SNES Audio Unit As Stand-Alone Player 168
An anonymous reader writes "Raphael Assénat successfully turned the SNES' audio processing unit into a stand alone unit which can be controlled through a parallel port, allowing people to play SNES music separate from games and the SNES' main unit. Elsewhere there is also a tutorial about adding S/PDIF digital sound output to the SNES."
This is excellent (Score:5, Funny)
Re:This is excellent (Score:5, Funny)
Dear holy mother of fuck, it's worse than I thought. Depending on which brand of consultant crack you smoke, we live in a world in which Cell phone ringtones [typepad.com] are worth between $1B and $3.3B per year.
Compared to listening to your cow orker's annoying cell phone from six cubicles away, hookin' up a set of headphones to the SNES is a welcome relief.
Re:This is excellent (Score:4, Interesting)
Not forgetting... (Score:2)
Re:Not forgetting... (Score:3, Informative)
+1 informative (Score:2)
Re:Not forgetting... (Score:2)
Re:Not forgetting... (Score:2, Funny)
Good to know it isn't.
Re:Not forgetting... (Score:1)
-A
For the nth time, it's by The Rabbit Joint (Score:2, Informative)
To learn the story about the Zelda cover misattributed to SOAD, Google this [google.com].
cow orker's!? (Score:5, Funny)
Re:cow orker's!? (Score:2)
Apparently there's at least one Web site devoted to the Cow Orker:
http://members.optusnet.com.au/white_gold [slashdot.org]
Re:cow orker's!? (Score:2)
Cow Orker [optusnet.com.au]
Haven't been on the 'net long? (Score:1)
It's even in the Jargon file: http://catb.org/~esr/jargon/html/C/cow-orker.html
Quote from the Jargon File:
cow orker: n.
[Usenet] n. fortuitous typo for co-worker, widely used in Usenet, with perhaps a hint that orking cows is illegal. This term was popularized by Scott Adams (the creator of Dilbert) but already appears in the January 1996 version of the scary devil monastery FAQ, and has been traced back to a 1989 sig block. Compa
Re:This is excellent (Score:2)
Re:This is excellent (Score:1)
Re: (Score:2)
oh my (Score:5, Funny)
Perhaps, but... (Score:1)
Love SNES music... (Score:4, Informative)
Try playing the mp3s through shitty TV speakers (Score:2)
No need (Score:5, Funny)
I got SNES tunes playing in my head since I'm young, and can't seem to stop. Damn you, Final Fantasy!
(For the curious, I do have voices in my head too, and they're telling me to do nasty stuff. To hurt curious persons. That would be you.)
Here, I'll help drive you insane (Score:3, Funny)
Re:Here, I'll help drive you insane (Score:2)
Re:Here, I'll help drive you insane (Score:2)
Oh yeah, the other song that gets stuck in my head is the damned Veldt. Nooo, I'm hearing it already!
-- n
Re:No need (Score:4, Funny)
Oh I dunno, I enjoy hearing the victory song every time I'm modded funny here. Pumping my hand in the air while I'm work is getting me in trouble, though.
Re:No need (Score:2)
Listen to Video Game music without this hardware (Score:5, Informative)
You can find a player at http://www.zophar.net/utilities/music.html [zophar.net], a huge archive for just about every platform.
After you get a player for your choosen platform, you can click through to a song database. For example, here are the SNES songs available: http://www.zophar.net/zsnes/spc/ [zophar.net]
Have fun.
The audio players are good these days too (Score:2)
Minibosses! (Score:3, Informative)
http://minibosses.com [minibosses.com]
Don't forget OCR and VGMix (Score:3, Interesting)
Megadriver! (Score:2)
Megadriver is a brazilian heavy metal band devoted to videogame music.
Some of their best work are the renditions of SF2's Ryu stage music and the unbelievable Alex Kidd in Miracle World (SMS) theme.
You can download their work for free, but please be gentle with the /.'ing.
Re:Minibosses! (Score:1)
Man that would've been sweet, these guys put out some nice stuff, I'll probably end up buying their album.
obsolete... (Score:5, Informative)
A really large
Re:obsolete... (Score:2)
Re:obsolete... (Score:3, Informative)
Linux .spc players (Score:2, Informative)
Are there any Linux .spc players available?
