Promised Platform-Independent GPU Tech Is Getting Real 102
Vigile writes "Last year a small company called Lucid promised us GPU scaling across multiple GPU generations with near-linear performance gains without restrictions of SLI or CrossFire. The company has been silent for some time, but now it is not only ready to demonstrate the 2nd generation hardware, but also to show the first retail product that will be available with HYDRA technology. In this article there is a quick look at the MSI 'Big Bang' motherboard that sports the P55 chipset and HYDRA chip and also shows some demos of AMD HD 4890 and NVIDIA GTX 260 graphics cards working together for game rendering. Truly platform-independent GPU scaling is nearly here and the flexibility it will offer gamers could be impressive."
can it be done in software? (Score:2, Insightful)
The article only mentions DirectX, no word about OpenGL, so it must be not a pure hardware solution. If all it does is re-routing of D3D calls, why CPU can't do it?
Re:can it be done in software? (Score:4, Insightful)
Crippleware is a common method of rent seeking, and copyrights, patents, and plain old obfuscation may obstruct genuine improvements.
Case in point: Old mainframes deliberately given a "cripple-me" switch that only an expensive vendor provided technician is authorized to switch off.
Re:only ATI with ATI, NVIDIA with NVIDIA... (Score:2, Insightful)
The cards of a brand share drivers across a few generations. So if this solution communicates with the drivers, you get the picture.
Re:Great, can't wait until there's a Linux driver (Score:1, Insightful)
We live in a world where thousands of children starve to death every day, people are killed or imprisoned for expressing their beliefs, women/minorities/everybody are oppressed, and few people really care about any of it, because it's all someone else's problem. I find it kind of funny (and more than a little sad) that the use of a driver can be blithely written off as "immoral" just because you can't download the source.
Performance issue (Score:3, Insightful)
Incidentally, the two lower-end hydra chips will sport a x8 connection to the controller and 2 x8 connections to the cards, and a x16 connection to the controller and two x16 connections to the cards (strictly 2x16, not configurable in any other arrangement)
Re:Great, can't wait until there's a Linux driver (Score:1, Insightful)
... women(by women and some men)/men(by women)/minorities/everybody are oppressed, ...
Fixed that for you
Re:Great, can't wait until there's a Linux driver (Score:5, Insightful)
Re:Great, can't wait until there's a Linux driver (Score:2, Insightful)
Certainly. One is important, the other is trivial nerd rage bullshit.
Re:Great, can't wait until there's a Linux driver (Score:4, Insightful)
I hope you die young. Seriously. If we get world hunger solved, and peace eternal, people will start to complain about even less important stuff. People complain about things, it's part of human nature. Just because 500 people died in Africa today before I got out of bed doesn't mean I don't feel that particular idiot at work is a friggin' [censored].
You can't deny people's feelings with a rational appeal to global standards.
2 display drivers??? Come on... (Score:2, Insightful)
Great, now I can have 2 buggy display drivers installed at the same time, each with their own quirks. And who helps me out when I have graphical problems in a game? Do you really think ATI or NVIDIA will give end-user support for this? What about game developer support? It is a support nightmare for all involved. No thanks. Sorry, this idea is brain-dead long before it hits the shelf.
Re:Great, can't wait until there's a Linux driver (Score:5, Insightful)
Some people rape children. How can you possibly think shoplifting is immoral?
/me steals some stuff.
Re:Useless tech (Score:2, Insightful)
Back in the Dos days video hardware was originally a register level standard. Then the accelerator companies all invented their own solutions to line drawing, BitBlts and so on. Now in Dos each programmers used Vesa Bios calls to get into high res modes but they had to write a driver themselves for anything more complex. Windows came along and acted like a software motherboard - application programmers wrote to user mode API and the graphics card manufacturers wrote drivers to a kernel level API.
At this point WinG was a better platform to port games to than Dos because you didn't need to write your own graphics driver. As 3D became more popular things became even more clear cut. Each 3D company invented their own standard, and none were keen to document it. 3DFX had a driver layer for Dos and quite a lot of games supported it. Still it was not an abstraction layer - it would only work with 3DFX cards.
Now Microsoft spotted an opportunity and launched DirectX. This was Windows only of course but it was graphics card independent. Now all the other graphics card manufacturers could implement a DirectX driver and all the games could use that API. And from what I've read DX was actually designed to be as thin a wrapper as possible to hide the differences between graphics cards. NVidia got started at this point - they had no hope of competing with 3DFX in terms of getting people to write code to their own API or hardware. In Windows they didn't have to.
I don't really see any chance of getting ATI/AMD, NVidia and Intel to agree on a common register spec for graphics at this point. Well, not one that would support high performance games at any rate. And Microsoft obviously have no interest in doing anything that would commoditize the OS. Even Apple seems to do OK with the current setup - they can just ask NVidia and ATI/AMD to both supply drivers if they want their hardware to be used.
Re:Suddenly, to be released to market in 30 days (Score:3, Insightful)