Are LCD Displays Ready For Gaming? 170
Player issues this query: "Since the holiday season is rolling around, I've been contemplating shelling out the big bucks for a nice LCD display. I'm a die-hard gamer, with several choices of monitors in the market today, it can get a little confusing. Ghosting seemed to be a problem with intense games, but with displays reaching 8ms-16ms response time, is it really an issue anymore? Is it time for this gamer to move on to greener pastures, or stay the course with my trusty CRT?"
Yes. (Score:4, Informative)
In a vaguely related topic, does anybody know why DVI cables are so freakin' expensive?
Re:Yes. (Score:3, Funny)
I think it's because they are really five billion cables in one: analogue VGA, digital VGA, a few USB, a few firewire,, something like that.
/mike
Re:Yes. (Score:2, Informative)
Re:Yes. (Score:3, Informative)
I knew ADC also carried power and the expansion buses, but I thought DVI may also carried at least USB. Oh well.
/mike
Response times = marketing gimmick (Score:5, Informative)
First off, I own two LCD monitors, a VG175 and a VP171b. The former was from back in the day when ghosting was prevalent and the VP171b is newer and definitely nice for gaming. The VG175 was ok for gaming, but would ghost now and then.
Before I went and purchased the second LCD I did a lot more research on the area. What I found surprised me. The specification for 'Response Time' is a marketing gimmick. It has no bearing on how well the monitor performs for playing back DVDs and games. That's the kicker...
Response time is measured as the time for the monitor to goto *full black* to *full white* and back to *full black*. Which you would guess is the proper way to do it. Unfortunately, many LCDs out there optimize the hell out of the black to white switching and leave the switching between colors incredibly slow. This can lead to ghosting.
So how do you figure out which is best? Research opinions on the net, but most of all, insist that you see the monitor in action before purchasing it. It's the only way to tell. There was a tech site that I went to that detailed the spectrum analysis of the VP171b and that's what got me to buy into it. Seeing it action made it real and so I bought it. There were a few others in contention that claimed to have lower or equivalent response times, but they couldn't handle the picture as well as the VP171b.
Granted, I purchased the VP171b almost a year ago now. So it's quite likely that there's something better out there. But my advice to you is to try before you buy.
Hope this helps.
Re:Response times = marketing gimmick (Score:2)
WHAT site?
(please)
Re:Response times = marketing gimmick (Score:2)
As for me, up until a few weeks ago I believed LCDs were still not ready to replace CRTs for gaming. Most of the ones with good enough response time have other unforgivable shortcomings like TERRIBLE scaling in non-native resolution, and poor color rendering.
But then my roomate bought a Dell 2001FP. Advertised 16ms response time, even the worst-case response in games produced no ghosting.
Best of all, the s
Re:Response times = marketing gimmick (Score:2)
It's 17" with 1280x1024 native resolution. I used to use it with a ViewSonic N6 video processor and I ran cable TV, my Playstation 2 (as a component source @ 720p) and my computer through it. Even with the fastest PS2 games, I never had a problem with ghosting.
Re:Response times = marketing gimmick (Score:2)
Enjoy, I think I'm gonna get one too.
Re:Response times = marketing gimmick (Score:2)
But it is nice to know that I will have an acceptable replacement when I'm looking to buy. Furthermore, competing technologies like OLED and ThinCRT should make the market interesting by the time I'm shopping around.
Where have you been? (Score:5, Informative)
The simple answer is yes, they are and have been ready for gaming.
I play on a 25ms response time Samsung SyncMaster 191t and I see no ghosting at all. It's just like playing in front of a CRT only your eyes don't hurt when you have a somewhat long gaming session. If you are really worried about it, get a 16ms response time CRT and you'll be fine.
Re:Where have you been? (Score:2)
Re:Where have you been? (Score:2)
One of the most handy features of LCD's for me is that they can be rotated 90deg and then display large documents easily. It's a lot easier for coding to have the code all there in front of you/or the API.
Re:Where have you been? (Score:3, Interesting)
Everybody has 16ms now.
That said, I have a 25ms LCD on my laptop. Is there ghosting? Yes. Is it so bad I can't play? No. I get used to it. The only place I really notice it is in Counter-Strike Source in de:dust, it has some rather high contrast points, the eges of those very well lit areas blurs a bit. Looks kind of cool, however, and I've grown use to it all.
