

DARPA Announces 2005 Grand Challenge Semifinalists 132
Mockingbird writes "DARPA announced 40 semifinalists for the 2005 Grand Challenge autonomous robot race today. Notable remaining teams include the Carnegie Mellon University Red Team, Stanford Racing and a high school team, the Palos Verde Road Warriors. 78 teams missed the cut. The race, which will take place on Oct. 8, 2005 features a $2 million prize for the first team whose robot crosses 175 miles of the Mojave in under ten hours. The robots must be fully autonomous, with no team intervention allowed once the vehicle is launched. The first race was held in 2003, when the most successful team managed to log only 7.4 miles."
Team ENSCO! (Score:2)
Re:Team ENSCO! (Score:2)
Stanford's got this in the bag. (Score:2, Interesting)
Re:Stanford's got this in the bag. (Score:2, Funny)
Re:Stanford's got this in the bag. (Score:2)
Re:Stanford's got this in the bag. (Score:2)
[OT] Your sig (Score:1)
Many of the robots are street legal (Score:1, Informative)
Re:Stanford's got this in the bag. (Score:1, Informative)
Re:Stanford's got this in the bag. (Score:4, Funny)
Re:Stanford's got this in the bag. (Score:3, Informative)
I've met the Team Dad people. I'm very impressed.
Re:Stanford's got this in the bag. (Score:1)
woo cmu!
Re:Stanford's got this in the bag. (Score:2)
Re:Stanford's got this in the bag. (Score:2)
iRobot (Score:5, Funny)
(groan)
Dont bother competing (Score:3, Funny)
Re:Dont bother competing (Score:4, Insightful)
May I propose a new slogan for the contest: "DARPA Grand Challenge: Because An Army of Kill-Bots Will Make Them Like America Again!"
I think that the first autonomous kill-bot that we make should have a big "We've Come To Bring You Freedom!" sign placed directly beneath its main gun turret, for the irony.
Re:Don't bother competing (Score:3, Interesting)
Give the NSF the DARPA funding (Score:1)
Re:Don't bother competing (Score:2)
Re:Don't bother competing (Score:1)
No, the purpose of the competition is to find a replacement for UPS.
(see the newer
Re:Dont bother competing (Score:1)
Re:Dont bother competing (Score:1)
Right... (Score:4, Insightful)
DARPA, and the DOD would *love* to have semi to full autonomous "kill bots" - in a way, today, they already have them for some tasks - they are called "cruise missles", which can be launched, told to stay on "hold" above possible targets, then commanded to strike on located targets. I would assume "located" likely means some form of lat/lon coordinates or painted with a laser (either by troops or from the air).
The exact same thing could be done with a kill bot: send it to a predetermined position, and tell it to "hold fire" unless acted upon agressively, or if non-friendly comes into position (at which point it could bark a series of commands in different languages to the offender - think of it as an active landmine with intelligence that can move on command), which if not heeded, shoots a warning, then if continued, shoots to kill. Friendlies are identified by RFID or similar tags. Equip them with the ability to identify each other, as well as to flock or coordinate efforts with one another. Other commands could be something like "fire on ident", where they could be set up, then when a target is painted with a laser (perhaps from a troop's rifle), it fires on that target.
You better bet that the DOD and DARPA would be all over such a system if it was proven field safe (to our troops) and easy/quick to use, and rugged. They are half way there with the TALON robots already, they just lack the rest of the package, which the Grand Challenge is dealing with...
Of course, one can also easily see the potential of scaled up versions - robotic Humvees and M1A tanks, as well as robotic quads, and perhaps legged versions...
BTW - this last was actually funded by DARPA back in the 1980's, which culminated in the Odetics, Inc. (now known as Iteris, Inc. [iteris.com] - based in Anaheim, California - interesting the strange things going on at this company, whatwith name changes, etc - plus, they are developers of an "electronic highway" concept - I am sure there is no relation to the Grand Challenge - wink, wink) ODEX-1 legged walker [inetnebr.com] - a very unique leg design that proved to be fairly robust and strong, while keeping outboard weight (on the legs) to an absolute minimum by moving all the electric motors inward toward the torso of the machine.
Think about it - if you could, in addition to GPS coordinates, vision systems, etc - also bury in the ground or nearby some form of active or passive "locator" beacons, such as what Odetics - oops, I mean Iteris - is developing - wouldn't the problem become just a little bit simpler...?
Nah - DARPA hasn't been thinking about this, not at all, not at all...
Re:Right... (Score:1)
Besides, not everything is black and white as a lot of people would like to make it seem. There are offensive capabilities granted by auton
Re:Dont bother competing (Score:4, Insightful)
You really think that the armed forces would allow their budgets to be threatened by unmanned combat vehicles? Commanders only think about how many men they command.
