Samsung to use Sub-Pixel VGA Screens 177
pdawerks writes "Samsung Electronics has developed a new graphics chip that will allow half VGA screens to produce VGA resolution. The novelty is specially aimed at future mobiles with VGA screens that will be less than 2.4 inches. It generates color using an entirely new driving method called sub-pixel unit driving methodology." Not sure if I think it is exactly new or not, but it's nifty.
More Information (Score:5, Informative)
More details can be found at Deisgntechnica [designtechnica.com].
Geekzone also has a similar article [geekzone.co.nz].
Re:More Information (Score:2, Informative)
DP-Tek developed this for laser printer devices, but the idea applies to other technologies. Basically, you can place a physical line between adjacent laser scan lines, using the analog memory of the OPC drum.
I wrote a program to simulate it (Score:4, Interesting)
For best results set your resolution low, otherwise it has very visible moire patterns. As a side effect of the conversion, the image gets darker. My program also has a colour cast, which the article claims is due to adding the white pixel. The article also says that Samsung has overcome this problem.
It works by setting up the subpixels as a 640x480 square grid, with each pixel consisting of a starting pixel, and the right, lower, and lower right subpixels. Subpixel values are calculated using the average intensity of the corresponding colour value in each of the four pixels the subpixel is a part of.
Visually, aside from the darkness and colour cast which are artifacts of the simulation and wouldn't appear in the real product, it looks decent. It's blurrier than a true 640x480 display, but retains more detail than the 320x240 downsampled version.
Re:More Information (Score:1)
I just happen to frequent these two sites and provided the links. Since when is providing information whoring?
Bite me.
Re:More Information Call me "AcronyWhore" (Score:3, Funny)
They better change the name of the gun/emitter from Sub-Pixel Unit to something else, or it will be "stuck" with the acronym...
S.P.U.G.E.
Maybe Micro-Pixel Unit.
Sounds Like Interlacing? (Score:2)
Re:Sounds Like Interlacing? (Score:4, Informative)
Progressive or interlaced, can each scale in lines of resolution to HiDef. 1080i and 720p respectively. (i=interlaced p=progressive)
Interlacing is used to reduce flicker (Score:5, Informative)
As usual, Wikipedia has a good article [wikipedia.org]. To quote:
Interlacing is a method of displaying images on a raster-scanned display, such as a cathode ray tube (CRT), that results in less visible flickering than non-interlaced methods. The display draws first the even-numbered lines, then the odd numbered lines of each picture.
Re:Interlacing is used to reduce flicker (Score:5, Informative)
An interlaced image refreshing at 60Hz (30 full fields per second divided by 2) is going to have the same flicker as a non-interlaced image refreshing at 60Hz.
This is actually a very complex subject to do with how people view images, resolution vs fields per second, what type of images you are viewing, movement vs. still images, etc. but in terms of reducing flicker, I would say, at the very least, the statement is deceptive.
In fact, one of the major problems with old Amigas running in interlaced mode was the annoying (you got it) flicker. This is because a horizontal line that was exactly 1 pixel would turn on and off every 60th of a second. So in this case, it would depend on how you defined the world flicker too.
To be fair, I think what you meant to say was that given the same bandwidth on a non-digitally compressed transmission and without digitally upconverting the signal, you can get 60 fields per second (at 30 frames per second) instead of 30 fields per second (at 30 frames per second) meaning that you will probably get less inter-frame flicker. But even this is deceptive because if you built televisions specifically for 30 frames per second, you could simply reformulate the glow on the screen to last an extra 1/60th of a second longer. But perhaps this is (a) hard to do and (b) back then they wanted the extra fields per second for smoother motion. By the way, a lot of the bandwidth savings doesn't apply to digital due to the way that digital compression works. This was a controversial point during the discussions on HDTV resolutions.
