iPhone 3.0 Software Announced 619
Apple unveiled the iPhone 3.0 software just now in Cupertino. Here's MacWorld's live-action blow-by-blow coverage. The announcement included new features for developers and users. For developers, the big items were in-app purchasing (for example for game upgrades, map content, and subscriptions) for paid apps only; peer-to-peer connectivity via Bluetooth; giving apps access to hardware via the dock connector or Bluetooth; maps embeddable in apps; and push notifications. For users, there's finally cut-copy-paste available in all apps; search across everything in the iPhone; landscape keyboard; MMS messaging; and voice memos. Developer beta starts today and 3.0 will be available in the summer — free for all 3G phones, $10 for iPod Touch.
Bluetooth Keyboard (Score:3, Interesting)
I'm wondering if this means we get that bluetooth keyboard with core apps or do we need to use 3rd party apps?
I don't think you are going to be happy (Score:5, Interesting)
I think the answer might be neither. In a Q&A at the end of the demo, someone asked a cryptic question with an equally cryptic answer:
From the Gizmodo [q] live blog:
Q: Bluetooth human input device profile for external keyboards.
A: We have nothing to announce.
Considering how they went to great pains to announce individual features of bluetooth that they were using, and avoided talking about bluetooth filesharing, I think they are hinting that bluetooth keyboards are not in the cards at the moment.
Re: (Score:3, Insightful)
Huge mistake by Apple; this is one of the few features that Palm hasn't (yet) confirmed for the Pre, and it's one that business users in particular want. Heck, Apple itself sells a Bluetooth keyboard! {ProfJonathan}
Real handicap (Score:3, Informative)
I bought an iphone after I learnt that compatible bluetooth keyboards were available for pre-order [gearlive.com]. Yes it's true, I'm admitting that I've been done.
Re:Real handicap (Score:5, Insightful)
And with a laptop, you could use your iPhone to make calls while you're getting actual work done.
Re:Real handicap (Score:4, Funny)
...and not just dicking around [theonion.com]
Re: (Score:2)
True. But it would be kind of lame to have to open a single text edit program to type in with the keyboard just to copy and paste into mail app...
Unless you can automate that.
Re:Bluetooth Keyboard (Score:4, Funny)
Wait, "automate" a process by which we type text into a text app which then copies and pastes it into a mail app so it can be sent?
Isn't that the definition of the word "kludge"?
Sorry, but that's lame. "Automated" or not.
Re:My God! Since when does Cut-n-paste merit bulle (Score:4, Funny)
You know, no phone I've ever owned has had cut-and-paste.
Are you equally upset about all those?
Re: (Score:3, Informative)
Re:My God! Since when does Cut-n-paste merit bulle (Score:5, Informative)
So, what you mean is, you've never owned a smartphone. My corded landline doesn't have cut and paste either, but every smartphone I've had has had cut and paste.
Lucky you. I have a fairly recent Nokia "business phone" with Symbian S60 as the operating system (Nokia E61i). It does support cut and paste, BUT you can only cut and paste (or copy for that matter) in edit mode. What this means is that you can't copy from a webpage, and to copy from an email you have to select "forward" or "reply". I guess you could call that smart if you stretch things?
Re:My God! Since when does Cut-n-paste merit bulle (Score:4, Funny)
So does my IBM XT.
Re:My God! Since when does Cut-n-paste merit bulle (Score:4, Informative)
Every one of the 4 different Palm OS smartphones I've owned had cut/paste. And not just between Palm apps either, I could cut/paste between the phone dialer interface as well.
Re: (Score:3, Interesting)
Dude are you serious? Nokias have been able to cut and paste for years. My Ericsson W910i can cut and paste any piece of text I want, anywhere. It even does it with a decent UI, I merely open up my options menu, tell it I want to mark some text, click the start and the end of my desired text, and it copies it. then I can paste it wherever. Its a $100 phone with no keyboard! Its not 'smart' but I tell you what, it has HDMI, a web browser, a better camera than the iPhone that can take video, and its a decent
Re: (Score:3, Funny)
it has HDMI,
I have to ask, why? (and really, are you sure?)
Re:My God! Since when does Cut-n-paste merit bulle (Score:4, Insightful)
Apple invented standardized copy and paste in the OS with the Macintosh. It invented mobile copy and paste conventions with Newton.
So ask yourself, is Apple just too stupid to please an arrogant but anonymous coward, or are you perhaps uninformed on what might be involved in developing secure copy and paste on a new platform with a unique security model?
Do you understand that other phones with copy/paste features do not sandbox their apps? That their kernels will pretty much run any code from any source? That rogue apps can do anything?
