3D LCD Display 295
Powerdog writes "After 10 years of lab work, Sharp has developed a 3D LCD display that works without glasses. They expect to use the displays in games at first, and expand into PCs and TVs. Production begins in a few months and products using them should be shipping in early 2003. Naturally, I just bought two 2D LCD displays for my home office two weeks ago."
More than a mouthful (Score:4, Funny)
Re:More than a mouthful (Score:5, Funny)
Re:More than a mouthful (Score:2)
But it can never beat the real thing!
Oh, c'mon, once Slashdotters get their 3D screens, they'll be beating their real things constantly.
Does anybody have more info? (Score:3, Insightful)
Re:Does anybody have more info? (Score:1)
Re:Does anybody have more info? (Score:5, Informative)
Re:Does anybody have more info? (Score:2)
I think I saw an earlier model of one of these at Siggraph 2001. Frankly, what I saw at that show wasn't worthwhile. If you sat in the 'sweet spot' then you got a sublte hint of depth perception, but the effect wasn't stunning to say the least. All you had to do was move your head a little bit and everything would slightly distort. (In other words, it only worked if you kept your head still.)
On the flip side, though, viewing porn on the internet would be more interesting. "Ooo I can turn my head and make her dance!" Heh.
Re:Does anybody have more info? (Score:3, Interesting)
From reading the article, I suspect that it has something to do with either increasing the number of transparent electrodes on the front face of the display panel, or changing how they're energized in relationship to the electrodes on the rear face of the panel, to change the liquid crystal alignment angles so that the viewing cone for pixels gets shifted. This would result in a 50% loss of resolution in the horizontal axis, though. The article does make a point about how the display won't have a reduced resolution in 2D mode, so the 3D functionality has to be achieved by a mechanism that restricts pixels to being viewed by a specific eye.
Re:Does anybody have more info? (Score:5, Informative)
The press release on yahoo says that this 2d/3d display has the same resolution as a 2d-only display, not that in 2d and 3d it has the same resolution (which I thought I saw when reading it the first time)
Basically this display works the same as the 'older' 3d LCDs when 3d, but the parallax blocker is not physical, it's switchable, so the screen can be flipped to 2d when needed and not forcibly left in 3d like the others.
Re:Does anybody have more info? (Score:2, Insightful)
Read closer:
The parallax blocker, when activated, makes half the pixels in the display visible to the left eye and half visible to the right eye (presumably in vertical stripes, from the available information). When the parallax blocker is turned off, both sets of pixels are visible to both eyes. If you have a display with a resolution of 1024x768 in 2D mode, then it would have a resolution of 512x768 in 3D mode.
wrong (Score:2)
RTFWP
Re:Does anybody have more info? (Score:2, Informative)
Sharp's News Release : http://www.sharp.co.jp/corporate/news/020927.html [altavista.com]
Impress Press Release : http://www.watch.impress.co.jp/pc/docs/2002/0927/
Re:Does anybody have more info? (Score:2)
The question is of interest to me, because my right eye is nearly useless. I tried Steroscopic glasses once, before I really knew how bad my vision in one eye was, and I was sorely disappointed. Hell, I'm a little disappointed with 3D imagery in the real world. You should see me try and pour a glass of water , its rather comical. If the angle is just right, I can't judge where the glass is.
Re:Does anybody have more info? (Score:2)
Re:Does anybody have more info? (Score:2)
And it doesn't have pictures, either. I want to see just how well this works!
Errr...Ummm... Wait...
Are you sure? (Score:2, Insightful)
Re:Are you sure? (Score:1)
Last I checked, flat-panel meant LCD, not Flat CRT
Re:Are you sure? (Score:2)
For some reason I want to see a PowerBook with this. A laptop with a 3D display running Aqua (so that 3D gets used for every window) would be amusing as hell.
--
Evan (no SF references)
Sharp isn't the first to do it (Score:5, Informative)
http://www.neurokoptics.com/press/archive/giga.