Fudge. I'm trying to cover all my bases here so I don't get flamed for not knowing what I'm talking about. Suffice it to say, interlacing and reduction of flicker do NOT walk hand in hand. It is simply one factor, of many, that comes into play.
Re:Interlacing is used to reduce flicker (Score:2, Informative)
When the TV was invented, it was noticed that a phosphor did not remain lit long enough for the beam to make a complete pass at 29.9fps, therefore there would be significant "flicker" in the picture. The inventor(s) decided to interlace so you'd get a more uniform brighness to the picture and eliminate the flicker. This problem has long since been solved in other ways.
During the VGA days, however, the reasons were entir
Re:Interlacing is used to reduce flicker (Score:2)
AFAIK, that was it exactly.. way back when the NTSC standard was set technology was appearantly not good enough to reliably refresh a 480 line image 60 times per second. Refreshing it only 30 times per second causes flicker, which is where this idea of interlacing reducing fli
Re:Interlacing is used to reduce flicker (Score:3, Informative)
Where the confusion comes up is in the old days where interlacing was first used -- black and white television. Interlaced TV signals drove black and white CRTs... and by selecting the right phosphor, the displays had persistence, where the image would continue to glow into the next frame even after being drawn. High persistance phosphor DID cut down on flicker, and was necessary because of the interlacing.
If you want to get into really obscure stuff... Radar display
Re:Interlacing is used to reduce flicker (Score:2)
When TV was young, tubes were used for amplification and they had by today's standards very limited gain-bandwidth product. Increased bandwidth would require additional amplification stages and thus significantly increased cost. The 5 to 6 MHz bandwidth chosen was about the maximum acceptable then, and to get acceptable resolution with acceptable flicker, interlaced video was necessary.
Driving color??? (Score:4, Funny)
I suppose I got my driver license from the wrong place...
Anyone? (Score:5, Interesting)
Is it really as simple as that? because that's been around for at least 25+ years in theory, a bit less in practice.
Re:Anyone? (Score:4, Interesting)
Not exactly. Cleartype and OS X font smoothing use subpixel rendering to increase the horizontal resolution. This technique seems to work on the vertical resolution.
Maybe they accomplish this by rotating the orientation of the pixels so that it impacts the vertical rather than horizontal? Or maybe this is just a big hoax? Anybody have more information?Tiny hints from the article... (Score:3, Informative)
RG
BW
or some such. This would let them apply a system like ClearType or OSX or the old Apple II subpixel rendering in two dimensions, rather than just one as with the typical horizontal RGB subpixel arrangement.
Maybe (Score:4, Informative)
There is a chance the subpixel rendering trick might depend on the new RGBW setup though, but it seems like they're two seperate technologies.
Re:Tiny hints from the article... (Score:2)
Re:Anyone? (Score:2)
This completely depends on how the display is built. If your LCD is 240*4 (RGBW) pixels wide and 640 pixels high, there's no problem about it
Re:Anyone? (Score:1)
new way to produce such screens (Score:1)
2- pretend it was twice bigger
3- get a half size vga display with vga resolution
or did you mean a quarter of the pixel count ?
Re:new way to produce such screens (Score:2)
I'm Confused (Score:4, Interesting)
So isn't the whole term "half VGA screen" kinda dumb? Or is it just me?
Re:I'm Confused (Score:2)
I think what they ment was quarter vga screen, which referes to the currently common 320x240 screens found in most PDAs and high end cell phones. This tech would allow these low cost LCDs to display something akin to true VGA 640x480.
TFA Clarifys (Score:1)
"By composing a new pixel with the sub-pixel on the adjacent scanning line, 480x640 (VGA) resolution can be attained from a 240x640 (half VGA) panel. The device can display up to 260K colors for TFT panels in mobile phones."
Re:TFA Clarifys (Score:2)
Re:I'm Confused (Score:5, Insightful)
Actually... (Score:5, Insightful)
Re:Actually... (Score:2)
Re:Actually... (Score:3, Interesting)
Re:Actually...once upon a time (Score:2)
Re:Actually... (Score:2)
My copy came with a free mouse!