The more you learn, the less you'll view the world in simple black and white as a bunch of things to be outraged about.
Wow. (Score:3, Insightful)
Well that covers a list of features I really wanted as a would be dev and a iphone owner. All I can say is "fucking finally!"
Flash (Score:5, Interesting)
The really interesting thing in the announcement I thought was a hint that there might possibly be some low level of bacground apps. They were not clear on what they meant but this is a big deal.
People have complained there is no flash. At first I assumed, like most folks, this was because apple was stiffing adobe. Then after I started programming for iphone I got a glimpse of why I think there is no flash.
Basically there can only be one app runnning and resident at a time. When you switch between apps and then come back to say safari, it comes back to where you left it so from your point of view it looks like safari was resident and running while your attention was elsewhere. But this is not the case.
It's a clever illusion. Apps have to manage their own persistence. So to make it seem like that safari or any app has to save and restore it's complete state. And the apple iphone rules require this all has to happen in under 5 seconds or you get a kill -9 applied to your slow ass.
Now imagine safari is also running flash under the hood. It does not have the flash internal sate that it can save and restore so how can safari persist a flash system across sessions? It could try a desperation move and try sweeping out the memory as an image. But that won't work since it won't have permission from the OS to do that. Even if it did have permission, then what if flash is storing things on disk, how is safari supposed to keep all the file handles open across sessions?
You could probably come up with some workaround kludges but it would not be pretty.
And then there's that 5 second problem. If safari has to load and resotre it's state almost instantly, you don't want it having to speculatively reload flash every session start just because at some point in your browsing history you opened a flash web site. You'd have a really annoying end result of delaying the application swap for everyone by a second or two every time.
So you can see it's not as simple as it sounds due to the one-app resident at a time rule.
since the iphone has no Virtual memory, you can't just let it be resident and not running either.
thus you can see allowing background apps is not something to do lightly or get yourself locked into (like for example, windows CE) and have to have a task and memory management the user must control.
I'm terribly sorry... (Score:5, Insightful)
Flash games and applications bypass the app store.
If you bypass the app store, AT&T and Apple don't get to extract [more] money out of you or out of the end user. Apple and AT&T are more interested in money than in truly unifying the mobile and fixed web browsing experiences. End of story.
Re: (Score:3, Informative)
Yes apps might opportunistically take adavantage of available memory but they can't count on it. Moreover they have to respond when told to quit for any reason. So managing persistence has to be handled in 5 seconds and made seamless on restart. Thus the hurdle I described is as I described it even if some apps are opportunistically using memory.
Re:Flash (Score:4, Informative)
No, some Apple apps are allowed to stay in memory (and run) whereas no third party apps are given the privilege. Mail will download emails in the background for instance, and Safari maintains your open tabs.
Safari isn't guaranteed to maintain your back button/forward button history, however; sometimes it loses them.
Your open tabs are kept in stable storage, so they survive Safari shutting down and being restarted. The same is true of newer versions of Safari on Mac OS X, although you have to use History->Reopen All Windows From Last Session after restarting Safari.
Your back button/forward button history isn't maintained in stable storage (whether in Mac OS X or iPhone OS), and that gets lost if Safari is restarted.
And, yes, Safari on the phone will be killed off in the background on occasion; I've had that happen on occasion when switching to Mail, for example.
Re: (Score:3, Informative)
You can. Jailbroken phones run sshd. You could port Apache if you'd like, but lighhtpd is more reasonable -- and has already been ported.
Re:Flash (Score:5, Interesting)
The "modern web" uses Flash for three things:
1) as a kluge to present video due to the fact that browsers haven't managed to support any common web standards for embedding video in html
2) as a way to animate ads and very rarely, as a way to present actual data (as Google's Analytics does)
3) as a replacement to HTML by retarded web hosts who think that's a good idea. It's not.
If the iPhone can destroy Flash, it will be Apple's greatest contribution since WebKit and Mac OS X. And the iPhone.
Yaping about Flash as a legitimate and modern part of the web is ridiculous. It's a proprietary old turd that needs to get flushed as soon as possible.
Re:Wow. (Score:4, Interesting)
Things still inexplicably missing:
Video recording (Cycorder on Jailbroken phones does it just fine)
Voice Dialing
"Try before you Buy" App Store sales model
Flash support for the Safari Browser
Re: (Score:3, Insightful)
For everything else (including copying paid apps too I guess), there's jailbreaking.
All hail... (Score:2, Funny)
...our new bluetooth headset overlords!
Oh, also our cut-copy-paste overlords!
Re:All hail... (Score:5, Funny)
Sorry Melinda (Score:5, Funny)
If being forced to carry a Zune and a Windows Mobile phone wasn't enough of an insult, poor Mrs. Gates is going to be extra jealous now.
