BoyCott Advance 92
RyuuzakiTetsuya writes: "Boycott, the popular(or not so popular) Gameboy emulator has a version for the GameBoy Advance game system. You can get it here Now. What REALLY gets me is that the system isn't even released in the US and already it's emulated!"
Re:What are the ethical implications here? (Score:1)
Ethics are a personal choice. People set their own standards of what is ethical and what is not. In each of the cases, since we don't know the ethics of each individual, we can't decide whether their actions are ethical or not.
The thing about the "ethical" debate (and what I think the original author was going for) is the question, how far can we push the limits before we must deal with consequences, legal or otherwise? It's a common question that usually comes up when someone knows that they're going to do something that they feel might be inappropriate/unlawful, and want some sort of argument to justify their actions.
Of course, everyone will flood the parent post with lists ranking each of the eight people according to the poster's ethics, thus rendering this thread into a list of "these are my ethics!" posts. Heh.
Holy crap! There's a world outside the USA! (Score:5)
emulators (Score:1)
A slashdot emulator [min.net] has been out for ages.
Re:What are the ethical implications here? (Score:2)
On the other hand, what if you are wrong? What if only having access to that Playstation game at your friends house finally wears at you, and you go out and buy a playstation (they are cheep now after all!) and the game? I mean a lot of people are wrong about themselves. Lots of people that don't think they can quit drinking can. Lots of people who think they can quit smoking can't. What makes you think you really know what games you will and won't buy if you don't illegally copy them?
On the gripping hand, maybe you never would buy the game, but you illegally copy it. Then your wife/mother/girlfriend catches you, and makes you buy it. Then clearly your illegal act has made the copyright holder (and 8 middle men) a few cents.
On the....hind paw...maybe it isn't about the money. Maybe it is about the rights of the authors of the program? Didn't they sweet blood? Don't they have the right to say who can play the game, and who should take a hike?
I'm sure I could come up with a few more viewpoints....but I have to eat breakfast, and fire up Hitchhikers on my Z-machine...
Re:What are the ethical implications here? (Score:3)
For some games. For other games the author may well not have signed away all rights. When I use to work at Microprose (at, not for, I was in the same building, doing CoinOP games for what was in theory some sort of spin off) people still did bring in independently written games and negotiate some of the resale profits for themselves. Of corse the games tended have all graphics and sound replaced, and a lot of extra debugging, and sometimes game code slapped in by the Microprose folks, but the original author still got a per-box cut.
And that ain't the only thing. A lot of game companies are pretty small, and profit share, or have employee stock ownership. Some of the big ones do as well.
Even the giants that don't really do any of that do still have room in the annual salary review for you to say "I was a big part of Jane's F-16, and it sold X copies, so your raise had better be at least Y% or I'll go work for FOOCORP", and yes that X is altered based on exactly how many copies are bought, or not.
Don't delude yourself, even at MEGAGAMECORP there is a team of real people behind each game, and if the game was any good they worked real hard on it (except for the team slacker - and at least he got the short end of the stick during the nerf fights). Their future at MEGAGAMECORP depends in large part on how well the game does. Even if they did it as "work for hire" and have no legal direct ownership.
What are the ethical implications here? (Score:4)
Note that I said ethical, and not legal.
Certainly, using an emulator to play games you already own is ethical. Using an emulator to play games one does not own is probably not ethical, though. If you wish to refute this point, please use a logical and not an emotional argument--the kinds of reactions I get when I point this out can be rather emotional and confrontational. A confrontational reaction is the reaction of someone who is knowingly doing something against their own set of ethics and values.
Here is where I draw the line: Playing an emulated game is ethical if it is not possible to buy the same game online or at a store. For games that can only be bought used on ebay or at Funcoland, the area is a little more grey--the original company is not making any revenue on Funcoland and ebay sales, so it is probably still ethical, if somewhat less so.
This in mind, it is ethical to play most Atari 2600 games from the early 80s. The only exception to this rule is playing games which have been made on "Activision Video Games Classics" (A $20 game that gives you a 2600 emulator and a handful of old 2600 games). It is also ethical to play most PC games form the same era.
It is ethical to play a good portion of 8-bit Nintendo games. However, this is moving away from ethical behavior (as I defined it above), since some Nintendo games are re-released as Game Boy and Game Boy advanced games.
