A One-Handed Keyboard For $25 349
Bruce Perens writes "Slashdot has often featured attempts at improvement upon the QWERTY keyboard. Here's a one-handed USB keyboard that you can buy for $25 online, or a bit more at the CompUSA. There's one catch: someone will have to design a keying pattern and hack up software for it. It's a task just crying out for an Open Source project." Bruce has also included on the linked page code with which to read the output from the device.
Oh Jeez... (Score:5, Funny)
example: (Score:3, Funny)
Re:example: (Score:2)
Take a look at where your thumb is going to have to be to use the direction pad" [belkin.com]
Re:example: (Score:2)
They work as advertised, but the quality of plastics used for the key mounts are less than optimal. After about 6 months, mine began to wear down enough that keys would occasionally jam or not register.
Just my 2 cent
Re:example: (Score:2, Funny)
Left-handed? Right-handed? QWERTY! (Score:5, Funny)
My QWERTY is just fine, as long as I use one hand at a time:
Fred was a fat ass
"Hop on my jolly polonium puppy, you union ho'..."
Greedy Fred created extra stewardesses
"Union ho?" I'll kill you!
Badass stewardesses cratered Fred
Unholy, huh?
Re:Oh Jeez... (Score:2)
One hand on the keyboard, one hand on my ball... (Score:5, Funny)
you people are sick....
Site slashdotted (Score:3, Informative)
Bruce
Cue joke (Score:5, Funny)
Then you can't buy a one-handed keyboard for $25.. (Score:5, Insightful)
Not that I'd know about those things. (And that applies to both coding my own keyboard drivers as well as cooking meth.)
Re:Then you can't buy a one-handed keyboard for $2 (Score:2, Informative)
Re:Then you can't buy a one-handed keyboard for $2 (Score:5, Informative)
It seems they let just about anybody post to Slashdot these days.
Re:Then you can't buy a one-handed keyboard for $2 (Score:5, Funny)
Re:Then you can't buy a one-handed keyboard for $2 (Score:5, Informative)
man xmodmap
As long as the one-handed keyboards gives any kind of output, it can be mapped al gusto.
Re:Then you can't buy a one-handed keyboard for $2 (Score:3, Funny)
Re:Then you can't buy a one-handed keyboard for $2 (Score:2)
Re:Then you can't buy a one-handed keyboard for $2 (Score:3, Interesting)
Bruce
Re:Then you can't buy a one-handed keyboard for $2 (Score:3, Insightful)
Thanks
Bruce
Re:Then you can't buy a one-handed keyboard for $2 (Score:3, Interesting)
Second, my bet is that there will be an open source driver for this thing by the end of the week. Just keep watching the comments on this story and someone may have a link by later today.
Re:Then you can't buy a one-handed keyboard for $2 (Score:4, Informative)
Re:Then you can't buy a one-handed keyboard for $2 (Score:3, Interesting)
It wouldn't be all that difficult for someone with a modicum of experience to configure a one-handed keyboard so it becomes very usable - at least for whatever it is you'd want to use a one-handed keyboard for. No need to write code.
DOWNLOAD HERE (Score:5, Informative)
In case you don't have one of these Belkin Speedpad 52s already, they're awesome. I use it for gaming, and there's no limit to what you can program these things to do. In fact, I might even consider using one borderline cheating if you program the macros well enough.
Anyway, because I had some with the "profile editor" of the included software, I went ahead (after reading the article) and made a profile that does (what I believe) the original author had intended.
I did this in about 30 minutes, so bear with me if some keys are missing or if it's a little buggy. All major symbols and lettered keys are included but I still need to find where to put keys like "[", "]", and so on.
I broke the keyboard down into 4 logical secions:
1. All function keys / most symbols
2. Right lettered side
3. Left letter side
4. Numpad
From there, I made each of those sections one of the four "shifts" for the controller. Shifting is controlled via the 4-way D-pad with up being "cycle shift", right being right letters, left being the left letters, and down being the numpad. Function keys are the default. Additionally, because of the frequency of their use, the enter and space keys exist in all "shifts" on the circle button and button number 15, respectively.
I know this sounds complicated, but it's really not. Once you take a look at the design in the profile editor, you'll know exactly what I'm talking about.
I'm posting these files up on my university filespace. They're small, but if anybody wants to mirror, feel free to do so. Also, feel free to change my design and distribute as you see fit. (Patents/copyrights are for the birds, imo.)
