IBM's Radical Cell Processor 298
Rouslan Solomakhin writes "Forbes has recently posted an article on IBM's new revolutionary Cell processor. Cell is going to enable PS3 developers to create movie-quality games with blazing-speed graphics. Applications in other areas are also considered." From the article: "Some techies say PlayStation 3, which may debut by midyear and could end up in 100 million homes in five years, will usher in the next microchip revolution. The Sony system owes its prowess to a microprocessor called Cell, which was cooked up by chip wizards at IBM (with help from Sony and Toshiba) at a cost of $400 million over five years."
IBM really needs to prove themselves (Score:4, Funny)
Re:IBM really needs to prove themselves (Score:4, Insightful)
Cell development started 5 years ago... (Score:2)
Lol, mod parent up Funny as hell (Score:2, Informative)
If the new consoles are going to sell in the same numbers as the existing ones then they will outsell Apples by a degree that just ain't funny.
One of the reasons Apple is switching to Intel is that IB
Re:IBM really needs to prove themselves (Score:4, Insightful)
If you equate Power or IBM processors with Apple, then you have no clue. Check out a few datacenters and see just what's running inside some of those large black boxes with 3 blue letters on them. You keep your G4/G5, I'll stick to playing with Power4s, Power5s (and the projected Power6s when they get here).
*patpatpat*.. just lay your little head back down, don't you fret none... *patpatpat*
-'fester
Re:IBM really needs to prove themselves (Score:5, Funny)
The detail you seem to have missed is: those of us who have not taken to resting a Power5 server on our laps have managed to keep our balls.
Seriously, a condescending server nerd is never a pretty sight. How's that working out for you?
Re:IBM really needs to prove themselves (Score:5, Informative)
Much of the reason Apple switched to Intel was because IBM didnt want to make the chips Apple watned.
Apple has for a long time made demands of their chip producers to make this and that chip with this and that feature, then they order a wery low volume at first to ensure they dont get stuck with an overflow should the product flop in any way.
Then they make new, larger, orders if the product is a hit and the chip producer runs into supplying dificulties. Apple blames the chips vendor.
This happened with the 68k, G4 and G5. When Apple wanted new CPU's IBM basicaly told them to get lost because they just wasnt a big enough client to justify the demands they made.
IBM managed quite well before the G5 deal and will manage quite well after.
(Just for the record: This was posted from my darling PowerBook! I am a Mac user and an Apple fanatic! So this is _not_ Apple-bashing, just a statement of facts!)
Re:IBM really needs to prove themselves (Score:2)
Apple users are, in general, zealots. When an Apple user says something that could be construed as 'sleeping with the enemy', they NEED to state their loyalties to prevent the more fucktarded of their bretheren from going all u
Re:balderdash (Score:3, Insightful)
Re:IBM really needs to prove themselves (Score:4, Insightful)
Re:IBM really needs to prove themselves (Score:4, Insightful)
Emotion Engine! (Score:4, Insightful)
[Gabe]: What are these waders for?
[Tycho]: My guess? All the bullshit
It's not that I don't think this chip might be as fantastic as everyone says but since Sony has basically lied out its ass for its past 3 consoles, I'm not giving it the benefit of the doubt with the PS3 and god save any journalist who gets sucked into their schilling.
Re:Emotion Engine! (Score:3, Interesting)
Because those "CPU"s aren't really CPUs.. (Score:3, Informative)
http://www-128.ibm.com/developerworks/power/libra r y/pa-fpfxbox/?ca=dgr-lnxw09XBoxDesign [ibm.com]
Re:Because those "CPU"s aren't really CPUs.. (Score:2)
When in reality, it's not the same thing.
I agree with you.
Re:Emotion Engine! (Score:2)
Re:Emotion Engine! (Score:2)
Re:Emotion Engine! (Score:2)
A typical GPU is the same size (or larger) than a CPU, and it's optimized for pumping out pixels. It will take more than 7 DSPs to do the same work.
