View-Dependent Stereoscopic Projection 106
obiquity writes "The Augmented Reality lab is at it again with an extension of their 'smart
projector' methods. In 'Enabling View-Dependent Stereoscopic Projection in Real Environments'
they demonstrate a method for point-of-view dependent 3-D image projection onto
almost any surface using multiple
projectors for VR/AR applications. There
are still several problems that need to be solved, but how far off is this
technology from a holodeck type implementation?"
holodeck? (Score:2)
I could be wrong! (Score:2)
Re:holodeck? (Score:1)
Do you remember the last time you had a dream? At the time did it appear to you that you were moving perfectly normally even though you were unconscious and incapable of movement.
It doesn't take long for you brain to think that your really moving when enough of you senses are confused, I expect that a drug to prevent you from moving and a full d3 projection should be enough.
Re:holodeck? (Score:2)
But what about the need for serveral persons or an entire audiance to have a sufficiently identical experience that they could cooperatively react to the experience and interact with each other? That sort of thing is often depicted in Star Trek holodeck scenes and its so very unlikely that a bunch of drugg
Re:holodeck? (Score:1)
You overestimate freewill, look at some of the 'magic' that Derren Brown [bbc.co.uk] uses, most people think alike.
Re: (Score:1)
Re:holodeck? (Score:2)
Re: (Score:1)
Re:holodeck? (Score:1)
It's not a Dog it's a Dog fish [google.com]
Re:holodeck? (Score:1)
Meditating and being dozy are not the same thing, in the holodeck you want to use meditation techniques to create hallucinations and not sleeping techniques.
Re: (Score:1)
Re:holodeck? (Score:1)
'Haven't you ever jammed on the brake in a parking lot because the two cars next to you were backing out simultaneously and you could have sworn you were rolling forward?'
When you at the cinema, doesn't you vision start to cut out the walls and the people in front of you, have you ever visited a 360 degree cinema? It takes far less concentration than you would expect. (otherwise no one would ever daydream)
Re: (Score:1)
Re:holodeck? (Score:1)
That's called psychosis [wikipedia.org]
I don't feel the same state could be achieved through VR and meditation.
it's not to hard to do with meditation, I haven't tried it with VR and meditation but I've certainlay been able to do it with meditation and other objects in the room. I also quickly stop noticing that black and white TV isn't c
Re:holodeck? (Score:2)
Re: (Score:1)
Re:holodeck? (Score:2)
Well, I beg to differ.
Quite a few years ago I had the chance to visit the VR-cube [pdc.kth.se] at the Royal Institute of Technology (KTH) in Stockholm, Sweden. And there's no sitting on your ass watching the action when you're in there. You're free to move around and observe from any angle you like. Sure, it's not solid projections like you get in a StarTrek holodeck, and it's quite a bit smaller than a holodeck, but other than
Very far off (Score:2, Funny)
Re:Very far off (maybe not) (Score:1)
Integrating this with haptics could make it possible to interact with the projected objects....Introduce a relative coordinate space, force-feedback hardware (say, in a suit of sorts) and you feel like you are 'touching' the image.
I've played with a haptic pointer that allowed you to 'feel' a malignant mass inside a 3D virtual kidney.
Google haptics or:http://en.wikipedia.org/wiki/Haptic
Re:Very far off (Score:1)
Re:Very far off (Score:2)
Re:Very far off (Score:1)
The only issue I could see would be in interacting directly with another user. With close physical proximity, they would of course always be visually close as well. I can't think of an example where this would be an issue, but if it was you could always just put the other
Re:Very far off (Score:2)
wha... (Score:2, Funny)
Re:almost but not quite entirely unlike a holodeck (Score:2)
You're thinking if the porn potential I'm sure. :)
__168 More LaughDAILY Video Clips [laughdaily.com]
Re:almost but not quite entirely unlike a holodeck (Score:2)
On other note, I always thought holodeck was used in ST when the writers ran out of space related ideas.