As the game systems get more advanced, the ethics of playing the game in an emulated environment become a darker shade of grey. I personally draw the line at eight-bit non-portable video games. In a few years, I will probably move the line up to 16-bit video games.
If one makes it a point to purchase any game which they got an emulatoed copy of and found they enjoy playing enough to play the game for more than, say, 10 minutes, this makes the emulation use far more ethical.
The important thing to realize is that these ethics can not be drawn in shades of black and white. There is a large grey area, starting at playing an otherwise forgotten 2600 game which one never purchased, to playing on an emulator for a Game Boy advanced a game to see if the game is worth buying, to playing a game on a Game Boy advanced which the person in question has no intention of buying.
Another factor, of course, is the income of the person in question.
Food for thought.
- Sam (time to sleep)
Re:What are the ethical implications here? (Score:1)
bye
schani
Re:It *IS* available in the US! (Score:2)
Re:What are the ethical implications here? (Score:1)
nitendo use GCC and GDB for dev taget=arm-elf (Score:1)
you needed @ N64 to output to screen so that was fun (-;
but you basically got the GCC and GDB for ARM
basically it was insight and cygnus aka redhat now had done some of the work for them
but an intresting point is this is NOT LEGAL beacuse ARM has the IP rights and even emulateing it is against the law patents and such protect them IP is how ARM make money
what about GDB it emulates the ARM7 ?
Ah you want to check who wrote and has COPYRIGHT on that little venture basically ARM was nice and donated it and gave an implementation of the their debug as well (I like redboot & GD stubs better tho)
so this will be intresting if ARM cant keep copyright then they will go up in smoke because this is where the majority of revenue comes from
regards
john jones
yes the instruction set is what they own (Score:1)
you can not reverse engineer a patented system because thats the point of patents open it up make it non secret and allow the people who did the work to get paid for their inventions
the IBM BIOS is differant beacuse they gave out docs and then took them away (they never patended it ) this enabled people to do clean room because IBM took away the docs
ARM provide LOTS of documentation and stangely its COPYRIGHT ARM same as the GDB stubs and emulation in GDB
this means that doing emulation/chips that are compatable with the ARM whithout a licence from them is illegal
any GBA emulator can be sued !
why do this just use the GDB emulation and GPL your program no probs there !
make money from your app then you have to pay ARM !
ok ?
regards
john jones
postive (Score:1)
cross licenceing certain parts they just have to pay a fee others only if intel let them e.g. MMX and the whole national debarcle about chipsets
fun and games
Re:What are the ethical implications here? (Score:4)
Why should it matter whether it is possible to buy the game? Why does it matter whether the original owner of the product still cares? Imagine if you applied those kind of criteria to physical property: "well, I can't buy Roger Clemens rookie cards anymore so it is okay for me to take them from this other guy", "RMS doesn't care about gcc 1.x anymore so it is okay take, relicense it commercially, and sell it".
What is so hard to understand about the fact that just because something isn't physical doesn't mean it isn't property? Would your life really come to a crashing halt if you weren't able to play games you don't own?
If you don't like companies doing whatever they want with "your" data why do you think you have any right to do anything you want with other people's and companies' data?
Re:What are the ethical implications here? (Score:2)
--
Re:What are the ethical implications here? (Score:2)
I think that's where i draw the line, too. More specifically, i put it thusly: "When you purchase a copy of content, you can make as many copies as you want and still be ethically in the clear so long as only one of those copies is in use at any given time."
Legally and in my mind ethically, there could be a global book club that works like this:
Now, what happens when the Internet makes this faster, cheaper, and more convenient? Does it become immoral? I don't think so. But book purchases plummet. As do movie and music purchases. Is this bad for the world? I'm not sure yet. I'd really like to see some of your opinions on this, since i've been chewing on this ethical dilemma for some time and haven't been able to resolve it.
--
Is it just me? (Score:1)
OT/Meta - (Re:Holy crap! ...) (Score:1)
"Flamebait?" Would someone please mod the parent post back up as informative, please?
