AMD Wants to Standardize PC Gaming 277
Vigile writes "Even though PC gaming has a very devout fan-base, it is impossible to not see the many benefits that console gaming offers: faster loads, better compatibility and more games that fully utilize the hardware to name a few. AMD just launched a new initiative called AMD GAME! that attempts to bring some of these benefits to PC games as well. AMD will be certifying hardware for two different levels of PC gaming standards, testing compatibility with a host of current and future PC titles as well as offering up AMD GAME! ready components or pre-built systems from partners."
good very average joe (Score:2, Insightful)
eh (Score:3, Interesting)
Re:eh (Score:4, Insightful)
Bingo. But MPC was too slow, so they added MPC 2. Then 3. I think that's when they gave up. As another commenter pointed out this is how the RSX got started in Japan.
Computers move too fast. The only thing this is good for is smaller games (think PopCap) and with those it's a pretty safe bet you can play them if your computer was purchased in the last 4 years.
If you want this to work for FarCry or some such, you're dead.
Then there is the "playable" problem. Is 60 FPS at 1024 playable? I'd say yes. I'll accept 30 FPS at 1280. Many people here (and on other forums) will say "It must be at least 90 at 1600" to be playable. 3D graphics just made defining anything like this much much harder. MPC included CPU, colors, CD-ROM speed, and sound card. Now you have to deal with can the GPU render X number of Ys at Z resolution with Q pixel shaders at over L FPS.
Can't be done unless you can get some huge share of the market with ONE computer. The iMac (first gen, colorful) worked for something like that on the Mac side, but then again you can often just list the Mac models on the box because there are so few these days.
Re:eh (Score:4, Informative)
Re:eh (Score:5, Interesting)
Things that are filmed have natural motion blur built in. The frame of film (or CCD or whatever for digital cameras) is exposed for some duration of time. During this time, you get a slight motion blur on the frame. Games and such have frames that are calculated for one instant (quantum) in time, and have no such blurring (without the use of additional filters).
(I wont' even get into frame blanking, projection, viewing environment, etc.)
And if you're simply watching a movie, you don't have to do anything or react in any meaningful way. Games are much different in this regard.
Your eye can "run at" extremely high "frame rates". The human visual system is based heavily on contrast and pattern recognition. You're able to see things of extremely short duration - such as a light bulb burning out, or a strike of lightning, or the motion of the second hand on your watch. The perceived speed of your vision is very content-dependent. It is also dependent on how alert/excited you are.
You can easily see tearing in most games at refresh rates of 60Hz and lower. If you watch something like a seizure-inducing rgb flashing video, you can easily see the tearing even at 120 Hz (assuming you don't actually get a seizure).
Try this out on a good CRT at varying refresh rates http://www.albinoblacksheep.com/flash/rgb [albinoblacksheep.com] .
Basically, you're wrong and that's an old myth that's been outed many many times. There is no set speed of your eyes. Of course upper bounds exist, and 120 Hz over 90 Hz is kind of pointless for games since reaction times for you WASDing all over that keyboard become the bottle neck.
Re: (Score:3, Interesting)
And, you do need as much FPS as you can get due to slow down which happens in firefights where there's a sudden jump in projectiles, which is exactly the time you don't want the FPS to dip, but it does.
Re:eh (Score:4, Informative)
Motion blur was invented for movies so they wouldn't all look like Charlie Chaplin routines. Even so, cinematographers avoid fast pans unless they're deliberately aiming for a disorienting effect.
Re: (Score:3, Interesting)
Re:good very average joe (Score:5, Informative)
So, if you buy hardware components that are "AMD GAME! Ready", you can be reasonably confident that you can play the most popular games on them. Personally, I think it's a pretty good idea, as if the label takes off, AMD can charge hardware manufacturers a premium to get the certification. And, of course, AMD's own offerings will be AMD GAME! certified before anyone else's.
Re:good very average joe (Score:5, Insightful)
Two, I think neither Intel nor Nvidia will ever want to get any of their hardware certified with their biggest competitor's logo. So if it's by component, it's dead in the water. If it's by system, it might have a little potential, but unless it gets the big shots (Sony, Dell, etc.) on board, it will be limited to the much smaller market of small run custom builders - and those are exactly the ones whose customers already know which systems run games well.