I'm sure that the PS3 and X360 will be about equal in power. But they are different enough that it may help make the exclusive games differ in interesting ways.
Re:Emotion Engine! (Score:2)
If the PS3 and X-Box 360 are, at their essence, the same machine... How long do you think it'll be before some group or other figures out how to get games for one to run on the other?
Re:Emotion Engine! (Score:3, Interesting)
But you are exactly right, the PS2 was supposed to herald a new CPU architecture that would be in every PC by now.
I do hope it's true this time.
I'm tired of this architecture, I want bang for buck to live somewhere new for a while, jig things up a bit.
A shift in the industry would diverting the world's national product into the hands of the fittest.
Who will have OS's and applications ready the soonest for a radical shift like th
Re:Emotion Engine! (Score:2)
Re:Emotion Engine! (Score:2)
Now, integer operations are not the full 128 bits, so it is more like a pseudo-truth that the CPU is 32 / 128 bit.
References:
http://www.technology.scee.net/files/presentations
--
Pet Peeve: People (incorrectly) saying the PS2 only has 32 Megs of Ram. It has 40 MB. (32 Main, 4 Megs VRAM, 2 Megs IOP, 2 Megs SPU)
you can smell the fanboyism from here... (Score:3, Interesting)
Additionally, I don't remember PS1 being a disappointment at all. Toshinden was ready for PS1 at launch in JPN, and look great. It played well too, but it had 3-d fighters and 3-D backgrounds. By the time the US PS1 launch rolled aroun
Re:Must be a parallel universe you live in (Score:2)
Re:you can smell the fanboyism from here... (Score:2)
Saturn was built for 2D... (Score:2)
Internal memory on the Saturn was not a good thing. It meant you couldn't take your save games over to a friend's place. It also meant when
Re:you can smell the fanboyism from here... (Score:3, Informative)
I'm surprised that you mentioned Dead or Alive. The Playstation version had quite a few upgrades from the Saturn and Arcade versions. So many, in fact, that Tecmo ported the Playstation version back to the arcade as Dead or Alive++.
Saturn's 2D tra
Re:you can smell the fanboyism from here... (Score:2)
Forza is more accurate... (Score:3, Informative)
I dug up an old review I did of Forza (esp. vs GT4), and reposted it. Here's a link [1up.com].
On the Clarkson thing. I have to disagree, Forza did not get those things right. It got more right (see my review), but in Forza, turn 1 still doesn't exist, just like in GT4. Clarkson seems to refer to this. Now, in real life, I've never seen a vehicle that can ignore turn 1 on Laguna Seca. Even an underpowered car like a Spec Miata has to set up for turn 1 a little bit. I do feel that
Movie Like Games (Score:5, Funny)
Re:Movie Like Games (Score:2, Funny)
shudder
Radical cell? (Score:5, Funny)
Damn, the enemy within. I can't believe they've infiltrated IBM. Is nowhere safe?
oh really? (Score:5, Insightful)
hum...
more like:
Rumours and hype about playstation 3 intended to reduce sales of Xbox 360.
nothing to see here...
Re:oh really? (Score:2, Informative)
I have seen a detailed analysis [events.ccc.de] at 22C3 of the Cell and it's impressive. Really, by any means. But the maximum gains will be achieved only after a few years/months after the PS3 is out and not in graphics but in AI, physics simulation. Also it looked very well if you're a blade server user, but you'll have to tweak your apps. It's a multicore and does not care about backward compatibility.
The slides of the presentation can be downloaded from http://gustav.informatik.tu-chemnitz.de/~htor/sec [tu-chemnitz.de]
Hardware details from the article (Score:2)
[Quotes from "The Cell Processor - A short Introduction" [events.ccc.de] by Torsten Hoefler - bracketed comments are mine.]
A single Cell, essentially a Network on Chip, offers up to 256 GFlop single precision floating point performance.
