Commodore Returns with New Gaming PCs 281
JamesO writes "Commodore is a name which will bring memories flooding back to many a gamer and it's been announced that the legendary brand is to return with a new range of high specification gaming PCs.
The new Commodore PCs optimized for gaming will be launched at the CeBIT show in Germany on March 15 and attendees will be offered the chance to play the latest PC games using the purpose-built PCs."
Re:just a hunch (Score:2, Informative)
Re:Nostalgic name, but that's it. (Score:3, Informative)
-Eric
Re:Commadore 64(bit) (Score:2, Informative)
Re:Loading games (Score:5, Informative)
Programs loaded into the C64 with LOAD "*",8 loaded into the beginning of BASIC memory and had to be executed with RUN, but LOAD "*",8,1 loaded the program into a specific location in memory. This could be done for programs started up with SYS (execution jumps to a specific address in memory), as another reply mentions. The most popular use of ",1" however was to overwrite memory such that the address the system returned to after it finished loading would contain a run instruction, causing the program execute with no further intervention after the LOAD command. Or am I overanalyzing the joke and being pedantic?
Re:Is it gonna be called (Score:3, Informative)
If Wikipedia is correct that the tape deck was 300 baud, then that's 37.5 bytes per second, 135,000 bytes per hour.
3583 megabytes = 3.757 x 10^9 bytes, divided by 135,000 this means your program would take...
27,830 hours, or 1160 days, or 3.17 years to load a game that filled the computer's memory.
And let's put this in perspective; that's less than a single-layer DVD's worth. The equivalent of a full 8.5GB dual-layer DVD would take approx 7.7 years to multi-load, and 44,968 standard C90 cassettes to store.
Take these figures with a pinch of salt; also IIRC a lot of C64 games were auto-decompressed upon load which would have speeded up the raw figures quite a bit. But..... yeah. *cough*