Polymer 'Muscle' Changes How we Look at Color 74
New Scientist is reporting that in the not-so-distant future computer monitors, and televisions may utilize a color changing polymer that responds to a current instead of existing techniques. From the article: "Aschwanden and colleagues built arrays of 10 pixels, each 80 micrometers across. The pixels consist of a piece of polymer covered with ridges tipped with gold. When white light is shone at the polymer from one side it reflects out of the screen and is also split into different wavelengths by this 'diffraction grating'. However, a slit above the polymer ensures that only one wavelength of light escapes, giving the pixel its color. The pieces of polymer also contract in response to current, like simple muscles. As they do so, the fan of light-waves is moved, changing the color that is fed through the slits above and out of the screen. Cutting the current causes the muscle to return to its original state."
Application in fiber optics? (Score:5, Interesting)
I like the idea of reducing our current RGB model to a "true pixel" technology, because it will make displays smaller, sharper and more. But as far as I understand our vision system is itself based on a sort of RGB sensor and the human eye is not really capable of seeing e.g. orange, which is why the whole RGB (and CMY) display technology works in the first place. There are some high range displays (at least in research facilities) giving you a larger dynamic per color than the 256 scales of traditional 24 bit images, so the lack of "true colors" mentioned in the article might be solved by conventional technology.
But what about the use for data transfer over fiber? One of the nice things about fiber is that you can send several "colors" in parallel which will not disturb each other, something impossible with copper. Up till now they use laser diodes with a fixed wavelength, so the number of diodes determines how many parallel signals you can send.
Now there is a technology that can create any wavelength. Combined with matching optics, could one not use one of those polymer displays to create multiple wavelength signals and send them through one fiber, in theory allowing an indefinite number of signals? Still limited by the number of pixels on the display and the accuracy of the sensors on the other side, but much easier than to arrange several thousand laser diodes.
[Just speculating, no real clue about optics.]
Re:Application in fiber optics? (Score:5, Informative)
This is not true.
Different colours are simply different frequencies of light. You can also send different streams of data on different carrier frequencies over a copper transmission line.
This is used all the time, eg. in cable television: you get several television signals in parallel through a single coaxial cable. This is possible because each channel has it's own carrier frequency.
It however is true that the bandwidth of an optical fibre (of course at the frequencies used there) is much much larger.
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Consider this: You can do the same kind of frequency multiplexing that you described for copper cables for
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Maybe, but the problem in high-speed fibre optics isn't creating all the different wav
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Hm, that basically kills the idea. Luckily I had not already applied for a patent. Thanks for the insight, you sav
well now.. is that wholly accurate? (Score:2)
or 10,000 wavelengths 1,000 times a second.. what has higher bandwidth?
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But the question is really whether your data can be decorrelated and correlated (or scattered across the wavelengths and gathered up on the receive side) across that many channels.
The important question in packet-based networking is when the last bit of a packet arrives, not when the first one does.
Let's make it 10 000 channels of 1000 modulations per second versus one single channel of 10 000 000 modulations per second, so the aggregate rate for the serial versus
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Digital x Analogic (Score:3, Interesting)
At the time you put it on a real product, it makes no difference (maybe outside the price) if you have an array of leds or a device capable of emiting any frequency. You receiver won't be able to read on a perfectly sharp spectrum, and light will scatter on the fiber, adding noise to the frequencies close to the ones you are using.
At nature, you never have infinite precision, so anything you do can be discretized.
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We've had this for some time now. It's known as a tunable laser [wikipedia.org].
Re:Application in fiber optics? (Score:4, Informative)
Yep. Red, green and blue are not divinely chosen as primary colors, they're based the peak sensitivities of human eyes. Human color vision is based on three different types of light sensitive cells, each with overlapping bell curves of sensitivity. A color within the human range will excite these different kinds of cells to different degrees. Yellow light will trigger red-sensitive and green-sensitive cells, basically decomposing the color. However, red light and green light will obviously also trigger the red-sensitive and green-sensitive cells, and the brain is incapable of telling the difference (other animals with different primary colors might, though).
Now the problem with this approach is that RGB display equipment usually works by emitting the primary colors side by side, as becomes apparent if one spills a drop of water on a screen (or use a magnifying glass). This results in some inherent color bleeding that this new technique will resolve.
