Intel Squeezes 1.8 TFlops Out of One Processor 168
Jagdeep Poonian writes "It appears as though Intel has been able to squeeze 1.8 TFlops out of one processor and with a power consumption of 62 watts." The AP version of the story is mostly the same; a more technical examination of TeraScale is also available.
Re:Oblig. (Score:5, Interesting)
What kinds of apps does this make reasonable? (Score:5, Interesting)
Does it suddenly make previously crappy technologies worthwhile? I.e., does image recognition or untrained speech recognition become a mainstream technology with this new processing power?
99% is exagerated (Score:4, Interesting)
Re:What kinds of apps does this make reasonable? (Score:5, Interesting)
Of course, this could just be a single-chip CM2 [wikimedia.org]; blazingly fast but almost impossible to program.
Re:Oblig. (Score:2, Interesting)
Re:What kinds of apps does this make reasonable? (Score:3, Interesting)
Real-time Ray Tracing? (Score:5, Interesting)
Ray tracing is embarassingly parallelizable, and while I'm no expert, two terraflops might just be enough calculating power to do a pretty good job at scene rendering, maybe even in real time. To think this performance would be available from a standard 65nm die that uses 65 watts... that really could make a difference to gamers!
Re:Real-time Ray Tracing? (Score:2, Interesting)
http://www.pcper.com/article.php?aid=334 [pcper.com]
Nope, think about what the other IHV's are doing. (Score:1, Interesting)
IBM saw this coming and went with the Cell, AMD saw this coming and bought ATi, NVidia already has a card that has all these shader units. Intel would be stupid not to respond. They've already admitted a discrete GPU part is on the way (http://www.reghardware.co.uk/2007/01/23/intel_di
Only the other day there was a story (either the register or inquirer that's AFAIK has been now deleted...) about their GPU part being a whole chunk of in order x86 parts on a chip. Pieces of the jigsaw are slotting togheter. Makes programming GPGPU stuff easy for many. Intel want to move x86 architecture onto GPU's.
Ah well, I wonder when we'll get that story confirmed. Intel are clearly up to something... I think we'll know what shortly. All in all it spells trouble for NVidia as being left out of the CPU part of the equation with Intel, AMD and in some respects IBM all with combo's.
Anon because I've signed way too many NDA's...
Re:Oblig. (Score:3, Interesting)
What I'd like to see... (Score:3, Interesting)
Re:looks like the old inmos transputer T800 ... (Score:2, Interesting)
Re:Real-time Ray Tracing? (Score:3, Interesting)
The fact that ray-traced Quake3 works OK in real time on present (though big - but not specialized) hardware makes me think that Intel's chip might be able to do some impressive real-time ray-tracing already, and a 2012 version of the chip would render nicer scenes through ray-tracing than would conventional GPUs made with 2012 technology.