Tapwave Closes its Doors 208
ewhac writes "Tapwave, makers of the universally acclaimed Zodiac mobile gaming device/media player/PalmOS PDA formally announced on their Web site that, 'the Zodiac business was discontinued and service and support are no longer available as of July 25th 2005.' The Zodiac was a PalmOS 5.2 device with gaming and media features, including ATI graphics and Yamaha sound acceleration, proportional joystick, two SD slots, Bluetooth, 200MHz ARM CPU (Freescale i.MX1), and up to 128M of RAM. At the most recent Palm developer conference, Tapwave employees were showing Zodiacs running their own port of Linux 2.6.10, with ports of SDL, Python, PyGame, mpg123, and primitive power management. It is unknown what will become of this work."
An answer looking for a problem (Score:3, Interesting)
If I want a game system that's pocket portable, I will play with my PSP (better library of games, better gaming platform).
If I want a PDA, I will use my HP hx4705 (VGA screen, better support by 3rd party programmers, better power management).
The other features just sucked. It was slow, and it was 'campy' in design. I know - it's hard to come up with something professional and fun to use in a gaming environment. Just because it can/would have been able to run Linux doesn't make it the pancea of the mobile product world. Sorry, but it's true.
Re:An answer looking for a problem (Score:5, Interesting)
Re:An answer looking for a problem (Score:5, Interesting)
Re:An answer looking for a problem (Score:2)
On a positive note, maybe this all just means they're about to release a new, even better, yet similar product that runs Linux no less
Re:An answer looking for a problem (Score:2)
Re:An answer looking for a problem (Score:5, Insightful)
If it was a Sony product, Konami would've developed a Metal Gear game for it. Polyphony Digital would've worked on a Gran Turismo game for it. Rockstar would've made a Grand Theft Auto game for it. Etc, etc. For a hand held that's been out over a year than the PSP has, it sure has a sucky game line up on the shelves. The PSP hasn't been on the shelves for a year in Japan and already it has a stronger following, and it's not even been out in the states for more than 6 or 7 months and it too, also has a stronger following.
It's not a matter of Sony bias either. Even though I own a PSP, I still use my DS for GBA games, I still use my NeoGeo Pocket Color, and I'm trying to track down a Turbo Express.
It's more than just 3rd parties(OK, Polyphony digital isn't exactly a 3rd party...), or marketing, it's also attitude. The Zodiac wasn't sold in the gaming section of my local Fry's, it was in the PDA section, and had no games on display. Something tells me this wasn't Fry's decision to label it was a PDA, but it could've been. In either case, there's something about it's design that absolutely screams that it wasn't built by people who were interested in building a solid gaming machine first. The OS, the build of the machine and even the stylus didn't seem like it was seriously built for gaming. The controller felt really weird when using it, I couldn't imagine using it with something like a fighting game where you'd need to do weird motions like f,d,df(before people yell at me, this is an input command for some of the moves in Darkstalkers, not the dragon punch in the street fighter series).
The focus on gaming is important if you're going to compare it to the PSP as a gaming platform. If it's really a hybrid multimedia machine/pda/game player, then it's not comparable to the PSP. Even though it does media capabilities, who the hell are we kidding, it's a gaming device.
The lack of WiFi but the inclusion of bluetooth worried me. I had a wifi router, PC with wifi, and even my PSP and DS had wifi, but I didn't own anything with blutooth in it.
Re:An answer looking for a problem (Score:2)
Of course, having it on a processor that very few people develop for besides palm with an operating system that was designed mostly for batch processing would argue differently.
Do you know how many video media players there are for Windows embedded devices? Do you know how many there are for PalmOS? There's a rather marked disparity, especially considering
Re:An answer looking for a problem (Score:2)
My point wasn't about video playback, or whatever, it's about games. The pad felt weird. The system felt wierd in my hands. The whole thing didn't feel right as a gaming system. It felt like a piece of junk when I held it.
Re:An answer looking for a problem (Score:2)
I agree. Stupid idea to start there.