To use these files, you'll have to already have to use the software that is included with the device. Directions, which consists of 2 steps, are included within the readme.
DOWNLOAD HERE [vt.edu]
-Grym
whaw (Score:3, Funny)
Age old question answered! (Score:5, Funny)
One handed Dvorak (Score:3, Informative)
Worth a try (Score:5, Interesting)
Re:Worth a try (Score:3, Interesting)
think forward, back, and up a directory, not
'all good men are created equal'
in terms of what this device can do
Re:Worth a try (Score:2)
Re:Worth a try (Score:3, Informative)
Belkin's site states that you can program up to 104 functions using it -- that's enough to implement a full keyboard with (even SysRq and Scroll Lock)!
Teaching yourself custom chordings for all the different keycodes, now that'll be the challenge.
QWERTY Half-Keyboard, and FITALY (Score:3, Interesting)
Maybe (Score:5, Funny)
DVORAK keyboard (Score:5, Insightful)
This idea is akin to changing the steering wheel in a car to a joystick; possible, but why change something that is a functional standard?
Re:DVORAK keyboard (Score:4, Insightful)
Other reasons include feedback, you simply wouldn't get the right feedback from a joystick. A stick is ideal for a plane as you are banking the plane towards the left and to the right, in a car you are rotating the wheel and so a rotating control method works best.
Also, to use a stick you would need control systems, fully powered hydraulic steering, this would be prone to faults and in the event of a system failure you would lose steering. Currently cars have power assisted steering but standard steering still functions in the event of a fluid leak etc.
Other problems with a stick system? how about requiring the engine to be running for the system to work? this would make getting your car onto a recovery truck rather difficult if the engine won't run. What about getting towed? impossible without the engine running.
So while it might be possible to change cars to use a joystick it is simply a bad idea.
Re:DVORAK keyboard (Score:5, Insightful)
A stick is ideal for a plane as you are banking the plane towards the left and to the right, in a car you are rotating the wheel and so a rotating control method works best.
Uh, what? This reasoning sounds awfully circular (honestly, no pun intended) to me. There are plenty of planes that use a wheel instead of a stick. The main reason for using a stick with an aircraft is that a wheel doesn't easily (or as conveniently, anyway) lend itself to motion in a third axis. Using a stick removes a lot of that awkwardness.
Also, to use a stick you would need control systems, fully powered hydraulic steering...
There are plenty of planes that don't have hydraulic systems associated with a control stick, and there are a lot more that have systems no more complicated than what's in a car. There's no reason a hydraulic-assist stick, much like today's power steering, couldn't be developed for use in a car.
I can almost guarantee you that helicopter (and maybe fighter) pilots would be the only people who would be able to drive such a system with any sort of precision, though. Your point about having to turn a steering wheel a very large distance to effect a fairly small change is a good one. Without some sort of serious speed sensitivity, the smaller range of control input inherent in a stick would make for VERY lively steering (read: easily overcontrolled).
Of course, if cars had *always* had a joystick-type steering mechanism (some early ones did, in fact), we'd be sitting here having this discussion from the opposite perspective. There's really nothing inherent in a steering wheel that makes it the perfect solution to steering a car. It's more a matter of "what's always been done."
To get this back on topic, there's really nothing inherently superior about a QWERTY keyboard, and many arguments can be made that there are inherently inferior aspects of it. The problem is, QWERTY layouts have been in use for so long that they're the de facto standard, no matter what other great technology comes along. QWERTY keyboards will rule the world until either voice recognition or direct brain control is perfected.
p
Re:DVORAK keyboard (Score:4, Interesting)
I don't think the steering wheel will disappear any time soon. There are huge advantages to having one over-riding standard in vehicles - once you know how to drive a car you can get in any car and drive it. Learning on a joystick car only to then need to drive someone's steering-wheel car would be very awkward and annoying. A smaller version of this is seen in the UK when someone learns to drive with an automatic gearbox then goes to a manual (stick shift.) It's a whole extra thing to learn and, at least when I learnt to drive, if you didn't learn in an automatic you had to take lessons and another test if you wanted to drive a manual in the future.
Steering wheels are just like keyboards - QWERTY is used everywhere, and we're stuck with it unless you have a special adaptation. Steering wheels are everywhere unless you've got a specialist vehicle (e.g. some fork lift trucks) or had it adapted to your special use.
Re:DVORAK keyboard (Score:2)
if you didn't learn in an automatic you had to take lessons and another test if you wanted to drive a manual in the future.