Re:almost but not quite entirely unlike a holodeck (Score:1)
If that were the case then the holodeck should have shown up around 1968
Gaming (Score:2)
More importantly, I would *pay* to do this. Isn't that how new technology gets cheaper? Someone has to pay the big bucks to use it first, which allows for a return on the investment while the new product gains volume. This is why gaming and porn make technology cheaper in the long run. Really.
Re:Gaming (Score:1)
It may or may not help us to get to a fully simulated reality, but it's a heck of a jump toward COOL 'next gen' ways of displaying video.
Look how much we pay for a plasma or LCD TV these days... and they aren't THAT far ahead of the 'ol CRT. They are all still a static display structure showing a roughly rectangle picture in front of us of a limited size. Regardless of quality o
Great... more Nintendo Revolution rumors (Score:1)
Re:Great... more Nintendo Revolution rumors (Score:1)
Holodeck problems (Score:3, Funny)
BTW, I wonder if such malfunctions ever happened on the holographic brothel on DS9? It wouldn't be so bad if all the hot sex-loving women came to life, would it? But no, it's always gangsters or evil dictators or Dr. Moriarty...
Re:Holodeck problems (Score:2)
Don't forget Evil Lincoln. ^_^
Re:Holodeck problems (Score:2)
Re:Holodeck problems (Score:1)
The point is that if AI routines naturally lead to the spontaneous desire for survival, then why didn't the ship's computer go HAL on the crew when they first booted it up and kill everyone in order to survive? I mean, if a holodeck computer system adapts a
Re:Holodeck problems (Score:1)
Fake fixtures (Score:2)
Re:Fake fixtures (Score:2, Funny)
Mmmm... holodeck... (Score:1)
Oh no! (Score:1)
Oh no! Dupes! (Score:1)
Those are the worst!
How far off? (Score:1)
Gosh... I can hardly wait to hop into my fusion-powered flying car and pick me up one of these holodecks.
Or will I be too busy celebrating world peace?
Re:How far off? (Score:1)
DIY 3d projection (Score:1)
I know this is slightly offtopic and will probably be modded down along with replies so AC replies are welc
Re:DIY 3d projection (Score:1)
Re:DIY 3d projection (Score:1)
Re:DIY 3d projection (Score:2)
Re:DIY 3d projection (Score:2)
I tried with the non-shiny side of tinfoil, and it works perfectly.
I don't have a projector, I made the crt+box+fresnel as a proof of concept, but I went as far as to prove that plastic polarizers do work, and tinfoil or spraypaint are pretty good at keeping polarization (you get complete black when looking through an orthogonal polarizer).
I even read some posts in a DIY forum about getting some framed screen, tight, and spray painting it, with good results.
Re:DIY 3d projection (Score:1)
Re:DIY 3d projection (Score:1)
Re:DIY 3d projection (Score:1)
One thing I would recommend is going with glass filters instead of plastic. The plastic do a little better job of polarizing, but they burn up really easily. Also make sure you are cooling your projectors well enough...
Re:DIY 3d projection (Score:1)
Holodeck (Score:1)
Re:Holodeck (Score:1)
Re: (Score:1)
Re:Holodeck (Score:2)
Anybody developing this, I know a lot of testers that would work on it *real* cheap...
Re:Holodeck (Score:1)
Here's more CAVE info [vt.edu] for the original poster.
Could be pretty cool... (Score:3, Interesting)
tactile feedback? (Score:1)
Re:tactile feedback? (Score:1)
Julian Beever (Score:3, Interesting)
Actual View-Dependent Holographic Design (Score:5, Interesting)
A couple of years ago I came up with a design for a Viewpoint independent Holographic Viewer design. I thought it would work nicely and is actually feasible given current technology:
Picture this:
* a glass sphere, approximately 1 meter in diameter, half-silvered on the inside, set on a base with about 1/3 of the sphere inside the base.
* the sphere is filled with a mostly-transparent phosphorescent gas in a condition where if it is struck by enough laser light, it glows for as much as 100 milliseconds (1/10th of a second);
* The base has at least 1 laser in it (3 lasers, in red/blue/green for color).