Re:An answer looking for a problem (Score:2)
I don't know. The only competetor when it was first released was the GameBoy Advance, which didn't have 3D capabilities at all. most of the GBA's games were 2D. If they stayed in 2D space with a high res screen, they could've gai
Re:An answer looking for a problem (Score:3, Interesting)
Self-fulfilling issue... (Score:2)
So:
no confidence in small company = slow sales.
slow sales = failing company
failing company = no sales
It's not rocket science, it's reality.
MadCow.
Re:An answer looking for a problem (Score:2)
You're probably right. This is the first time I heard of it and it looks pretty cool.
Re:An answer looking for a problem (Score:5, Insightful)
I respectfully disagree with this statement. There were many things that killed the Zodiac. A few of them are:
I wanted to love this thing. I tried. I lusted after it from day one until they got it into CompUSA. Once I tried it, I lost most of my interest. Once I tried to develop for it, I lost all my interest and bought a PocketPC from Dell for about half the price... Plus playing for more than two or three minutes made my hands hurt...
Re:An answer looking for a problem (Score:2)
I use it as a Palm PDA first and foremost, because it was the only Palm device with a 320x480 screen, Bluetooth, a speaker you could actually hear, and vibro mode for silent alarms.
It was a kickass Palm PDA. But as a game console, it really sucked. The best games were the ones available for other Palm PDAs anyway.
Re:An answer looking for a problem (Score:2)
It was low for the price when compared to the 128 MB version. My point is that it was priced at what the non-existant 64MB product should have been priced at. The 32 MB version should have been $150, the 64 MB (had it existed) should have been $250 and the 128 MB should have been $350. As it was I didn't want to pay the price for the 128 MB version AND I didn't think the 32 MB was a good value compared to the 128...
That's a
Re:An answer looking for a problem (Score:4, Interesting)
You do realise that you had to pull teeth to get the developer's SDK for the machine? They had custom hardware (including 3D acceleration) that was above and beyond "standard" Palm hardware. If you only wanted to write standard Palm apps, you wouldn't be interested in the Zodiac. But Tapwave treated the Zodiac-specific bits of the Palm OS like some sort of magic secret that they'd only give to anybody on pain of death.
For example, I'm a game developer (published on PC, Xbox & PS2). I wanted to play around with the SDK in my spare time and see if it might be worth buying a machine, but I gave up because it was going to be more hassle that it was worth getting it (note that this was not for official development, so I wasn't going to waste time on it). End result: I, and many others, never bothered giving the Zodiac a second glance.
I'm looking forward to the first Direct3D capable Windows Mobile 5.0 device that has a PSP-ish form factor and is designed with games in mind - I'll be all over that. Because the documentation is already freely available [microsoft.com] and Microsoft treats developers - even only potential developers - with at least a tiny amount of respect.
Re:An answer looking for a problem (Score:2)
But if the Zodiac is no more... (Score:5, Funny)
*sits here, watching the following thread for the puns and fun answers*
Luke
-----
Have a teaching-about-computer-basics website? Maybe you might want to swap links with ChristianNerds.com [christiannerds.com]?
Re:But if the Zodiac is no more... (Score:4, Funny)
then what do I say, if someone asks me what my sign is?
"Will work for food"Re:But if the Zodiac is no more... (Score:2)
Re:But if the Zodiac is no more... (Score:2)
Oh and 1973 called and it wants you back :-)
Re:But if the Zodiac is no more... (Score:2)
You'll say: "Oh! That's what an ICQ message sounds like!"
Tapwave, we hardly knew ye... (Score:5, Insightful)
Makes you wonder what kind of market it is that rewards the incrementalists, while punishing innovators.
Obligatory (Score:5, Insightful)
--William Calvin
Re:Tapwave, we hardly knew ye... (Score:4, Insightful)
As my wife loves to say, it can't be ahead of it's time, as it's time is when it existed (ok, she says it better). This 'Ahead of its time' stuff is bullcrap... it's not as if, were this released a couple of years later it would do well... it wouldn't.
Did you buy one?
Did anyone you know buy one?
I'd never heard of the damn thing... the graphics on the website look crap, and the software list (for the game side, not the palm side), well... how many games were available?
It's not the market's fault... it's the marketing team, or the business developers, or just the entire team as a whole creating a product that either not enough people wanted, was too expensive to make, was not known about by enough people etc. etc. etc.