Re:Sorry Melinda (Score:5, Funny)
Re:Sorry Melinda (Score:4, Funny)
And MMS! It's like a free iPony!
Re:Sorry Melinda (Score:5, Funny)
Of what? Cut and paste?
Well it's truely useful. And Apple finally invented it!
What amazing coverage of the event! (Score:5, Funny)
10:08 PT - DM: Scott looking very hip in a black zip-up. I wonder who does his hair. 3.0 is a major update to the iPhone OS. Comes with "incredible features" for developers and customers. Here's what's on tap for developers.
He's so dreamy! I hope the new iPhone OS has lots of his pictures pre-loaded!
And the new iPhone works with any service provider, right?
Touch users have to pay??? (Score:4, Insightful)
WHy does apple do this kind of crap? Is the touch less expensive or subsidized or ANYTHING that would justify having to pay vs their Iphone counterparts?
Blame Sarbanes-Oxley (Score:2, Informative)
I wish I had a reference for you, but it has to do with SOX compliance. The 3.0 software is free to iPhone users because it's part of the AT&T contract. For iPod Touch, there's no such contract. Because of some legal accounting obligation under SOX, and because there is no contract for iPod Touch users, Apple has to charge for software upgrades for the iPod touch. This was mentioned by Jobs I believe at tone of Apple's media blitzes last year.
Sorry.
Not SOX, just GAAP (Score:5, Informative)
Re:Not SOX, just GAAP (Score:4, Insightful)
The basic issue is that they want $.
They could easily post estimates for continued support and development.
There is N O T H I N G in the legal or accounting realm that prevents this. If this were the case, there would be no free support or added content for other hardware, software, etc. The fact is, there's TONS of it, from companies who don't treat their customers as bottomless teats.
CRAAP (Score:3, Insightful)
Sony doesn't charge me for firmware upgrades for my PS3. Nintendo doesn't charge me for firmware upgrades for my Wii. BlackBerry and T-Mobile don't charge me for upgrades for my BlackBerry.
And most tellingly, Apple doesn't charge me for firmware upgrades for my Time Capsule, even when they add functionality.
So I don't buy the excuse.
Re: (Score:3, Insightful)
Your firmware updates for your PS3 did not enable hardware that existed already but that you could not use. Now, if Sony included a Blu-Ray player originally, but sold the device advertising only "DVD playback", then later, with a magic firmware upgrade announced "all PS3s in the field with this update can now play Blu-Ray HD disks!", then they'd fall under GAAP and have to charge you for the upgrade....
Re: (Score:3, Informative)
My XBOX has had increased functionality added multiple times (mp4 decoder, NXE, NetFlix support). To me, this seems like a cheap mo
Re:CRAAP (Score:5, Insightful)
So basically, they resent being second-class citizens.
Re:Blame Sarbanes-Oxley (Score:5, Funny)
Let me guess -- you work in engineering, not marketing?
Re: (Score:2, Informative)
Re:Touch users have to pay??? (Score:4, Informative)
Uh? You can run linux on a mac just fine. Not the iphone, true, but the others, yes.
Not to mention that Darwin, the unholy marriage of mach and BSD that mac os x is built on, *is* open source. It's the graphics layer on top that's not, and that's not built on anything open source anyway.
Apple actually releases quite a bit of open source code. You need to get a better handle on the actual facts.
For crying out loud... (Score:5, Insightful)
*EVERY* time Apple announce something new for the touch/iphone, it costs an extra $10 on the touch.
*EVERY* time someone moans about that.
*EVERY* time someone else points out that Apple account for iphone sales over a period of time, thus allowing them to maneuver around the ridiculous Sarbonnes-Oxley requirements. They bill the touch as a one-off, so can't add new functionality without there being a representative charge.
Whether you agree with them or not, that's their position (presumably that of their highly-paid lawyers, too). Get over it, *every* time you add onto the touch, you're going to pay extra.
Simon.
Re:For crying out loud... (Score:5, Interesting)
Whether you agree with them or not, that's their position (presumably that of their highly-paid lawyers, too).
Well I, for one, don't agree with them. And I see nothing wrong what-so-ever in raising a public stink about it everytime they do it. Its complete bullshit, and they deserve the backlash for being money grubbing assholes.
My motherboards over the years have been routinely released with new firmware that adds new functionality. As have been my routers. As has my Nintendo Wii. Even my HDTV was firmware updated with new features.
Only apple tries to charge me for firmware upgrades while trying to claim that they have to. I've downloaded all the previous firmwares via p2p and this will be no exception.
