FAA Gets a Big-Screen Touch Table 130
Matt writes "Northrop Grumman, best known for missile systems and other military gear, has for years been selling the TouchTable as part of what it calls an ' integrated collaboration environment.' They delivered their TouchTable to the US Federal Aviation Administration last month and will showcase their technologies next week at a defense conference in London. There are two versions of the TouchTable; one with an 84-inch screen (1600x1200 resolution), the other with a 45-inch screen (1920x1080 resolution). Moving a hand across the surface pans the display' two fingers moving apart zooms it out; and two fingers moving together zooms it in. This simple interface allows users easily to change a view from miles above the Earth to a detailed layout of a single city block."
Sounds like an Iphone? (Score:3, Insightful)
Re: (Score:2)
Seems kind of backwards to me but I bet it's cheaper than getting an LCD of that size. Only similarity to the iPhone seems to be the way you use touch to navigate, but ideas like that have been floating around for years now.
Re: (Score:2)
Re: (Score:2)
Horribly Poor Design: Grease Marks (Score:3, Insightful)
The Touch Table should be modified so that external sensors can detect the motion of the hand about 1 foot away from the screen. Those sensors would then translate the motion into z
Re: (Score:2)
[stupid lameness filter stupid]iPhone ___ Nokia E70
Screen turns into a smudgy
piece of shit after a few ----------Yes _______ No
minutes of use:
(Formatting fun!)
Re: (Score:1)
Re: (Score:1)
Re: (Score:1)
Re: (Score:1)
Apple weren't the first people to do touch displays, or even multiple touch displays. Just google the damn things, I remember seeing someone play warcraft 3 on a table computer similar to this one and that was years ago.
Re: (Score:2)
Brilliant (Score:2, Funny)
Re: (Score:1)
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
Which, due to the incredible amount of crap they handle, would be just as bloated as the FAA. I give it -6 months.
Re: (Score:2)
Counter-intuitive zoom? (Score:2, Insightful)
Re: (Score:2)
Fingers apart is widening the rectangle of terrain being viewed, fingers together is reducing the rectangle of terrain.
Re: (Score:2)
Fingers apart is widening the rectangle of terrain being viewed, fingers together is reducing the rectangle of terrain.
Re: (Score:3, Funny)
Methinks someone was not paying attention to Grover on Sesame Street: "Near! ... (bounce, bounce, bounce)... Far!"
Fingers apart == far == zoom out, fingers together == near == zoom in. If you drew an imaginary rectangle over the physical location being viewed, zooming out would make the rectangle bigger (widening as the GP poster phrased it), and zooming in would make the rectangle smaller over the actual physical location (narrowing). Pretty darn intuitive, if you ask me.
Re: (Score:2)
Re:Counter-intuitive zoom? (Score:4, Informative)
If problem, fix is easy (Score:2)
Re: (Score:2)
Re: (Score:2)
Shouldn't the zoom go the other way, as if you're stretching or shrinking the image?
I was looking to mod the right answer, but didn't see it, so here:
The summary is misleading. Like other multitouch devices, this one zooms in when you pull your fingers apart, and vice versa.
Why do they do it this way? there are comments on this page that bringing your fingers together should zoom in. That is an abstract, thought-experiment approach that doesn't include an essential sense: proprioception. [wikipedia.org]
When you pull your fingers apart, you are pulling. To trick your visual processing to work with yo
Re: (Score:1)
Re: (Score:2)
Yeah that'/s also true; there are many reasons for using a pull as a zoom, such as having pixels morphing relative to two paths (not inverse), or keeping your destination visible during the zoom, etc.
Re: (Score:2)
iPhone (Score:2)
Interface Design (Score:5, Insightful)
Re: (Score:3, Insightful)
This strikes me as counterintuitive. Perhaps actual testing proved this was the best way, but it seems to me that it's exactly backwards. If you wanted to zoom out, would it not be more logical to place two fingers on two points on the map (say) six inches apart, then have the map zoom out as you "dragged" the two points closer together, and vice-versa?
