VirtuSphere Immersive Virtual Reality 209
mhzse writes "VirtuSphere provides a mechanical basis for truly immersive virtual reality environments, permitting the user to move about in virtual space by simply walking. The device consists of a large hollow sphere which is mounted on a specially designed platform that allows the sphere to rotate freely as the user walks in any direction. The user wears a head-mounted display, which provides the virtual environment.
Anyone else (Score:5, Funny)
Re:Anyone else (Score:1)
Re:Anyone else (Score:3, Funny)
Re:Anyone else (Score:2)
Man, you don't even know how off your sig is, do you? Do you mean Profanity is the crutch of the inarticulate? Get a dictionary and a thesarus before you start paraphrasing other peoples quotes in an attempt to make yourself look smarter than you are.
Although, American Gladiators did rock. I so wanted to shoot that tennis ball gun.
Re:Anyone else (Score:2)
Sometimes it is diffucult to tell the difference between a person with intelligent, dry humor from an idiot in this place.
Quote away, just make sure you make me look like an ass.
Re:Anyone else (Score:2)
(just messing with you)
You're a good man...I call a truce.
Re:Anyone else (Score:2)
Re:Anyone else (Score:2)
>think of hamsters?
Yeah, but then I realized this is a hamster ball designed to help you roll up your own ass, not Richard Gere's!
Sure, it's fun...until the air runs out (Score:2, Funny)
-Eric
I thought... (Score:5, Funny)
The Dynosphere (Score:2)
More monowheels [pipex.com]. The patriot monowheel [pipex.com], and the industrial V8 version [pipex.com].
Truly immersive, but limited (Score:1, Funny)
Moo (Score:5, Funny)
Wherever it be, no matter where,
For when we enter it hollow space,
The real is gone, without a trace.
Oh, to enter that seductive wheel
Virtual entities are so surreal,
The actual, but, imperfections corrected,
We can blindly forget that they are projected.
And where the triangles are a bit too outright,
We'll turn a blind eye, enjoying the site,
And when the framerate and just doesn't make it,
We'll cry for a bit, but then mitigate it.
The call of the future, the holodeck cometh!
The hail of technology, there's no hiding from it.
As the real is so useless, it reeks with banality,
We don't want it at all, we want virtual reality.
So, you are inside of a giant... (Score:1)
Re:So, you are inside of a giant... (Score:2)
And do what? Run. It seems it would only be useful as a glorified treadmill.
Re:So, you are inside of a giant... (Score:2)
This can be a great idea to make couch potatoes work out. Imagine if you can only watch tv if you are being a hamster!!
I've always wondered how the holodeck worked. (Score:3, Insightful)
Re:I've always wondered how the holodeck worked. (Score:3, Informative)
Re:I've always wondered how the holodeck worked. (Score:2)
Re:I've always wondered how the holodeck worked. (Score:2)
Re:I've always wondered how the holodeck worked. (Score:5, Funny)
Imagine eating a large quantity of holographic food, digesting it,then walking out of the holodeck with the holographic substances integrated into your body...
On the other hand, that could be a really effective weight-loss plan.
Re:I've always wondered how the holodeck worked. (Score:2)
Re:I've always wondered how the holodeck worked. (Score:4, Informative)
Re:I've always wondered how the holodeck worked. (Score:2)
Oh crap, there goes my last chance to spread my genes.
Insightful? (Score:2)
I'm not ragging on you for making the comment - the comment is perfectly reasonable. What isn't reasonable is the "+4 insightful" I see on it.
Re:I've always wondered how the holodeck worked. (Score:3, Funny)
Re:I've always wondered how the holodeck worked. (Score:2)
Re:I've always wondered how the holodeck worked. (Score:2)
Holy crap I feel dorky for responding to this.
Holodeck fun... (Score:5, Funny)
The funny thing is... (Score:3, Funny)
I didn't find them as funny as when I ran into Ash, however, complete with chain-saw hand and "boomstick" strapped to his back...
Re:Holodeck fun... (Score:3, Funny)
Re:Holodeck fun... (Score:2)
Re:Holodeck fun... (Score:2)
Re:I've always wondered how the holodeck worked. (Score:2)
Re:and the Imaging Chamber in Quantum Leap (Score:2)
That's not all! (Score:2)
I guess the only downside is the one-sided bloodbath you'd be involved in during a Zelda game if you weren't able to defend yourself properly (watch your back!).
Bon Scott Tribute Karma Burn (Score:5, Funny)
Not great for VR Gaming (Score:5, Informative)
Re:Not great for VR Gaming (Score:2)
Re:Not great for VR Gaming (Score:2)
Have you tried "Dream Glider"? It is rather rudimentary, but it feels sort of like flying around in a hang glider.