I'd actually be inclined to pay for it though, if Apple simply charged for it, and said hey its an upgrade, we feel its worth a few bucks. But instead they've tried to raise some bullshit rationalization that they are legally obligated to charge for it.
Its total bullshit. And I'm calling them on it. Again.
Re: (Score:3, Insightful)
Is it that you don't think $10 for a yearly update bringing major new functionality is worth it? Is it that you can afford the hundreds for the device, but not $10 a year for upgrades? Is it that you're not satisfied with the device as it is and feel the upgrade was promised in the first place?
I don't understand why getting paid for your work is considered "money-grubbing". Obviously iPhone owners are paying every month, but iTouch users aren't. So you pay for the upgrade. It really sounds quite fair t
Re: (Score:3, Interesting)
Perhaps most important...
*EVERY* time after the release, it's a simple 'strings' search on the itunes binary to find the URL used to snag all touch firmware.
Re: (Score:3, Informative)
Patches to not enabler hardware features in most cases.
In the case of the Wireless N post-sale activation on the MacBooks a couple of years ago, apple DID charge $4.99 to get that patch update!
Re: (Score:2)
I expect Apple sees more revenue from a product such as the iPhone, either through AT&T kickbacks (assuming they still get those) or through purchases of more apps due to the larger hardware feature set.
iPod Touch users, though, basically just have an iPod with a pretty interface and a small subset of other features. I assume some work was required to compile and test the subset of 3.0 that will work with the iPod Touch hardware, and they want to extract as much profit from that effort as possible.
I'll
Re:Touch users have to pay??? (Score:5, Informative)
The short answer is that our financial regulatory environment forces them to do so, kinda.
If Apple books profits for iPod Touches at the time of purchase, but then books expenses for iPod Touch development later, they are vulnerable to the accusation that they were hiding expenses on their balance sheet, which is illegal.
After getting burnt by this once in the past (Airport basestations, I think), they started charging for feature updates. When they book expenses for the development of iPod Touch 3.0, they can account for it like a new product for sale, and either make a profit or loss on those sales.
The other solution to this issue is that they book profits for iPhones on a "two year subscription basis". That means they only record 1/8th of the sale profit of an iPhone as profit in the quarter it was purchased. They can then charge further development costs against this same income, and they don't have to account for it like a separate product for sale.
Whether they should account for *everything* on a subscription basis is totally open for debate. It has been suggested that this subscription accounting is one of many factors that could be depressing Apple's share price. When they have a killer quarter for iPhone sales, that profit gets smeared across 8 quarters of earnings statements.
IMHO, it could be argued that this is a good thing, and forces shareholders to consider longer term value. So maybe they really should account for everything this way. The question is how profitable are these $9.95 iPhone OS updates & $100 Mac OS updates. Iduno.
Re:Touch users have to pay??? (Score:4, Informative)
They can estimate expenses for continued support and development.
They choose not to, however, because they want to hide the expense (and hope to later recoup it by selling the updates).
It's all bullshit, and it's all typical Apple.
Re:Touch users have to pay??? (Score:5, Insightful)
It's because they can.
There is absolutely no legal or accounting reason they have to charge for anything. Anything any Apple employee says to the contrary is a bald-faced lie.
Plenty of other companies give out free support, upgrades, and content for hardware and software.
The issue is Apple doesn't want to report the costs for the development and support of updates in their reports, so they act as if they'll never happen.
When demand reaches a point (WHERE THE FUCK IS MMS OR COPY AND PASTE?!) they can no longer ignore, they crank out the update and offset the cost by selling it. This pleases investors (and thereby keeps regulators off their backs), who would otherwise say "But you said costs were $X, and we launched last year! What the fuck is this new cost for?"
As to why iPhone users get it free and Touch users have to pay, I suspect that carriers are eating the cost (at a much-reduced rate).
Apple could easily report costs as $X, with an estimated $Y per year for continued support and development, for Z years.
Apple does not like to do things this way because they prefer to hide the cost (and then recoup them by selling the update). Apple also likes to be secretive. If you saw a report stating that the iPhone support costs are $Y per year for Z years, you could figure out that Z-1 years from now we'll be seeing the next iPhone hardware. And as we all know, Apple likes to keep new products under wraps for as long as possible, so people keep buying the old one up until very the day of the conference, when they all run out and buy the new one.
That sir, is your answer.
Re: (Score:3, Insightful)
There is absolutely no legal or accounting reason they have to charge for anything. Anything any Apple employee says to the contrary is a bald-faced lie.
This. Just to offer an example, Creative announced that they would add certain features to the Zen Vision MP3 series including a 'DJ' feature and the ability to record from the radio.
It's funny how I didn't have to pay for that.