Oh, and your reference to killbots reminds me of the Simpsons, where Kent Brockman used ridiculously overhyped language to try and scare viewers. The Simpsons was making fun of the attitude you display in your post.
No, they want to kill people. That's life. (Score:1)
Automated supply convoys? Dude, you're dumber than a bag of bricks.
A friend of mine does robotics work at CMU. He was building a "autonomous search and rescue vehicle" for the DoD, went through all the vision and mapping and what-have-you work and was appalled when he was supplied with the final control system and discovered that it sported a big red "Weapon" button.
Nobody in the military is going to ask for funds to build an autono
Re:No, they want to kill people. That's life. (Score:2)
Please stop calling it a kill-bot. Hello...Simpsons?
Re:No, they want to kill people. That's life. (Score:1)
http://www.navy.com/navyofthefuture/ddx [navy.com]
"Crew: Many of the functions performed by crews on conventional destroyers will be automated on the DD(X). That means a reduction in crew size - 330 fewer sailors than the Spruance class destroyers and 200 fewer sailors than the Oliver Hazard Perry class frigates. The crew will also focus on fighting versus ship maintenance."
http://www.navyleague.org/sea_power/apr_05_46.php [navyleague.org]
"Part of the 1,200-man reduction in the size of a carrier crew planned
Re:No, they want to kill people. That's life. (Score:2)
--Kent Brockman
Child, go away, don't bother me. This was a quote five years before Futurama ever got on the air.
but (Score:1)
Re:No, they want to kill people. That's life. (Score:1)
yup, i saw Real Genius too
you're pretty caught up in your viewpoint h
Re:Dont bother competing (Score:2, Insightful)
I don't want our enemies to like us, I want them dead.
Re:Dont bother competing (Score:2)
The U.S. Military In 15 - 20 Years ... (Score:2)
The Air Force is going to this model with the http://www.fas.org/man/dod-101/sys/ac/ucav.htm/ [fas.org]UCA V. You will F-22 fighters for Air-to-Air Superiority to control the skies as F-35 Joint Strike Fighter squadrons augmented with UCAVs take out ground targets. The UCAVs get the dangerous missions and t
Yeah, but... (Score:1, Redundant)
*duck*
Re:Yeah, but... (Score:1, Informative)
which is not to say that the OS kept our team out of the qualifiers, we had plenty of problems besides that.
Re:Yeah, but... (Score:1, Informative)
Re:Yeah, but... (Score:1)
Re:Yeah, but... (Score:1)
Re:Yeah, but... (Score:2, Informative)
hmm.. rtfa? (Score:2)
over rugged desert"
Where did the 175 number come from?
Re:hmm.. rtfa? (Score:4, Informative)
Re:hmm.. rtfa? (Score:2)
Re:hmm.. rtfa? (Score:2)
Re:hmm.. rtfa? (Score:1)
Isn't that kinda hard? (Score:2)
Two Indiana Entries (Score:4, Interesting)
Today's Indianapolis Star [indystar.com]. The mention of Scott Jones - the guy who invented voicemail - has a good project background.
People have been coming from all over the state (literally) to work on the project (just down the road a piece) on a very regular basis, just for the fun of it.
I've talked to several people who have been tinkering with it and are having a good time. Sometimes, bordering on obsession.
Jumping for joy... (Score:2)
code for winning robot (Score:5, Funny)
Re:code for winning robot (Score:1, Funny)
if(!on_road()) {
get_on_road();
} else {
petal_to_the_metal_grandma();
}
if(crash()) {
if((rand() % 2) == 1) {
run();
} else {
give_middle_finger();
run();
}
}
if(being_
chassis_type(BRONCO);
chassis_color(WHITE);
}
}
Re:code for winning robot (Score:5, Funny)
Unfortunately the race was lost when, due to a tragic typo, the robot drove off-course to deliver flowers to a statue of an old lady.
Gravity has this one in the bag. (Score:1, Funny)
The winning design: Hummer + cinderblock.
Re:Gravity has this one in the bag. (Score:2)
This would actually work if it wasn't for the fact that the Hummer can only make it 163.5 miles on a single tank of gas.
Re:Gravity has this one in the bag. (Score:1)
Re:Gravity has this one in the bag. (Score:2)
A few questions... (Score:3, Interesting)
Why the need for so many sensors? I can understand a use for them in low-visibility, eg dust or darkness, but the current models seem excessive to a layman. I mean, can one not use steroscopic cameras (scanning the field, as our eyes do), run edge and shade detection over the frames, and generate 3D terrain models in real time?
How does a vehicle determin terrain density and route selection? Can terrain texture be estimated based on reflection or image matching, so the vehicle can decide not to drive over some water or a bog, for example?
Even a good human driver is going to get stuck in the deset without learning how to handle a truck offroad. Is it feasible to train a neural-net system to select a likely course, possibly with a set of hardwired rules as a base? Eg, make your own way, but don't sink the car.
