you have conflicting cues there as well. It can come from the visual system alone. If you are close enough to the screen, you are viewing 3D images with such high disparity that you can't fuse them. The brain interprets this as a sign that there is a problem with your visual system. You might even feel sick to your stomach, since in the environment in which we evolved, this kind of problem with your visual system would most likely have been caused by ingesting some kind of harmful psychotropic substance. There is absolutely no evidence that there is any permanent damage to or alteration of the brain itself.
If someone can show that there is any change in cortical thickness in the visual areas of children exposed to 3D movies from a very young age, or that these children exhibit significantly different performance in some set of psychophysical paradigms, I might reconsider, but the "evidence" presented in this article is complete bullshit.
Motion sickness (Score:4, Interesting)
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It is *possible* that something could be bad for your brain / eyes with 3D movies, but I seriously doubt it, and TFA certainly doesn't give me reasons to think so. You already explained why very succinctly.
Won't get in our house (Score:3)
We did manage to get a couple of pairs of glasses for our regular cinema and "adapted" them to have two right-hand lenses (doesn't look great but so what) so she can use both eyes but only gets one perspective which means a clear image but no headache. However, as different cinemas use different technologies, we can't use these at all outlets.
We consider 3D to be a gimmick and nothing more - if the movie can't hold its own without having to resort to cheap (or not so cheap) 3D special effects then we're not interested. Case in point - Avatar, nothing more than Dances With Wolves In Space and, just like Dances With Wolves, a thin story line dragged out about an hour too long but with an overdose of animation instead of long wilderness panoramas.
In other news 3D harder to watch (Score:2)
Good 3D works fine for me (Score:2)
If it's a good implementation, I don't have a problem.
I once tried Quake 3 in anaglyph mode and that was painful. But anaglyph always was a bad way of doing it. Now well done 3D with good hardware? No problem at all. I've watched about 5 hours worth of 3D movies without a problem, and played fast paced games for about that long in 3D on a Zalman monitor.
HECK YES! (Score:2)
Good training for space travel? (Score:2)
The issue, doctors say, is that 3D works by tricking the brain into making you think you are physically moving in relation to your surroundings. But you aren't. So your inner ear is not experiencing the movement that corresponds to what the eyes are seeing.
Seems like learning to handle confusion between what your eyes see and your inner ear experiences would be good training for space travel and free fall...maybe even for boating on the rollickin' ocean waves.
Or for traveling via lysergic acid diethylamide.
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Seems like learning to handle confusion between what your eyes see and your inner ear experiences would be good training for space travel and free fall...maybe even for boating on the rollickin' ocean waves.
Or for traveling via lysergic acid diethylamide.
Space travel, free fall, maybe boating... sure. LSD - nope. While I do sometimes feel slightly disoriented when tripping very hard (upwards of 4 moderate to strong tabs at once), it's nowhere near the level of bad I feel when I'm sea-sick, or watching something in fake-3D (which for me are sadly similar experiences). The thing with LSD is that while yes, your brain will be getting conflicting signals from your inner ear and what you see, the "what you see" part isn't coming from your eyes, but from your
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While I do sometimes feel slightly disoriented when tripping very hard (upwards of 4 moderate to strong tabs at once), it's nowhere near the level of bad I feel when I'm sea-sick, or watching something in fake-3D (which for me are sadly similar experiences).
Which begs the question: Did you really write that, or are you currently having a conversation with the potted palm in the corner?
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Typical (Score:3)
Whatever happened to the immersive story line? The acting?
(Where is that darn Kurosawa DVD collection...? I had it here somewhere...)
technology. (Score:2)
boo hoo. some stimuli that are normally coupled are uncoupled.
i'm sure people said the same with every stage in cinema:
- the lack of colour where colour normally exists
- the presence of focused and unfocused objects on the same plane
- the lack of high and low frequencies in early cinema sound
now...
let's not confuse the 3d systems currently in theatres.
the single-lens system (the one with LCD specs) is far inferiour to the twin-lens (polarized) system.
with a 48Hz refresh,on the single-lens system, camera pa
Car analogy (Score:2)
People used to think 15 mph in a car was too fricken fast.
You have to get used to it. It really helps to practice with stereograms
And the problem isn't the 3d movies, its the 3d tech in the movie theaters and the ignorant morons who run them. (At least) one of the regal theaters where I live plays their 3d movies with left-eye right-eye synchronously instead of simultaneously. It also had an IMAX where I watched avatar with the first reel 1 frame out of sync between the eyes
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I'm moving? (Score:2)
tricking the brain into making you think you are physically moving
I think you'll find it's the people in the little rectangle a few feet in front of me who are doing all the moving o_O
Also, the 3DS has the most immersive 3D I've seen so far, to the point that I was instinctively dodging when things came out of the screen towards me (something that 3D movie makers seem to advertise, but I've never remotely felt); the 5 minute demo did make my eyes feel weird for about 15 minutes after though :-(
Convergence/focus (Score:3)
No, that's not the worst issue. Walter Murch describes in an entry on Roger Ebert's blog, [suntimes.com] the convergence/focus issue, where the eye is expected to work in a way that millions of years of evolution never designed it to, where your eyes are asked to focus on an image very close, yet converge very far away. A quote from the article:
"But the deeper problem is that the audience must focus their eyes at the plane of the screen -- say it is 80 feet away. This is constant no matter what.