AMD's standard is a clusterfuck. This one's better (Score:5, Insightful)
Second, if you base your standard on qualitative metrics today like regular, extreme, venti, extra loco, etc. they're all going to be in the sucks, super-sucks, sucks more dick than an intern at a political convention, range of categories in little over a year. That means you have to keep coming up with new, confusing, and retarded new names every product cycle or, alternatively, redefine the existing names each cycle so that last years Ultra is this years suck. How is this going to reduce confusion?
My suggestion is to slap a number on your standards. e.g. PC Gaming Score: 710 for this years Ultra, and 920 for next years. Every last mouth breather out there knows that higher numbers are usually better and will assume so, even when they aren't.
Now, it's important to note that these numbers aren't quite like a benchmark. Having one really fast component shouldn't quality a system for a number high enough to play a game when it has other components that will make that game unplayable. These numbers can't be mindless metrics that come out of a benchmark. It has to take all components into consideration, especially the bottlenecks. The goal is to provide a single number that a user can look at and say: Okay, the required number on gameX is lower, so I can play it. No worries.
It's that simple. No worrying about whether uber-awesome is greater than mega-extreme, or whether it's last years mega-extreme or this year's mega-extreme. It's, "is the number on the box of this game less than the number on my machine".
Seriously, it's about time companies like AMD realized that the same slice from a bigger pie still equals greater profits. If they want to increase the PC gaming market they really need to put their brand promotion on the back burner.
Re:AMD's standard is a clusterfuck. This one's bet (Score:5, Insightful)
Re: (Score:2)
Re: (Score:3, Informative)
Re:AMD's standard is a clusterfuck. This one's bet (Score:4, Insightful)
Now, it's important to note that these numbers aren't quite like a benchmark. Having one really fast component shouldn't quality a system for a number high enough to play a game when it has other components that will make that game unplayable. These numbers can't be mindless metrics that come out of a benchmark. It has to take all components into consideration, especially the bottlenecks. The goal is to provide a single number that a user can look at and say: Okay, the required number on gameX is lower, so I can play it. No worries.
AMD wanted to do exactly that, and talked a lot about it back in the day when they first started using the modelhertz ratings on their processors. They wanted to have a full-system performance number in several areas (i.e. business, content, games) that would let customers choose rigs based on what they wanted. But there were ultimately 2 huge problems and a 3rd relatively minor problem:
1) OEMs didn't like it. OEMs prefer to be able to market based on the processor, the amount of RAM, and a couple other basic specs. They don't want the effect of things like the cheaper, high-CAS latency RAM and the craptacular chipset they used to become blatantly obvious via low scores and thus explain why their offering is $100 cheaper than a competitor's with superficially equal specs. They would have been okay only using it on high-end gaming rigs, but that mostly defeats the purpose.
2) Intel. Intel was never going to buy in to an AMD-concocted perf rating scheme, especially not in a period where AMD held a performance advantage, but realistically not even when Intel was ahead. And when your number rating scheme misses 80-90% of the market, it's pretty useless. About all it would do is point out above-mentioned performance deficiencies in some AMD-based products, while leaving the Best Buy clerk perfectly free to answer the question of "well how does this Intel-based PC [with equal number of cut corners] perform?" with "Great!"
3) Picking benchmarks. You have to change them over time, because a game perf score based on Quake 3 (the FPS benchmark du jour back when this was all being proposed) would be a ludicrous way to rate a modern PC, but then you have problems with the relative scores of old PCs changing. And the politics. You may be aware of the politicking that goes on at SPEC, now imagine if SPEC CPU numbers were the primary metric used in consumer-level marketing. When you're only rating your own parts, you can make whatever changes you want. Which is why ultimately AMD's modelhertz ratings and now their supposed system-wide scores are only going to apply to systems with AMD and only AMD parts in them.
