Disassembling the US Nintendo DSi 102
An anonymous reader writes "Yesterday iFixit tore apart the Nintendo DSi and found several internal upgrades from the outgoing DS Lite. It seems that an experienced hand can completely disassemble the DSi in less than ten minutes using standard tools, especially since the job does not require a tri-wing screwdriver. This should make repairing and tinkering with the DSi substantially easier. The DSi now includes two integrated cameras that, unfortunately, have only 0.3 megapixel resolution. This is certainly a bit underwhelming considering most mainstream phones have cameras of at least 1.3 megapixels. As for chips, Nintendo is using a Samsung MoviNAND integrated 256 MB Flash memory / MMC controller chip, as well as a custom ARM CPU + GPU is stamped with the revision code 'TWL.' The DSi's chips all had manufacture dates around September 2008, indicating that Nintendo has been stockpiling these devices for quite a while prior to the North American release."
Interesting (Score:4, Informative)
I'm surprised that they decreased battery capacity. I thought the reduced battery life was a side effect of the component upgrades. Apparently, that's not the case. Even more surprising is that the DSi mainboard is technically smaller than the DS Lite, but the unit has a larger footprint thanks to an expansion board hanging off the side. The board appears to be the contact points for the system's buttons.
I wonder if the larger footprint was necessitated by the larger screens? One would think that Nintendo would shave off a bit of space from the sides, but perhaps that didn't yield as good of a grip as the DS Lite.
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Could the decreased battery be a weight issue?
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Yeah, my DS is way too heavy. Thank god someone's taking my complaints seriously.
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Re:Interesting (Score:4, Insightful)
That's not a good comparison, as the Game Boy Advance was wildly different in capabilities from the Game Boy Color. Meanwhile the DS, DS Lite and DSi are essentially the same system.
Re:Interesting (Score:4, Funny)
That's not a good comparison, as the Game Boy Advance was wildly different in capabilities from the Game Boy Color. Meanwhile the DS, DS Lite and DSi are essentially the same system.
So it's true - Nintendo is developing better business sense with time!
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0.3 Megapixels... (Score:5, Insightful)
0.3 megapixels is equivalent to a resolution of 640x480 pixels, which is twice the resolution of each individual Nintendo DS screen. The lower resolution CCD costs less, and the images are far easier to process in real-time with the DSi's limited resources.
Re:0.3 Megapixels... (Score:4, Funny)
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cameras mounted on every Wiimote are only 320x240, I believe.
actually they are 1024x768 and can capture very fast, but presumably it's mono only. There's also no way(in software) to get at the output of it, before it goes through the SOC that does blob detection.
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I'm pretty sure this isn't true, simply because the output from the cameras is displayed on the screen when you raise or lower the Wii Remote sensitivity.
They're always perfect circles (Score:5, Interesting)
Each side of the sensor bar has half a dozen infrared LEDs in a line. But have you ever noticed that the dots on the Wii Remote sensitivity screen are always perfect circles? The screen actually reads the four biggest blobs (X, Y, brightness) and draws them to the screen as circles with radius proportional to brightness. So you're not seeing the direct output of the 128x96 pixel* sensor in the Wii Remote but instead an interpretation of this info.
* The effective resolution is 1024x768 because the remote's firmware uses brightness and area information to refine the estimated position of the centroid of each blob to 1/8 pixel increments.
Re:0.3 Megapixels... (Score:4, Insightful)
> equivalent to a resolution of 640x480 pixels, which is twice the resolution of each individual Nintendo DS screen.
Each LCD on the DS only has a native resolution of 256x192 (almost the same as the old Apple ][s, except 15-bit.) Twice the resolution is 512x384. So you really should say "...which is more than twice..." (I would know, since I shipped a DS game last year, and this year.)
For comparision, the Acer Aspire One also uses a 0.3 megapixel camera (which I've found to be OK.) So while the megapixel resolution isn't great, the issue is over-rated IMHO. The low resolution is party to cover up the low native resolution of the LCDs.
Re:0.3 Megapixels... (Score:5, Insightful)
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No, it really isn't. It's four times the pixels, but it's twice the resolution; there's twice as many pixels in a given fraction of screen distance. Resolution is a concept which only requires two dimensions, don't make it more complex than it needs to be. :)
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Wow, if only the seven-year-olds new that the DS used DRM they would certainly get rid of it and wait until a similar device was available based on Linux (about the time they want to start playing brain age to help combat alzheimer's).
Wii Numbers (Score:1)
I am wondering if you can send the picture anywhere after you take it.