Re:DVORAK keyboard (Score:2)
Huh? You mean that if you learned on a manual you had to take lessons and another test if you wanted to drive a manual in the future?
Re:DVORAK keyboard (Score:3, Informative)
Its the same in germany: If you make your license on a automatic, its only good for automatics.
Re:DVORAK keyboard (Score:2)
Kinda sucks...I had to push some cars around w/ dead batteries the other week. At least we could get some steering capability....
Re:DVORAK keyboard (Score:2)
In the case of the steering-wheel-to-joystick change, there are advantages in the area's of cost, weight, and amount of power required. You could save in all three areas by going to a joystick + steer-by-wire.
The reason why that doesn't happen is not that there is no cry for improvement, simply that drivers are used to the current interface and are unlikely to ac
Re:DVORAK keyboard (Score:3, Insightful)
However, using a joystick as a control is a BAD idea, a
Re:DVORAK keyboard (Score:3, Insightful)
Some would argue Mac OS X is an improvement over Windows. Why hasn't it taken over?
Just because a technology is established across the vast majority of users doesn't mean that alternatives wouldn't be a great improvement. QWERTY is so firmly established that despite the common knowledge that it was designed to put common letter combinations as far apart as possible, most users do not even consider looking for an alternative. There are many reasons - lack of knowledge, lack of learning resources, cost - bu
Re:DVORAK keyboard (Score:2)
Re:DVORAK keyboard (Score:4, Informative)
Re:DVORAK keyboard (Score:4, Interesting)
There is an excellent description [mwbrooks.com] of the Dvorak layout on the web, along with a brief history [mwbrooks.com]. The inventor of the keyboard conducted extensive keyboarding studies that fed into the design; nevertheless they (and the studies that followed) can only be taken for so much truth before succumbing to the "lies, damn lies, and benchmarks" argument, usually due to whether you believe the study director was biased. Regardless, I think it's clear Dvorak designed the keyboard because he thought he could improve upon Qwerty, not because he just wanted to be different.
In a more general sense, I think it would be stupid to think we can't improve on things that already are functional standards. Quick show of hands: how many
Anyway, back to the point: you're right there's no real cry for improvement, but this could be due to any number of factors. Most people don't even know Dvorak exists; others already know Qwerty and are resistant to change; others have concrete practical reasons for using Qwerty, like the need to use special software like Autocad; or, Qwerty may just be better. Regardless, I don't think anybody's suggesting that everybody switch to Dvorak en masse.
Direct link (Score:4, Informative)
Seems the technocrat site is already slashdotted.
Re:Direct link (Score:4, Informative)
One-handed keyboards sell for $99 to $350, but here's one that can be had for $25 at a well-known net merchant, and a little more at the CompUSA. Of course, it's intended for gamers, but can easily be made into a one-handed chording keyboard to nurture your inner cyborg, if you just...
design an appropriate keying pattern and learn it, and write a little software. This is just crying out for an Open Source project. You can help handicapped people, perhaps even influence a new generation of low-budget cyborgs!
The Belkin Nostromo n52 Speedpad has 14 typewriter-style keys that chord (meaning they can all be read individually), LEDs, a dial, and a game controller with firing button. That's easily enough to make a chording keyboard. You can use the game controller as four shift keys (your thumb rests upon it).
To make the job easier, here's C code to read the device on Linux. To finish the job, you'll also have to push key events back into the Linux console or X Windows. Code to do that is already available on the net, it's been written for use with other USB devices.
Bruce missed a couple of trains here (Score:3, Interesting)
Yeah, so why buy a $25 gaming thing with 14 buttons when you can get a numeric pad? those have 17 keys, have been around for ever and can be had for a buck at your friendly computer recycler.
What's so different with the gaming pad? why didn't Bruce propose the same thing with numeric pads? hell, why didn't he propose the same thing with the numeric pad section of a n
Chording support? (Score:2, Insightful)
Chording is possible with standard keypads. (Score:2)
Then I pressed (on the keypad) 4,5,6,and + all at the same time. I repeated this three times. Then I tried it on j,k,l and ; and got the same result.
xev registered every event - four separate key presses, and four key releases. Of course, it didn't consider them as one
Re:Chording is possible with standard keypads. (Score:4, Informative)
The symptom is that when playing a fps you might get stuck in firing or stuck crouching after a crouch-jump. etc.