Wow. Perhaps the fact that Creative is based in Singapore has some bearing on whether they need to follow American SOX accounting rules? Funny how companies in other countries get to play by other rules.
Too advanced a concept for you? Or are you just bitching and whining for the sake of bitching an whining like all the other losers on Slashdot?
Congratulations, Apple (Score:3, Insightful)
You've now achieved what Palm devices could do ten years ago.
Re: (Score:2, Insightful)
Well, some of it anyway. Still no good calendar or to-do list. (And yes, I'm ignoring anything which stores data on 3rd party servers and requires internet access to look at.)
Re:Congratulations, Apple (Score:5, Funny)
Re: (Score:3, Funny)
Now all Palm has to do is catch up to where Apple was with usability 20 years ago and the cycle is complete.
Still no Adobe Flash (Score:2, Insightful)
DLC Hell (Score:5, Interesting)
I, for one, am not looking forward to being spammed in my apps to pay "Only $.99 for this new widget! Click Now!". I expect everything from EA to be even worse on this platform than it has been to date.
Did you see that FPS demo where the guy had to pay extra to get the rocket launcher? That does **not** make me want to play that game.
Re:DLC Hell (Score:4, Funny)
Did you see that FPS demo where the guy had to pay extra to get the rocket launcher? That does **not** make me want to play that game.
In that case, I have no idea what girl is ever going to want to go out with you.
Re:DLC Hell (Score:5, Insightful)
Agreed; I am not a fan of the microtransaction model.
I like my game purchases to be complete games, not games with huge gaping holes in them (coming soon!) or games that are really only shells for lots of nickle-and-dime DLC, which is exactly what that FPS they demoed appeared to be.
However, buying content though apps is not without merit. Kindle for iPhone currently takes people through Safari to make purchases, which quite a few people complained about. They would be able to buy new books directly from the app. (Of course, Apple has a Free-means-free policy, so they'd probably have to start charging for the app in addition to the books- but $.99 is easier to swallow than $359). This could also work for companies like iVerse Media, who sells comic books. Rather than have each issue as a separate app complete with reader software, they could bundle them all up under an iVerse app. That way I won't have a bunch of issues of Atomic Robo all over my home screen.
The best move Apple made was the free-means-free policy. If an app is free, you can't go charging for bits inside it. I would not be happy to download a free app and find that I had to pay $.99 per widget in order to unlock all the useful bits.
Camera card reader -- please (Score:4, Interesting)
The new SDK will allow developers to control accessories attached to the dock adapter. I'm really hopeful someone will make a card reader...it would so nice to bring a 32GB iPod touch on trips instead of a MacBook Pro.
Re: (Score:2)
Copy/Paste (Score:2, Insightful)
I, for one, welcome Apple to 1983 by gaining the capabilities of the Macintosh 512k.
Re:Copy/Paste (Score:4, Funny)
Expect certain posters to pivot from claiming copy-and-paste is a useless unnecessary feature to ragging on another other phone that does not include it out of the box.
Tethering (Score:5, Interesting)
This only came up in the Q&A afterwards, but tethering is a new feature supported by OS 3.0, but Apple are not making a big thing of it yet because it's going to need to be negotiated with the phone carriers before it can be rolled out.
Re:Tethering (Score:4, Insightful)
So in other words, AT&T has to make it as useless as possible, so Apple would have been better off just not having it...
...because AT&T is the only carrier anywhere in the world on which the iPhone runs, of course. If it sucks in the US, that doesn't necessarily mean it'll suck everywhere.
Let the complaints begin . . . (Score:5, Insightful)
If there's is something you don't like about the iPhone, you have choices like the Android but if you are patient, Apple might address your issue sometime in the future. It's not a matter of life and death that Apple didn't release the feature you wanted:
2001:
.
Apple: Introducting the iPod: 1000 songs in your pocket.
Naysayers:"No wireless. Less space than a Nomad. Lame." Seriously who's going to buy this? It is Mac only, uses Firewire, and costs $400!!