Back in those days, of course there were only 3 256 colour pictures. The frog on the leaf, the babe with the earrings and the sinister clown.
Re:Actually... (Score:2)
Re:I'm Confused (Score:2)
And it kills me that some people still can't agree to put the horizontal resolution first.
To those who write it 480x640 (without meaning a vertical screen): The war is over. Please come out of the jungle.
Re:I'm Confused (Score:2)
The flip-phone form factor of current-generation phones have a screen with 480(H) x 640(V) pixels, sometimes refered to as "VGA resolution".
Me Too (Score:2)
Re:I'm Confused (Score:2)
Worse than that, even.
VGA just means "Video Graphics Array" and was IBM's first attempt at a commodity video technology that was halfway useful. There were several standard resolutions and color depths supported by the original VGA adapter, ranging from 320x200x256 to 640x480x16, I believe. So-called "Super VGA" adapters eventually boosted that to 800x600x256 (oooh!) and beyond.
From a practical standpoint, the only useful information that the term "VGA" rea
Re:I'm Confused (Score:2)
But fear not... I've already seen flat panel display manufacturers label their screens in megapixels - to match digital cameras, I'm sure. That should satisfy your quest
Re:I'm Confused (Score:2)
Last time I was shopping for laptops I noticed that Dell, HP/Compaq, and IBM all list the acronyms only.
As for your list...
Don't you think that it's confusing that the Q and H prefixes can be used to indicate larger (Quad) *and* smaller (Quarter, Half)? It's just stupid. List the resolution. That's the information you're trying to convey anyway.
Re:I'm Confused (Score:1, Interesting)
First, VGA resolution is 320x240 at 256 colours, or 640x480 at 16 colours.
But, times move on and we've redefined it to be 640x480xN colours, where N is whatever we want it to be.
So now we have half VGA, which is 640x240, VGA which is 640x480 and Quarter VGA which is 320x240.
We have SVGA which is 800x600xN colours, 640x480xN>16 colours, and 1024x768xN colours.
So, we have XGA, which is 1024x768xN colours or more...
Oh wait, VGA, XGA, SVGA, etc DO NOT MEAN A SPECIFIC RESOLUTION.
shh
Re:I'm Confused (Score:2)
So isn't the whole term "half VGA screen" kinda dumb? Or is it just me?
It's just you. VGA is 640x480. Half-VGA is either 320x480 (many PDAs) or 640x240 (a few PDAs, blackberry-like devices).
Half refers to pixel count in one direction, not physical size. That the screens tend to reflect a norma
Well it makes sense, and saves battery power... (Score:4, Funny)
And the window washers are now "corporate vision enhancers!"
Re:Well it makes sense, and saves battery power... (Score:2)
"scaling" is another word that comes to mind..
Re:Well it makes sense, and saves battery power... (Score:2)
Flatscreen Monitors (Score:1)
Perhaps they could decrese the bit depth even further and design them specifically for this card in order to get REALLY low times.
Sub pixel rendering eh? (Score:2, Offtopic)
Re:Sub pixel rendering eh? (Score:1, Flamebait)
Re:Sub pixel rendering eh? (Score:2)
From the article:
It generates color using an entirely new driving method called sub-pixel unit driving methodology.
Entirely new makes it sound as if its a new technology, not a hardware implementation of an existing technology. The article is a press release reprinted by a lazy journalist.
Re:Sub pixel rendering eh? (Score:2)
Re:Sub pixel rendering eh? (Score:2)
By composing a new pixel with the sub-pixel on the adjacent scanning line,
That technology exists and is in common use at present.
480x640 (VGA) resolution can be attained from a 240x640 (half VGA) panel.
Yep, the optical resolution stuff isn't anything new. Just now they can do it on mobil phones with their hardware implementation. As I said, Big deal.
Better headline: subpixel rendering now available on mobile phones.