I've no doubt this stuff is Hard, but much of this appears to be done via brute force...
Re:A few questions... (Score:5, Interesting)
Re:A few questions... (Score:5, Interesting)
Your post just says to me, add some mics and some audio processing! When you drive, you listen to the car. You learn what's normal for a given speed or condition, and any waveform that's out of sync flags an error. You stop, look around, back up, and try something else. I had to explain this to friend of mine the other day - it had never occured to her to listen to a engine (or transmission) to hear the load.
If you really don't like audio, run a calc against axle speeds, engine RPM, clutch slip, figure out how much torque is where, and back off when something's close to breaking.
Re:A few questions... (Score:3, Insightful)
Re:A few questions... (Score:1)
Re:A few questions... (Score:2)
Re:A few questions... (Score:4, Insightful)
Re:A few questions... (Score:2)
You mean you don't test on anything other than what stopped you last year? When I test my code (which doesn't run cars across deserts) I create every situation I can think of to see what will happen. (This includes everything someone else has told me about that I remember/wrote down)
You know where you failed. You know where your peers failed. You test for that. Then you test it again, because it might be luck that got you by. Then you build your own playground and start testing. I know of man
Re:A few questions... (Score:2)
* Define a data model for the IO and AI.
* Utilise an existing VR engine, and get a team working on the route navigation stuff. It doesn't have to be "real world" as the software doesn't know any different. Use topo maps or whatever, and work it until your virtual robot can navigate from A to B within the capabilities of the car and the world you give it, on the assumption that the IO system can produce
Re:A few questions... (Score:2)
So, maybe a series of microphones, strain gauges, and other similar force sensors (beyond the usual inclinometers and such) on various portions of t
bring your diazepam (Score:1)
SNAAAAAAAAAAAAAAAAAAAAAKE!
Re:bring your diazepam (Score:2)
Re:A few questions... (Score:1)
In theory, you
Re:A few questions... (Score:2, Insightful)
2004 was Alpha. 2005 is Beta. 2006 will be Release.
Even Microsoft takes 2-3 tries to get something right.
Different teams are taking different approaches, but the more and different sensors you have, the more info you have to determine your environment.
Some of it is Brute Force, for this problem. But, it still takes Smarts to finish at a decent speed. And last year, people finally got a clue as to how much Smarts it can actually take.
So this year, it rea
Re:A few questions... (Score:2)
For the visual sensors, because sensors don't rotate or change focus like eyes so different angles are needed, different viewing distances, etc. For other types of sensors such as radar are needed for handling situations such as very dusty conditions, blinding light, low light, etc.
How does a vehicle determin terrain density and route selection?
Well the route is handled with GPS and maps and the route is at least somewhat navicable so it just follows the route, but
Re:A few questions... (Score:2)
For the visual sensors, because sensors don't rotate or change focus like eyes so different angles are needed, different viewing distances, etc.
Ah OK. I imagined focusable, rotatable cameras, on an isolated platform. I'm sure smarter folks than me have considered this, but I figured it would make sense to model terrain that way. Because that's how I do it. Maybe it's too slow.
For the visual sensors, because sensors don't rotate or change focus like eyes so different angles are needed, different viewing
Why 3D Computer Vision is HARD (Score:5, Insightful)
I'm studying a course in 3D Computer Vision [tu-harburg.de] right now, at TUHH [www.tuhh.de]. It's part of the Erasmus exchange program I'm having here - the eigth and last semester (excluding the thesiswork) of my master of engineering in automation and mechatronics at Chalmers [chalmers.se] in Gothenburg. I can easily say this course is the most difficult one of all I've been taking for all of my study time, hopefully the three weeks I have between that exam and the last of my others, will be enough to learn what doesn't stay in my head during the lectures...
In fact, I have the course book right beside me. To begin, the description of it would be more or less along the lines "an orgy in linear algebra, mathematical statistics, with some flavouring of image processing, geometry, optimization and algorithms". Basically, it's 30-40% mathematical formulas, 650 pages, some containing things not even all MSc even learn like tensor notations etc. Not something I'm even sure is a good thing to recommend to very many slashdotters, even. You'll get its name though - "Multiple View Geometry in Computer Vision", by Hartley & Zisserman. ISBN 0-521-54051-8.
What I see as problems in the book, is that almost everything is working on corner detection. This is great, if you want to make 3D-models of houses or other man-made objects (at least half of the examples in the book are architectural, I would say). It's not so great if you want to image bushes, rocks and other things with not so obvious corners on them. Also, the process involves quite heavy processing - both image processing, finding all those corners, statistical processing (to sort out outliers, which there will be), and optimization to find the best fitting backprojection of the image planes). I don't have a sure grip on the needed processing power but I doubt, when considering realtime demands in a car, that it'll hardly be easy to get it working.