The market hardly wants to get a gaming system that they've never heard of from a company they've never heard of, exactly for this reason, they didn't want to be left out in the cold with no company to support their product and no software.
Re:Tapwave, we hardly knew ye... (Score:4, Interesting)
Re:Tapwave, we hardly knew ye... (Score:4, Interesting)
I bought this a couple years ago at full retail, which was like $300. I've never regretted a minute of it. Selling points:
PalmOS handheld device. Lots and LOTS of software, quite a bit for free or cheap.
SLIM. Half an inch thick, maybe. Goes in my jeans pocket no problem. Easy to carry around.
Game oriented. Analog stick, six buttons, horizontal orientation by default. While the first-party games did suck a fair bit of ass, and second-party support (www.crimsonfire.com and a couple others) was sparse, this thing was BUILT FOR EMULATION. I have SNES, Genesis, NES, GB, GBC and all my legal copies of backup roms for all those systems. Everything from Double Dribble through Golden Axe and Chrono Trigger, and all put together they take up a quarter of the memory. Plus, the de rigeur card games, including a couple decent Hold 'Em games.
Media friendly. The screen has the wide (480x320) aspect, and built in picture and movie viewers and an OS-integrated MP3 player. It's not an iPod-killer by any stretch, but it does the job well.
The memory thing was a bit lame (I got the memory-heavy version), but it's got two SD slots to more than make up for it. I never missed wi-fi, as I find PDA surfing frustrating.
I got one, showed it to a guy I worked with (same demographic) and he bought one. It's not a bad device by any stretch. Serves the need I had: to put work and play on the same pocket-friendly device.
Locking down the extra Zodiac-ey features, specifically the analog stick, didn't help, but it wasn't what killed Tapwave.
The marketing is EXACTLY what went wrong. The Zodiac was marketed as a fancy-ass game platform. They looked like they were going for 12-25, but it was custom built for technophiles age 25-40 who want to play games without carrying around an extra gadget. It's hard to pass off that GBA at work, but my Zodiac passes muster as soon as I show the boss my to-do list, address book, calendar, and all the other standard Palm apps. Sitting in meetings, taking notes looks just like playing Hold 'Em if I can manage to keep from looking disappointed when I get busted out. I'm really surprised the Slashdot people didn't pick up on it more.
My next PDA will probably be much faster with a lot of whiz-bang features, but I will miss the Zodiac when it's gone. Hopefully Tapwave will release the application signing algorithm and we can use it for more while the device still has its developers available.
Phaistos Disc was ahead of its time (Score:2)
The Phaistos Disc [wikipedia.org] was ahead of its time. It is a clay disc printed on both sides, using pre-made seals. The technology is similar to the Gutenberg Bible [wikipedia.org], and was probably created in 1700 B.C., about 3000 years earlier. However, it did not create the sam
Re:Tapwave, we hardly knew ye... (Score:2)
This is not true. The Apple Newton and the Palmpilot proves this; the Newton was ahead of it's time, and whilst the palmpilot was released later, it was only just as good (and in some cases worse), but was a commercial success.
Re:Tapwave, we hardly knew ye... (Score:2)
How was it "ahead of its time"? I can't be the only person who thought it was a fairly obvious idea with no real market.
Re:Tapwave, we hardly knew ye... (Score:2)
- It was marketed poorly and wasn't used to its full potential
- Tapwave made it too unattractive for game developers by using annoying digital signature mechanisms that hamper homebrew development efforts
- They waited too long to get wi-fi support working
- They went with PalmOS instead of PowerPC (or WindowsCE or whatever it's called)
Personally I don't know much about it other than what I heard from my roommate, who was suckered in and regrets it.
I also gather that there was quite a fa
Re:Tapwave, we hardly knew ye... (Score:2)
I wanted this. A PalmOS game-designed machine? It'd be great -- I could do all my school-related PDA stuff (that is, tide me over until I could get to a desktop) AND I could homebrew games on it. But wait, no, I couldn't -- to get access to the nifty features that made it a good handheld game machine, your code had to be signed. "Too bad," said I, and Tapwave lost another sale.