This AC has made a clear, valid, on-topic comment, without using offensive language, regarding the editor's assessment of the situation. Whether some reader finds it offensive that the U.S. has nothing to do with the story is that person's problem. (I'm from the U.S., and I think this AC's on the mark. The fact is, the GBA has already been released in Japan.)
Did the fact that this post was post #2 [slashdot.org] have anything to do with the downmod? That hardly seems like a relevant or fair criterion on which to base a moderation.
Thanks. (No need to downmod this post...I'll just post w/o +1 bonus, okay? :)
< tofuhead >
--
Re:It *IS* available in the US! (Score:1)
Re:What are the ethical implications here? (Score:2)
Re:What are the ethical implications here? (Score:1)
Frank
Carl
Dave
Eddie
Adam
Bob
Eddie (assuming you mean a very brief preview)
Henry
People will get mad because I put Carl so low, but not having money doesn't entitle you to luxuries. Hell if he owns a computer, he isn't that bad off.
The list would be entirely different if this were an NES, or even SNES emulator, where only second hand retailers could possibly make any money.
Re:What are the ethical implications here? (Score:1)
Connie
Dave
Bill
Alice
Connie is the least because in Bill and Dave's cases, there is one purchaser of the book lending or copying for a very limited number of recipiants. In connies case one purchaser has probably distributed it to thousands of people. Bill and Alice are both totally in the clear.
P.S. Why electronic "libraries" of current works won't succeed. One of the reasons that publishers allow libraries to exist is that they are inconvenient. If a library could print an unlimited amount of any work that they are short on, so everyone could have access to it at once, then publishers would go out of business. Publishers will see to it that libraries are always less convenient than owning the book yourself.
Re:If you design art for money, you suck (Score:2)
You say you'd work for a game company for free? What, for five, ten hours a week? What if they wanted you to work for sixty? How would you buy food and pay your rent?
Sure money incourages gross commercialism, but it also allows for real quality. Half Life, Black and White, Homeworld, Deus Ex, Quake, these are all quality games that would have been impossible to develop without large sums of money.
You can't do anything very seriously or proffessionally without devoting a very large amount of time to it, and eventually no matter how "noble" or "artistic" your profession is, you want the dough.
Nearly every great artist that has ever lived either sold their work or at least tried to. The trick is not sacrificing your integrity. You can remain true to your own ideals, create something that people want, and make a profit without "selling out." Hell even Fugazi live off of their royalties from record sales.
Xbox emulator... (Score:1)
saw this (Score:1)
That's absolutely amazing, did he spend every waking minute working on this or what? Isn't creating emulators of proprietary hardware difficult?
The emulation scene is just amazing, I can't believe how quickly they get stuff done these days.
Re:What are the ethical implications here? (Score:1)
It means that you haven't been brainwashed.
Here's what the Free Software Foundation has to say about the word "property". [fsf.org]
Intellectual works are fundamentally different from limited economic goods. To pretend they are the same is pure foolishness.
The word "property" implies something that can be taken away from you. Nobody can take intellectual works away from you unless they steal the physical disk that it's stored on.
If intellectual works were truly property and followed the laws of economics, their price would be basically the "marginal" cost of production. Fixed costs have very little relevance in the pricing of commodities. Granted, video games aren't commodities, but there are enough producers around that it should be a true marketplace. But it isn't, due to government intervention in the market.
Bryan
Re:What are the ethical implications here? (Score:1)
Bah (Score:1)
Wow! Cool! Hey, somebody tell this guy that the GBA has been emulated since about 4 months before the thing even hit the shelves in Japan.
-Legion
The Architecture (Score:1)
Nintendo has in fact gone for a well-known architecture thats heavily documented and which there resides many good applications for allready.
Re:Not released in the US? What's the diff? (Score:1)
It's pretty easy to get a GBA right now, but just wait for 2 more weeks and get the USA version (FYI I got mine over a month ago; I think it was worth it then). Maybe you will have english games to play by then!
BTW, there is technically no need for a store to sell the USA specific GBA because there is no regional lock-out in the GameBoy world and it is fully backward compatible.
Boycott Advance runs most commercial games (Score:4)
Re:Those corporations are evil too (Score:1)
Re:Is it just me? (Score:2)
Now you are Really missing the point. How can you be so short sighted? Emulation can be used for alot of things, not the lest of which is development of GBA games. The next of course is that you can try games before you buy them by playing them on an emulator. Finally you can buy gba blank ROM carts from lik sang [lik-sang.com] and that means free games.