Re:Where have you been? (Score:3, Informative)
Re:Where have you been? (Score:2)
Although I'll agree that ghosting in the traditional sense (fuzziness of the image/a sort of duplicate image) is absent given the digital interface, th
Re:Where have you been? (Score:2)
Well (Score:5, Interesting)
Re: Dell 2001FP (Score:5, Informative)
About a month ago I finally scored a 6800GT and I must say that I play UT2004 1600x1200 quite regularly (and some other games) and there is no ghosting at all. Halo, which is notoriously bad for, I don't notice any ghosting. I also watch movies and again, no ghosting. Very, very nice monitor.
The age is here, and the recent Dell deals have had this particular monitor down in the low 600's. If you can afford that chunk of change, as well as a video card powerful enough to drive it, life will be great. A 19" would certainly be a more modest purchase.... but since when have gamers cared about that?
Re: Dell 2001FP (Score:3, Informative)
I really miss the stand on the Dell monitors though, it's simply awesome. The built in USB hub is very handy too. We'd probably still be buying them if Dell didn't try to pull a fast one on us regarding prici
Re: Dell 2001FP (Score:2)
*raises hand*
$600
I got a good deal on a 19" Viewsonic professional line CRT (roughly $300, about 2 years ago), and I can assure you that the image quality on this thing is better than any LCD in the sub-$1000 price range. I use a 20" Viewsonic LCD at work, and aside from the portrait view, I vastly prefer my CRT.
While I can certainly understand the appeal of LCDs, I'm more than willing
Re:Well (Score:2)
Re:Well (Score:2)
i swear this isn't a soviet russia troll (Score:2, Funny)
Re:i swear this isn't a soviet russia troll (Score:2, Funny)
Try it. It's fun.
My dad has an LCD (Score:4, Informative)
It's About You Too (Score:5, Insightful)
Your best bet is to go into a store and try them out. If the store doesn't have some games to test them with, take a demo cd or something. Additionally, buying in a store is one of the few ways to guarantee you don't get a bad pixel or ten.
Re:It's About You Too (Score:3, Insightful)
Re:It's About You Too (Score:3, Informative)
Goto Start>RUN and type dxdiag. Click on the display tab and run the Direct 3D test. (spinning cube with directx on it)
With the good monitors you will be able to read the text on the sides of the cube with no problem (the text will stay sharp and clear), but with the majority of the ones I've seen it'll be hard to read (a blurry streaking mess! ^_^)
Weigh up the benefits (Score:3, Insightful)
Re:Weigh up the benefits (Score:2)
I'ts like any sense; some people have a more developed sense of something than other people.
Re:Weigh up the benefits (Score:2, Interesting)
Re:Weigh up the benefits (Score:2)
100kg?!
what monitor weighs that much?
My 21-inch (8.5cm) Hitachi high-end CRT weighs about 60kg.
Probably (Score:2, Insightful)
For digital photography, that's another matter. I find the colours very muted and less vibrant/realistic than CRTs.
LCD's have been there for a while (Score:2)
I imagine LCD's coming out today are even better than what I have. I play a lot of games, quake 3, unreal tourney 2004, tribes vengeance, etc, with a radeon 9600 pro, this LCD is absolutely fine, very vibrant colors, ver
motion blur != ghosting (Score:5, Informative)
Ghosting is when you get a faint duplicate of the entire on-screen image, slightly offset from what it should be. I don't think this can even occur on LCDs, I think it is a CRT-only problem, but if you use crappy analogue VGA cables, then who knows?
Motion blur is what you thing ghosting is. It is caused by poor refresh times, more specifically it is caused the amount of time it takes for a pixel to become unlit, or "switch off". So LCD screens that have a poor response time often show a trail after a moving object that looks like a ghost of the object.
Understandable that you could get the two confused, but still wrong.
/mike
Re:motion blur != ghosting (Score:2)
It can happen (using a VGA connection with cheap cables and some good interferrence coming from something). Annoying as hell too. To me it seems worse on a LCD than a CRT...just so un-natural.
Re:motion blur != ghosting (Score:5, Insightful)
I'd like to add that ghosting is usually due to bad or damaged cabling, and that all high-frequency analog signals (including those used by LCD monitors with VGA inputs) are susceptible to it.
It's easy to demonstrate, too: Just take a length of VGA cable, and bend it in half, hard, as if you were a secretary busily rearranging "all those ugly wires". After that, bundle it up with a bread tie, and place the corner of your desk on it.
Or just pretend you're a gamer, strung out from seventeen consecutive hours of cheap beer, bad coffee, and Counterstrike. You're loading the PC into the car, and slam the trunklid on the monitor cable, crimping it something nasty.