Dear retard moderators. (Score:2)
By composing a new pixel with the sub-pixel on the adjacent scanning line, 480x640 (VGA) resolution can be attained from a 240x640 (half VGA) panel.
Using adjacent triads from different pixels to increase the optical resolution of screen output is old technology. X uses it for fonts (Gnome Menu -> Preferences -> Fonts -> Subpixel Smoothing), as does Windows XP.
The article merely mentions Samsung are now usi
Re:Sub pixel rendering eh? (Score:2)
Nothing is impossible (Score:2)
Why is it physically impossible to design VGA displays less than 2.4 inches? Too small pixels?
available for seven years now... (Score:2)
But, it's always a price/resolution tradeoff; I suspect this lets them use cheaper production techniques to produce these smaller displays (which, as volumes ramp up, are now being squeezed on price).
Re:Nothing is impossible (Score:5, Informative)
Re:Nothing is impossible (Score:2)
Because current LCD pixels require six lead lines, and we can't make lead lines small enough to shrink the pixels any further.
This is weird to me, because the Konica Minolta Dimage A2 [konicaminolta.com] has an electronic viewfinder (EVF, basically a small LCD screen) that's about half an inch diagonal with VGA resolution. That's been out since February or so. But maybe I'm missing something.
MS Cleartype (Score:5, Informative)
A linkie with information about sub-pixels in general (though it's on grc.com, whatever.) http://grc.com/cleartype.htm [grc.com]
All new technology? Unlikely (Score:5, Interesting)
Subpixel rendering takes into account the physical position of the red, green, and blue subpixels of an LCD display, and can therefore provide up to 3X the horizontal resolution of a typical display (with distortion, of course)
Here's a nice writeup [purdue.edu]
Re:All new technology? Unlikely (Score:3, Interesting)
Re:All new technology? Unlikely (Score:2)
Brilliant hardware design but messy for software writers. Actually the kind of display you saw depended on what type of monitor you used. Two adjacent bits determined the color of the pixel on a color display plus the high bit of each byte introduced a color shift for all the bits in that byte. That lead to a bizarre set of rules for mixing colors. It was possible, as was
ClearType? (Score:4, Interesting)
Sounds basically like cleartype, right? I mean, all THAT is is using the RGB (or CYM) sub-pixels to smoothe out lines and curves, correct? Err, so what's the BFD?
-theGreater Muller.Channel dissociation (Score:1)
As they say in Germany (Score:3, Interesting)
Kinda like the Swedish "min trusse lugter af tis",, it's new but then again, it's not.
Is it a case of someone applying existing technologies like smoothing to the hardware layer if you look into what's really going on?
Re:As they say in Germany (Score:1)
Dear Bender Unit 22, that is not Swedish, I can assure you!
Re:As they say in Germany (Score:2)
Re:As they say in Germany (Score:2)
Re:As they say in Germany (Score:2)
"I have vegetables into the sorrow-pants"?
As I remember, Hosen is plural, so it should take "die" if nominative (subject) or accusative (direct object), but your sentence is obviously using locative/dative, so a real German would use "den", right?
Ich glaube, dass Sie mich durch Schokolade tragen...
It's not subpixel as with ClearType ! (Score:5, Interesting)
Re:It's not subpixel as with ClearType ! (Score:5, Interesting)
Given four pixels of RGBW, you can get your brightest color by having all four pixels on. This would result in total brightness of:
1 white pixel for every combination of RGB and
1 white pixel for every white pixel.
So you get the equivalent of 2 white pixels for every 4 pixels or a factor of 1/2 let's say.
In regular RGB, you get a factor of 1/3 because you get the equivalent of 1 white pixel for every set of RGB pixels.
Looking at this, you get 50% more maximum brightness from RGBW vs RGB.