Also, it's still to a big deal itself an area under research. The situation with using 5+ images (from different cameras och just consecutive images from the same, moved camera), isn't very well known. Using more images, of course would mean a bigger chance to get a decent 3D model of the scene...
And still, you would at least need two cameras to do anything useful. You can't reconstruct 3D space without having at least two images of the object to reconstruct. And probably you will need more - you would probably want to reconstruct all the way around (ie more cameras on the sides and backwards), and add extra sensors like radar etc for extra checks.
And then you really haven't solved the problem of driving the car. You have only built a decent mapping of the 3D surroundings of it. You have to add AI/some kind of steering logic, which only in itself is a demanding task. Just look at all FPS games out there - if it would be easy to construct good AI, with a known 3D-world, tailormade for the figures, would we really be seeing that many games with crap-AI? I'm happy I ain't taking an AI course too, for sure!
Re:Why 3D Computer Vision is HARD (Score:1)
Re:A few questions... (Score:1)
One can determine optical flow from this and it would be useful for sensing the motion of a flying robot f.e.
Another interesting paper is about using correlation [huji.ac.il] to estimate speed in an incremental way.
You can see, that the problem gets feasible as soon as you restrict the domain sufficiently. Restricting the domain is crucial in computer-vision. Otherwise you'll end up searching for the holy grail of computer-vision ;-)
Re:A few questions... (Score:2)
Is that heat coming off the desert road in front of us or water running across it?
I've no doubt this stuff is Hard, but much of this appears to be done via brute force
As much as this is a contest, it's also a massive brainstorming session. If nobody makes the finish line, but one team creates an elegant routing algorithm or one team designs an innovative rollover solution, DARPA wins. The prize money is peanuts compared to the mon
Re:A few questions... (Score:2)
Even we (as drivers) don't know exactly where something is. The edge of a track in the desert is a good example - you take your best guess based on ruts or defoliage, and feel the response from the car when you get off the ruts. You make a correction to keep the ride as "smooth" as you can... still no good? You slow down, or try to find another route.
You *don't* need to know every rock on the road, just those bi
Go Golem! (Score:4, Interesting)
First race was March 13, 2004 (Score:3, Informative)
Who was cut (Score:2)
Re:Who was cut (Score:1)
Re:Who was cut (Score:1)
Re:Who was cut (Score:1)
Re:Who was cut (Score:1)
Re:Who was cut (Score:1)
I was the real software lead, despite what is on their web page. After I tried to explain that Z course was hard (follow a Z gps path, but with 2 trash cans placed by darpa that had to be avoided). I wrote soem basic gps parsers, but they decided not to use them.
The technical guy in charge, Pete, tried to get all the code from the net, and found some visual basic gps following code. They tried to update their servo's, but flashed a bad program, and as a result, at the site visit,
I have to say... (Score:1)
So I'm going into geek mode now and say that most of the time you need to be going 30 mph. So in one second (if i did my math right) you need to be able to see something ~14 meters in front of you. You most likely need at least a 5 second headstart since you have to break or turn. So about 60 meters sou
Re:I have to say... (Score:2)
Re:I have to say... (Score:1)
And by all accounts, it seems to have worked, since there are many thousands more researchers (ranging from PhD engineers to talented gearhead hobbyists) working in the field of auto-navigated land vehicles than before the challenge.
And, for the record, I want the Golem Group to
Wired Mag on previous race results (Score:2, Informative)
http://www.wired.com/wired/archive/12.05/start.ht
Money... (Score:1)
Too bad most teams have already spent more than that. Oh well, it's the experience I guess. It makes my FIRST robot seem like legos! Personally, I will be rooting for PV high (1) because they are a high school team and (2) they are 5 miles away from me. However, it won't be done. I predict a maximum of 20 miles.
OSU WAVE Team (Score:1)
Re:OSU WAVE Team (Score:2)
Re:OSU WAVE Team (Score:1)
Re:OSU WAVE Team (Score:1)
My favorite vehicle did not make it (Score:1)
Their vehicle is pretty awesome, hope they can get some good navigation software worked out by next year. The vehicle can just drive over lots of obstacles that seem to get the various trucks and jeeps hung up, which gives it a good advantage, but they will probably need to "armor" it a bit from branches, posts, and loose rocks.
Videos of the vehicle here: http://www.howeandhowe.com/videos.htm [howeandhowe.com]
LINK PLEASE? (Score:2)
Something like five URLS in the story and not a single link directly to the semifinalists?
Re:oh yeah?! (Score:1)
Re:oh yeah?! (Score:2, Funny)
Re:oh yeah?! (Score:3, Funny)
Legos are very patient.
Re:Is the motorcycle running this year? (Score:3, Informative)
Blue Team [ghostriderrobot.com]