Re:Not great for VR Gaming (Score:2)
Re:Not great for VR Gaming (Score:5, Funny)
Re:Not great for VR Gaming (Score:2)
Or flexible but not to flexible to feel the individual balls of the rolling underground.
Re:Not great for VR Gaming (Score:3, Interesting)
I know it would be hard and probably not pratical but... You take a big warehouse, rig the floor and ceiling with 6' high wooden or plastic rod. Each rod is controlled by pneumatic (or whatever) to raise (in the case of the floor rod) or lower (for the ceiling one) and they meet
Re:Not great for VR Gaming (Score:2)
Or, just give them a laser or paintball gun, and throw some other real players in the map.
Ok, it's not quite the same since you could reconfigure the levels as they move around and make it seem a lot bigger than it really is (with a careful
Re:Not great for VR Gaming (Score:2)
I don't see how you get the illusion of motion then. You're suggesting that rods extend and retract to do that? They'd have to be able to do it pretty fast so it wouldn't look
no, no, no! (Score:2)
That is what the warehouse part is for. See you set the level - go through it, everyone goes to a staging level at the "end" the warehouse floor and ceiling move to make the next level, and then you start again... think Diablo, never the same level twice ... kinda neat really ... infinite dungeons for the taking....hmmm
Sera
Re:Not great for VR Gaming (Score:2)
But yeah, the temptation to squash people would be great. perhaps there could be "bugs" in the layout code.
Re:Not great for VR Gaming (Score:2)
Whoa. (Score:2, Funny)
5 bucks... (Score:5, Funny)
Whuh? (Score:2)
J.
Re:Whuh? (Score:2)
I can't tell you if you saw it in 1995, but I definitely saw it within a couple of years of that (although I wouldn't like to pin it down to later or earlier).
Re:Whuh? (Score:2)
Some people want/need to get more exercise then they do currently. For them an hour or so in this ball would be more than enough. You can always switch back to the keyboard when you get tired. therefor...
i for on welcome our gigantic ball overloards
Sgi Cave (Score:3, Insightful)
http://www.sgi.com/products/appsdirectory.dir/iri
Re:Sgi Cave (Score:3, Informative)
Re:Sgi Cave (Score:2)
But, you still don't have unlimited movement. You can only walk to the edge of the room, then you have a screen in the way.
Re:Sgi Cave (Score:2)
Re:Sgi Cave (Score:2)
You bastard! You've ruined my memories of the Eye of the Beholder games!
Re:Sgi Cave (Score:2)
CyberSphere [ndtilda.co.uk]
Alas, it has the same problems as this new offering (inertia, curvature, etc) - coupled with the greater problem of not only needing to build a large sphere, but also making it transluscent enough to back-project onto!!!
First it was the mouse (Score:2, Funny)
Re:First it was the mouse (Score:5, Funny)
Ah, forget it...this one's way too easy.
something similar but cooler in my opinion (Score:2, Interesting)
mixed reality is something that allows people to actually interact with an environment in the real and virtual world. they use it for a lot of military simulators as well as a wide variety of other applications. plus it doesnt require the ball from American Gladiators.
Coralize! (Let no else's cache evade your eyes!) (Score:2, Informative)
Blocked, linked, and comparison. (Score:2, Informative)
And speaking of URLS, here is the link to the manufactures website [virtusphere.net].
This thing reminds me of a human version of a hamster ball [arcatapet.com].
and if they motorized the support wheels... (Score:2)
Wireless? (Score:4, Insightful)
Running into a wall. (Score:2)
Re:Running into a wall. (Score:2)
Re:Running into a wall. (Score:2)
So what happens when (Score:2)
What are the specs on the "special manipulator" (Score:5, Funny)
This sounds like it could be fun, depending on how big the special manipulator is.
Re:What are the specs on the "special manipulator" (Score:2)
You win the internet...but you should've asked me for that "special manipulator" first. ;)
Hmm... (Score:5, Interesting)
I always though that some sort of moving tile [trnmag.com] system with lots of small, tilting variable height tiles would work pretty well for simulating walking on undulating terrain, as well as being able to cover stairs etc.