Let me reiterate: TAPWAVE, YOUR ENGINEERS MADE A GOOD MACHINE AND YOUR M
incrementalism killed Tapwave (Score:2)
What would an innovative gaming platform have looked like? Something with an open source OS (maybe Linux, mayb
Re:Tapwave, we hardly knew ye... (Score:2)
It ran Palm OS, and it had a GPU (which was what was unique), not a faster processor. Actually, I think the Tungsten T (released around the same time) had a processor at twice the clock speed...
Comment removed (Score:5, Insightful)
Possible Theory (Score:3, Insightful)
Maybe they should have consulted with the makers of the NeoGeo Pocket, Wonderswan, GP32, Atari Lynx, Game Gear, Nomad and various others on how to try to tackle the Gameboy.
Re:Possible Theory (Score:3, Interesting)
They did? Has anybody ever seen an ad for a Zodiac (or even a game review) in the popular game mags out there? Has anybody ever seen one at a store like Walmart or Best Buy? Can anybody point out a must-have killer game for that system?
I've got a dollar that says more people know about Tiger's Game.com system than about Zodiac. If it can't even pass those tests, how could it even think of going toe to toe with Nintendo?
Killer Game: THPS (Score:2)
That should give you an idea of the trouble behind it.
Imagine for a minute you're a hardware developer (maybe you are, but play along) with a great idea for a Convergence Device.
You know that a PDA that can play games with a game-friendly and generally useful input mechanism and a big screen would ultimately redefine the PDA.
You have to build this system, and expand on the Palm platform. Lots of hardware testing, R&D, and software development to get games like THPS to run on a Palm
More games were available (Score:2)
Too bad that couldn't have played up that aspect... If they could have licensed some of the ROMS for classics, I think that might have helped. Of course, I suppose guys like me who were teen arcade junkies when Space Invaders was new are a limited audience.
Re:Tapwave? (Score:3, Funny)
I interviewed with them about a year ago. They didn't hire me.
This explains why they failed.
Here's it's replacement (Score:4, Interesting)
If you're looking for a replacement, the closest you're probably going to find is the GPX2 [gpx2.com], which is being made by the makers of the GP32. It runs linux and has an incomplete but pretty decent sized fraction of the Zodiac's feature list. They claim they want to sell it for $100, but it seems almost ridiculously improbable they could pull that off..
Re:Here's it's replacement (Score:2)
Re:Here's it's replacement (Score:2)
"Main Feature"
"Entertainment follows you"
But at least it plays vorbis.
Sure no one wanted them? They're hot items on eBay (Score:3, Insightful)
Well, actually... it will probably become even cooler now that they discontinued.
Anyone know where I can buy 30 of these?
Re: (Score:2)
Standard Response (Score:4, Interesting)
Standard Pointer.. (Score:2)
So expecting them to give away software (not that I'm suggesting you expect anything) would be analogous to asking a closing restaurant to give away its plate and deep fryer that they hope to sell to pay debts/recoup losses/etc.
Its a nice idea, but I get the feeling that a lot of people think shelved software is zero value. Atari would tell you different...but even if that doesn't happen they can
Re:Standard Pointer.. (Score:2)
Re:Standard Response (Score:2)
Re:Standard Response (Score:2)
Were you being sarcastic, and I missed it?
Is there code on it I don't know about? I understood there was some drivers for the hardware but there's not that much point in opening those unless people want to port Linux to it.
Re:Standard Response (Score:2)
I believe that is the code to which they were referring.
Re:Standard Response (Score:2)
Hey, if thay have Linux working, why don't PalmSource buy them? Now they're loosing the Palm name, they could probably do with a hardware platform.
Re:Standard Response (Score:2)
http://www.engadget.com/entry/1234000610023038/ [engadget.com]
The biggest problem was... (Score:5, Insightful)
Too bad (Score:2)
Universally? (Score:5, Insightful)
What was the point? (Score:2, Insightful)
They seemed only half serious about supporting it as a game console (Doom2?! WTF!) and it lacked the features most would want in a PDA.
Much like the Ngage it was too many things and wasn't good at any of them.
I'm not quite sure what is meant when other posters say that it was ahead of its time.
As far as I can see it was a palm with dual SD slots.
Can someone enlighten me?
