Nintendo to Drop D-pad 110
pluke writes "Computer and Video Games reports that Nintendo plans to drop the humble d-pad from its next console along with the classic A and B buttons. Nintendo pioneered the d-pad on its 80's Game & Watch handheld games system."
Madness (Score:1)
Re:Madness (Score:2, Interesting)
Re:Madness (Score:1)
The little moveable thumb-thingy was worse than useless but the black circle on the outside beat any D-pad all to hell for diaganol movement.
Add the turbo buttons and the ergonomic (for 10-year old hands) shape to the magical black circle of diaganol movement and it was in a league of it's own.
Best. Controller. Ever.
(Maybe just because that's what I had growing up...)
Re:Madness (Score:2, Insightful)
The NES Advantage [8bitjoystick.com] was the best controller ever. End of discussion. The turbo features on it were inspired - you could actually control the amount of turbo you needed. Besides, the thing was sturdy as a brick. It was truly a controller ahead of its time.
Re:Madness (Score:1)
Re:Madness (Score:1)
Re:Madness (Score:1)
The thing was a hunk of junk.
Or maybe you'd like to try to hammer out the Konami code on that evil controller?
Re:Madness (Score:2)
It was easy- you did it on the little real buttons and d-pad on the armpiece. duh.
Re:Madness (Score:1)
Yup. "Oh boy. A new toy!". Then you opened the box and thing went downhill real fast.
Re:Madness (Score:1)
Re:Madness (Score:1)
Re:Madness (Score:5, Insightful)
Re:Madness (Score:1)
Re:Madness (Score:2)
They need to keep it (Score:2, Funny)
Contra is fair (Score:1)
My online trophy room [geocities.com]
Re:Contra is fair (Score:2, Insightful)
Especially since you only get them just after completing the game without dying...
That's like making the prize for finishing the 72 oz steak... another huge steak that you can only eat right then.
Ok, so what? (Score:2, Insightful)
Re:Ok, so what? (Score:2)
Which is why I can't even find time to play all the games I've bought in the past month or two: Metroid Prime 2, Paper Mario, Pikmin 2, Donkey Konga, Mega Man Anniversary Collection... they're not all platformers or adventures like Mario or Zelda. But they're all fun, and worth playing when I have the time. And those are just the games I've bought recently, there are plenty more. I do
2 things (Score:2)
On the D-pad: Fine with me, as long as every single game on the next-gen system is a 3D platform jumper or shooter, and not a single puzzle game or RPG with lots of menus or what have you comes out. I was only content with the loss of the paddle controller after t
Re:2 things (Score:1)
Back on subject, I wonder if they are planning something on the lines of the DS, were there would be a touch screen on the controller.
From the little that I've played with the DS, and from the reviews of other people it's pretty cool and innovative. Plus it just seems like an evolution to their GameBoy/GameCube connected titles, like The Four Swords [zelda.com] and FF: Crystal Chronicles [zelda.com].
Re:2 things (Score:2)
Rob
Re:2 things (Score:1)
Re:2 things (Score:1)
Re:2 things (Score:1)
Re:2 things (Score:2)
When I play RPGs and tactics games, I want to be thinking about nothing but what's happening on the T.V. screen and whether or not I'm eating too many Doritos.
Re:2 things (Score:2)
For one split second (Score:2)
A little perspective, please (Score:4, Funny)
> I am deeply saddened by this news.
Somebody needs to get out more.
Which games? (Score:2, Funny)
And you'll get to use this control scheme to play yet another Mario Party game, as well as 2 new Pokemon games, 8 new Harry Potter games, but unfortunately only a couple really great Nintendo properties.
Don't listen to me, I'm just bitter that we don't have a Kid Icarus sequel. Bastards.
Re:Which games? (Score:1)
I want a Bionic Commando sequel!!
Re:Which games? (Score:1)
Re:Which games? (Score:2)
Rob
Re:Which games? (Score:2)
Not really a sequel--it would probably be better called a spin-off, like The Jeffersons was a spin-off TV show from All in the Family(Archie Bunker). The main character of Commando was called Super-Joe. Bionic Commando was a different guy going through a different type of game, but Nintendo linked in the plot so that the goal was to rescue Super-Joe, who had been kidnapped.