It's not a magic bullet because you lose saturation. For example, if you want a fully saturated red, in the RGBW format, you get 1 full red pixel for every four pixels. In RGB, you get 1 full red pixel for every three pixels. So RGBW gives a factor of 1/4 while RGB gives a factor of 1/3 for a fulls aturated red. This is a reduction in brightness of a full saturation red of 25%.
In other words, your brightest color is 50% higher in RGBW but you brightest red (at full saturation) is 25% less which means you have to fudge around with values to get a picture that seems to make sense or you get a bright picture with dark spots with a lot of saturation in them. So you might, programatically (and this is probably what samsung is doing) increase full saturation red to include white in it. This makes the color brighter but also reduces the saturation.
A lot of projectors with a white component have two modes. A dimmer mode that doesn't use the "W" pixel at all but has richer colors (used for movie viewing) and a presentation mode that does use the "W" when brightness is a factor such as in a meeting (e.g. the room may have light leaking in from windows).
Not saying it is good or bad. Just that a RGBW is not a magic bullet.
Re:It's not subpixel as with ClearType ! (Score:2)
While you're correct that the eye is more sensitive to brightness than color, the demonstration you offered is somewhat flawed - you're effectively using a separate visual system in low-light conditions. Below a certain light level, the color-perceiving cones won't work, so the eye uses the non-color-sensitive rods, which are much more sens
READ THE DAMN ARTICLE (Score:3, Insightful)
By composing a new pixel with the sub-pixel on the adjacent scanning line, 480*640 VGA resolution can be attained from a 240*640 half-VGA panel.
Drop all the "MacOS does this", "ClearType does this", etc. shit please.
Re:READ THE DAMN ARTICLE (Score:3, Informative)
My guess is that someone read that MS patent really carefully and concluded that it only covers horizontal subpixels. :)
The novelty would be that it's implemented in the display driver chip thus I guess it can move any pixel around, not only when rendering fonts.
/greger
Re:READ THE DAMN ARTICLE (Score:3, Interesting)
For a start, Cleartype is for text and increases the horizontal resolution of text because the subpixel resolution of a 640x480 screen is actually 1920x480
This is RGBW
RG
BW
format, i.e., a 640x480 screen would have a subpixel resolution of 1280x960. Cleartype wouldn't work on this screen as it is currently implemented.
What they are doing is taking a 640x240 "Double Height" screen (i.e., 4:3 w
Re:READ THE DAMN ARTICLE (Score:2)
The exact same methods ClearType uses on LCD panels are being used here by Samsung, albeit in hardware instead of just software.
Sub-pixel displays have been around for years, one of the first uses of it was on the old Atari/Apple computers.
In the higest resolution one pixel wound up being "smaller" then a full pixel on the television screen. This would up with "odd" pixels showing up brown'ish and "even" pixels showing up red'ish. An odd and an even pixel adjacent to
Re:READ THE DAMN ARTICLE (Score:2)
Is this really something new? (Score:3, Insightful)
My question is, is this something new because its more clear? or because it's a hardware implementation?
Article missing critical technical information (Score:5, Informative)
Here is a link to the Samsung website about the technology: http://www.samsung.com/Products/TFTLCD/Technology/ 4colorrandering.htm [samsung.com]
I wouldn't complain too hard about the confusion in the details. They couldn't even spell 'rendering' right on their own site (4 color randering???).
It also discusses 'physicail' pixels. I dunno about that.
They seem to have created smaller pixels, which are spatially located across a different area than normal.
They then need fewer wires to connect the given number of pixels. Meaning a higher resolution with fewer interconnects. Maybe I'm completely wrong in this 1 minutes evaluation.
The neat thing is the overlap of their 'logical' pixel arrangements. It would seem they are using traditional dithering with a complicated arrangement of pixels. This should do exactly what they state. Ther weird thing is that their sub-pixel seems to have the wrong number of color sub-elements.
One would expect a ratio of 2:1:1 for green:red:blue emitters. They have 4:2:1. Maybe their red emitters are much brighter than the blue, which would make sense.