Re:What was the point? (Score:2)
Ok, so I didn't actually go out and buy it, just have it so to say.. :)
The hardware kicked ass, but the software lagged (Score:2)
It was a Palm with:
Tons of RAM
Great form factor
Dual SD slots
Best display available for any Palm device for quite some time
*3D hardware acceleration* - the ONLY Palm device with that feature. Unfortunately, you couldn't use it with Tapwave's near-impossible-to-obtain SDK. If Tapwave had been
PDA/Gaming (Score:2, Interesting)
The only problem I see with current PDAs is they keep shrinking their directional pad and buttons. Put a decent graphics chip in it, make the buttons gaming friendly, give it decent battery life, and make it look professional. Then I'd buy it.
predictable (Score:5, Insightful)
I think even if they had started off with Linux on those devices, they would have failed: wrong market, wrong timing. But they would have had a slightly better chance than with what they actually did.
Re:predictable (Score:5, Insightful)
I mean - don't tell me you seriously believe that going with PalmOS instead of Linux for a PDA was a bloody _wrong_ choice? You know - I were seriously considering getting one of those things a couple of months back mainly because it _is_ PalmOS machine - if you grow tired of Tapwave's special HW accelerated games you still have a bloody good Palm PDA with a good screen, plenty of memory and I don't think there are many other models with dual card slots (BTW - I really wanted that several times to move digicam photos for example). Seemingly good battery life does not hurt either.
Linux is not the answer to everything. I'd hate to be in IT world where it's "Linux vs Windows" as much as I'd hate to be in "Only Windows". Palm and Apple still give me (faint) hope though. Because there is a broad range of people between "idiot consumer" and "Linux geek" that badly needs to be targetted too.
How much do you guys think these things would cost now? Is it reallistic to order one of those in the US?
Re:predictable (Score:2)
Re:predictable (Score:2)
This stuff writes itself... (Score:2)
As the old saying goes...
Meh. IMHO DRM helped kill this (Score:5, Informative)
The only problem was the DRM.
See, software that took advantage of the special hardware accelerator/screen API/system functions in the Zodiac had to have been cleared and approved by Tapwave, they'd turn on the "Not Evil" bit and you could run it. Otherwise, it'd reset your device.
They blocked access to parts of the OS, so no third party language addons would work (no russian, no japanese in my case).
Since all programs had to pass by them, they got to pick what they would allow people to run. I remember a big stink when they wouldn't authorize a GBA emulator, because Nintendo had threatened the company that wrote it (not Tapwave) originaly. That certanly hurt them, and I have seen developers stay away from the Zodiac for worry about whether their program would be allowed to run on it. (This is once again, only for programs that changed the OS, or used the zodiac special features, hardware accelerated graphics, and so on)
Furthermore all software that was authorized to run, could only run on your one zodiac. It'd reset otherwise. I had a hell of a time with that when having to replace my Zodiac for another one.
In the end it had great hardware, so-so software, and a draconian enough DRM to annoy most users, and a fair amount of developers. Really sad to see it go, but I have been expecting this.
Mod parent up please. (Score:2)
If this had been an open platform based on PocketPC, there would have been alot more games for it. Sad to see it go, my husband and his best friend both own one and got alot of fun out of
Re:Meh. IMHO DRM helped kill this (Score:4, Informative)
i resent that comment.
as one of the designers of the DRM - it was developed with the developer in mind, and most importantly protecting the content that was published on the platform. as a developer in the handheld space; i've looked at a number of DRM systems - and, the system we contributed with helping tapwave with was secure. it still hasn't been broken, and it shares uncanny resemblances to the new Sony PSP DRM (someone copied). even i had software signed.
See, software that took advantage of the special hardware accelerator/screen API/system functions in the Zodiac had to have been cleared and approved by Tapwave
the tapwave was capable of running *all* palmos applications without digital signing. it was only the applications that used the specific zodiac hardware that actually required digital signing.
Furthermore all software that was authorized to run, could only run on your one zodiac. It'd reset otherwise. I had a hell of a time with that when having to replace my Zodiac for another one.
the DRM was tailored to support universal signing for all devices - just take a look at some of the games we wrote. you could download a demo which was using the zodiac hardware API's and it would run on *every* zodiac out there. if you wanted the full version, you had to get a version signed to your device.
the problem is not the DRM - but, what the developers chose to do with the DRM. most developers refused to look into the alternative options that the DRM provided; and, did the simple "hey, you need to be signed against your device id - sucker". there was options in the DRM to allow signing against a user account - which, in the event a user changed their tapwave device, they just need to update their profile on their handheld to ensure that their user account was still valid.