Since then, AMD has pretty much completely shut up about the issue. Now what they're talking about is superficially the same idea, but as you noticed from the branding, it is not going to be very helpful for a wide number of customers. I don't expect this to be a hit with the OEMs either, maybe restricted solely to their high-end gaming lines if anything.
Oh, and seriously, AMD needs to learn to stop putting sentence punctuation into proper nouns. It makes no sense.
Re: (Score:3, Interesting)
Re:AMD's standard is a clusterfuck. This one's bet (Score:5, Interesting)
Because that would be a pain in the ass. Instead of pausing my game and pressing alt-enter to switch from fullscreen to a window, I'd have to reboot, just to do something else with the computer.
Or boot it inside a virtual machine.
Maybe that's because customers thought ease was worth more than a few milliseconds. There's no way I'd still be playing Kohan or SMAC every once in a while, if I had to reboot to do it.
Also, it seems like eliminating the OS is exactly the wrong approach from an engineering perspective. The OS is there to provide drivers, and a way to upgrade stuff without altering the game software itself. Get a new video card, recompile the game with a different video driver? Ugh. And what if it's a network game? What if it has sound? What if you want to store saved games on disk?
I think you might be happier with a console game system. (And I think I might be less happy with one, which probably explains why I haven't had one since the 1980s. ;-)
Re: (Score:3, Interesting)
Also, it seems like eliminating the OS is exactly the wrong approach from an engineering perspective. The OS is there to provide drivers, and a way to upgrade stuff without altering the game software itself. Get a new video card, recompile the game with a different video driver? Ugh. And what if it's a network game? What if it has sound? What if you want to store saved games on disk?
The problem is, more often then not the OS is MS's OS. That raises a few questions, A) Will this game be supported in the next version of Windows (after Vista I think this is a question all of them need to answer) B) Will this game work even without MS's next generation of "security" (such as UAC). I don't think any of them can be truly answered without being MS and that is the real problem with PC gaming. With consoles it can be rather guaranteed that software made for the Wii will still work on a Wii
Re: (Score:3, Interesting)
Re: (Score:3, Insightful)
DirectX made it easier for your game to run, and provided unprecedented backwards compatibility for games. For all Microsoft's and Windows' many flailings, DirectX is not one of them.
Re: (Score:3, Interesting)
Console games, are esentially bootable, to switch games you switch discs and hit reset...
Why would Pc games do the same thing? it's easier for a PC to make the game a program that installs and uses whatever drivers the OS has, there is no point to make PCs load programs like consoles do, because consoles already provide that functionality for less cost.
Re:AMD's standard is a clusterfuck. This one's bet (Score:4, Interesting)
Re: (Score:2)
Model years (Score:2)
So, what if a computer with an "AMD GAME! Ready" sticker sits on a shelf in a store for a bunch of months?
I like nelsonal's idea [slashdot.org] of a model year. That way, casual game developers can aim for the spec of five years ago, while developers of more hardcore games can require a 1- or 2-year-old PC. Even Americans understand model years from cars and the "born on dates" printed on beer packages.
Re:good very average joe (Score:5, Insightful)
I disagree. I didn't even finish reading the summary before I realized this wasn't going to work. TFA just confirmed my suspicion.
A few problems:
1. AMD will only certify AMD/ATI hardware. Which kind of makes this useless if you're an Intel/NVidia user.
2. Game Systems gain their stability due to LOOOOONG (4-5 years) release cycles. In PC terms, 4-5 years is an eternity.
3. AMD is going to butt heads with the PC Gaming Alliance [wikipedia.org] they just helped form.
4. Given that PC Hardware is a moving target, how will AMD certify future machines? Will AMD GAME and GAME ULTRA also be moving targets? If so, will that not confuse Joe Gameplayer when AMD GAME system from 2008 fails to smoothly run AMD GAME software from 2010?
5. Epic and Id are the primary drivers behind the PC game market. Their engines are the keystone that holds the whole thing together. Thus it is their engines that make the market. Maybe I missed it, but I don't see AMD having their cooperation on setting future standards.