Keyboard controllers only report the changes in the state. every few microseconds the keys are scanned (in a matrix pattern). And keys that are down are checked to see if they've been reported as down in the past, if not it's sent out. Keys that are no longer down are reported at up if they haven't been reported before. Generally it's easier to report down keys than up keys (because there are almost always more keys that are up than down). Cheap keyboard controllers have small queues rather than complete bitmaps because it's less memory (the microcontroller they chose might only have 16-32 bytes of RAM).
Re:Bruce missed a couple of trains here (Score:3, Insightful)
Actually, I have one of these things. I use it for Warcraft 3, Counterstrike, and Doom 3. The software that powers it rules (to the point where, I could see some people consider it cheating.)
Guys, there's no need for writing custom drivers. What the author is suggesting could be accompished in like 20 minutes with the included software. To be honest, the original author didn't know what he was talking about.
-Grym
Re:Bruce missed a couple of trains here (Score:3, Informative)
Okay, I was wrong...
It took 30 minutes. I've posted the files on my university filespace. The link to the files is in another one of my posts HERE [slashdot.org].
-Grym
Re:Direct link (Score:2)
Ah, thanks. With that link I can see that the "keyboard" is in fact a Belkin Nostromo game"pad". Australian slashdotters might be interested to know that older revisions of this thing ( bundled with a mouse ) occasionally turn up in Electronics Boutiques across the country marked down at a very, very low price. ( A$45? )
There's been several times when I've considered picking one up to turn into a chordboard, but when I weigh up the extra clutter on my desk from yet another input device, the time to train
Re:Direct link (Score:2)
It seems much more intuitive than a regular keyboard while using a mouse mostly due to symmetry. Both hands have about the same size input device in their grip.
Currently I use it entirely for games -- BUT -- I use it for EVERY game. I've actually debated on using it as a onehanded keyboard before but I didn't because it would be rather complex to design. For it to work one would have to use more than two shift states which is what I prefer for a onehanded keyboard.
Anyway, even though
Re:Direct link (Score:4, Informative)
Whats the point.. (Score:2)
Rus
QWERTY is imperfect so? (Score:2, Insightful)
with no RSI or anything else. Why squander brain power on yet another weird device? If you really are sitting there pounding away at 100wpm all day then what kind of coding bot are you anyway?
(and are you thinking about what you're coding?)
It's far too late to educate anyone about the merits of a new device that replaces an old device wot works. Try convincing the Brits or US that metric is a good idea? 3/8" bolts on the ISS (yuk). (and I'm old enough to
Re:QWERTY is imperfect so? (Score:2)
Sure we like our beer in pints for reasons of tradition and because to move to half liters would be a reduction in size and there would be a revolution.
There is no doubt that there are many advantages to the metric system and so the goverment made the choice to change. To use money with Pounds, shillings, pennies..etc was insane. Many people argued that it was no problem for them but there is no doubt that the metric syste is better.
In the same way we text message (
Re:QWERTY is imperfect so? (Score:2, Informative)
Larger than an American pint, but quite a bit smaller than a British pint.
One US pint = 473.176475 ml
One UK pint = 568.261485 ml
Those Eurocrats will take my 68.261485ml from my cold, dead hands! Or, at least, from my incapably pissed hands...
Obligatory Simpsons Quote (Score:2, Funny)
wow (Score:5, Funny)
Re:wow (Score:2, Funny)
--Rob
Left hand? (Score:2)
software for the n50 (Score:5, Informative)
Small Laptops (Score:4, Funny)
And it even comes with a nipple!
Re:Small Laptops (Score:2, Funny)
Left or right? (Score:2)
It looks from the picture like it might be designed to used with a left hand, i.e. there is a button that looks like it's supposed to be used by a thumb on the right.
Is this true or am I looking at the picture funny? I had a stroke when I was very young and type one handed but if there was a keyboard designed for just my right hand (that was cheap: I'm not how much faster I'd be than on a QWERTY), I'd give it a shot.
It is a game device, so the right is on the mouse (Score:3, Insightful)
Re:Left or right? (Score:4, Informative)
Gaming Device (Score:4, Interesting)
Other than the title, category, subject matter and content - great post!
Re:Gaming Device (Score:2, Funny)
That would be because it has no Linux drivers and close to a third of the content of the post (there was little content to the post) was about the fact that coding a driver would be a great project. Oh and the other reason, Bruce Perens could write about "the contemplation of my navel" and the editors would put it on linux./.