I don't see any reason why it would use privacy rules different from the Wii Numbers used on Wii.
Megapixel fetishism (Score:3, Interesting)
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It really makes no sense not to have at least a 2MP camera on the outside, for taking actual pictures. To be limited to 0.3MP in and out is kind of pathetic. The parts are cheap.
Re:Megapixel fetishism (Score:4, Insightful)
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The post was wrong. Well, that's my opinion anyway, but that's the obvious subtext when you make a subjective statement like that. Using a low-MP camera on the inside is fine because there's no need for anyone other than DSi users or the DSi itself to look at you with it. Putting such a pathetic one on the outside is pathetic because it eliminates many potential uses which demand a higher-megapixel camera. You can already subsample a camera sensor, so that you can treat a whatever-megapixel camera like a ca
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Maybe it's 0.3 good MP? versus the 1.3 MP of very adulteratedgarbage that you get out of most cameraphones. 1.3MP That you can't even display on said cameras small low res screen and are so crappy you couldn't be arsed to download them anywhere else.
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Do you really think 2MP is going to get much out of a tiny CMOS sensor with a static plastic lens and a focal length of a couple of millimeters?
Also light sensetivity is an issue. Many phones perform extremely poorly in low-light conditions. This would be worse for the intended uses of the DSi. Using a lower resolution sensor helps.
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Re:STOP THE PRESSES! (Score:5, Funny)
How in the fuck are pictures of the internals of an electronic device front-page worthy?
What? Get the fuck out.
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Components or GTFO!
That's better.
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Thank you.
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Never have words so important been said so eloquently.
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OP aside, please feature more stories about disassembled electronics. Thank you.
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Flashme (Score:1)
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I doubt it since it run a different software?
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He was talking about flashme, not flashcarts, flashme is a modified firmware which allow booting from slot 2 / gba without a passme device (which identifies as a game and then start processing from the gba slot in DS mode) and also disables the warnings.
Though, for this purpose having flashme on a DSi don't make sense at all, but I guess he meant a firmware replacement without copy protection / which made it possible to load a flashcart. Anyway, lack of hardware and probably very different firmware makes me
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Homebrew applications, etc (Score:4, Interesting)
I'm really curious if the various mechanisms for running homebrew applications still work.
I have an R4 chip from my regular DS - my guess is they've closed up whatever hole was opened and a new method will be found, but has anyone tested this so far?
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The DSi is more like the Wii in that respect - there are firmware updates available - heck, there's one when you open the box and try to get your free 1000 points!
So any holes found will be closed, and others reop
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Current cards don't work but there are DSi cards already being demo'd.
As of right now they're not for sale, nor any input on if older generation cards can be flashed to DSi mode.
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There has been cards out which work for long, such as AceKard 2i. The question is if they will work forever or not.
Older cards don't work.
Not pirated games, just homebrew (Score:5, Insightful)
There are a number of DS homebrew games I'd love to use, if I ever have the disposable income to spare on the adapters and cards. There's a painting app ( http://colors.collectingsmiles.com/about.php [collectingsmiles.com] ) which looks neat, especially if you are traveling and want to sketch something, or just like to doodle. There are also some PDA-like programs which might be handy, though I don't know how I'd find them useful.
ScummVM ( http://scummvm.drunkencoders.com/ [drunkencoders.com] ) is a homebrew app to let you play old LucasArts games, as well as newer (free) games made for the Scumm interpreter. (Yes, one could pirate the old LucasArts games. The morality of playing a no longer published game on a newer platform is not something I wish to discuss. I don't plan to pirate it, if that's any consolation to you.) There are some free games, such as several from Revolution Software, that have been re-released from Amiga to Nintendo DS.
There are even e-book and comic reader homebrew apps for the DS... though I've not used them. (I prefer paper books.)
I'd get a lot more geek cred if I were part of the nintendo DS demo scene, but I'm not. (: However, I hope I have adequately debunked your claim that all we'd want to do is use it to run pirated games.
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Don't forget that you can run a GB emulator on various GBAs etc, which is superior to the official emulation system in that it permits you to save state, pause, et cetera. If you've paid for the games you're not even "stealing" (snark snark) anything.
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I use my DSLite to play Final Fantasy 2 pretty much as the sole app, right now. FF2 is part of the FF:Dawn of Souls re-re(-re?)-release, which is a GBA game. Being able to have that on a flash thing like the R4 would be pretty sweet. Interestingly, the DSi no longer has a GBA slot. If my DS breaks, I'll feel quite sad not being able to play my primary game, so I would likely resort to playing a ripped version of the same cart on the DSi.