- software signed against user-account
- user-account signed against device
when the user changed device; they could get a new user-account signed - and, the existing application would continue to run. now - my point is that this was *all* in the design of the system. the DRM was also designed for SD card distribution - which, you could take a single SD card between multiple devices. the people you heard bitch about the DRM should have purchased card versions of the software maybe?
to what extent tapwave made the full design of the DRM available, i dont know - it been a long time since i checked. if you have any questions regarding the DRM - dont hesitate to fire me an email. the tapwave was a great device - that failed due to a lack of marketing and branding. it wasn't the DRM.
Re:Meh. IMHO DRM helped kill this (Score:2, Interesting)
Put another way, was there an option for
Re:Meh. IMHO DRM helped kill this (Score:2)
"traceable all the way back to Tapwave"
There was no chain of trust. The chain of trust was Tapwave itself. They signed all the apps that required the graphics accelerator or analog stick, and I have no doubt that it was other-than-free-as-in-beer. They could kill pretty much any game by refusing to sign it. I'm told they refused to sign Firestorm, the GBA emu from Crimson Fire, and I can't imagine that helped them any. Whether Firestorm would have worked even with a signature, I won't ven
Re:Meh. IMHO DRM helped kill this (Score:2)
yes. in a similar way that the demo versions of software that used the API's could be signed and used on any zodiac hardware.
tapwave did not charge a fee for doing the digital signing, all you had to do as a developer was send your unsigned file to tapwave for signing and the
Re:Meh. IMHO DRM helped kill this (Score:2)
i re-read your question - and, i have an answer for it.
YES.
you could write a single application that would be signed by tapwave that had the calls to the zodiac API's and provided them via a library/plugin interface.
for example: zodiac API - signed application -
Re:Meh. IMHO DRM helped kill this (Score:2)
I bought a Zodiac.
I think the DRM sucked balls. I didn't buy any Tapwave-only games.
Perhaps you might want to ponder that when thinking about why you're out of business.
Re:Meh. IMHO DRM helped kill this (Score:2)
Re:Meh. IMHO DRM helped kill this (Score:2)
DRM that locks software to a card means if you want to have five games available you have to carry around five cards. I refuse to do that. Any card that can't reside /in/ the device at all times stays home or doesn't get bought in the first place. It's fine for a home machine to have carts, but that's just death for a PDA.
The Newton originally had card-based apps; they didn't sell either. (As for GBA, I b
Re:Meh. IMHO DRM helped kill this (Score:3, Interesting)
And that's the exact problem. Sony is a massive company that's well-established in the industry. If the Sony executives had said to potential developers, "Perform fellatio on every single one of us if you want us to give you an SDK", the developers would've done so.
Tapwave, on the other hand, was a tiny no-name company with no leverage. To succeed, Tapwave would've had to do everything in their power to *encourage* developers t
Re:Meh. IMHO DRM helped kill this (Score:2)
DRM is designed to protect content. i agree with you that locking content to a specific device that you use is not customer-nice, especially if you have hardware problems and you had to change hardware. thats why i always tend to go with locking to the packaging that it is delivered with (ie: locking to the memory card).
the plan was that the tapwave servers would have a user area where they could update their pr
N-Gage extends its dominance! (Score:4, Funny)
Oh Tapwave employees... (Score:3, Insightful)
Pretty Please?
I just adopted this orphan and I'm still happy! (Score:2)
I wanted WiFi capability while stil having a slot for extra storage. The Zod has two SD slots. You can put a WiFi card in one and flash disk in the other. Ironically PalmOne couldn't do that in the top PDAs. The Tungsten3 can have flash OR WiFi, not both.
Better, Tapwave wrote drivers for a combo SD card from SanDisk that has both WiFi and 256MB o
Failure Factors (Score:4, Insightful)
1) Games. They needed a "Killer App" in the worst way. I mean, even the Saturn had "Panzer Dragoon" and Dreamcast had "Soul Caliber." Instead, they seemed to pursue the most mediocre and middle-of-the-road games they could, the "premier" game being a warmed over version of Doom.