Re:Sharp isn't the first to do it (Score:1)
http://www4.tomshardware.com/display/01q2/01051
Philips also has some info...
http://www.research.philips.com/generalinfo/spe
The Real Question (Score:1)
Re:The Real Question (Score:2, Interesting)
As for games, this may take a bit longer since game programing companies count on mass distribution to make a reasonable profit. Since this 3D screen will be somewhat pricey for a few years, it may take a while before games begin to widely use this technology (of course, there will be one or two crappy games that will try to be the "first to the market", but I doubt anything good will be available for atleast a year or two).
Besdies, does anyone have a driver for this yet?
Re:The Real Question (Score:2)
What would you use it for? (Score:2)
I can see the use in design, nd maybe medical imaging? Any others?
I'm not disparaging the technology, or those who want one (I do) I'm genuinely curious . . . 3D is one of those "cool" things we've all had on our minds since watching our godzilla 3d movie as a kid, now that it's "here" how are we going to make use of the technology?
Re:What would you use it for? (Score:1)
Re:What would you use it for? (Score:2, Funny)
Re:What would you use it for? (Score:1)
Re:What would you use it for? (Score:2)
Suck, let's get the 3d projectors going instead....
Kintanon
Re:What would you use it for? (Score:2)
does anything else even matter?
Multi-tasking (Score:2, Interesting)
What would make this even better would be a way to easily rotate the "cube" representing your screen: you could have six applications open, each maximized on one plane, then just rotate the cube with a joystick to quickly switch around, or position it such that you can view parts of 2 or 3 apps at once.
But how would one implement a 3-D mouse?
Re:Multi-tasking (Score:1)
Add a wheel
Re:Multi-tasking (Score:1)
Johnny navigated through his 'virtual environment' using a set of gloves, and he could reach in and 'grab' information, programs, etc...
That'd be an awesome way to work with a 3d 'desktop'
Re:Multi-tasking (Score:2)
This would be better accomplished by placing the viewer inside of an N sided polygon with each inner face of the polygon representing a different desktop/environment/etc. By being inside the polygon you could zoom out and see many more desktops simultaneously. Adjusting the width of your field of view ('fish-eye') would allow you to see probably at least half of the inside of the polygon.
A conventional wheelmouse would be all that would be necessary in navigation mode; the wheel would zoom and the mouse's 2D axis would move you the other dimensions.
Another idea would be being inside of a sphere and the inner surface of the sphere being a very large rectangular desktop mapped onto the sphere. You'd adjust the working frame to display as rectangular but the rest of the display would curve away showing more information on the other windows.
I'm not sure that any of these ideas would be meaningful even with a depth-enhanced LCDs without seriously high resolution.
Re:Multi-tasking (Score:2)
I'm not sure that dimensionally distorting (ie, simulating peripheral vision) a desktop or set of windows buys you much, especially at standard display resolutions. Maybe having MRTG graphs or something would be meaningful, but not stuff you'd need to read or interact with.
Probably all the same value could be accomplished by having a massive desktop (10240 x 7680) and then having a zoom rectangle you could move around. A second physical monitor with a (resizable) view of the entire thing would be nice, as well.
We already have extra-large virtual desktops, I think all we lack is a way to zoom in and out on them. Sounds like an OS X Aqua thing.
Re:Multi-tasking (Score:2)
Soooo.. i guess Apple is closer to being ready for this than other OSes thanks to QuartzGL?
Re:Multi-tasking (Score:2)
I talked about multiple workspaces and my problems with them now (see my jornal [slashdot.org]). It seems that implementing true 3D workspaces, is the next step after we can show 3D more accurately, whatever the solution winds up to be. I will be happy when I see something like what they show in Gene Roddenberry's "Earth: Final Conflict" where you could wave your hands around and interact with controls that were in the air.
Even without the translucent projections, I can imagine us using some sort of virtual gloves to wave our arms in the space between us and our monitor, and having some magnetic sensors define an area of a cubic foot where we can use move both hands as we see the resulting movements on the screen in front of us.