I agree exactly... except (Score:1)
I might note that I think 3 and 4 would be ethical after a certain length of time, perhaps sixteen years? ten? five?, whatever copyright for entertainment software should be.
Dlugar
By voting with your dollar, you agree... (Score:2)
I think 3 and 4 would be ethical after a certain length of time, perhaps sixteen years? ten? five?, whatever copyright for entertainment software should be.
<sarcasm>
It should be ninety-five years [everything2.com]. If any period shorter than ninety-five years were the optimum copyright term, consumers would have already voted with their dollars.
</sarcasm>
Why nintendo REALLY hates emulation: not © but... (Score:2)
Boycott isn't something that 10-year-old kids are going to be playing in an airport terminal.
But it is something with which 16-year-old kids are going to be developing Free Software demos and games, to sell to such 10-year-old kids (as is their right under copyright). For example, I use the LoopyNES emulator to help me develop my GNU GPL licensed NES software [pineight.com]. Nintendo doesn't like this, as it cuts into their console software licensing revenue stream. Games are the blades for the GBA hardware razor, which nintendo sells at a slight loss so it can make up the difference in software.
But in this case, the emulator probably isn't even much of a bigger deal than the original NES emulators.
While we're temporarily on the topic of NES emulation, I'd like to warn that you should delete your copy of Bloodlust NESticle right now because its emulation accuracy is so shoddy [everything2.com]. Use LoopyNES instead.
Well at least this article isn't about boycotting the Game Boy Advance hardware.Re:It *IS* available in the US! (Score:1)
Re:Holy crap! There's a world outside the USA! (Score:1)
Re:What are the ethics of monopolies? (Score:1)
Nintendo isn't the only maker of console games. Sony and Sega (although that kinda flopped) already have their own consoles, and Microsoft and several other companies have their own in development. Sorry but Nintendo isn't a molopoly by any stretch of the imagination.
Secondly, you say "By using cartridges it skims profit from every title." Well, so do all the other companies that sell the typical closed-source game (I remember a Linux console but forget the name...). Have you ever noticed how EVERY playstation CD shows the Sony logo during startup?
Game systems are sold at a loss, with the implication that the sales of the games will recoup the losses.
Re:What are the ethical implications here? (Score:1)
2. Ethical
3. Unethical
4. Unethical (good idea, though)
5. Ethical (and smart)
6. Unethical
7. Ethical if he can't RMA it
8. Ethical
Sorry, not enough free time to put these in order. Too busy looking for GBA ROMz!
Portability. (Score:2)
Yes, Nintendo is going to get their panties in a bunch about this, but Boycott isn't something that 10-year-old kids are going to be playing in an airport terminal. Yes, you can put it on a laptop, but I doubt most parents trust any kid under 14 with a laptop, plus, you just can't slip a laptop into your coat pocket and then whip it out, turn it on, and play a five minute game of Tetris - if you're running Winders 9x, it'd take almost that long to boot.
If there were a flawless PS/2 emulator that ran on a Pentium II, that would be (well, besides being, AFAIK, a violation of the laws of physics) a major threat to anyone trying to profit from their work. But in this case, the emulator probably isn't even much of a bigger deal than the original NES emulators. No one is going to make purchasing decisions based on it.
Re:What are the ethical implications here? (Score:5)
1. Adam downloads Boycott and plays it until the Gameboy Advance becomes available in his country, at which point he buys the system and deletes the emulator.
2. Bob downloads Boycott and a few ROMs to see whether it's worth buying the Gameboy Advance. After a few weeks, he decides he may as well stick with his Gameboy Color - and deletes the program.
3. Carl works a low-end retail job and doesn't even have enough money to eat through the pay period, half the time. He downloads Boycott because, the hell with it, he'd never buy it anyway.
4. Dave, who has way too much spare time on his hands, downloads Boycott and all the ROMS, and then alters them significantly in ways he thinks the game developers should have thought of in the first place, and then posts the altered ROMs to his website.