A much better system would be a versioned hardware spec that is maintained across the industry. e.g. PC-Spec 1 would certify GeFore 8400/Radeon HD 2400 and PC-Spec 2 would certify GeForce 8800/Radeon HD 2900. A new revision of the spec would be created for each sliding window. Each spec would consist of a certain performance plateau combined with a given feature set. (e.g. Support for GL Programmable Shaders.) The latest 3D engines from companies like Id and Epic would target the latest, upcoming spec. (A spec which those companies would have helped define when they were in early development.)
From a consumer perspective, this makes my life easier. Because instead of looking if RAM, Graphics Card, and CPU match, I can simply look for the spec number. If my computer supports a higher spec number than what's on the box (e.g. I have a PC-Spec 5 computer and this game requires PC-Spec 4) then I know I can play the game.
It's not quite as simple as consoles, but such is the way the PC world works.
Re: (Score:2, Interesting)
Re:good very average joe (Score:5, Funny)
Re: (Score:2)
Re:good very average joe (Score:4, Insightful)
Epic and id may drive the FIRST-PERSON SHOOTER genre, but in the PC game market there's Blizzard and then "everyone else" a long way back.
Re: (Score:2)
The problem that came in was that consumers didn't understand the term very well due to the poor execution of the brand. Rather than recognizing that there were different levels of MPC, the assumption of the time was that MPC == CDROM+Sound Card+SVGA. Which wasn't too fa
Re: (Score:2, Insightful)
Any initiative of this type would require the cooperation of Intel/others.
Re: (Score:2)
Vista already has this feature, if I recall (I still use XP). But if I recall correctly, it's a random 1-5 metric - maybe with a decimal? - and it doesn't offer anything useful like, "Unreal Tournament 3 requires a score of 3.5 or higher; Crysis requires a
Yup, standardise on one game! (Score:2)
Standardisation is a great thing!
Re: (Score:2)
This will get abused.... (Score:5, Insightful)
Re: (Score:2)
"I support standards, (Score:2)
Translation (Score:5, Insightful)
Dumb everything down so that everyone with the infrastructure to make crap can enter the marketplace regardless of the quality and merits of their product. Those that make the cheapest shit that just barely conforms to the standard will capture the market.
Hey, it worked great for the PC market; didn't it?!?
Re: (Score:2)
Exclamation marks in trademarks suck! (Score:5, Funny)
Heavens, people, whoever thought it'd be a great idea to trademark punctuation needs to be slapped!(tm)
Re: (Score:3, Insightful)
as doomed as (Score:2, Informative)
Wasn't Windows Vista supposed to have something like this where they'd take all your components and assign you a number based off of their estimated performance? Then games would be marked with a number - "You need at least an X computer to play this game. Y is recommended". I don't run Vi
The real solution (Score:5, Insightful)
It's either that or PC makers/buyers wise up and tell Intel graphics to shove off and buy whatever is in the $50-100 range from Nvidia or ATI or one of their integrated solutions they've been talking about.
Looking at Valve's hardware survey that's about where the majority of PC gamers reside. Give it another year or two and Crysis level graphics will run nicely at that price point. Maybe then the PC gaming renaissance can commence.
Where are the theater PCs? (Score:2)
The day that the console makers come out with a console on a card will be about the time you see some sort of standardization in PC gaming. Hell a Wii minus the DVD player could do that now. Plug it into your theater PC and you are good to go.
The problem is that theater PCs are almost as rare as teeth on chickens. Most PCs that I've seen are connected to monitors smaller than 23 inches diagonal, and it's a pain in the behind to fit four players' bodies around a single 17" or 19" monitor. Even the people who have theater PCs have problems finding titles [slashdot.org] because the AAA four-player games are made for either one console or multiple consoles, and if they are ported to PCs running Windows, they need a separate PC for each player.
Re: (Score:2)
He he he. The 3DO Blaster [wikipedia.org]. Haven't thought about that thing in a long time.
The best solution we'll get is what you suggested: get Intel to finally put out a half-competent GPU. They say their next one will be, but they have said similar things before.