HOPEFULL_TAG_BEGIN ( I know that this kind of interaction will probably be great coupled with future Speech Recognition integration ) HOPEFULL_TAG_END. No one but us coders really want to use keyboards, in the grand scheme of things of an ideal world. Besides, we knooow from StarTrek ;) that the future has voice recognition for everything but the engineers/coders and people who push buttons that make the ship go woosh. Come on, it's Speech recognition, and not some crewman, that turns on the sirens and dims the lights when Janeway says "Red alert!"
The _real_ information (Score:5, Informative)
The P.R. Gives some indication of how it works:
illusion of 3D (Score:5, Informative)
i will go with a volumetric [actuality-systems.com] display any day of the week.
Re:illusion of 3D (Score:2)
Volumetric displays are low-res, uber-expensive and cannot depict absorptivity or occlusion (everything projected by a volumetric display is transparent.) They are nice for some applications where 360-degree walk-around ability is useful (I can see how one would use them for air traffic control) but not for, say, playing Quake. The two technologies definitely occupy different niches.
Re:illusion of 3D (Score:2, Informative)
Perspecta display (hardware): US$45,000
Perspecta "O/S" and SRK (spatial rendering kernel): US$3,000
Developer's Program and Software Development Kit: US$2,000/month
Installation: US$2,100
Hardware Support Programs: Basic (US$3,000/yr) and Premium ($7,000/yr)
Software Support Programs: Basic (US$3,000/yr) and Premium ($7,000/yr)
Software Maintenance: 30%/yr of software
Actually, it COULD... (Score:2)
I do this all the time with Lenticular Images. The trick is that the parallax barrier (or lens in the case of lenticular) blocks more than 50% of the display beneath at a time. If it blocks 80%, and shows 20% to each eye, there's room for 5 separate "views". By moving your head side-to-side, you see different stereo pairs, effectively seeing "around" objects on the screen.
By blocking 90%, showing 10% to each eye, you suddenly allow 10 views.
The problem is that by blocking 90% and showing 10%, your screen is now only 10% as bright as it used to be.
MadCow.
Re:illusion of 3D (Score:2, Informative)
# Perspecta display (hardware): US$45,000
# Perspecta "O/S" and SRK (spatial rendering kernel): US$3,000
# Developer's Program and Software Development Kit: US$2,000/month
# Installation: US$2,100
# Hardware Support Programs: Basic (US$3,000/yr) and Premium ($7,000/yr)
# Software Support Programs: Basic (US$3,000/yr) and Premium ($7,000/yr)
# Software Maintenance: 30%/yr of software
How it works - good picture (Score:2)
http://sharp-world.com/corporate/news/020927-1.gi
Re:How it works - good picture (Score:2)
A guy demoed this at Hackers' years ago. (Score:2)
All these guys did is substitute a second LCD for the grating so they could turn the grating off to switch between a full-resolution 2-d or a half-resolution stereo display.
Re:The _real_ information (Score:2)
Just curious... (Score:3, Interesting)
Re:Just curious... (Score:3, Insightful)
When you're using word etc. you keep the parallax element transparent, and the screen is just a normal 2d LCD display, when you're using 3d studio, playing doom3 etc. you switch it in 3d.
Now, it will be interesting to see if there is going to be more eye strain for people using the 3d mode all day long vs using LCD-shutter-based solutions (with the screen at 160Hz obviously). I don't think so, but you never know...
3D cameras (Score:1)
lenticular (Score:3, Informative)
I used to work for a company that did a bit of research in lenticular software, its pretty neat, but a bitch to align properly.
And we all wanted a lenticular screen
(For those who don't know what lenticulars are, they are those plastick "ribbed" images you often got in cracker jacks boxes and on some toys, erroneously called holograms by 99.9% of the population.)
Obligatory simpsons reference (Score:2, Funny)
Legs: [gasps] I'm seeing double here: four Krustys!