* For purposes here, a 3-d volume of space, roughly cubical, within the sphere shall be called a 'voxel' (for 'volumetric pixel')
* The laser is divided into 2 or more beams, each of which is directed at a spinning mirror assembly;
* That assembly spreads and directs the laser light through a voxel within the sphere;
* Any one laser shining through a voxel will be insufficient to cause the volume to glow. However, when multiple beams intersect, the energy intensity there is sufficient to cause the gas there to flouresce.
* The gas need not be flourescent if the number of beams increases; 100 beams would make 100 gradiations of brightness at that point.
* Computational requirements to figure out where the laser paths should go so as to ensure the laser beams do not intersect at any other random points might be significant;
This would create a 3-d viewer which is orientation independent, reasonably safe presuming the lasers were low power or a non-visible wavelength.
I would have patented this but I thought it was an obvious design given the SeaQuest DSV show where they had a fog they played an image onto to create a 3-d effect. Plus, I'm sure someone has already worked out the details better than me. Or, maybe not. I'd like to see one in action!
Re:Actual View-Dependent Holographic Design (Score:1)
I once saw a prototype for a kinda similar but easier technique: inside a glas dome there was a rotating helix of some semi-transparent material.
(take a flat square of some flexible material, fix it vertically with one side to the ground, and twist the top side by 180 around the z-axis and you get such a helix)
A laser would shine up vertically fro
Re:Actual View-Dependent Holographic Design (Score:1)
Maybe the article I read talked about higher frequencies, not intensity.
Anyway, thanks for the explanation
Re:Actual View-Dependent Holographic Design (Score:1)
Re:Actual View-Dependent Holographic Design (Score:1, Informative)
It's been done in a glass by these people [laserfx.com].
eh? holodeck? (Score:1)
come on, the main post is silly... (Score:1)
holodeck? no way, you haven't come close to the technology needed to implement this. It's a need application of projection display technology, but a complete holodeck experience is way off.
you'll need:
- rear projected (or surface painted OLED array) is need to prevent shadows from screwing up the image
- force feedback that doesn't impede free movement (even a treadmill or Matrix pod could attempt this, but wher
Re:come on, the main post is silly... (Score:1)
what makes you think the submitter is one of them? s/he even refers to them as "they", indicating s/he is not a member.
if s/he would be, s/he would have probably not made the holodeck remark everybody is jumping on -- because that's really not at all what it's about.
Re:come on, the main post is silly... (Score:1)
sorry for the slip.
and yeah, I'm kind of sick of the holodeck propaganda, it just isn't anywhere near.
holographic projectors is not the same as holodeck (Score:1)
Stereoscopic? Doesn't look like it (Score:2)
What these guys seem to be doing is to track the location of the viewpoint and alter the image to take into account for where the viewer is. A very cool trick, but quite an old one --- it's been in use in CAVEs for some time now. But you'll still just see a flat image; you'll only get
Mod parent up! (Score:1)
Now I have seen the video, they just keep track of the observer, and show a different image when the observer moves. Nothing exceptional. I am very disappointed. This is NOT stereoscopic, as the parent says.
Re:Stereoscopic? Doesn't look like it (Score:1)
Re:I see they are getting ready for the porn (Score:1)
LISTER: I was in the AR machine.
RIMMER: Again??
LISTER: What'd you mean again?
RIMMER: Everyone knows you only use the AR machine to have sex.
LISTER: That is not true.
RIMMER: Yes, true. It's pathetic watching you grind away day after day.
It's like a dog that's missing it's masters leg. That groinal
attachment's supposed to have a lifetimes gurantee, you've worn it out
in nearly three weeks.
LISTER: That is an outrageous
My favorite quote (Score:2)
--From The Dilbert Future [about.com] by Scott Adams
DIY WUXGA LCD Projector (Score:1)
Interesting, but seen it before... (Score:1)
http://www.metaverselab.org/research/immersive-env ironments/vrc2003.pdf [metaverselab.org]
Oh yeah, and you don't need rear-projection to avoid casting shadows. The Metaverse people are using active shadow cancellation... see slide 34 in the above PDF for an example...
"How far off is this from the holodeck?" (Score:1)