Maybe a large spherical room with walls covered in shifting variable tiles of this sort, that way you could have overhangs etc as well. Go rock climbing up a virtual Eiger, with only a few feet to fall if you slip
Re:Hmm... (Score:2)
In a large enough arena it would be easy to overlap features such that the virtual world could be much larger than the arena and features like stairs and ramps could be reused (alth
Re:Hmm... (Score:2)
* begins work on 'Dalek: Apocalypse' FPS game *
Re:Hmm... (Score:2)
It was just a first step (yuck-yuck), but I tried the moving tile system you linked to a SIGGRAPH last year, and it was... lame. It didn't feel natural at all, and hard to use; though it was quite cool to watch I have to admit.
Think a sphere with your variable height suggestions on the in
obvious and immature (Score:2)
There are two problems with them. First, they can't actually give you completely natural motion anyway because, no matter what you do, the accelerations aren't going to work out correctly, and acceleration is what your brain senses.
Second, it's not clear why you need something even this complicated: your brain is adaptive enough that it will perceive even much simpler interfaces as the rea
Innovation Without Star Trek (Score:2, Funny)
So, where are these brilliant ideas going to come from now that there *is* no more Trek?
Re:Innovation Without Star Trek (Score:2)
My cell phone looks like a comunicator btw, and of course there is Taser (TASR)...
txt_vr (Score:2, Funny)
Wait wait wait ... I've seen this one! (Score:2)
But it can't feel the same. (Score:2)
Within a few minutes within a Virtusphere, unless you are walking very slowly, won't your brain will become aware of discordant sensations from all the muscles and proprioceptors and semicircular canals and th
Sphere construction how-to suggestions? (Score:2)
Any suggestions on constructing a big-ass sphere like the VirtuSphere guy
Re:Sphere construction how-to suggestions? (Score:3, Informative)
A better idea? (Score:2)
1) Create an enclosed dome-shaped LCD with a radius of at least 2 meters and pixels as small as those found on standard desktop displays. Think the top half of a sphere closed with a flat floor. Easier said than done, but stick with it.
2) Make a sphere of flexible, transparent plastic and thread it through a small gap between the walls and floor of the LCD dome. This plastic floor will act as a 360-degree treadmill allowing the dome
Re:A better idea? (Score:2)
feels like.. (Score:2)
HAHA yeah right. (Score:3, Informative)
They had one of these at PAX. Plastic sphere, fairly heavy construction, on some wheels and sensors that allow fairly free rotation. You wore a head-mounted display and had a "gun" peripheral that you could point and shoot. Play time was about 5 minutes and lines were about an hour long.
Guess what? It sucked. Everyone who has considered how to make an immersive VR environment has, at one time, considered sticking someone in a sphere so they can walk around like this. Within 5 minutes, they've also come up with a number of problems with this setup: inertia keeps the sphere going, walking isn't really "flat", you can't run cords into it, and it's expensive and bulky.
I stood in line, figuring they'd come up with solutions to some, or most, of these problems, making it actually usable. They didn't. Stopping and turning was terrible, walking normally took serious focus, and and to top it off, the demo game was unplayably bad: PSX graphics at best, the "which direction is up" calibration was constantly off, it didn't track motion very well, and things just seemed to pop up randomly. And the actual view window was really small. "Immersive" my ass.
This technology isn't worth further investigation until they can prove the above problems are fixable.
Sonic the hedgehog please!! (Score:2)
2-D conveyor belt idea (Score:2)
Now, the problem with this is, as you start to move you expect your momentum to change in certain ways. You lean forward a little as you start to walk and then l
Re:2-D conveyor belt idea (Score:2)
In this system, imagine two wide "belts", overlapping each other at right angles. Now, imagine that th
Times Up, 'SPIN'. (Score:2)
See SPIN [timesup.org] for an older project in this vein.
what would be cool... (Score:2)
Things it can't simulate... (Score:2)
2) Swimming
3) Weightlessness.
It may be fully emmersive, but it's not perfect.
GJC
Re:1992 Called... (Score:3, Funny)
In A.D. 1301, the Siege was beginning...
King: What happen?
Lookout: Someone set up us a trebuchet.
Lookout: We get hail.
King: What?
King: Tell me the message.
King: It's Eric von Bunghole!
Eric von Bunghole: How art thee good gentlemen?
Eric von Bunghole: All thy castle art belong to my court.
Eric von Bunghole: Thou art on the way to plunder.
King: What he say?
Eric von Bunghole: Thou hast no chance to survive make thy days.
Eric von Bunghole: Ha ha ha ha!
King: Move Horse!
King: For
Re:Cool, but useful? (Score:5, Funny)
Re:In a round about way... (Score:2)
Re:walking on a mouse ball (Score:2)
Re:Packin' (Score:2)
They originally used flowers, but the military wasn't interested when they saw the pics.