Ghosting? You betcha. We expect these cables to run up to about 350MHz. If you thought Ethernet over Cat5 was finicky, you haven't pissed off a VGA cable lately.
[/me patiently awaits the return of monitors with replacable, BNC-equipped cables...]
Re:motion blur != ghosting (Score:2)
Those were the days! I remember my old 21" trinitron had BNC in, but I've never seen a PC equipped with BNC out. Or maybe the old 3dfx daughter cards did? Can't remember.
Still, I'm waiting for some wireless monitor technology to come out. Why have a PC in every room when you can just walk around with a wireless LCD, keyboard and mouse?
/mike
Re:motion blur != ghosting (Score:2)
I'll have these wireless lcd/keyboard/mouse devices all connected to one big computer that does all the work. That way I save on hardware, maintenance, and all that.
I'll call them network computers... oh.. wait...
Re:motion blur != ghosting (Score:2, Insightful)
Motion blur is what you thing ghosting is. It is caused by poor refresh times, more specifically it is caused the amount of time it takes for a pixel to become unlit, or "switch off". So LCD screens that have a poor response time often show a trail after a movin
Re:motion blur != ghosting (Score:2)
In other news, it is also correct to refer to Internet Explorer as "the Internet", or to call a monitor "the CPU."
Re:motion blur != ghosting (Score:2)
The manifestation is similar (except that with ghosting, the *entire* screen is ghosted maybe only once, with motion blur only the moving objects are blurred many times over) but given the two have completely different causes (eg, broken VGA cable vs pixel unlit speed) I would say it is more than just a matter of semantics.
/mike
cinema display (Score:2)
16 is borderline (Score:4, Interesting)
1000/60 = 16.66666
Therefore 16ms response time ~= 60 frames/second is the maximum framerate you can expect to acheive without seeing the effects of the LCD lag. That's too close for comfort in my book, especially since that 16ms number might've be kinda whacked (like, taken at a very warm temperature or some crap).
If they advertised 8ms max, and the manufacturer was reputable, I would consider it.
Re:16 is borderline (Score:5, Insightful)
However, you've got to consider a few facts: The time it takes each pixel to begin to change is near-instantaneous with DVI. It just take 20ish ms to fully and completely change. Since it's also rare for every single pixel to be dramatically changing each and every frame -- while a higher latency will cause ghosting, motion on an lcd today looks quite fluid and natural.
Also, the reason why 60hz is awful for a crt. The screen redraws itself 60 times. In between the times the screen is redrawn, it is blank (though you would never notice it with your own eyes). This is because of flicker which is the main reason why 60hz just sucks so much on a CRT. I've read that in double-blind tests, most humans couldn't distinguish framerates once they went over 30fps, and virtually nobody could distinguish over 45
The only departments which LCDs can't match a CRT for is Brightness and Contrast. Right now, most LCDs can perform equally to a decent CRT, but nowhere nearly as good as a professional-level one. This is a fundamental problem with LCDs which is never likely to be solved completely. Still, I find it adequate.
Re:16 is borderline (Score:2)
And the number of displayable resolutions.
Re:16 is borderline (Score:2)
The only departments which LCDs can't match a CRT for is Brightness and Contrast.
& refresh rate, can't run those LCD shutter glasses as 60Hz you need 100-120hz for those
& price : my 21" CRT was $300 and copes easily with Quad XGA at 2048 x 1536
Re:16 is borderline (Score:2)
Exactly. Even with lan-play (which pretty much eliminates the network-lag problem) and a fast machine, I find playing at a vsync'd framerate of any less than 45 to be intolerable for the purposes of deathmatch-type gaming, and I prefer to be over 60 to feel comfortable. Otherwise there's this detectable choppiness where your brain wants more information about the visuals flying by as your spin and move, and it's just not there. I've never tried FPS-style gaming on an LCD, but if the advertised pixel resp
Works great for me (Score:2)
Re:Works great for me (Score:2)
UT2004 at 1280x1024 -- perfect.
Biggest reasons I haven't switched... (Score:5, Informative)
1) Price vs. CRT tech, a high quality 19" CRT (18.0 viewable) is at least a few hundred dollars cheaper than a really nice 19" LCD
2) Non-native resolutions suck (I play a lot of older games that can't run at resolutions higher than 640x480 or 800x600, don't forget emulators like SNES9X, etc... look best at SNES native res to some people), and forgot about my old dos games (sniff)
Re:Biggest reasons I haven't switched... (Score:2)
The biggest reason I did switch was for my eyes. I didn't like radiation shooting at my eyes and head most of the day.