A prototype was produced with 90nm silicon on insulator (SOI) technology with 8 copper layers (wiring). It consists of 241 Million Transistors on 235 mm^2 and consumes 60-80W.
The Power Processing Element (PPE) [1 per chip] offers the
Sony will have to have some software... (Score:2)
And Katamari Damacy would be made for exactly the reasons you state. Using all the power of the machine would entail too much development cost, so a fun but not technically magnificent game would be made.
This will happen a lot on both 360 and PS3 is my guess. 360 already is showcasing "microgames" like Geometry Wars.
I do think that all but the high
Re:Sony will have to have some software... (Score:2)
one can always dream... (Score:2)
Now, it might hurt Sony in the gamer community, we'll just have to see.
As to the PS3 docs being in English, I don't think there's much chance of that. Sony may be headed by a Brit, but they're still Sony.
Re:oh really? (Score:2)
Re:oh really? (Score:3, Funny)
Yes, the Cell chip even changes the writing of the game, it's that good.
Movie Quality? (Score:4, Insightful)
Really? Just like the PS1/2 could do on the fly Toy Story quality graphics? Or did you just get around that by saying movie quality games, rather than games that look like movies, but still implied it?
I have no doubt the cell is going to be impressive, but we are quite along way away from an affordable processor than can replace a render farm (I believe thats what there refered as).
Re:Movie Quality? (Score:3, Informative)
Very true, but I think you do not fully understand real-time graphics.
Render farms are general purpose computers engaged in grid computing where the method is escentially "throw as much power as possible at rendering". Rendering packages such as Renderman use very sophistocated, realistic, and GENERAL techniques. Games and other real-time graphics applications, on the other hand, utilize SPECIALIZED techniques that are
Movie Quality Reder Farm is Chepar than You Think. (Score:3, Informative)
On the Cell Processor from the source (Score:5, Informative)
PS3 not best example (Score:5, Insightful)
Sifting through what I've read about the PS3, the Cell processor is bottlenecked by a few things including but not limited to memory bandwidth, and a fairly generic pc graphics solution from nvidia (by generic I mean, one of their standard pc products tweaked slightly for use on the PS3).
The "movie quality" games that I'm assuming the article is referring to are the demos shown at places such as e3, which are nothing more than either pre-rendered movies or carefully programmed, high end pc demos (Epic demo with high end pc and 7800 sli config).
I'm not trying to disparage the ps3, nvidia, or IBM. Frankly, I'm a fan of Nvidia and the Cell processor and I truly believe (drm jokes aside) the ps3 will be a solid console, but I think saying that the PS3 with Cell, "...is going to enable PS3 developers to create movie-quality games with blazing-speed graphics" is misleading, ignorant and sensationlist journalism.
Re:PS3 not best example (Score:2)
I don't get your drift here.. (Score:2)
I don't get your drift. The graphics chip in the PS3 is expected to be an NVidia 7800 equivalent. That's a lot of power. At 1280x720 and 1920x1080 this puppy should scream.
As to your comments about choked on bus bandwidth, that's all directly from the mouth of MS. MS added up the sum total of
um? (Score:3, Funny)
I think I've heard of this line couple year back, sometime before or around PS2's lunch date possiblly.
Re:um? (Score:2, Funny)
nuh-uh (Score:2)
30 hour movies? (Score:4, Insightful)
Movies take several years to generate two hours of content. Games are often ten times that long, with a much smaller budget. How can they possibly be of comparable visual quality? and why do people try?
I would much rather have games that concentrate on art instead of graphics. (Rez [sonicteam.com] and Darwinia [darwinia.co.uk] come to mind as examples of visually impressive games with non-realistic styles. Unfortunately, it doesn't seem to work well in terms of sales...)