Re:Gaming Device (Score:2)
It's a keyboard replacement aimed at FPS games, where the simultaneous use of a keyboard and a mouse is essential. But who's to say it should be limited to games? I for one find it interesting. The arrow keypad part could even replace the mouse to some extent; imagine using this with a wearable computer.
Re:Gaming Device (Score:3, Informative)
Re:Gaming Device (Score:3, Interesting)
Being a Guru means never having to do the actual work yourself.
Linux Drivers (Score:5, Informative)
Great for tablets? (Score:3, Interesting)
Crying (Score:2)
"It's a task just crying out for an Open Source project"
I'm on the case! Do you want the ability to use colours in your text editor?
It's 1968 all over again (Score:5, Informative)
Except for CAD, they never really took off - until the modern video game.
And while I certainly would not want to type a comment like this with a one-handed keyboard, I can see where they would be damn useful in editing a document - click-drag, button press for bold, click-drag, underline (or click-drag indent, click-drag create-subroutine-skeleton, click-drag lookup-definition).
Re:It's 1968 all over again (Score:2)
And while I certainly would not want to type a comment like this with a one-handed keyboard
Not speaking from experience, but from what I have read, using a chording keybaord once you get accustomed isnt' really very much slower than using a regular keyboard. This is because of course your fingers are moving much shorter distances.
Another one-handed keyboard (Score:4, Informative)
I only wish they included flash memory on it.
http://www.frogpad.com/information/bluefroginfo.a
Anyone remember the Quinkey? (Score:2, Informative)
Already own one of these and... (Score:5, Informative)
As a gamer (yes, I admit it), I do find these devices useful. After about 4-5 gaming sessions, I became extremely comfortable with the device, and began integrating its usefulness into more traditional applications (like 3DS Max). Given the included software (albeit Windows), you are able to map keystrokes (macros as well) to the device, to which you can reconfigure/reinitialize the mapping through an app that sits in the systray (Loadout Manager).
Now onto the bad stuff. The n52 makes some improvements over the n50 (extra row of keys, dpad, thumb shift key), however the response of the keys themselves seems to have suffered a setback. While I was never completely satisfied with the response of the n50 keys (not enough tactile feedback for these fingers), the n52 has this even less so. More importantly, the keys sometime stick, making you depress some of the keys more than once in order to execute the keystroke - a pretty large issue when it comes the one thing a keyboard should do well.
Hopefully, the problems I encountered with this n52 is a defect with this particular unit (/.er's, chime in!).
All-in-all, the n50/n52 are good and versatile products, and I recommend them for those looking for a one-hand input device - particularly if you come across them at a cheap price (I bought my n52 for $35). The software support is a little flimsy, but Belkin seems to be more focused on this as their products are growing in popularity.
Another extremely interesting input use... The ILL Clan [illclan.com] (a Machinima team I co-founded) use these devices to puppeteer their virtual characters during their Machinima productions/live performances - mapping the keys to facial gestures, lipsync and triggered animations.
My Review of the Speedpad N52 (Score:5, Informative)
Here's my old review, in plain text glory:
Review of the Belkin Nostromo Speedpad n52
The Belkin Nostromo Speedpad n52 is a reworked version of
the n50: both are gaming peripherals that combine a small keyboard,
a D-pad, and a scroll wheel into a small, ergonomic package. Using
the included software, you can bind keys and macros to the Speedpad
for use in games and applications. So, for example, instead of using the
typical WASD layout on your keyboard, you can map those keys to the
Speedpad, along with keys for throwing grenades, switching weapons,
etc.
With macros, you can initial multiple actions, such as targeting
the nearest enemy, following him, and going into attack mode, all
with a single keypress.
The n50 is probably the best gaming peripheral I've ever owned: I
find it indispensible for FPS and MMORP games. When news of the
n52 began to filter out, I was hoping that many of the flaws of
the n50 would be eliminated, but that the core utility of the
device would be maintained. I'm happy to say that I was not disappointed.
Firstly, some of the flaws with the n50:
* Lame "scroll" wheel was really not a scroll wheel, but more like
a throttle: it did not have full 360 degree motion.
* Shift state indicators in a bad spot: the n50 (and n52) has three
"shift modes" that you can switch between, allowing each key to have
more than one use, depending on the shift mode. However, the n50's
shift mode indicators are on the left side of the unit: when you are using
it, your hand blocks the ability to see those indicators.
Minor problems, really: the scroll wheel was easy to just disable, and after
a while, you didn't worry about the shift mode indicators.