Re: (Score:3, Informative)
Even if every system today shipped with something equivalent to a six year top of the line nvidia or ati chipset, it would be significantly faster than the current generation of "extreme" graphics that gets slapped into every bargain basement pc currently made. It's nearly impossible to write anything fancier than popcap
virtualization and gaming (Score:2)
How well is OpenGL virtualized? (Score:2)
Re: (Score:2)
If done correctly they can perform quite well. Things are improving, but they still have a way to go.
On the face, they can do very well because OpenGL is standardized and you can just pass the calls outside the emulator into the real OS. All you have to do is adjust for window co-ords and such (not that bad).
The big problem (as I seem to remember hearing it) is all the extensions. Since much of it isn't standardized (pixel shaders and such) nVidia and AMD have done their own thing and you have to support
Re: (Score:2)
Those who fail to study history... (Score:4, Informative)
Can you say "MSX [gamespy.com]"?
+ What is a MSX computer?
The whole MSX story started in 1983 when the computer companies
wanted to make a worldwide home computer standard.
The idea was that you could run programs made for one machine
on a variation on models from different companies (Just like the
PC standard today).
Companies involved with this was among others, Sony, Philips,
Spectravideo, Sanyo, Yamaha, Mitshubishi, Panasonic, Dragon,
Daewoo and a lot of other companies.
The MSX was based around the Z80 3.5Mhz 8Bit CPU, a well
know and well supported CPU for its time. It also came with
a 3 channel PSG which had no problems matching the poor quality
PC sound or other machines made in the early 80's. There was also
the possibility to add extra sounds via SCC cartridges made by
Konami, MSX Music (FM-Pac) from Panasonic and also a soundcard
originally made by Philips. As it also supported 16 colors the
machine was well suited for games and education programs.
Later models had more colors and more RAM.
The MSX did very well in Japan, South America (there are 400.000
MSX machines only in Brazil!) and quite well also in Europe.
It did not however become a huge success worldwide, but it did
reasonably well, in fact it was made and sold in Japan till
well into the 90's... and the user base still have lots of active
fans (including myself), though not the same as it was 10 years
ago for natural reasons... (the developent goes on and so does the
computer freaks
for the MSX even today thanks to various MSX clubs. These clubs
make the Moonsound soundcard based on OPL-4 and is said to be
very good. There is also the GFX9000 graphics board that add even
better graphics to the MSX in addition comes things like SCSI
interfaces, adapters etc......
...are doomed to play Xbox (Score:2)
4 consoles? (Score:2, Interesting)
Virtual Game Machine? (Score:3, Interesting)
Doomed to failure (Score:5, Insightful)
2) PC gaming, unfortunately, is a constantly moving bar. There are a few games out today that will run just fine on AMD Game. Tomorrow? Probably not, Crysis 3 will come out and require a 16-core 5.5mhz processor and 8264234gb of RAM, and if you bought into AMD Game thinking it'll last any longer than any other system you can buy/build, guess what?
3) Enthusiasts will ignore Game, seeing points 1-2 clearly. This leavs Joe Sixpack to market to, and Joe Sixpack will be angry by this time next year once he sees Elder Scroll 7 won't even attempt to launch on his POS.
Re: (Score:2)
Just kidding, just kidding. But I do wonder what such a CPU could actually be used for.
Re: (Score:2)
However many cores you have, if they're all running at 5.5mhz, you're not going to be playing Crisis 3 :P.
Re:Doomed to failure (Score:4, Funny)
I must finally be "too old". (Score:3, Interesting)
I _have_ a computer. It is primarily for playing games. I don't want another computer for playing games, and a separate computer for email, web browsing, watching movies, etc. etc.
And while more and more of this functionality is showing up on gaming consoles, now I'M RIGHT BACK TO HAVING A COMPUTER AGAIN.
I just do not understand the console appeal. My last console was an Atari 2600.
Re: (Score:2)
Ease of use. I don't want to have to tinker and download drivers now that I'm Old(tm).
I've got 30minutes to chill and play a game, just work for fucks sake.
Re: (Score:3, Interesting)
If you're gaming time comes in 30 minute blocks, consoles are just as useless to you as a gaming PC would be. You'll do just fine with any old computer by navigating your web browser to crappyjavagames.com or whatever - that's pretty much all you have time for.