Re:Obligatory simpsons reference (Score:1)
Re:Obligatory simpsons reference (Score:2)
No thanks.... (Score:1)
Good idea, but no dice. (Score:4, Funny)
I applaud Sharp's achievements in this exciting area of optical technology, but if the display only works without glasses, this eliminates a good percentage of computer users who, like myself, have to wear glasses.
Right! (Score:1, Redundant)
Re:Right! (Score:2)
Nothing personal, but that joke was officially dead the second I used it, which was at least four weeks ago.
Patent Infringement? (Score:2, Informative)
Re:Patent Infringement? (Score:2)
The article did mention that the 3d part was nothing new, and that Sharp's innovation with the ability to switch between 3D and 2D mode without sacrificing resolution in 2D mode.
And this is good for what? (Score:2, Interesting)
This is really neat, but if you're running a word processor or a spreadsheet, will you ever care? If you're simulating something n-dimensional, what good is 3d? This seems like a solution in search of a problem. Of course, so was the laser [google.com].
no pic's (Score:2)
Re:no pic's (Score:2)
Heheh, just like the HDTV commercials on tv.
Look at the resolution and colour - it's incredible!
Tricking the Eye (Score:2)
Try looking very closely at an LCD monitor some time, like within 4 inches. Due to the narrow viewing angle present on LCDs, each eye will see a different view of the same pixels. If you angle your head just right, you can perceive something resembling depth, though without any real control. I wouldn't think it would be that difficult to engineer a panel to make use of this effect.
Then again, my eyes are pretty jacked up, what with me having severe macular degeneration and some pretty crappy color vision. The experiment may also work a little better if you drink a bottle of 'tussin right before viewing.
Will this 3D display be ruggedized? (Score:2, Funny)
You know, like, to grasp the rounded, perky ... uhhhh ...
Pretty poor tech for 3D (Score:2)
I'm still hoping to be able to buy a holographic monitor within my lifetime.
Re:Pretty poor tech for 3D (Score:2)
I've read about them over a year ago, but haven't heard anything else from them since then. Of course, they might just be plugging away without releasing a stream of pre-announcement press releases.
Doomed to failure (Score:2)
In the same way that black-and-white TVs switched to color, we really think displays are going to switch to 3-D," Stephen Bold, managing director of Sharp Laboratories of Europe Ltd, said after a news conference.
I hate to throw the wet blanket over 10 years of research, but I got news for both the pointy heads and the marketing department: Going from being able to have friends over to watch TV from different positions around the room to requiring everyone to look at a certain angle (and probably occupy the same space at the same time) is NOT an improvement over existing displays, 3D notwithstanding.
There might be specialized applications, but to compare this to the change from B&W to color television is absolutely absurd.
Call me when you have THREE DIMENSIONAL television that I can see from ANY angle. Then I'll be interested. I'll actually be impressed when I can walk around the image and see different angles.
Re:Doomed to failure (Score:4, Funny)
Mom, I can see up this Britney's skirt!
Henry Taylor Thomas, you get out of the TV projection area right this minute or you won't get to watch anymore MTV!
Pictures... (Score:3, Informative)
Great, something else to fight over. (Score:2, Funny)
The screens can only be seen in 3-D from certain angles and distances, however, and a "sweet spot indicator" -- a small bar at the lower end of the screen -- appears solid black when the viewer is at an optimum position for 3-D.
Get out of the sweet spot runt!
MOOOOMMMMMM!
Nvidia and Stereovision (Score:3, Informative)
I bought a Geforce2 from MSI with an Elsa 3D Revelator bundle. The bundle contained polarised shutter glasses (dongled onto the VGA cable) that sync up to your CRT monitor's refresh rate, opening each eye in turn. The drivers show you a different picture for each eye.
These things rock. Almost all OpenGL or D3D games work with them. It's very useful for platformers where you have to judge distances to jump accurately (like in American McGee's Alice). It's good for heaving grenades accurately (like in Counter-Strike, Grand Theft Auto 3). It's good for flight simulators, where judging distance can be crucial (like in MS Combat Flight Simulator). Driving is great (!) in 3D.