Disclaimer, I'm a software developer who has done graphics, perha
Re:Interface Design (Score:4, Informative)
Re: (Score:2)
As I mentioned in my reply to your post here [slashdot.org] your mental model isn't quite right. The screen space is constant, the amount of the map you display varies. If the map has a constant "physical" size, then zooming in shows less of the map not more. Zooming out, in turn, shows more of the map, in reduced detail.
Re: (Score:3, Insightful)
Put differently, and within the devi
Re: (Score:2)
I was thinking about this on and off over the course of the day today (geek). I guess the difference is that if you did it the way I mentioned, the user is manipulating a virtual camera and giving directions to this unseen camera (zoom out, zoom in). In contrast, the way you describe it, the user is manipulating the image and not some unseen camera. Of the two, the alternative of manipulating the image is far more concrete than one of some imaginary or unseen camera. Having said that, I now agree you an
Re: (Score:1)
What you are describing is known to us normal humans as 'zooming in', not 'zooming out'. Think of it as if you were hovering far above the Earth and you wanted to get closer to a particular area. You would zoom in, that is, you would get closer to the Earth.
Fingers apart, unfolding the map ... (Score:2)
What you are describing is known to us normal humans as 'zooming in', not 'zooming out'. Think of it as if you were hovering far above the Earth and you wanted to get closer to a particular area. You would zoom in, that is, you would get closer to the Earth.
And you are shrinking the piece of the world/map to be displayed. In my original comment, enlarging the piece of
Re: (Score:2)
iPhone doesn't define intuitive (Score:2)
Re: (Score:3, Informative)
Re: (Score:2)
Re: (Score:3, Funny)
Re: (Score:3, Informative)
Re: (Score:2)
Also, just imagine the possibilities, an interactive goatse as screensaver! I should stop now ruining everybody's day, shouldn't I ;) Sorry!
Re: (Score:2)
Its the same as the difference between a scrollbar and a "hand" for dragging. If you use the hand option in Adobe reader or an image editor, clicking and dragging should move the image around, much like on Google maps. If you use a scroll bar, clicking and moving moves the image in the opposite direction of movement. Both are correct.
In the case of zooming with fingers, I agree with the GP -- when
Re: (Score:1)
The best way to understand this issue is to visualize it from an individualist point-of-view. There are two entities involved here, you and the map/virtual globe/window/webpage/whathaveyou. The only one you have control over is yourself. You are only one tiny little human being and cannot in any way affect (i.e. edit/crop/filter/etc.) the other entity that you are interactin
Re: (Score:2, Informative)
Re: (Score:1)
Re:Interface Design (Score:5, Informative)
You spread your fingers to zoom in, and move them together to zoom out.
Re: (Score:2)
Thanks!
Re: (Score:2)
Wooooo.. that'll help the FAA... (Score:1)
What a *miserable* department... at Oshkosh, I heard the outgoing administrator say, after a flight in a single-engine plane: "Wow!!! People look just like ants when you're up there". An inadvertent window in to an empty mind.
Here be patens? (Score:2)
Take, eat... (Score:1)
Re: (Score:1)
Re: (Score:2)
Resolution (Score:5, Funny)
Re: (Score:1)
Re: (Score:1)
Re: (Score:2)
Well, quite obviously, it is funny because you used "big-assed" in your post (which, incidentally, Firefox would prefer I changed to big-ashed, which is only mildly funny). To repeat, the original post was funny because each pixel has two oversized muffins... Those pixels aren't one-cheeked, they are, in fact, badonkadonk pixels.
Obligatory (Score:1)
Re: (Score:2)
Re: (Score:2, Insightful)
I can see why, though, after looking around a bit. On such a large table, if you're collaborating, you want to be able to see and read what's going on on the other side of the table. If it were more standard-sized pixels, a lot of people couldn't tell for the life of them what their comrade on the other side of the table is pointing at. Granted, ideally we'd have high (good-looking) resolution an
Re: (Score:3, Funny)
I couldn't find anything even when Googling it [google.com].
Re: (Score:1)
Blinkenlights? [blinkenlights.de]
Re: (Score:2)
those are some big-assed pixels.[/quote]
I realize the parent got modded "funny", but seriously people, that's insanely low resolution. I have more pixels than that in a 24" screen. It should be 6720 x 4200 pixels.