Shared-system multiplayer (Score:2)
LAN parties are the justification? (Score:2)
In all my years of gaming on my PC, I've been to exactly 1 LAN party. For the other decade or so of gaming I've done on my PCs, I've played solitary, or head-to-head over the Internet.
I did try a console once at a friend's house - it was his son's console. We played some 1st-person shooter. It drove me _nuts_ having two separate games going on on the same TV. Give me my own display, thank you.
Re: (Score:2)
I'm not surprised you may think this way if you never had to deal with actual friends. Unlike virtual friends, actual friends are becoming obsolete and it's becoming more and more difficult to satisfy their physical interface requirements. They don't work unless you have physical presence of the friend and even then, they require their own buffer space.
Virtual friend gaming on a PC is simple because only you interface with the monitor and the computer's input de
Re: (Score:2)
I just do not understand the console appeal.
A volume of games that doesn't use keyboard/mouse (yes, I know a few have that too but the PC doesn't have it the other way around) and has multiplayer controls that actually work in more than the one game they came with? No driver issues? Actually tested games as patching isn't that easy? I have a Wii, and it's not a PC replacement. Hell, it's not even a replacement for the gaming bit. But at the same time, it's so much more that you don't get on the PC. Sure you could have gotten it on the PC since conso
Wouldn't it be great... (Score:4, Insightful)
It could still load the DVDs to disk.
And the whole thing could be set up to run as a VM inside another OS if available--making games platform independent.
And there would be world peace...
(Might as well throw that in with the other pipe dreams)
Re: (Score:2)
Re: (Score:2)
Sorry if I wasn't clear. Perhaps I should have referenced the other story (Still not gonna, it's played here a few times now)
Re: (Score:2)
There is very little in common between different videocard vendors, they all have completely different programming methods and use a compatibility layer (drivers). There is virtually no compatibility at the hardware level.
Of course the whole abstraction layer of drivers adds a performance hit...
To take such things to an extreme, we could all standardise on the Amiga architecture, and run UA
Epic Fail (Score:3, Insightful)
Truth #1: Standards, aren't. (Score:2)
Alternate Boot (Score:4, Interesting)
No meaningful output.. (Score:2)
It will get fragmented... (Score:2)
You end up needing multiple levels of software abstraction between game and hardware to cater for hardware that is fundamentally incompatible with each other.
Compare that to consoles, where the hardware is always the same, so you can program it directly without lots of extra overhead..
For a good example, try building a pc with as close a configuration to an xbox as you can, and try running some of the games side by side
Won't work (Score:2, Insightful)
Just use model years (Score:2, Interesting)
Biggest issue with is the entire thing is the X PC configuration is labeled as Ultra and Y PC configuration is label basic. How long will these configurations be the adequate for PC gaming? In 2 years, the "ULTRA" system may be pretty crappy compared to what is for sale. You have to keep coming up with new names to identify that this is different from that.
That or just use model years [slashdot.org], like on cars. So you'd have machines that conform to 2008 Basic, machines that conform to 2008 Ultra, machines that conform to 2009 Basic and 2008 Ultra, etc.
Terrible... (Score:2)
Re: (Score:3, Informative)
because the multiplayer mode requires more gaming PCs (one per player) than you own (one per household).
What does this look like to you, the ghetto? Me and my roommate have 3 computers between the 2 of us (two quad-cores and a dual-core), and we're starving college students!
Re: (Score:2)
Probably more, because I won't be living on $12,000/year! Computers are cheap, yo, especially when you assemble them yourself. Everyone over the age of 5 deserves one.
Also, who's to say I'm not a member of VHEMT [vhemt.org]?
No year on the stickers? (Score:3, Insightful)
A well thought out system would put the year on the sticker and have a site dedicated to the specs required historically for the year in question.
Why not the 780G (Score:2)
Had to give up on PC gaming... (Score:2, Interesting)
Game companies trying to use the high end equipment to "fully develop" their games kept leaving me with abysmal frame rates. I got tired of my wallet smoking from trying to keep up.
