AMD Wants to Standardize PC Gaming 277
Vigile writes "Even though PC gaming has a very devout fan-base, it is impossible to not see the many benefits that console gaming offers: faster loads, better compatibility and more games that fully utilize the hardware to name a few. AMD just launched a new initiative called AMD GAME! that attempts to bring some of these benefits to PC games as well. AMD will be certifying hardware for two different levels of PC gaming standards, testing compatibility with a host of current and future PC titles as well as offering up AMD GAME! ready components or pre-built systems from partners."
eh (Score:3, Interesting)
A better way? (Score:5, Interesting)
I think the best chance for standardized PC gaming is for someone to pitch a desktop-console. Essentially they'd just be selling a standardized box of subsidized PC hardware. Market it well enough to developers and to consumers and hopefully enough people will hop on board to make it a defacto standard by popularity. What would make this difference is pre-packaging an affordable gaming box instead of having casual consumers pick out hardware on their own. Hardcore gamers will of course prefer to do this themselves, but casual consumers would rather that things "just work".
4 consoles? (Score:2, Interesting)
Virtual Game Machine? (Score:3, Interesting)
Re:Forget Awful Macro Designs (Score:2, Interesting)
I must finally be "too old". (Score:3, Interesting)
I _have_ a computer. It is primarily for playing games. I don't want another computer for playing games, and a separate computer for email, web browsing, watching movies, etc. etc.
And while more and more of this functionality is showing up on gaming consoles, now I'M RIGHT BACK TO HAVING A COMPUTER AGAIN.
I just do not understand the console appeal. My last console was an Atari 2600.
Re:good very average joe (Score:2, Interesting)
Alternate Boot (Score:4, Interesting)
Just use model years (Score:2, Interesting)
Re:AMD's standard is a clusterfuck. This one's bet (Score:3, Interesting)
Re:I must finally be "too old". (Score:3, Interesting)
If you're gaming time comes in 30 minute blocks, consoles are just as useless to you as a gaming PC would be. You'll do just fine with any old computer by navigating your web browser to crappyjavagames.com or whatever - that's pretty much all you have time for.
Re:AMD's standard is a clusterfuck. This one's bet (Score:5, Interesting)
Because that would be a pain in the ass. Instead of pausing my game and pressing alt-enter to switch from fullscreen to a window, I'd have to reboot, just to do something else with the computer.
Or boot it inside a virtual machine.
Maybe that's because customers thought ease was worth more than a few milliseconds. There's no way I'd still be playing Kohan or SMAC every once in a while, if I had to reboot to do it.
Also, it seems like eliminating the OS is exactly the wrong approach from an engineering perspective. The OS is there to provide drivers, and a way to upgrade stuff without altering the game software itself. Get a new video card, recompile the game with a different video driver? Ugh. And what if it's a network game? What if it has sound? What if you want to store saved games on disk?
I think you might be happier with a console game system. (And I think I might be less happy with one, which probably explains why I haven't had one since the 1980s. ;-)
Had to give up on PC gaming... (Score:2, Interesting)
Game companies trying to use the high end equipment to "fully develop" their games kept leaving me with abysmal frame rates. I got tired of my wallet smoking from trying to keep up.
Of course, I understand the idea. Can you imagine game development languor if the latest NVidia or ATI was forced to sit on the store shelf because a company is dedicated to the creation of games which will have excellent framerates on boxes carrying cards, memory, and CPU horsepower from four to five year old machines?
It just seems like the only people who can afford "hard core" PC gaming are the ones who are willing to build their own boxes from a la carte parts (already an expensive proposition) hoping that upgrades they'll have to perform are minimal and they get a few years of top-level experience through a generation or two of games before having to do a major overhaul.
I mean, I like the idea of this kind of uber-performance insanity getting reined in a bit, but I just don't see how this could reasonably accomplished. And "speccing" systems doesn't help either. With so many hardware options and combinations thereof, can you really make any real statements about compatibility and performance without caveating the shit out of it?
At least with a console I know that that console is going to be at least 5 years relevant. I know that every game produced for it has been tested against identical or near identical hardware to the hardware that's in my console so I don't have to worry about compatibility issues or a degraded experience. I know that the controllers will not require setup to use properly. In other words, if a game strikes my fancy, I can buy it only with the knowledge that the console it is made for is the same console that I purchased and know its going to work (at least if the disk isn't scratched beyond repair).
Unless this "standardization scheme" can approach this level of confidence, it strikes me as an empty effort.
Re:AMD's standard is a clusterfuck. This one's bet (Score:3, Interesting)
The problem is, more often then not the OS is MS's OS. That raises a few questions, A) Will this game be supported in the next version of Windows (after Vista I think this is a question all of them need to answer) B) Will this game work even without MS's next generation of "security" (such as UAC). I don't think any of them can be truly answered without being MS and that is the real problem with PC gaming. With consoles it can be rather guaranteed that software made for the Wii will still work on a Wii made 7 years down the line, with PC gaming the disk you bought 4 years ago may not work on MS's new OS, and that is where Linux or other OSS OSes come in. With say Ubuntu you can get a free base that you know what everything is, as for driver updates it would just be as simple as including them on a CD to be flashed onto a USB drive and then the OS would read the drivers and update it. I don't see how a company can spend tons of money on a game that may not work right 2, 3, or 5 years down the road.
Re:eh (Score:0, Interesting)
Re:AMD's standard is a clusterfuck. This one's bet (Score:3, Interesting)
Re:eh (Score:5, Interesting)
Things that are filmed have natural motion blur built in. The frame of film (or CCD or whatever for digital cameras) is exposed for some duration of time. During this time, you get a slight motion blur on the frame. Games and such have frames that are calculated for one instant (quantum) in time, and have no such blurring (without the use of additional filters).
(I wont' even get into frame blanking, projection, viewing environment, etc.)
And if you're simply watching a movie, you don't have to do anything or react in any meaningful way. Games are much different in this regard.
Your eye can "run at" extremely high "frame rates". The human visual system is based heavily on contrast and pattern recognition. You're able to see things of extremely short duration - such as a light bulb burning out, or a strike of lightning, or the motion of the second hand on your watch. The perceived speed of your vision is very content-dependent. It is also dependent on how alert/excited you are.
You can easily see tearing in most games at refresh rates of 60Hz and lower. If you watch something like a seizure-inducing rgb flashing video, you can easily see the tearing even at 120 Hz (assuming you don't actually get a seizure).
Try this out on a good CRT at varying refresh rates http://www.albinoblacksheep.com/flash/rgb [albinoblacksheep.com] .
Basically, you're wrong and that's an old myth that's been outed many many times. There is no set speed of your eyes. Of course upper bounds exist, and 120 Hz over 90 Hz is kind of pointless for games since reaction times for you WASDing all over that keyboard become the bottle neck.
Re:AMD's standard is a clusterfuck. This one's bet (Score:3, Interesting)
Console games, are esentially bootable, to switch games you switch discs and hit reset...
Why would Pc games do the same thing? it's easier for a PC to make the game a program that installs and uses whatever drivers the OS has, there is no point to make PCs load programs like consoles do, because consoles already provide that functionality for less cost.
Re:AMD's standard is a clusterfuck. This one's bet (Score:4, Interesting)
Re:eh (Score:3, Interesting)
So are you referring to being able to notice short, bright flashes of light, which fits what I just mentioned, or something else?
Re:eh (Score:3, Interesting)
And, you do need as much FPS as you can get due to slow down which happens in firefights where there's a sudden jump in projectiles, which is exactly the time you don't want the FPS to dip, but it does.