If it doesn't actually improve the way you play certain games, then eye-candy alone makes it worth it.
You can do some weird things with stereoscopic gaming. Using GLDoom (or the like), you can play Doom in stereo. Using an emulator like ePSXe, you can play console games in stereo.
There can be some problems. Some games use 2D elements with their 3D games. GTA3, for example, has 3D cars, people, and architecture; but it uses 2D for most particles. This means that fire, smoke, and some debris appear at screen depth (along with the 2D hud elements).
The only really practical use of this system right now is games (is that really practical?). There are no workable 3D desktops/web browsers/word processors/etc., so the Snow Crash/Johnny Mnemonic metaverse-thingy isn't quite there yet. However, there is existing technology lying around to do it today.
Another thing: These glasses are CHEAP! (
Re:Nvidia and Stereovision (Score:2)
That sounds very cool, and it makes me wonder, does anyone know of a similar solution for Linux? I did a little Googling, and it sounds like some people have cobbled together some solutions for specific applications (doing like crystal modeling and stuff), but I'm wondering if anyone can say, "Sure, you'll get stereoscopic OpenGL if you use this card, with this driver, and these glasses." I'd really like to be able to do it with my Matrox card, as its 3D, while not as slick as my nVidia, is a lot more stable (my nVidia seems to cause X to hang pretty quickly in moderately complex applications, like GLTron). And I really don't think I'd consider a non-XFree86 server -- been there, done that, more trouble than it's worth. Anyway, it's not that important, but I think it'd be awefully cool.
-"Zow"
Already done (Score:5, Funny)
I have a 3D LCD display at home that works great with or without glasses.
Now what would really be cool, is a 2D LCD display... I mean, sure they're already pretty thin.....
oh wait.... I'm supposed to read the article first, aren't I?
My experience with these screens was... (Score:2, Interesting)
Personally, if they could sell it for only 50% more than a normal moniter, and if the LCD could refresh fast enough w/o ghosting for 3d shooters, I'd pick one up in a heartbeat.
RTLAS Syndrome strikes again (Score:2, Funny)
michael, you're going on The List, along with people who say "SAT Test" and "HIV Virus" and "GUI Interface" and "ATM Machine" and "NIC Card".
Check your math (Score:4, Funny)
2 x 2D = 4D
4D > 3D
QED
Neck cramps, eye problems... it won't work. (Score:2)
Right... this is basically the same idea as many kind of "3D without glasses" dating back to the turn of the century. Including the well-known lenticular displays.
In effect it creates a pair of invisible "virtual glasses" in the air and you have to line up your head with them to see the effect. The problem is that your eyes are only 3 inches apart, so even ideally, at the VERY BEST you only have 3 inches of freedom to move your head before the left eye moves into the right-eye "virtual lens" or vice versa. In real life, the image is likely to blur or darken or otherwise turn funny if you move your head less than that.
This is going to create neck cramps like you won't believe, and all sorts of other irritations.
It's one thing to have a gimmick on a cereal package, or a poster, that grabs your attention for a few seconds. It's quite another to look at it for as long as you'd look at a computer screen.
Consumer cameras that produce lenticular "view-without-glasses" prints have been available on and off for decades. They have NEVER been popular.
Best '3D' Screen I ever saw... (Score:2)
Okay, it didn't look 3D, but it was still damn cool, and it looked just fine. They had one of these hooked up to a Windows box. I'll tell you guys something, it was cool having a foreground and background layer to put windows around in. I was really getting into that! It was certainly more interesting than trying to pull off stereoscopy with a 'sweet spot'.
Technically 4D? (Score:2)
You've got X coordinates, you've got Y coordinates, you've got T as in time, and now you've got Z as in depth. X,Y,T,Z is four dimensions.
Measuring it that was is kind of interesting. Paper'd be 2D because the image doesn't change. Typical monitors would be 3D since they update 60-100 times a second. And stereo monitors would be 4D (In a sense...) since they are monitors with depth.
Anybody remember 'electric ink' that's supposed to show up one day? That'd become 3D and so on...