It's hard to tell how significant the change is, at least for us humans, since all of our current full color display techniques are RGB based (with the possible exception of non-cmyk paints), but isn't it worth it just to let our dogs watch Lassie in their own color spectrum?
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http://www.sciam.com/print_version.cfm?articleID=0 00DA6AC-F10C-1492-A7CE83414B7F0000 [sciam.com]
There are nifty diagrams showing the different pigments present in the different eyes and their sensitivities. Another interesting factoid, birds have oil droplets associated with their color sensing cells; the droplets narrow the spectrum that the cell is sen
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Actually, I don't think that's the problem. Consider, for example, a 3-color projection system. That is, say I have 3 projectors, and each projects a different color of light: red, green, and blue. If I use shades-of-grey transparencies on those projectors to create 3 appropriate single-color
64bit (Score:2)
Any technology dependent on gold is always going to be expensive even if a finished screen only requires small quantities. A gram of gold is around $20 today - at least it's cheaper than coke but it's still expensive.
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There /is/ a Point (Score:2)
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This is more-or-less already being done, although not with this technology. (But new ways of doing it might prove to be more cost-effective.) See Wavelength division multiplexing [wikipedia.org].
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There are some high range displays (at least in research facilities) giving you a larger dynamic per color than the 256 scales of traditional 24 bit images, so the lack of "true colors" mentioned in the article might be solved by conventional technology.
You're right that primary colors aren't a phenomenon of physics, but rather of physiology. We can fake the human sensor into seeing the other wavelengths by independently stimulating the red, green, and blue sensors, each of which has a frequency respon
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I can see it now... (Score:1, Funny)
Potentially neat. (Score:4, Interesting)
Neat, as most science is, but possibly not terribly useful.
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But, when you're transferring information at broadband speeds you need to be able to pump out that data at a rate that could overwhelm the artificial muscle. I am not claiming to know much about this technology, but like others have said, I have my doubts as to how fast it is capable of oscil
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If true, then those bulbs undoubtedly generate far more heat than light. Thick filament=long life, thin filament=shorter life but better energy efficiency (ie; less heat and more light). If you're concerned about the cost of conventional light bulbs, why not buy florescent lights?
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Requires lots of bandwidth for (uncompressed) data (Score:4, Interesting)
Instead of transmitting just RGB values from 0-255 (24 bits) per pixel, instead you have to somehow convey the entire spectrum. At what resolution do you get? Instead of three values (R, G and B) do you get 400 (one per nanometer, from 300 to 700 nm?) - or 4000? What kind of format do spectrograms use?
Anyway, consider transmitting data from a spectrogram - times some standard monitor resolution - for multiple frames per second. That's a lot of uncompressed data.
RTFSummary (Score:3, Insightful)
Re:Requires lots of bandwidth for (uncompressed) d (Score:2, Informative)
It's just a tunable filter with a default value. That default value could be. .
The filter is "tweaked" by sending it another value, say, one between 1 and 255.
KFG
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Depending on exactly what you mean by "infinite gradient of spectrum", it's not true for any kinds of light sources, as photons only exist at discrete frequencies, the spectrum will be stepped into a finite number of colours... but yes the number's still big and this isn't sticking to the "let's keep this simple" thing either
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One of the most obvious ways to use it is to send each pixel a number between 0 and 16.8 million and instantly triple the resolution, since you no longer need three pixels per color.
Want 256 times 16.8 million colors? Add 8 bits of memory for each pixel (which means you'll need four times the video
Re:Requires lots of bandwidth for (uncompressed) d (Score:1)
Continuous phenomena can be approximated, meaning that you can represent some useful set of values with finite precision. Currently your graphics hardware approximates the colour spectrum with three integer components ranging between 0 and 255. It could be better, but obviously it's functional enough and you don't need infinite storage or transfer bandwidth.
Seeing as HDR [wikipedia.org] techniques are pretty much all the rage in graphics right now, I wouldn't be surprised if the pipeline were to go entirely floating po [wikipedia.org]
10 pixel display... (Score:4, Funny)
Fewer colors (Score:1, Redundant)
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Well ... (Score:2)
So.. duuuuude.. (Score:1, Offtopic)
*ducks*
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pay-per-view (Score:3, Funny)
Depending on what you're watching, that's a lot like regular TV.