I realize that this might qualify for a "-1, Hypocritical" rating,
Not pirated (Score:2)
Homebrew my arse. You want to run pirated games. Just admit it.
Is Linux a pirated copy of Solaris? No. Is Nintendo's Balloon Fight a pirated copy of Midway's Joust? No. Is Lockjaw [pineight.com] a pirated copy of Tetris DS? No. Is MoonShell a pirated copy of Windows Media Player? No. Is DSOrganize a pirated copy of Hello Kitty Daily, an organizer for DS? Hell no.
Re:Homebrew applications, etc (Score:4, Informative)
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It seems... (Score:3, Funny)
It seems that an experienced hand can completely disassemble the DSi in less than ten minutes, using standard tools
A non-experienced one will take 10-30 seconds with no tools at all. This may not make repairing and tinkering with the DSi substantially easier
Stockpiling? (Score:1, Insightful)
The DSi's chips all had manufacture dates around September 2008, indicating that Nintendo has been stockpiling these devices for quite a while prior to the North American release.
Or it might have something to do with the fact that the DSi was released in Japan in November 2008.
How long... (Score:2)
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Underwhelming. (Score:2, Informative)
This rev of the DSi is really underwhelming. I traded my old DS phat in for $50 off of the DSi, and though the upgraded screen is nice, I'll never use the damned camera. It doesn't support mp3. Downloadable games are nice, but I haven't found a single one worth downloading at launch. I'm hoping somebody comes up with a way to play old snes roms on it via the SD card -- if that happens, then my purchase was totally worth it. Otherwise, I'd have stuck with a DS lite if I had that option.
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Homebrew reqires third party cards or flashing the rom via wifi - wikipedia has quite a bit on DS homebrew software.
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I guess it depends on your definition of "fully working". If you mean 100%, absolutely-can't-tell-it's-not-real emulation, then maybe not. But there are lots and lots of fully playable titles. The biggest problem is they have manual layer settings, which can make some games a bit funny with backgrounds showing on top of sprites and such. Usually not a big deal to fix by fiddling in the settings, but it can be a pain. I've played through most of LttP, DKC, FF3/6, and some of Chrono Trigger on it. It complete
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Don't over-glorify emulation on the DS, it's not nearly that good.
Let me make a short list:
The best emulated platform is NES, but the most-compatible emulator (NesDS) has a serious flaw: the touch interface to save games is confusing, and often it loses my save states after I turn the emulator off (and I'm not the only one seeing these problems [gbatemp.net]). About the only thing I play emulated on my DS is NES games that use battery backup, because for some strange reason that isn't broken in NesDS. But the list of g
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It does support AAC though, which produces higher quality sound for the same bitrate, and is less patent-encumbered than MP3.
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That's true if most people do indeed have their music in MP3 format, but there are a large number of iPods out there and hence a large number of iTunes installations. The default import format in iTunes is AAC and iTunes Store purchases are in AAC format, so there are likely to be a large number of AAC files and music libraries out there.
The usage of the term 'MP3' is likely to exceed the use of the actual format, because it's entered the language can be is taken to mean any compressed music file.
Thanks a lot. (Score:1)
Just got one of these as a birthday gift (Score:3, Interesting)
Can't wait for this to be (jailbroken? is that an applicable term?) opened up. As in, really, I can't wait, so I asked Nintendo how to become a developer "officially". Still waiting for a response, not expecting one.
Why do people lock down hardware? I definitely wouldn't have bought one myself without a clear path to being able to develop things for it :/
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On a slightly more cynical note, they expect people to pirate software as well as write software that copies commercially released titles, and they want a way to ensure that their software doesn't have
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Because Nintendo built it's business on locked-down hardware. Every other gaming console so far has done it. It's the business model.
And sorry to disappoint you early, but becoming an official developer is tedious and expensive. And it is intended for commercial companies. More info here [warioworld.com]
TWL = Twelve (Score:2)
The TWL codename stands for TWeLve, as it is the 12th Nintendo Hardware platform. Can you name them all?
Chris
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NES GB SNES VBOY GBP GBC N64 GBA GC GBASP DS DSlite Wii DSi
That's what comes to mind off the top of my head, if you don't count the Playstation. Two of those are just shrinks of another system, so if you do count the Playstation (which was to be a Nintendo platform) then you get twelve. NES is also Famicom, which had a microphone on controller 1 IIRC. SNES is also Super Famicom, from which it differs only in the shape of the cart port, which was their form of region control. You might also be convinced to t
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Obligatory (Score:1)
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no