Also the space saving, and ease of portability compared to what I had before. A few things that ha
Re:Biggest reasons I haven't switched... (Score:2)
Re:Biggest reasons I haven't switched... (Score:2)
The reason I mentioned ghosting is that was what the whole 'Ask Slashdot' question was about, so I thought I would somewhat try to stay on topic.
It is all personal preference, and it
LCD, NOT really more expensive than CRT (Score:2)
Re:LCD, NOT really more expensive than CRT (Score:2)
Refresh Rates (Score:3, Interesting)
Re:Refresh Rates (Score:2)
Colour depth (Score:2)
As far as I know, all 12ms displays and all but the most expensive 16ms displays use 6-bit panels.
So if you want good-looking colours, you're effectively stuck with 20ms models.
Sooo.... why upgrade? (Score:3, Insightful)
Are you sure you're not posting here just because you want the world do know that you're a "gamer" and that you're cool and rich enough to upgrade gear without any good reason?
Re:Sooo.... why upgrade? (Score:2)
Don't Forget (Score:2, Interesting)
I game a decent amount and I must say for my LCD which is 12ms I don't have any problems with ghosting. Also, I find it's significatly easier on my eyes when I'm looking at it. I'll never be able to go back to a CRT now.
Also, most LCD's only support up to 1280x1024. You'll have to spend big bucks to get higher resolutions.
LCD Way fast enough (Score:2, Insightful)
Re:LCD Way fast enough (Score:2)
Re:LCD Way fast enough (Score:2, Informative)
Yes, LCD's have been ready for gaming for a while (Score:2)
They've been good enough for quite awhile. (Score:4, Informative)
I think there are other issues that make LCDs a turn-off to some:
Not used to LCDs. If you've been a CRT user for more than a solid year, an LCD will seem strange at first. It's hard to describe, but the image just looks a bit different, a bit, "strange".
Pixel density & fixed pixels vs multisync CRT phosphors. While there is really no perfect display for using a variety of resolutions, CRTs are still better than LCDs in this respect. A high quality 19" CRT will display 1024x768 just as nice as it will display 1280x1024 and 1600x1200. Most modern LCDs have very good interpolation circuitry to display non-native resolutions, but you can still spot the fuzzyness.
Adapting to a poor video signal. If you're using an LCD, use DVI, period. LCDs tend to be much less tolerant of a poor analog video signal (typically from a cheap gamer card and/or a poor vga cable). What looks nearly perfect on a CRT might be blurry or even flicker little "sparks" of dropped pixels on a LCD, even at native resolution.
Pixel density. I've noticed this most often on 18.1" LCDs. At 1280x1024, the native resolution for most 18" LCDs, I can usually notice the "screendoor" grid that outlines the pixels. Even with subpixel rendering (which to my eyes reminds me of the awful Apple II "almost-white" text on a color monitor days) and/or various amounts of anti-aliasing, the onscreen text just doesn't look right at first.
That said, I think monitor preference is generally based on one's time with a certain tech, be it LCD or CRT. Both can produce good quality images, both can be adjusted for color correctness. Buy whatever fits best on your desk (and/or budget) and spend a month with it.
ISO refresh rate problems (Score:5, Informative)
Basically, the ISO standard measures the time taken to move a pixel from totally black to totally white (actually to within a small percentage). This ISO standard for response times is not very good and needs to be replaced - mostly because this is not a typical scenario, pixels are much more likely to be moving from some percentage on to some percentage off, or vice versa. If you have a major colour change, the voltage differential is going to be much greater so the movement will be faster. Panels are being created that manipulate the standard measurements to only improve the black to white transitions, totally ignoring the common case scenario for benchmarking performance. This [tomshardware.com] anandtech article gives a pretty good (and brief) explanation on why these times are basically completely meaningless.
One other thing to be wary of is the interpolation methods some of the cheaper monitors use when not displaying in native resolutions. Try setting the desktop to 800x600 and even 640x480 in the store just to see how fuzzy things get. The sony has a native resolution of 1600x1200, but I don't often get to play games in that res - but running 3d and 2d games in 1024x768 and 800x600 even both still look fantastic. This wasn't the case with my previous (cheap) lcd, and it certainly wasn't the case with a lot of the monitors I checked out in the store.