Of course, I understand the idea. Can you imagine game development languor if the latest NVidia or ATI was forced to sit on the store shelf because a company is dedicated to the
Re: (Score:2)
Most video cards on the pc use the same video chip they just have more or less ram , pipe lines, and differnt speeds.
Re: (Score:3, Funny)
PCs used to be rather divergent (Score:2)
My point is that standardization is possible, even probable. So, I think that, yes, there can be some effort to enable the technology for gaming; memory management, graphics buss technology, cell processor technology, etc.
It seems like the processor divergence works against this. The various 'Intel' compatible processo
A better way? (Score:5, Interesting)
I think the best chance for standardized PC gaming is for someone to pitch a desktop-console. Essentially they'd just be selling a standardized box of subsidized PC hardware. Market it well enough to developers and to consumers and hopefully enough people will hop on board to make it a defacto standard by popularity. What would make this difference is pre-packaging an affordable gaming box instead of having casual consumers pick out hardware on their own. Hardcore gamers will of course prefer to do this themselves, but casual consumers would rather that things "just work".
The dangers of subsidy (Score:3, Informative)
I think the best chance for standardized PC gaming is for someone to pitch a desktop-console. Essentially they'd just be selling a standardized box of subsidized PC hardware.
The problem here is that for the last couple decades, just about every subsidized gaming platform has shut out smaller developers. Don't expect to see a lot of free software, freeware, shareware, or user-created mods on a subsidized platform, as the platform's security won't be able to distinguish those from illegally copied commercial games.
Re: (Score:2)
There are definitely obstacles in getting user-content on the platform
Re: (Score:2)
Re: (Score:2)
The window for the xbox360 to also market itself as a desktop console has passed. It's a bit late for a massive turnaround like this. The console would need to identify itself as a desktop right off the bat to avoid such ambiguity. The market pitch needs to be clear and cohesive and wou
Re: (Score:2)
You've just described a console game machine. What's needed is to just boot a PC OS on the powerful hardware of the console box whenever you don't put in a game disk to boot. Beats the heck out of me why they not only don't do this but also make it difficult to after-market fiddle the things to do it. I guess if a version of Windows were tailor made for certain hard
Re: (Score:3, Insightful)
You've just described a console game machine.
Yep. I was totally waiting for the "Maybe they could call it the Xbox or something?" punchline in the GP's post and it never came along.
Microsoft essentially did EXACTLY that in the original Xbox. They took commodity PC parts and designed a gaming machine out of them. It was a bit large, ugly, and has it's issues, but it worked reasonably well as a console (speaking as someone who owned all 4 systems from that generation and has no bias towards any one in particular).
Honestly, with the advent of HDTV di
Re: (Score:2)
Re: (Score:2)
Small businesses? (Score:2)
I think that someone needs to develop some sort of standardized platform to launch PC games from besides windows or other alternatives. Something that is JUST for gaming. Something like the OS that is loaded onto the consoles.
But which company would control the bootloader, and would it be open to small businesses? The big advantage of PC gaming, apart from the focus on keyboard and mouse control, is that small businesses can self-publish on the platform.
That is what keeps most gamers from entering the PC gaming market.
That and the fact that you usually need a separate PC for each user, unlike a console that supports multiple users at once.
Re: (Score:2, Interesting)
Xbox runs Windows 2000 (Score:2)
So what AMD are trying to say is that they are getting into the game console business except that their system will run Windows and have upgradeable hardware.
Xbox runs Windows XB, an operating system based on a Windows 2000 kernel [wikipedia.org]. Xbox 360 runs a newer version of Windows XB and has upgradeable hardware: compare the core system to the full system. By now, the noticeable differences between a PC and a game console are that 1. a game console has a larger median display size, and 2. applications will run in user space on an unmodified PC without having to be signed by the platform maker.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Your hardware may be theoretically fast enough, but your drivers have a crippling bug...
You may have lots of garbage in the background which kills performance...
We need hardware level driverless compatibility (like the old days of vga standards), and the ability to boot games without an os running like a console.
There really is no reason for videocards to be so totally incompatible with each other that they require middleware drivers to provide a compatibility l