Did you try Google [google.com]? First result links to a page on zophar.net with two players for GNU/Linux: one an XMMS plug-in and one a command-line program.
Re:obsolete... (Score:2)
Could you please tell me where I can get 7,000 watt speakers for $5? I would greatly appreciate it.
usefulness? (Score:4, Insightful)
but i do wonder why one would bother building a parallel port unit to play the music when there are software emulators doing that work for us already?
if it were truly *standalone*, then it would be a fun, useful way to incorporate it into music projects or just have fun - but as it's tied to the computer already, why not just use the software?
Re:usefulness? (Score:2)
Turbo Charging the SPC700 (Score:2, Interesting)
www.alpha-ii.com has a winamp plugin that can sample the sound up to 96Khz 32bit Stereo with Bicubic interpolation.
The SPC-700 by default runs a guassian interpolation @ 22khz 16 bit Stereo. Now sure we're not talking about SACD quality this software enhancement does take the original cassette resol
Re:usefulness? (Score:2)
Another Cool Hack! (Score:3, Insightful)
Re:Another Cool Hack! (Score:2)
Re:Another Cool Hack! (Score:2)
Anyway, good work, I'll be sure to buy your CD(s) when I'm not a poor student.
Re:Another Cool Hack! (Score:3, Interesting)
Re:Another Cool Hack! (Score:2)
Keep it comin'
don't know (Score:4, Insightful)
That's one thing the SNES did have over the Genesis. The sound quality was vastly superior. I remember the "echoy" cave noises in super mario world, that was something else.
Game audio chips (Score:3, Insightful)
That's one thing the SNES did have over the Genesis. The sound quality was vastly superior. I remember the "echoy" cave noises in super mario world, that
Re:Game audio chips (Score:2)
Find out about it here [refx.net].
It's a whole lot of fun!
Re:Game audio chips (Score:2)
So the SNES's chip doesn't hold any special intrest, other than recreating old music, since there are new samplers that are much better. I mean why would I want to be limited to a tiny amount of compressed 8-bit samples when K
Re:Game audio chips (Score:2)
Perhaps not; wasn't the sound on the Genesis/Megadrive handled by a separate 6502 8-bit CPU acting as a copro to the main 68000 CPU, rather than custom hardware?
Thinking about it, did that 6502 run some sort of audio soft synthesis code, or was it completly up to the game designers to program it to generate sounds?
Jon.
Re:Game audio chips (Score:2)
Jon
Re:don't know (Score:2)
Mirrordot link (Score:3, Informative)
Re:Mirrordot link (Score:1)
P
alternative departments (Score:3, Funny)
geek-breadline
will-hack-snes-for-food
give-me-an-avacado-snorkle-and-piece-of-tinfoil
my-mom-says-i'm-cool
Nice idea, needs to be taken further... (Score:5, Informative)
The SidStation is essentially a MIDI synth expander that uses the SID chip as it's main sound source. It'd be interesting to do the same kind of thing with a SNES sound source, although from memory, it wasn't a sound chip worthy of any merit [sidstation.com].
Re:Nice idea, needs to be taken further... (Score:2)
Nick...
Re:Nice idea, needs to be taken further... (Score:1)
For more synth power (more like the SidStation) you can get a HardSID [hardsid.com] PCI card with up to four SID chips for advanc
Re:Nice idea, needs to be taken further... (Score:2)
It's worth some merit (Score:2)
The SNES was a sample based synthesizer, like the Amiga. It was fairly limited, given t
Other uses of Videogame Music (Score:5, Informative)
First there are the minibosses http://minibosses.com/ [minibosses.com] They are a cover band of videogame music that preform live shows. They even have a few MP3s on their site.
Then there is djpretzel's remix.overclocked.org http://remix.overclocked.org/ [overclocked.org] Here you can find tons of songs set to a beat. For the true emulation nerd, check out the original overclocked.org http://www.overclocked.org/ [overclocked.org] comic strips. They are well dated, but still bring a smile to my face.
