Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
Displays Input Devices Hardware Technology

18-Foot Multitouch Wall and New Multitouch Tech Hit the Streets 50

Danny writes to tell us that Obscura Digital has launched their largest multitouch wall yet. 18 feet of multitouch surface is divided to allow six simultaneous users, each with their own targeted audio. The massive wall can handle 100 hi-res images and videos together in real-time. Relatedly, Atmel recently announced the release of their "maXTouch" technology, which delivers a capacitive touchscreen that boasts a refresh rate and signal-to-noise ratio that's 66% better than their nearest competitor. Hopefully this means massive multitouch surfaces will be coming into my home sooner rather than later.
This discussion has been archived. No new comments can be posted.

18 Foot Multitouch Wall and New Multitouch Tech Hit the Streets

Comments Filter:
  • by Animats ( 122034 ) on Friday September 11, 2009 @09:45PM (#29395251) Homepage

    OK. So they build this really big projection touchscreen. And then they divide it into sections because they don't have an application that can use it effectively.

    That indicates a failure of imagination. But it's really just a PR device for the Hard Rock location in Vegas. It's not something anyone uses regularly. So its interface has to be trivial.

    What could you usefully do with a touchscreen that big usable simultaneously by multiple people? Intelligence analysis? Maybe. But there's an inherent bias in something like that towards short-attention span behavior, which may not be a good thing in analysis. Trading platform? Might work; those guys already have too many screens. But they don't move their windows around much; they have many screens because they need their data to be in expected places. Architecture? Look at, yes; show to clients, yes, actually design, no. That's more likely to be one guy with a modest size touchscreen driving a wall-sized display.

    I could see this as a management tool for a MMORPG, where the staff is trying to run a world, but the consequences of errors are low.

Understanding is always the understanding of a smaller problem in relation to a bigger problem. -- P.D. Ouspensky

Working...