2002:
Apple: iPod 2.0: Touch sensitive scroll wheel. Now compatible with Windows. Up to 20GB
Naysayers: Okay, more space than a Nomad, but no wireless. Firewire only. Still expensive. Easily scratched
2003:
Apple: iPod 3.0: UI Redesign. Now USB compatible. Up to 40GB
Naysayers:Still waiting for wireless. Still expensive. No video or photo capability. Really I need something smaller, maybe flash based. Easily scratched. Still expensive
2004:
Apple: iPod mini: Smaller version of iPod. 4 or 6 GB disk based. iPod 4.0. UI Redesign. Clickwheel. Up to 40GB. iPod 4.1: now with color and photo capability. Up to 60GB
Naysayers:Still no wireless. Still expensive. No video. Maybe a phone/iPod combination would work. Easily scratched. Still expensive
2005:
Apple:iPod Shuffle: Ultra-portable iPod. Up to 1GB. iPod mini v2: New colors. iPod nano: Flash based. Color. Replacing mini. Up to 4GB. iPod 5.0: Now with video. Up to 80GB
Naysayers:No screen on the shuffle. Small video screen on the iPod. And it's not a touch screen. Replace the profitable mini, are they insane? The nano scraches too easily! Still no wireless. When is Apple going to make an iPhone? Still expensive
2006:
Apple:iPod Shuffle: Even smaller. Metallic shell. Up to 2GB. iPod nano: New scratch-resistant metallic shell. More battery life. Up to 8GB.
Naysayers:I can't use the new shuffle as a USB stick! Still no wireless or widescreen or touchscreen. No iPhone. Easily scratched. Still expensive
January 2007:
Apple:iPhone: multi-touch, widescreen iPod + mobile phone + internet browser + wireless
Naysayers:I wanted the phone part to be separate. It's only on AT&T. It's not 3G. I can't buy music wirelessly. It's frickin' expensive.
September 2007:
Apple:iPod Touch: iPhone without the phone. iTunes Music Store built in. iPod nano: New form factor. Video. Up to 8GB. iPod Classic: Metallic shell. Up to 160GB
Naysayers:iPhone is still only AT&T and not 3G. iPod touch is only 8GB and 16GB. And it's frickin' expensive.
February 2008:
Apple:iPod nano: new colors: iPod shuffle: new colors. iPouch Touch: 32GB available
Naysayers:iPhone is still only AT&T and not 3G. iPod Touch and iPhone are still expensive
June 2008:
Apple:iPhone 2.0: 3G. Slimmer, faster, more apps, cheaper. 8GB $199. 16GB $299
Naysayers:iPhone is still only AT&T. No cut and paste. The camera is 1.3MP and not video. Not cheaper: AT&T 3G plan costs me more than 2.5G plan. I blame Apple for this.
March 2009:
Apple:iPhone 3.0 software: Cut and paste. Bluetooth peer-to-peer connectivity. Complete iPhone search. landscape keyboard. MMS messaging. and voice memos.
Naysayers:Where's my total Exchange interoperability? No printing. No email filtering. No video recording.
Fast forward to the future . .
2020:
Apple:iPod femto: Size of a business card, but thinner. Direct neural interface. No charging, uranium battery last 5,000 years. Up to 500TB. iPhone X: Instantaneous, realtime language translation. Up to 20PB
Naysayers:Still no ogg. Should be 1PB. Neural interface is only in HD and not Extreme-HD. Should have used plutonium batteries that last 10,000 years. iPho
Re:Let the complaints begin . . . (Score:5, Funny)
*Silently stands and then applauds*
Re:Let the complaints begin . . . (Score:4, Funny)
Apple:iPod femto:... direct Neural interface..."
"Naysayers:Still no ogg..."
You sir, have written a classic.
Re:Let the complaints begin . . . (Score:4, Funny)
Re: (Score:3, Insightful)
Fanbois: "Who wants wireless and the Nomad is Fugly. PC lusers will turn to the Mac in droves, and Apple just doesn't do low-end"
In 2001, no one had wireless not even the Nomad. It wasn't practical as the fastest that existed was 802.11b and there were not a lot of wireless points. Even if you could get wireless, using would not be useful for transfer until 802.11g or 802.11n and then you would have to wait until there were a lot of wireless access points. Also at the time technology was not mature enough to shrink it to a usable size. The Nomad back then was then size of a portable CD player. Also wireless = more battery drai
iEverything (Score:4, Funny)
Thank you! Thank you all for coming! It is I, Steve Jobs, the Chief Imagination Officer of Apple, also known to many as Your Leader and Overlord of All Things Shiny, Desirable, and Expensive.
Today we're going to make some history together! So...welcome to Macworld. It was just a decade ago that I was up here, announcing that we were going to revolutionize the world--a huge endeavor, I admit. I said we were going to do it over the coming twelve years--we did it in seven years. We couldn't have done this alone; we did it with the help of a lot of folks: Our new colleagues in scientific agencies around the world, our devoted imagineers of more than just hardware and software, but of minds and vision. Thank you very much. Now as you know, our retail stores have for a while been selling half of our Apple iProducts to people who have never owned an Apple iProduct before. For this, I would like to thank our custom--err--loyal members of the Apple Family for spreading the gospel. Without you, we would still be just another average tech company based out of California. Instead, we are now one step closer to world domination through over-priced, beautifully designed, consumer electronics. Now everyone, please gaze upon me and yearn, yearn for the secrets that only I know! The rumor channels are full of speculation and I--your balding, black-turtleneck-endowed Leader--know the iTruth. Bow before me and grovel at my iFeet! (Mwahaha!)