Re:Other uses of Videogame Music (Score:1)
Re:Other uses of Videogame Music (Score:2)
Re:Other uses of Videogame Music (Score:2)
Coming next (Score:2, Funny)
FYI: vgmusic.com's 16000+ midi files (Score:2)
Shameless plug of my website:
An alternative to SPC files are MIDI file recreations of the music [vgmusic.com]. Its interesting to see how close they can get to the real sound.
Nes Music (Score:5, Informative)
Eat the Meat! (Score:1)
Re:Eat the Meat! (Score:2)
huh? (Score:1)
Searching [google.com] seems to indicate:
Sound chip = 8-bit Sony SPC700
Victory!
dan da-da-da da da da da dun!
dan dan da-dan, dah dan dan da-dan!
Oh dear.... (Score:1)
Gotta give the guy a bone for this message. The e-locust swarm strikes again.
I'm off to dust the SNES of now....
Isolating SNES sound channels? (Score:2)
Re:Isolating SNES sound channels? (Score:2, Informative)
Re:Isolating SNES sound channels? (Score:2, Informative)
Yes, SNESAmp (a .spc player) supports turning off each of the 8 Super NES DSP channels.
Or you can just rip all of a ROM's samples in one go with Snessor, available here [zophar.net].
Re:Isolating SNES sound channels? (Score:2)
Only problem with that is that SNESSOR rips sound samples from a ROM - it doesn't make a dump of SPC memory, which is the important bit if you actually want to be able to listen to the music. There is no feasible method for extracting the music data from the ROM itself.
Re:Isolating SNES sound channels? (Score:2)
True, but that's still operating on an SPC700 memory dump and not a ROM image. In the ROM itself, the data that eventually finds its way into the SPC's memory is stored in various inscrutable fashions - sequenced music data of an unknown format, sound samples, and a program for the SPC700 (which is an actual coprocessor with its own instruction set). Naturally, if you just want to extra
Interplay's sound system (Score:1)
Interplay created their own custom sound system for the SNES. I had an issue of Nintendo Power where they talked about it, in relation to the Clay Fighter game.
Anyone have some back issues and want to scan the article?
Similar Projects (Score:2)
This is a little important (Score:2)
My band: Bubbleman and the Robot Masters. (Score:2, Insightful)
Re:overrated (Score:3, Interesting)
My favorite though, was Bomb the Bass' tune for the classic Bitmap Brother's game Xenon II
Re:overrated (Score:1)
You mean, YOU no longer thing it is as good. I assure you that it sounds the same now as it did before.
These guys... (Score:4, Informative)
Thanks for Ars Technica for the info, from the Ars holiday gift guide [arstechnica.com]
Re:overrated (Score:2, Interesting)
Re:overrated (Score:2, Interesting)
Re:overrated (Score:2)
Say what? Mod this troll down! The PSX SPU is the superset of the SNES APU (and it's an SPC-700). It has 24 hw voices, 512K of ram, 3:1 to 4:1 ADPCM compression. It is *way* superior, and it seems like you haven't heard stuff on PSX like Wild Arms where back in the day you could swear it was the cd playing instead of the internal chip!
SNES vs. PS1; audio inaccuracies corrected (Score:2, Informative)
Re:overrated (Score:3, Informative)
Re:overrated (Score:5, Informative)
There is a lot of game music out there that's amazingly good, especially from the PSX era onwards.
A lot of the Squaresoft RPGs on the SNES had awesome music as well. RPGs in general tend to have pretty good soundtracks, in fact.
Re:overrated (Score:3, Insightful)
If anything today's games don't have any original music. They just buy tracks from already existing artists. Which if I may add... mainstream is 70% hyped up over marketed garbage anyways. Good stuff is all in the underground.
I do (Score:1)
I wouldn't bother with real hardware to play them, though, as i already have the spc files for the soundtracks i cared and regularly play them with some software emulator. Yes, there are software emulators for sound chips, you insensitive clod!
Most of them are available as input plugins for popular sound players.
Two Words (Score:2)
Re:overrated (Score:3, Insightful)
Re:overrated (Score:2)
Better Yet (Score:3, Informative)
Re:Better Yet (Score:2)
Re:Or I could ... (Score:1)
Re:Why stop there? (Score:2)
I just want the sound effects of shooting the damned dog!!!
At any rate, you sound like someone who hasn't heard Final Fantasy III or Mother yet.