Re:30 hour movies? (Score:3, Interesting)
I'm reluctant to bring up Nintendo and all their Mario games, because people like to pick on them for using their franchise so frequently, but I generally enjoy all the mario games, and they've definitely got a w
Re:30 hour movies? (Score:2)
Re:30 hour movies? (Score:2)
Re:Darwinia is excellent (Score:2)
Essentially if the DRM either phones home or requires the CD to be in the drive, I'm not going to buy it. Download services are okay in principal (Sourceforge doesn't offend me), but only if they're no
Re:Darwinia is excellent (Score:2, Insightful)
Um... no. If Valve (not Blizzard) go out of business, you won't be able to play your games online anymore. You'll theoretically still be able to play LAN games and single-player. But I share you
Re:30 hour movies? (Score:2)
Why make movies into games!? (Score:2, Funny)
Re:Why make movies into games!? (Score:2, Insightful)
(The joke is that Holywood's quality is lacking.)
Comment removed (Score:4, Funny)
Re:PS3 Un*x (Score:2, Informative)
Servers already released (Score:2)
Jan. 10, 2006
The first product based on IBM/Toshiba/Sony's Cell processor has shipped, reports Mercury Computer Systems. Mercury's Cell Technology Evaluation System (CTES) is a 470-pound behemoth with one or two dual-Cell blades running Linux. It targets defense, medical, and industrial inspection markets.
The CTES system is available with one or two of Mercury's Dual Cell-based Blade units. Each Blade features two Cell processors clocked at 2.4GHz, and runn
What IS movie quality? (Score:3, Interesting)
Motion pictures made in the 1930s are also, technically, "movie quality", seeing as they're, well, movies....
What exactly does the reporter (and Sony) mean by that statement?
(Oh, yeah, I forgot: "well if they'll be the same quality as some of the movies Hollywood pumps out recently, I'm not buying it...")
Re:What IS movie quality? (Score:2)
Re:What IS movie quality? (Score:2)
Although possibly it's just that they looked at Toy Story and thought "Wow, the animation is really good. We can't match that. I know, let's aim much lower. Aha, the Shrek series! I think can we do animation that 'good', no bother!" :-)
1930s movies were extraordinary (Score:2, Interesting)
The restored print of Fritz Lang's Metropolis is exquisite. The resolution is far beyond anything a playstation will generate, and that's after reconstruction. The original 1927 negative would have been even better.
Metropolis frame [unesco.org]
This is a low-resolution ca
I N F O (Score:4, Informative)
http://www.research.ibm.com/cell/home.html [ibm.com]
First Cell product already shipping (Score:4, Informative)
Dishonest? (Score:2)
The whole design screams "Emotion Engine 2". Having a central core with 8 (7) attached vector units that do most of the work is the next logical (well, or stupid, coding for the VUs on a PS2 was a PITA) step after the two units on the EE.
No, no it won't. Example: King Kong (Score:2)
IEEE predicts Cell as a winner (Score:4, Interesting)
The IEEE Spectrum magazine (surely a better source for Slashdot readers) predicts that Cell will be a winner [ieee.org] in the multimedia space, noting that already its going into TVs made by Toshiba.
They also mention Linux on page 2.
Magic Beans! (Score:3, Funny)
Great... (Score:2)
PS3 & the Cell may be Sony's downfall (Score:3, Interesting)
Anyone else in the game industry care to confirm/refute this?
Re:PS3 & the Cell may be Sony's downfall (Score:4, Interesting)
Holy marketing speak, batman (Score:2)
new revolutionary
create movie-quality games
blazing-speed graphics
PlayStation 3
100 million homes in five years
usher in the next microchip revolution
prowess to a microprocessor called Cell
chip wizards at IBM
I get the sick feeling that the article has a more then slight bias, and I will get no real information from it.... but thats just me
Sony? Exaggerate about the PS3? (Score:2)
Hmm...
The new PlayStation will be revolutionary... it will mark a breakthrough in computing power. It will cook your dinner. It will smite your enemies. It will do your job for you.
It's the same absolutely false and empty promises they hyped the PS2 with -- which, incidentally, killed off the Dreamcast. I have trouble believing anything about any Sony product now until the thing is actually in front of me.