The n52, though, fixes both problems: it has a 360 degree scroll wheel (that also
can act as a button when pressed, just like many mouses) making it actually
useful. The shift indicators have been movies to the right side of the
controller, near one of the new thumb buttons. Now you can see the shift
state at a glance.
There's a new row of keyboard buttons, adding 4 more buttons in good positions.
Your pinky will now be able to trigger death and destructions much more easily.
The new thumb buttons, though, are a disappointment. The idea is great: two
buttons above and below the dpad on the right of the controller. However,
the round orange button above the dpad is extremely difficult to press without
Pros:
* Great ergonomics
* More buttons
* Better positioning of shift indicators
Cons:
* New thumb buttons are a little annoying in placement and use
Re:My Review of the Speedpad N52 (Score:2)
buttons above and below the dpad on the right of the controller. However,
the round orange button above the dpad is extremely difficult to press without"
Ooops. Cut off a section:
However, the round orange button above the dpad is extremely difficult to press without pushing the whole unit to the left. The speedpad does have some weight to it, but not enough to remain stable when pressing the thumb buttons.
No Hands Mouse (Score:3, Funny)
I asked Google, and interestingly enough, it gave me just the opposite - a 0-hand mouse: No Hand Mouse [google.com].
Is this the belkin N52? It's down already (Score:3, Informative)
I have one (Score:3, Insightful)
Another rightie only periphial. *yawn* (Score:2)
The only thing I don't have is good auto-chat stuff, but for what I tend to play I either have teamspeak up or want to type a full message (both hands, for speed).
douglas englebart and THE BAT (Score:3, Informative)
when douglas englebart invented the mouse (and windows, and networking, and hypertext, etc.), he made the first machines to use a mouse and a one-handed keyboard so that both hands would be utilized.
then xerox parc had the alto, but their mouse didn't have a mouse ball -- it was apple that invented the mouse ball, and shipped the first commercial computer that came with a mouse as standard.
one of the devices that came out in the late 1980's was a device called 'the bat' -- a one-handed keyboard -- you can still by this device here [infogrip.com].
regards,
j [earthlink.net]
I own a n52.... (Score:2)
And I love it for gaming, though I would think that typing on the think would be hard, unless you could get some lighter springs in it. And for all of those "calling for linux drivers" Yeesh [sourceforge.net] Can't say as I have tried them but I am one of those sad sacks that still uses his windows box for gaming.
Sera
OkayKeybees (Score:3, Informative)
I can't read the article since it's slashdotted, but if you need to design the keying pattern and write your own software, then what are you buying for $25? Why not just make a keying pattern and write software to work with a normal 101/104-key keyboard to give it a one-handed mode?
It seems far more useful to me not to make a keyboard that must be used only with one-hand but to make a two-handed keyboard that allows one-handed use when you need it (the other hand's on the mouse, you dirty thinkers).
Enter OkayKeybees [arsware.org]. It lets Windows users define keying chords to make your own one-handed mode. Its GUI is kind of clunky (I found it easier to edit the configuration file with a text editor), and it kind of sucks that you have to define your own key chords (Matias [halfkeyboard.com] has a patent on their layout).
Re:Maybe someone can explain.... (Score:2, Informative)
The article contains some C code by Bruce Perens and further suggestions on how to get this device working on Linux.
Re:Maybe someone can explain.... (Score:2)
Re:Left Handed??? (Score:3, Insightful)
Re:This keyboard is NOT for most of you (Score:2)
Re:This keyboard is NOT for most of you (Score:2)
Note the Up/Down/Left/Right pad, and IIRC, the keyboard is scriptable, to allow a single keypress to take the place of multiple keys.
Re:This keyboard is NOT for most of you (Score:2)
Many people do not have full use of thier hands.
I sort of got the impression it wasn't for them, either. What percentage of people with the use of one hand do you think are likely to spend $25 on a keyboard, then spend the next month or so writing their own drivers, developing and perfecting their own chording scheme, and then learning said chording scheme? At least if they spend the extra $100 or so t
Re:I have one of these (Score:3, Informative)
I bought a nostromo n52 a couple of months ago. I definitely wouldn't consider it a candidate for a "one-handed keyboard" but it is a good complement to your existing keyboard. Don't let the goofy Slashdot editor limit the potential of this device. The software that comes with it is already quite good. You can assign any macro you want to any of the 14 keys (and with the "shift" key that lights up 3 different LEDs, you can basically m