Now please, before I continue, I would like to make sure that everyone present at this glorious ceremony is a true iBeliever. As a reminder, if you are not a true iBeliever you are not a member of our Apple Family, and as a result you will be cast out and sent into the Reality Distortion Field for re-education regarding our iProducts...
This is a day I've been looking forward to ever since I realized that I would never be able to become as rich or as famous as Bill Gates currently is. Every once in a while, a revolutionary product comes along that changes everything. And one is very fortunate if they get to witness even a single one of these products in their lifetime. Apple has been very fortunate--I've been able to say myself that I've introduced a few of these into the world. In 1984, the Macintosh revolutionized the computer industry with its graphical interface stolen from Xerox Corporation. In 1998, the iMac built upon the success of our other computers that were still playing catch-up with Microsoft Windows. In 2001, the iPod changed the entire music industry (thus ensuring high sales for one of our planned iProducts, the iHearingAid). In 2007, the iPhone transfigured the mobile phone industry, forcing innovation upon all other lesser mobile phone manufacturers. And today, we are going to introduce an infinite number of products of this elite class.
Because infinity is such a large number, I am going to introduce just three of these iProducts today. The first one is a newly developed iPod. But not just any iPod as you will soon see. The second is a breakthrough communications device featuring not just audio and video, but even more as you will witness in just a minute. And the third device is an amazingly advanced supercomputer. An iPod. A communicator. A supercomputer. ... Are you getting it? These are not infinitely many different devices--this is one all encompassing device--and we are calling it iEverything! Today Apple is going to reinvent the world! ... And here it is. Can you see it? Do you know what it looks like? No! It's inside me...
Now let me talk about a category of things... The most "personal" computers are the ones we carry around with us all the time: our cell phone, our portable music player, our PDA, and for some people a two-way communicator. For many people, these are all separate devices, with distinct interfaces, discrete components, and different screens, keyboards, and batteries all to deal with. The iEverything aims to leapfrog this problem.
We're going to start with a revolutionary user interfa
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TL;DR
Comment removed (Score:3, Insightful)
How about s/mime support? (Score:4, Interesting)
Our management have been chomping at the bit to get iphones.
Unfortunately they've also mandated we s/mime encrypt all intra-company email, which doesn't work on the thing as you can't install a certificate.
Does anyone with access to the new SDK know if certs have been added to the thing?
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Exchange syncing more than one folder ...
Exchange displaying e-mails with the correct attributes
Exchange handling appointments in a sensible way
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Exchange syncing more than one folder ..
Exchange displaying e-mails with the correct attributes
Exchange handling appointments in a sensible way
Those would be low on the priority list. The iPhone's primary target market is consumers, not corporate users. Features like those are more aimed at corporate users, not home users.
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So you really want a Blackberry Storm with an Apple logo on it?
Re:what's STILL missing (Score:4, Interesting)
So you really want a Blackberry Storm with an Apple logo on it?
How about a blackberry storm with a proper touch interface? That's what I want.
(And no I actually don't mind the click screen at all; i actually quite like it even.)
I just can't stand the fact that there is no velocity/momentum support. Want to scroll the screen? On either device just move finger. Works great. Want to scroll up faster?
On an iphone move finger faster - screen scrolls faster. Flick it and the screen scrolls really fast and gradually slows down.
On a storm. move finger faster, screen scrolls at the same speed. Flick it and the storm scrolls at the same speed and then stops immediately after your finger leaves it.
On an iphone when you reach the bottom it sort of 'overshoots' its a bit and stops to show you there is no more. On a storm... you hit the bottom and it stops. But it doesn't give you that visual cue that you are at the bottom.
It goes on... the storm has a comparatively putzy touch support. I hear its because finger movements are just mapped to the old simple trackball/wheel commands (up, down, left, right, click) instead of providing a proper touch api to handle all the additional information.
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you need a visual cue to tell you your hand has gone off the edge of the phone??
To tell me I've I'm at the bottom of the document or list.
If I try and scroll down past the bottom of a document on the iphone, it pushes the document up a bit and stops to show me visually that I'm at the bottom, there is nothing below, when I release it slides back down.
On the storm, it just does nothing.
So if I'm scrolling a long list and arrive at the bottom after moving my finger 3/4s of the way down the screen, the iphone
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No, I want a Blackberry Storm that made it through QA.