Re:ISO refresh rate problems (Score:2)
Re:ISO refresh rate problems (Score:2)
Re:ISO refresh rate problems (Score:2)
Is there an additional article which we should read?
Widescreen LCDs? (Score:3, Interesting)
Well (Score:2)
Re:Well (Score:2)
Any BenQ users? (Score:3, Insightful)
Contrast Ratio (Score:5, Informative)
CRTs and contrast (Score:2)
That's why Barco still sells CRT projectors, some of their clients demand that sort of contrast ratio. Even some home theater buffs shell out the money for the HT version from Runco. (A modified Barco projector and a monster image processor box, unmatched quality, but you need a fairly da
Re:Contrast Ratio (Score:2)
Wrong (Score:2)
If it doesn't bother you, that's great, ignorance is bliss. If you want to spend a few minutes, I'd suggest googling "CRT vs LCD" and "Black Levels". Or check out www.avsforum.com. Or here:
http://www.vartechsystems.com/pressroom/aprnews l et ter2003/crt-lcd-comparison.htm
There's no argument, it's a well known fact that CRT's are the best, and LCD's are among the worst when it com
Re:Contrast Ratio (Score:2)
You can't get any blacker than when it's switched off, for either sort. Look at a powered off monitor and that's as black as it gets.
Your brain sees the monitor as blacker than it really is in relation to other parts of the picture - you don't perceive the LCD as being as black as the CRT because it isn't as bright. Try having a CRT on in a darkened
Wrong (Score:2)
http://www.vartechsystems.com/pressroom/aprnewsle t ter2003/crt-lcd-comparison.htm
Spend some time on Google if you must, or read one of the 1,000,000 threads on www.avsforum.com, but there's absolutely no contesting that CRT technology provides the best picture.
Not Wrong (Score:2)
All I am saying is that there exists no technology to make either type of screen blacker when it is on than when it is off. A switched off monitor is as black as it can get.
Now an LCD may have more problems producing a grey near to black than a crt, so the range of tonal values produced is not be even. This could be true for crt also (unklikely but there some bad crts) but worse for LCD at this part of the tonal range. This doesn't affeect my point that black
Re:Contrast Ratio (Score:2)
Native resolution and price... (Score:3, Insightful)
Price is another issue especially for a high quality LCD monitor. I am still sticking with CRTs for now.
Re:Native resolution and price... (Score:2)
One solution is to get a 19" LCD with a native 1600x1200 resolution and a graphics card with plenty of fillrate. For the simpler games, you can run at native resolution. For more demanding games, you can run pixel-doubled at 800x600.
Of course if you're going to get a beefy card, you ma
Re:Native resolution and price... (Score:2)
No problems at all ... (Score:2)
With serious gaming, DVI is the way to go.
Are TLA Abbreviations Ready For Gaming? (Score:2)
Tom's Hardware is very informative (Score:2)
So far, it seems like it's "close but no cigar" for LCD panels being perfect for gaming, although its very close.
http://graphics.tomshardware.com/display/index.
Yes. (Score:2)
20" Apple Cinemas Display (Score:2, Informative)
I tried and now have an Apple 20" Cinemas Display.
I know it may not be within everyones budget but I can not recommend this monitor enough. Very crisp at 1680 x 1050! It truly is an unbelieveable monitor in every category! Wide view is especially helpful for peering around corners, etc.!
Vote
Put simply... (Score:3, Informative)
I wasn't convinced at first, then I was sent one of these gaming flat panels [gamerseurope.com] to review. I wept openly when the courier came to collect it, and I'm meant to be a hardened journalist type.
The 12ms response time means that it's infallible when it comes to blurring, the image remains pinsharp. Plus it weighed a whole 16 kilos less than my current gaming CRT.
Re:The question is... (Score:2)
A different kind of 3D (Score:2)
From what I gather, OLED monitors will be fast enough for traditional shutter glasses and will also support Z Scre
Re:Okay, But are they fast enough for 3D? (Score:2, Informative)
Re:Always CRT for me (Score:2)
Re:Always CRT for me (Score:2)
Re:on the borders/interpolation issue (Score:2)
I know for a fact that most laptops do this when you put them into safe mode, having worked for a while as a repair tech. In fact, the only ones that I can think of that *don't* do this are some Sonys. And at least one of those sonys goes to a non standard for safe mode (1024 x 768?) resolution at 32 bit color in "safe mode" which makes me wonder if Sony isn't just modifying windows on some of it's laptops.
I think this is through software though, of course ideally this featur
Re:LCD displays? (Score:2)