5. Eddie buys the Gameboy Advance and downloads Boycott to preview all the games to decide whether they're worth buying.
6. Frank works a commission job selling game systems. He downloads Boycott and two ROMS, writes them to 300 blank CDs, writes "Preview the Gameboy Advance!" on them, and hands them out for free to customers, along with his business card.
7. Gary buys a Gameboy Advance, but it breaks after two weeks, so he decides to just download Boycott because the Advance is such a crappy piece of hardware.
8. Henry works for Nintendo. He slaps a lawsuits against Frank and sends Dave a threatening cease-and-desist.
Okay, now the pop quiz - can you order these eight guys from least ethical to most ethical? No cheating.
gba emu (Score:1)
I know I've had iGBA sitting around here so I can run the occational demo that gbadev makes
Yes, I tried a diff kind of rom in there, and no, it didn't work.
Personally, I hope it stays that way for a good long time.
-since when did 'MTV' stand for Real World Television instead of MUSIC television?
Re:gba emu (Score:1)
Some reply's to my SIG, totally OT and s/he is still setting at +1, wtf?
-since when did 'MTV' stand for Real World Television instead of MUSIC television?
Re:Xbox emulator... [Slashdot Admin?] (Score:1)
Re:Holy crap! There's a world outside the USA! (Score:2)
Re:ARM GCC (Score:1)
I'm confused... (Score:4)
I await my marching orders, sirs.
Re:nitendo use GCC and GDB for dev taget=arm-elf (Score:1)
I might be misunderstanding you, but if you're saying they've copyrighted and IP'd their instruction set, then that won't hold up. AMD (AFAIK) reverse engineered the x86 instruction set to write 386/486 compatible CPU's, and really writing an emulator is about the same way (reverse engineering). It doesn't help that there's tons of documentation on the ARM instruction set and what bytecodes to emit for which instructions. (Which, if you reverse the logic, lets you see what you need to do to emulate these instructions.)
Emulation really has to be legal (note that I'm not condoning ripping off ROMs, just the emulation of a system) since if it weren't, there wouldn't be a good way to compete with other companies (enter the IBM BIOS). To me, this is open and shut.
Re:yes the instruction set is what they own (Score:1)
You sure about that? You're the first and only person to suggest to me that AMD pays fees to Intel to use their instruction set(s). As far as I've ever known, AMD reverse engineered their processor and made a compatible one from scratch. Which explains in part why early AMD processors were less than compatible with early x86 processors (didn't execute instructions the same, etc). If AMD paid Intel, why would there be a compatibility problem?
Uhh...no? (Score:2)
Furthermore, the authors didn't just guess how it works...the schematics and such were leaked long, long ago. Since the Japanese release, emulators have improved, but since the US release hasn't happened yet, they're still not capable of any decent commercial emulation.
Now, since GBA emulation received such huge mainstream attention via
The more important people in "the scene" tend to ask that you use emulation to relive old experiences on systems that are no longer being developed or have long been broken...so...if you're insistant upon GBA emulation, use the "try before you buy" method. If you like it, Nintendo deserves your money.
Boycott is not the only GBA emulator (Score:2)
One is called iGBA. It is really slow but seems to have decent support for game functions...
iGBA [xiakedao.com]
This one will cost you $35 and there is no demo. No thanks. Virtual Gameboy Advance [komkon.org]
Pretty amazing that emulators are available already. Ethically, I don't think they are such a huge deal really. They just arent the same as the real thing.
Wow Thats really interesting (Score:2)
Already emulated, huh? (Score:1)
Two words (Score:1)
Woohoo! (Score:4)
Other things for GBA already available... (Score:1)
THE GUYS NAME IS HOWARD DAMMIT! (Score:1)
It *IS* available in the US! (Score:1)
Actually, It IS available in the US. I was tinkering with one in Toys R Us the other day. You can buy one online here [amazon.com]. I can't believe how inflated the prices are online. I remember the store by me had them for $95. Maybe I need to get on over to ebay
Re:Legality? (Score:1)
Re:Probably created with developer kit specs. (Score:1)
Probably created with developer kit specs. (Score:2)
Other countries (Score:1)
Re:saw this (Score:1)
Since many emulator authors release their code, there's a large library of existing emulation cores for CPUs, control chips, sound chips, etc. Most new systems use at least some off the shelf components (the CPU, for one, tends to be 'off-the-shelf')...this gives emulation authors of today a good jump on things..they can concentrate solely on reverse engineering the new/proprietary pieces of a system making their work still hard but definately faster.