Sony hype machine (Score:2)
100 million in 5 years? (Score:2)
Re:Bad link? (Score:2, Informative)
Re:Bad link? (Score:3, Informative)
Re:but its the games... (Score:2)
Re:but its the games... (Score:3, Interesting)
a mistake is forgetting to tighten a bolt, or carry the two, resulting in problems down the line.
sony's rootkit was an intenional and corporate level decision. DRM itself has no justification for existence at all. When confronted with the fact that it does not stop piracy, executives often come clean by putting forth a "positively spun" statement which pans out to, and i paraphrase: "we want to deny the technologically unsavvy of flexibility theyre used to in order to screw them out of money we don
Re:but its the games... (Score:2)
Re:Just learned something new (Score:3, Interesting)
The Cell won't be terribly well suited for AI either, so you probably don't have much to look forward to. Game AI is typically notori
Re:Just learned something new (Score:2)
I don't agree with this. I believe it will still be faster because each core has it's own pipeline. So yes it is more costly to flush the pipeline, but you will have 7 cores working on those multiple AI opponents as opposed to one. Each with it's own pipeline, and each flushing it as needed. Now do we know how wide and long that pipeline is? That will also have significant performance gains or losses.
Now do I believe
Re:Just learned something new (Score:2)
The vast majority of the expense in adding another AI character to a scene is that each does a proximity query, maybe some Line-of-Sight tests, has its skeleton animated, does collision detection with its environment, has a shadow calculated and then renders a few thousand elegantly shaded triangles. Now the Cell w
Re:Just learned something new (Score:2)
Back 10 years ago, you need to constantly upgrading your processor to keep up with the demands of game rquirements. Now, you will likely see that your old 2.4G
Re:Just learned something new (Score:2)
I don't see why not. Each vector processor should be particularly good at, e.g., evaluating or training a single neural net. And while it is true that most AI algorithms today are not suited to parallelism, don't forget that most games have a bunch of stuff going on at once (maybe 10 enemies on screen at a time that need AI, plus physics, graphics, etc). The game itself is inherently parallelizable, so the AI algorithms don't have to be.
Re:Just learned something new (Score:2)
Doing separate AI over the game-state as a whole on each SPE is not a good way to go either since the SPE's means of memory access isn't that great, and memory access is where it hurts. The intent of the SPE's is very clearly to operate a lot on its little piece of p
Re:Just learned something new (Score:2)
Additionally the Cell is not a traditional vector processor. Each of the 8 nodes can be made completely independent, and can function in a sort of SMP mode. I took a class in Parallel Computer Architecture last semester and we covered the Cell processor in detail.
While coding for the cell is very different fr
Re:Just learned something new (Score:2)
You're right, it's a major headache (Score:2, Informative)
For some more info, check out:
The Free Lunch is Over [www.gotw.ca], the article that sparked the discussion.
A talk Herb Sutter did on the Concur project, a research project into abstracting concurrency [sitestream.com], sorry IE only but it's worth it
Re:So how hard is it to program for Cell? (Score:3, Informative)
Writing concurrent software isn't that much more difficult than writing single threaded software, as long as you do a good job of partitioning the system into seperate control loops early on. The main difference will be a period of tweaking and adjusting the interplay of the different threads of execution in the system towards the end of development. It's not uncommon for this last stage to take more time than writing the code initially. A tactic that will help a lot is to
Re:Speak on the CCC (Score:2)
Re:Speak on the CCC (Score:2)
Re:The Cell Chip (Score:2, Informative)
Re:i guess (Score:3, Insightful)
Re:Playstation 3 supercomputer. (Score:2, Interesting)
Re:Playstation 3 supercomputer. (Score:2)
Assuming that Apple gets VMWare to produce virtual PC support, wouldn't it be running on Darwin rather than OS/X itself? Assuming that Apple sticks with its superior open boot technology, the task of producing a reliable VMWare version could be relatively simple. If VMWare can produce reliable workstation versions that r