They mention replacing some rows with white pixels, but their diagrams don't show anything. Maybe the media-relations people just don't know how the technology works, and are making stuff up until someone corrects them.
Re:Article missing critical technical information (Score:2)
4:2:1 makes sense because of the relative sensitivity of the eye's receptors for those colors. Humans are much less sensitive to blue than red or green, and they're more sensitive to green than red. The standard YIQ color encoding for (analog) color television broadcasting also takes advantage of this relative sensitivity for compression, and ca
Re:Article missing critical technical information (Score:2)
The upshot of this is that, because there are 4 green subpixels, assuming that each subpixel can range from 0-255 in intensity, the color range of one of these "pixels" can go from 0-2047,
No substitute for physical resolution (Score:2, Insightful)
Steve Gibson.... (Score:2)
So does that mean... (Score:2)
Well, because it doesn't work that way. You can combine lines and display the right color values, but in the end, you only have half as many pixels, and you simply don't have VGA r
Re:So does that mean... (Score:2, Informative)
That's not quite the technology here. You see, a normal LCD has 'subpixels' which are really just pixels that can display one of the three additive primary colors (red, green and blue.) These pixels are necessari
Applicable to LCDs? (Score:2, Insightful)
I'm sure everyone will buy one!
Good writeup on subpixel rendering (Score:4, Informative)
http://grc.com/ctwhat.htm [grc.com]
It goes into detail with pictures and everything, demonstrating how the technology takes advantage of the separate red, green, and blue subpixels to achieve additional smoothing.
I'm not sure how Samsung intends to implement "white subpixels" though.
blast from the past (Score:4, Insightful)
taters (Score:3, Funny)
Sounds bogus (Score:3, Informative)
Second, if they only do a luma blend (ie, ignore the nonlinearity of human perception of light), then it really won't be quite the same thing. I just don't think they're doing it right, because a proper luminance blend is computationally expensive.
Rabble rabble rabble! (Score:2)
This tech is to increase visibility and clarity on low res screens by taking into account sub-pixels. They are not increasing resolution, they're just stepping back and reconsidering what a pixel is. Mac OS X does this [clarkson.edu], but it's not the same thing as Samsung's tech, since it's only for tex
Questionable (Score:2)
The article is too light on details to tell wtf they are talking about, but it sounds to me like what they're saying is that the software operates on a virtual display device which gets automatically scaled down by blending virtual pixels into a smaller number of real pixels. If so, it's not rocket science, and it doesn't really do jack for image quality compared to just telling the software the display was the correct size to begin with.
Technology from Clairvoyant (Score:3, Informative)
I know they are working with other panel folks too, so you will probably see more of these type of sub-pixel displays soon.
MS holds sub-pixel rendering patents (Score:2)
Dan East
Casio has 2.2" screen with full VGA resolution (Score:2)
Casio has announced the highest resolution LCD display to date, a 2.2" HAST TFT LCD monitor with full VGA (640 x 480) resolution. The majority of LCD monitors used in digital cameras today have QVGA (320 x 240) resolution (230,000 total pixels), this new screen would deliver over 900,000 pixels which would produce a far more detailed reproduction of images, very useful for immediate record review or playback verification. Casio claim that this new screen has the same power consumption as the
In other words (Score:2)
1. Zooming an image to the proportion 1:2.
2. Inverted CMYK.
The white pixel on the screen's pretty clever though...
One wonders... (Score:2)
Re:One wonders... (Score:2)
Because it comes basically "free"... To produce something resembling the human visual range on a screen, you need (at least) three pixels, regardless of the colorspace you choose (note that, although you could theoretically have those pixels stacked into the plane of the display, for some reason (money?) no one seems to do that).
So, ClearType and what OS-X use, which many have misunderstood
Looks like it is in fact antialiasing (Score:2)
Re:News? (Score:1)
Re:Sub pixels... what it means (Score:2)