Integrated PORK environment, actually.... (Score:1)
Whoopeeee!
not an iphone ripoff (Score:2)
Sounds Like Microsoft Has Some Prior Art (Score:2)
God I hope it was the FAA touch table. It would be too funny to see MS get blown out of the water after their big splash with that thing.
Microsoft Surface (Score:4, Informative)
Reading the fine article:
Pressure sensitive surface allows multiple methods of information [newlaunches.com]
Microsoft's Surface uses cameras to track input. The actual tabletop is nothing more than an ordinary acrylic panel used as a rear projection screen.
It should be easy to clean and difficult to break, scratch or stain.
The technology allows non-digital objects to be used as input devices. In one example, a normal paint brush was used to create a digital painting in the software. [In] using cameras for input, the system does not rely on [the] properties required of conventional touchscreen or touchpad devices such as the capacitance, electrical resistance, or temperature of the tool [being] used. Microsoft Surface [wikipedia.org]
Surface can sense and interact with "domino" tagged objects, like a digital camera. What lurks below Micosoft's Surface [arstechnica.com]
The Grumman maxes out at 1600x1200 for an 84" display. To my mind, that seems a little disappointing for a military-grade tactical display.
Surface at 1280x960 for a 30" display.
Re: (Score:2)
I like Microsoft's hardware solution - low-tech rear projection, and dirt cheap IR cameras for tracking.
It's not MS Surface, who owns the IP? (Score:2)
Is MS licensing Grumman on this one? Who owns the patents on this sort of system? In a litigious age where the entire industry for force feedback joysticks for gaming collapsed over IP issues, who owns the IP becomes a critical issue.
If the future really is a big ass table [youtube.com], then the question of who owns the rights to license that future are going to be a big deal.
Can anyone help me find the relevant filings on this technology? Is there a cross-licensing agreement between Grumman and MS?
This is actuall
Re: (Score:2)
And NG is going to have filed patents. Guaranteed. I just hope their filings pre-date Microsoft's.
Re: (Score:2)
(BTW, part of the process of filing a patent is establishing "proof of concept [wikipedia.org]." For technologies such as this, that usually means physically producing at least a scripted demonstration model before you can even complete your application. A true prototype is often far in excess of what is needed to file, though, and you certainly don't ne
Re: (Score:2)
Re: (Score:2)
The main application is looking just as cool as in the movies! Seriously, this technology is wicked! I'd want to be some badass DoD employee pinpointing things on interactive displays. Preferably on transparent vertical screens, like in that james bond movie. And some others, but I forgot the names.
Also, this is one of the places where you wonder how it can be patented. I mean, this is no revolution, it is a development that has just been waiting to
Hey Pimpimpim (Score:1)
Re: (Score:1)
Long answer: I've never heard of it before, but the PhrasR website is on http://www.pimpampum.net/phrasr/archive.php [pimpampum.net], and they have their contact info right out there on their front page at http://www.pimpampum.net [pimpampum.net]. And gosh, it's "info@...". This wasn't much effort, didn't even have to do a whois! Please do it yourself next time, or your nerd status will be revoked! Just joking...
Anyway, these are pretty creative people, nice website, thank you for pointing me to it!
Re: (Score:1)
Re: (Score:1)
B&W (Score:2)
Think about it.
Seen It (Score:1)
Re: (Score:1)
Re: (Score:1)
Government Contractors (Score:2)
Re: (Score:2)
A tabletop display will take a lot of physical abuse. Spills, cigarette burns. MS Surface uses rear projection and IR cameras to track position and movement. Simple, reliable, and cheap.
Re: (Score:2)
Re: (Score:1)
Myth - Broderbund (Score:2)
IWB? (Score:1)
In the video it shows that the image is projected from the roof mounted projector, it doesn't have a display in the surface.
These are basically already in thousands of classrooms around the world aren't they?
This looks like it is just an IWB laying down and they are probably charging squillions more.
Obligatory (Score:1)
Other hand gestures? (Score:2, Funny)
I can do that now with GoogleEarth by ... (Score:2)
If Google had access to realtime satellite images that would display in their view then the FAA could
Re: (Score:2)