2) Marketing. There was no buzz. They scored the incredible coup of getting their device prominently displayed in every CompUSA, but failed to advertise it, or even poisition it where it would be visible to it's target audience. (20-something professionals.) Take out a full page ad or two in Maxxim, fer chrissakes.
3) Not gearing themselves to succeed small, and grow big. They overreached themselves without a killer game and proper publicity. There are high-tech products that survive and thrive despite flying under the radar (see Sony's Qualia division, or McIntosh Audio, or Saleen supercars for good examples.) But, you need to batten down the financial hatches, and realize you're going to live on the edge of solvency for the first five ro ten years. (Alienware is a great example of such a company who actually made it.)
So, even tho the Tapwave was one of the sexiest pieces of kit on the market (that metal shell felt like a William Gibson wet-dream), it couldn't deliver the killer app, it wasn't advertised to it's target audience effectively, and Tapwave tried to grow too quickly, and drowned in venture capital it had no hope of repaying.
Ah, well, if I find one on clearance, I'll buy it regardless, because hey, it is a cool little gizmo.
SoupIsGood Food
Re:Failure Factors (Score:2)
Marketing (Score:2)
Nice machine, shame to see them close. (Score:2, Interesting)
Never even heard of it (Score:2)
Universally acclaimed? (Score:2)
Not surprising (Score:2)
If you make a game system, please remember to license it so you will actually have games when it's released. Also helps if one of those games is a "killer app".
Writing on the wall, according to EA... (Score:2)
Friend: So, I see you have a few n-Gage games lined up. What about the Zodiac?
EA Employee: Well, we're putting focus on the n-Gage only, because let's face it--Nokia's still going to be here in a few years. Tapwave isn't.
Friend (perplexed): Well... yeah. If no one's making any games for it, it won't.
And then I read this article.
Dang. (Score:2)
Never got around to making a holster for the Zodiac, but it fits well enough in my old Pilot III / Handera one. Finally looked up the cheats for Doom II recently... Nice to have a half-gig of standard SD plus a pretty good game, I like the color screen... bit odd that the included Acid Solitaire tells me I do not have the u
Re:Not to be a karma whore... (Score:3, Informative)
Re:Not to be a karma whore... (Score:2)
Anyway, I didn't intend to make the claim that one company copied another's design, but it seems like the two-handed horizontal design that Nintendo's
Re:Not to be a karma whore... (Score:2)
It really is a decent little system for running emulators on. Better than other Palm or PocketPCs because the controls are suited to game playing.
re: trollfest of clueless nintendo fanboy (Score:2, Informative)
Its official debut is 1st, September.
The units sold in the UK were illegal grey market devices coming from Japan and the US at premium prices.
Sony got the retailers to stop selling those devices until the official launch date.
PSP is a huge success and the European debut is yet to come, which will boost the sales massively.
Re:Smart Phones? (Score:5, Interesting)
Acceptable battery life, a usable camera, and (at least the GSM model) a good usable phone. Plus, having all the data service I can eat on my provider means that I'm always on IM and have instant and perpetual accesss to my E-mail (both with good third-party apps).
And, I only have to carry one device.
Nokia's phones are notorious at being lousy cameras and PDAs. But, to Palm's credit, the Treo made me a believer in the concept. It is, indeed, possible to get enough usability out of one device to make it worthwhile.
If you think the T600 was good (Score:2)
The T600 is a great leap forward from the Kyocera in terms of PDA features, but its phone functionality is a huge step back from the Kyo. Too bad the 7135 royally bombed and we probably won't see any more smartphones from Kyocera anymore.
(BTW, I do have a T600 now and love it, I just wish it had some of the 6035's telephony features such as built-in voice recognition which wor
Re:Smart Phones? (Score:2)
The Treo 600 is only slightly thicker all the way around than the original StarTac, the phone you compared it to, and with a sturdier, stocky antenna (I kept breaking the antenna on the StarTac when I shoved it in a front pocket).
Re:Smart Phones? (Score:2)
-h-
Re:I can see other possibilities (Score:2, Funny)
Re:My thoughts on the "Zod"... (Score:2)