Re:what's STILL missing (Score:5, Interesting)
Filtering is best done server side. For me the to-do list is:
Flash
Java
Printing
Record video from the camera
Re:what's STILL missing (Score:4, Funny)
No video recording. Less space than a iPod Classic. Lame.
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Filtering is best done server side. For me the to-do list is:
Flash
Hell, no.
Java
Not in a million years, thanks.
Printing
Um, perhaps. I never carry a printer around with me, but I can see some use for this
Record video from the camera
That'd be cool.
Re:what's STILL missing (Score:5, Insightful)
* tell me how many characters my damn SMS is at
Re:what's STILL missing (Score:5, Funny)
Record video from the camera
Seriously. If a couple amateurs can get it to work at some level despite every restriction they had in their way, there's just no excuse. Even if it sucked, it'd be better than nothing.
They market the phone to replace a number of gadgets people might carry around, and they sort of do it (mostly). That's the most frustrating thing of all. If Apple's iPhone division was running a marathon, it'd be like this: they'd start an hour and a half late, but regardless, they'd relentlessly catch up with the rest of the competitors. Then, they'd blaze ahead of the competition for the rest of the race--but they'd stop 20 feet before the finish line and just sit down right there, completely unexhausted, but protesting the idea of moving another inch.
Get off your asses and finish the job, you jerks!
Re:what's STILL missing (Score:5, Funny)
* Removable Battery
* Video
* Speech to Text
* Waterproof
* Fireproof
* Shatterproof
* Self-cleaning screen
* Wriststraps
* Juice dispenser
* Cash dispenser
* Stock predictor
* Mechanical actuators of any kind
* Biometric monitoring
* Jury tampering
* AI
* Introspection
* ESP
Re:what's STILL missing (Score:5, Funny)
* Blender-Proof
What is really really missing... (Score:3, Interesting)
is a good phone firewall app that allows you to block calls from phone numbers by using simple globs (e.g. 909 ***-**** would drop all calls from area code 909).
I don't know if any phone has this (I know there is a $20 app for jail broken iPhone 3G), but it should be provided as part of the iPhone OS in the first place.
The user should be in control of their phone and who is allowed to get through to them. As it is now tele marketers can ruin you life :D.
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Flash
Javascript
Adblock (the smallest pipe of any of my computers, this should be #1 priority)
Finer control over volume of alerts
Time based silent mode for some alerts
Better icon management
Hierarchical icon paradigm (over 15,000 apps and I can only have 148 of them currently)
The list is huge
Sheldon
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spam filtering in email:
You haven't answered the question why you aren't doing spam filtering on the server rather than your phone? Set up a hosted email server and set up your spam filtering there. You have to get your email from somewhere, again, filter on the server. Hundred lines of code my ass, it's not a matter of lines of code if ten lines on a server would be less work. What if your phone goes down and you need to access your email from another PC or a web browser? It would be even better to fi
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That 32GB iPod Touch just isn't cutting it at all and I loathe that classic iPod. Hurry up with the 64GB upgrade already.
Yeah, because you really need more than 10,000 songs on you. God forbid you have to listen to the same song twice in 2 months.
I have a metric crap ton of music too. But realistically. Even the 8GB model is more enough for music, especially if you can re-sync it once a week or so.
And while I wouldn't mind a capacity bump in the next release, its hardly the most important feature. I'd value
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Why is this so hard to understand? The reason for wanting enough space for your entire music collection is so that you can play anything you want on demand. Who cares if 80% of it never gets listened to?
If 80% of it never gets listened to, who cares if its not there?
That one day when I'm in the mood to listen to a particular album, I don't want to be cursing the fact that it's not on my iPod at the moment.
If you went the last 5 years without listening to the song, and then not being able to play it today, r
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A2DP
Oops. Not so missing. My bad. :)
Hey, /., how about easing up on the 2nd-post-wait timer for subscribers, huh?
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I currently use fring on my iphone to skype out when I'm on an 802.11 connection. The app is free and just uses standard skype-out billing if you are calling a normal phone number. It supports a variety of voice chat options (skype, msn, generic SIP and google talk...sorry no yahoo yet) integrated into a single interface. My only complaint (working for an IVR company) is that it doesn't currently support DTMF (touch tones) like the normal desktop skype client. Hopefully it will also take advantage of th
MMS useful for one thing (Score:3, Funny)
Even MMS is kind of pointless with an email enabled device.
I still think MMS is a relic that needs to die.
However, the iPhone being able to receive MMS serves a useful purpose - when someone sends you one you can instantly reply back with a message saying "Get a real phone loser".
(P.S. for the Haters out there, did I say they had to get an iPhone? I did not).
Re:Mass storage device? (Score:4, Informative)