But their eyes must converge at perhaps 10 feet away, then 60 feet, then 120 feet, and so on, depending on what the illusion is. So 3D films require us to focus at one distance and converge at another. And 600 million years of evolution has never presented this problem before. All living things with eyes have always focussed and converged at the same point. ...
Consequently, the editing of 3D films cannot be as rapid as for 2D films, because of this shifting of convergence: it takes a number of milliseconds for the brain/eye to "get" what the space of each shot is and adjust."
The latter part being bad news now that quick cuts are all the rage.
Re: (Score:2)
Only a terrible, terrible movie maker would think that making something pop-out 87% of the distance from the screen to your face would be a good idea. It's not 3D's fault that movies are made by wealthy, but risk averse people with checklists and the opinion that if something is possible, it must be a good idea to stick it in the movie.
The point of 3D is not to allow the director to stick pointy thing in his audiences' faces. It's just a shame that many directors, for whatever reason, have decided to do j
So... (Score:2)
So the problem with stereoscopic 3D is essentially that it's too realistic? I don't really find that much of a problem.
Immersiveness (Score:2)
I can easily become completely immersed in a black-and-white movie, IF the plot and characters are believable; my mind can fill in or ignore everything else. Even old-fashioned cartoons can be immersive if the story and characters are good enough. 3-D can distract from characters and plot, even aside from being a headache.
It seems to me that Big Cinema has been evolving for decades in ways that have little to do with story and characters, and more to do with gimmicks to distract from those things: from si
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What I was trying to say is that immersiveness is driven by character development and plot, not the color accuracy, numbers of pixels, or subjective dimensions. The human mind is easily able to compensate for the latter, but not for one-dimensional characters and a vapid, insipid plot.
Not 3D (Score:3)
Peter Pedant says it is not 3D: it is pseudo-3D, but I guess that does not sound good on the box !
er, no (Score:2)
Let's remember that the Blue Ray Disk Association exists for one purpose: to further the commercial success of its members. Period.
Why not under 7? (Score:2)
should not be used by children under 7
Why?
I'm not interested in meaningless answers like deference to authority "because they said so" or simplified to moron-ness like "it hurts them" or pointless fearmongering like "think of the children".
I'm looking for a medical condition I can google for. Or at least a semi-technical explanation so I can behave appropriately.
For example, if my 5 yr old relative glances over my shoulder at a DS, will he turn to stone like medusa? Or is it indirect like it won't hurt them but the odds of projectile vomiting
Comparison of 3D techniques with 45 test subjects (Score:2)
The result: The best technique is using polarized glasses, as those are the lightest and thus best to wear (i.e. a
It depends.... (Score:3)
WEll done 3d? I am very tolerant of. The real3d stuff that is actually shot in 3d for imax is FANTASTIC... Medicore 3d like Avatar, and utter crap 3d like Tron3d.. less tolerant.
I always have the same feeling though and my mind knows it's all fake because when I look at something my eyes want to focus on it and then return to the focus plane of the screen, this instantly gives my brain a "it's fake" signal. Some people, like my wife, are highly bothered by that "it's a fake" signal although the best imax 3d films she can tolerate... Probably because they are so tack sharp and completely fill her field of view compared to the out of focus tiny slit crap in regular theaters.
Re:Earphones as well as glasses. (Score:4, Insightful)
This means we will probably be sold special earphones in the future to stimulate the ear into movement to counteract the eyes. Yet more accessories and expense to the technology.
Earphones? Still tricking the senses? Noo... nothing below a "3D Immersion couch" to compensate for the lack of surround movement... to be supplemented by anti-inertial gizmos to keep one's beer steady (and still carbonated) and the salty chips/popcorn in the bucket, while the "3D couch" rocks. See why [filehurricane.com].
Re: (Score:2)
Re: (Score:2)
So, back to the couch. Just... dude... where's my beer?
Re: (Score:2)
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the 3DS has a little slider to control that.
3d movies these days have their depth planned out to enhance the storytelling value. i guess they're trying like mad to make it seem less gimmicky and more like yet another tool in the vast toolbox of cinema.
of course it is both right now... and will remain so as long as the multiplexes are attracting people solely because of 3d. when 3d TVs have full penetration we'll start seeing 3d mature as filmmakers spend more time communicating and less time showing off.