Tetrachromats Rejoice! (Score:4, Interesting)
Of course, as the article suggests, they will still have to use multiple emitters per pixel, as it can only generate colors on the edge of the CIE Color Space [wikimedia.org] (warning, you can't see what colors they are, because your monitor cannot display anything outside the RGB Triangle). And of course tetrachromats are rare but have been found [slashdot.org].
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Active Camouflage (Score:2)
Neat, but... (Score:2, Interesting)
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It's called electronic paper and we have a ways to go with it yet. In particular, with regards to decent resolution with color technology. Last I heard they were only up to about 80dpi for color. Monochrome technology for e-paper is at 300dpi or better.
The refresh rate on this technology is also fairly slow... it's unacceptable for animation, but would be fine for relatively static images such as pages from a book. The display also only draws power while it is being changed, so it's very energy-frie
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Tiny diffraction gratings (Score:2)
Been there, done it.... (Score:3, Informative)
You probably do not need a continuously variable spectrum for each pixel. A simple set of red, green, and blue primaries cannot reproduce the stimulus of all the spectral colours, yet they give a good enough representation of most scenes. This works because the eye-brain system transmits brightness, colour, motion detection, and other signals as firing rates in nerves. The nerves will typically have a significant background firing rate even for zero signal, so the system has to continuously try to calibrate itself, and work out what the zero and scale signals are. This is why we can look at printed images with a typical contrast ratio of 100:1 and a white point as set by the ambient light, and recognize a scene without worrying that the blacks look grey or the whites look coloured. Many illusions depend on fooling this feedback process. For example, if you look at a slowly moving object for some time and the look at a still scene, it may seem to rotate in the opposide direction because your motion sensors have adapted. Well, the same happens with your sense of colour contrast - that will adapt to compensate for the variations due to intensity. If you look at a dimmer version of an image, the colour difference signals are weaker but colours you see will look much the same (until you get down to mesopic light levels, and the adaption system begins to pack up altogether). If you are looking at an image in a darkened room, and the colours are 10% desaturated, you will probably not notice unless there is some other stimulus (such as a red power LED on your monitor) to act as an independent reference. It many seem that a three-component display can only get at about half the colour space within the spectral locus, but under typical viewing conditions, we are poor judges of colour contrast. If you want to make an image look more colourful, make it brighter. Get a slide projector and move it close to the screen so the image is small but really bright - you know the colours have stayed the same and only the intensity has changed, but you will probably find the colours a lot more satisfying.
There are other reasons for wanting to go for more primaries. You eye does not have uniform colour sensitivity: it will detect colours differently in the centre and in the periphery. The brain tries to remove this variation, as it is part of the eye not part of the image. You do not see this variation directly, but you can get to see it if you look at a large white patch on a screen where the left and right halves have different spectra. If you have an RGB projector with broad spectral primaries, this will give you a similar stimulus to a general reflection scene in the central and the peripheral vision, but you will not be able to get the saturated colors. If you have narrow band primaries, you will be able to get the deep reds, peacock blues, and violets you cannot get with the broad primaries, but you may have strange side-effects because your central and peripheral vision no longer match. make a projector with six primaries, and you could get the best of both.
But, is the extra effort really worth it? It is a bit like 3D - twice as much technology giving you a bit of extra stimulus that can startle, but can also detract from the nett visual experience. I would love one of these variable filters as a research tool, but I don't expect fully spectral displays any time soon.
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There are other reasons for wanting to go for more primaries. You eye does not have uniform colour sensitivity: it will detect colours differently in the centre and in the periphery. The brain tries to remove this variation, as it is part of the eye not part of the image. You do not see this variation directly, but you can get to see it if you look at a large white patch on a screen where the left and right halves have different spectra.
I've got a common color sensing defect in my red cones, which shifts
Drugs (Score:1)
How? (Score:2)
Wouldn't this pass all wavelengths shorter than a given wavelength which is proportional to the slit's width?
(This is more like a low-pass filter than a band-pass)
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[*1] Polarized collimated coherant light.
[*2] Grating is a
Good for colorblind slashdot readers (Score:1)
In my own eyes, the cones sensitive to red have a slight defect that shifts their sensitivity towards green. In the real world, some reds look black to me, since they don't fire the cones. Others (closer to green) sho
This is similar to photonic-crystal gel (Score:2)