I think of it in the same was as how Mario stuck his big mustached nose into just about
Street Fighter? (Score:1)
Re:Street Fighter? (Score:1)
Gotta love the old school digital joystick technology.
Re:Street Fighter? (Score:2)
Dpad Joystick for SF2 (Score:1)
D-pad is necessary (Score:4, Interesting)
Smaller space constraints
Better tactile feedback(push, click)
Better for navigating 2D environments (menus)etc.
I know I generally use the d-pad just as much as the analog stick on various games. It would be rather inconvenient to see it go.
Re:D-pad is necessary (Score:1)
Re:D-pad is necessary (Score:2)
This sort of joystick was also closer to the controls on the Arcade games of the time.
Re:D-pad is necessary (Score:3, Informative)
The d-pad actually replaced the digital joystick. Twenty years ago the only machines that I can remember having analog sticks were the Apple II and TRS-80. All the Ataris used digital sticks. Analog sticks didn't really come into their own
Re:D-pad is necessary (Score:2)
The 5200 controllers had analogue sticks. They were a huge hassle and the early models broke all the time.
Analog menus (Score:2)
It sucked ass.
Dropping a digital pad is a bad, bad idea. You still need it for some things. As far as the A and B buttons are concerned, they'll just be changing the names for those, I'm sure.
Re:Analog menus (Score:1)
I'll definitely admit that they may not scale well, though.
Re:Analog menus (Score:1)
That being said, the Metroid Prime 2 menus were pretty good once you got the hang of it. Perhaps revolutionary, because once you were adept, navigation was slightly faster when compared to a regular menu with the same amount of menu options.
Re:D-pad is necessary (Score:2)
No it didn't. Analog sticks were a lot more expensive, required precious CPU resources, and really weren't practical for something like the NES because they were too big. Don't forget that the original NES came with 2 controllers, a Light gun, and 3 games.
GBA compatibility? (Score:2, Insightful)
Re:GBA compatibility? (Score:1)
Re:GBA compatibility? (Score:1)
Damn. (Score:1, Insightful)
Re:Damn. (Score:2)
Re:Damn. (Score:2)
no A & B buttons? (Score:2)
Confirmed (Score:2)
Re:Confirmed (Score:1, Insightful)
Anyone who was watching the gaming hype scene in the period running up to the gameCube's release should know that all speculative articles about Nintendo's controller design are pure bullshit. The design of the GameCube controller alone evolved many, many times. And that's just going on the mockups that Nintendo allowed people to see in the last months of the GameCube's development.
For proof, just take a look at one of your GameCube controllers. If yours has a D-pad (yes, peop
Why Mario Thumbpits Of Course! (Score:4, Interesting)
So I got to thinking about it and came up with analog thumbpits. The current analog game pad controls sit up like bumps on the controller and are a bit awkward to use as D-pad replacements. But imagine a soft rubber thumbsized pit. Your thumb would sit in this comfortably allowing you to naturally nudge it in a way analogous to moving the D-pad, but now you can do a lot more than the cross pattern such as pushing straight down and down at angles. So games could be developed where it makes a difference how fast or how far down you push with more freedom than the current analog sticks and buttons give.
I would also expect some kind of touch pad to be included on the controller as well. No strike that, it's not necessary. In typical Nintendo fashion, the new console would have a port/ports for connecting the DS. Then you would just use the DS touch pad. They may still put a pad on the controller though since the DS scheme may be too awkward for the next Mario game. The touch pad has some interesting possibilities. For one thing, as a program configurable control I could see it becoming a keyboard for online chat. Not as good as a real keyboard, but much between than onscreen keyboards. (They might throw in a built-in mike like the DS has as well.)
Finally, perhaps the next controller will have pressure sensitive grips. These grips would replace the buttons. Now each finger can provide input in what should be a more comfortable way, if engineered right. If even half of the above comes to pass, I'd expect the new controllers to be rather difficult to emulate by 3rd parties, which of course will mean more money for Nintendo.
Heh heh, if even part of this is true, there may be a knock at the do...
Re:Why Mario Thumbpits Of Course! (Score:2)
Re:Why Mario Thumbpits Of Course! (Score:1)
Controller Speculation (Score:1)
I personally like the idea of gyro-enabled motion sensing controllers. Lots of possibilities there for increased gameplay if they do it right.