Is it just me... (Score:2)
RMN
~~~
Not the first 3D LCD without glasses. link inside (Score:2)
That is not the first autostereo LCD display at all. More information and lot of links on this page [stereo3d.com].
Re:New business plan? (Score:4, Funny)
1. Create 3D LCD that works without glasses.
2. ???
3. Profit!!!
In this case, ??? can be expressed as:
"Sell 3D LCD for more than it cost to manufacture it."
Okay?
Re:New business plan? (Score:2)
Patent 3D LCD, license patent to big companies, make killing.
Re:3d displays cannot work (Score:1)
Re:3d displays cannot work (Score:2, Insightful)
Funniest troll I've read in a long time.
Objects are perceived as the same distance away when light takes the same amount of time to traverse from each of the objects.
That's great! Objects appear further away because it takes longer for the light from them to reach my eyes.
Re:3d displays cannot work (Score:1)
Depth perception comes from parallax between your eyes. NOT from how long it takes the light to reach each eye. You're thinking of stereophonic sound.
Re:3d displays cannot work (Score:1)
Secondly consider the mechanism you're suggesting, that would mean that the human eye and brain would have to be able to determine the time lag between light arriving from say 5 and 50 meters away. Consider how absurdly small a difference in arrival time there will be, and the complex series of chemical and electrical signals required to use this information.
If I'm mistaken I'd love to hear more.
This is an old fallacy (Score:2)
You are confusing light and sound. (Score:1)
Software (Score:3, Funny)
If you have a sufficiently efficient 3d card that has an incredibly low latency, you can emulate the long light traversal time by simply just sending the light from the deep objects *later*. This probably would require the logic to be integrated to the LCD screen itself because the signal latency in the vga cable from the sound card to the monitor in itself is too high. I'm unsure whether Sharp used this in their monitors, it'll be interesting to see when they give out more details.
Re:3d displays cannot work (Score:1)
Re:3d displays cannot work (Score:2)
Re:3d displays cannot work (Score:1)
Re:3d displays cannot work (Score:5, Informative)
WRONG.
That would only work if you were able to know when the light being reflected from said objects originated. Given that light, in most cases, is a constant element (it's not frequently changing, i.e. stopping and starting, like a strobe), and given that you are not the originator of the light and you have no way of being sure which received photon (or group thereof) is (are) supposed to be synchronous in origin/reflection with which other photon, your explanation for depth perception/3D vision is not possible. 3-D vision actually relies on a number of processing tricks in the brain. You do the footwork, but the most commonly cited ones are: motion parallax, relative size, occlusion and binocular disparity.
Active sonar works the way you describe, as does radar. Human vision does not. Think of it in terms of active vs. passive processes. An active system is one that originates some signal and meters the response. A passive system makes sense of the existing signals whose origins/timings are not often known. Human vision is a passive system...
Re:3d displays cannot work (Score:2)
Damn, I have got to remember that one. ROFL.
FWIW, You didn't sound like an Asshole to me, just a dotter.
Re:3d for Business (Score:2)
Re:3d for Business (Score:2)
You want the neurosurgeon to have a REAL GOOD idea of the spacial relationships of things in your brain before your skull gets cracked open.
Re:ebay? (Re:3d for Business) (Score:2)
Actually constructing a true 3D model of something from photographs alone is a much harder problem than merely presenting two images to a user who does the spatial integration in their head. Sure, there's work being done, but it's fairly primitive, very sensitive to noise, etc. It's not yet ready-for-primetime.
Re:ebay? (Re:3d for Business) (Score:2)
There was once something that used a convex display, more of a bubble actually, at the arcade which had 3d in this form. It was many years ago, so there's probably an improvement, but it was actually somewhat reminiscent of the holodisplays from star ways. The character that talked to you actually did seem to be standing up inside the bubble.
This might not be great for FPS games, but would be awesome for 3d modelling, and space/strategy games... very awesome
If you code it, they will come - phorm
Re:3D? That won't last long. (Score:2)