Oops my wife just stopped playing games with me (Score:1)
I agree with the other comments, some game genres like puzzles are just much better to handle with a D-pad.
I hope Nintendo doesn't make any mistakes in haste with getting this new system out and trying to break any misconceptions of their system being only for kids.
I can see the big N trying to change "too much" just to overcome the critics.
There is nother w
Re:Oops my wife just stopped playing games with me (Score:1)
What on earth are they planning? (Score:1)
Re:What on earth are they planning? (Score:1)
Re:What on earth are they planning? (Score:2)
Re:What on earth are they planning? (Score:2)
This is obviously a decoy (Score:2)
Re:This is obviously a decoy (Score:2)
Large Grain of Salt (Score:4, Informative)
so yeah. until you see something more official (at least more official than this rag), take this story with a HUGE grain of salt.
What about trackballs/mice? (Score:3, Insightful)
1) Resource management / icon-based / menu-based games
- It is easier to move and click a mouse/trackball than with a joystick or d-pad.
- Examples: The Sims, Black and White, Warcraft, etc.
2) FPS games
- The ability to quickly aim and
- The ability to move with a different hand than the aiming hand
- Examples: Doom, Quake, Half-life, Unreal, and probably 50% of PC games
In general, a mouse/trackball offers higher-precision, greater feedback, and an infinite range of speeds over a d-pad or trackball. But it is bad with simple forward, backward, left, and right. But fewer games today use that model. Why do we continue to use these old-style inputs?
FYI: This is called multimodal [informit.com] input, where each device complements the abilities of the other. The keyboard/mouse paradigm is the most generally powerful multimodal combination discovered thus far.
Re:What about trackballs/mice? (Score:1)
I remember, back in the day, seein
Bah (Score:2)
HOORAY! (Score:2)
wicked pad,
stupid pad,
Ding, dong, the dumb-ass d-pad's dead!
Gosh, and it only took what, 20 years for Nintendo, the original perpetrators, to abandon this atrocity. The d-pad is a sadist's exercise in reverse ergonomics. You make the player hit four buttons instead of using one stick, then you put it under his left thumb when he's probably right-handed. Brilliant!
If you want a glimpse of how game controllers should look, go back in time and check out the epyx joystick: http [cedmagic.com]
Re:HOORAY! (Score:2)
Re:HOORAY! (Score:2)
Re:HOORAY! (Score:2)
Try tapping the table with the fingers on each hand
as fast as you can. You have much better control over your writing hand.
Re:HOORAY! (Score:1, Interesting)
Who knows, maybe you are an old-school PC gamer who can't stand consoles, but seriously, the last thing an actual console gamer would argue about is the handed-ness of the traditional controller layout, or the d-pad's inadequacy compared to a right-handed digital microswitch joystick with no travel (like the crap Epyx joystick that you posted). I've used that thing before, and it would be a poor substitute for a d-pad with almost any of th
Re:HOORAY! (Score:2)
Wow, mr. anonymous coward, you sure saw through me. I've owned consoles ever since the original Pong, but you're right, I don't have any console experience. I bow to your superior insight!
Glad to see the D-pad go because (Score:2)
Now if they would just shape the pad more ergonomically. Hold your hands and arms like they're holding a gamepad. The back of your hand and forearm ought to be a straight line because bending the wrist is terrible ergonomics. The current batch of game
Down with left handed controllers! (Score:1)
Maybe I can have the controller on the righthand side for a change.
I'm righthanded like most of the population, and it really sucks all consoles have that dumb lefthanded control system. I mean my left hand is great for mashing buttons, and holding stuff but is all but useless otherwise.
Re:Down with left handed controllers! (Score:1)
Riot in the streets (Score:1)
Eliminating console parity (Score:2)
I just got Midway Arcade Treasures 2, a game in which the dpad is a preferred control scheme for most of the included classic arcade titles. The package was also released for PS2 and Xbox however. It plays roughly the same across all of them, because the controllers are all capable of the same things.
By doing this, Nintendo is striking a blow against easy portability across consoles. I'd say this will work against them, although after the brilliant additions
Well that's a little annoying (Score:2)
Hrmm (Score:1)
OENOES (Score:2, Funny)