Re:wouldnt a port to PocketPC be best? same cpu (Score:1)
Ethics smethics....... (Score:1)
You're kidding right? All ethical decisions are ultimately based on emotion. For example you feel stealing is wrong. Thats your subjective decision.
I base my decisions on: How will I feel on my deathbead about doing this? For example, when I'm about to die will I want to have had the fun of playing the game I didn't buy, or the self-righteousness of not downloading it and not playing it. I say play it and enjoy it. However if you get greater satisfaction from patting yourself on the back then good for you.
Playboy Advance (Score:1)
-Toad
--
Not released in the US? (Score:1)
wouldnt a port to PocketPC be best? same cpu (Score:1)
WOuld be very very easy.
GO ON??
Imagine, GBA on iPAQ
40 ROMS in one CF card.
50 SNES roms in another CF card.
Re:wouldnt a port to PocketPC be best? same cpu (Score:1)
Palms crash too, like their share price
Re:wouldnt a port to PocketPC be best? same cpu (Score:1)
But hey, at least I can code, you cant.
-cb
Re:What are the ethical implications here? (Score:1)
There are other uses for these things than playing copied games...it's just that there are too many chumps out there that give us devrs a bad name. Check www.devrs.com [devrs.com] for info into *this* community.
What are the ethics of monopolies? (Score:1)
Those corporations are evil too (Score:1)
On MTV (Score:1)
If you design art for money, you suck (Score:2)
Re:Legality? (Score:1)
Uh huh. Sony LOSES money on the consoles, bright eyes. They make money on software licensing, which emulators do not threaten (unless they are specifically coded to play burns-and none of the big commercial PSone emulators are.) Plus, emulators will never have anywhere near as big a market share as computers, especially with the increasing complexity of consoles (PS2 is a nasty beast).
Sony just can't stand the likes of anyone having any control over "their" platform which is why they use lawsuits as a bullying tactic with both Bleem! and Connectix (makers of VGS, another PS emu).
They know they won't win, and now Sony is fighting dirty-they are threatening retailers that carry Bleem!cast (the PS emu for Dreamcast) which is flying off the shelves at EB...but was cancelled at another major game retailer (not sure which one, check planetdreamcast.com for full story).THAT'Swhy Bleem! is suing Sony, and it's a damn good thing they are, too.
Legality? (Score:1)
Re:Legality? (Score:1)
one deciding point is that the machine itself can be considered public domain (amstrad released the roms to the public).
so there are two factors when it comes to emulation -- is the emulator allowed, and is playing the games allowed? guess we should ask the ISDA [idsa.com].
Re:What are the ethical implications here? (Score:1)
exactly
Re:What are the ethical implications here? (Score:1)
Thisis precisely the problem with your argument. These are your ethical choices, no else's.
Another factor, of course, is the income of the person in question
So according to you the rich get held to a higher ethical standard or lower?
Speaking of emulators with crappy graphics: (Score:1)
"
No, there's already a Slashdot emulator. It's called Kuro5hin.
C'mon now, *somebody* had to say it!
Chasing Amy
(We all chase Amy...)
Linux (Score:1)
If I'm not mistaken... (Score:1)
Emulation (Score:1)
The dev groups vision (or at lease mine vision :) (Score:1)
Re:The dev groups vision (or at lease mine vision (Score:1)
Concerning the RH binaries. As stated on my website, these are for RH compatible systems. So, it should run on Debian systems (RH 6.x bins), Mandrake, Slackware, etc. I've heard from several people they run it on various different Linux distro's
Concerning the Mac version. This is not in my hands. Atm Richard Bannister (http://www.bannister.org) is trying to get a port done for Mac systems as well as for MacOS X I believe. Check it's website for more information.
Regards,
Niels Wagenaar
To clear things up a bit! (Score:3)
1. The GBAEmu ( first every AGB emulator ) was out about Nov. 2000, that is 5 months before the release in Japan. It had only few features emulated but some amateur developers already were coding little demos
2. A friend and me released the very first game for the GBA, BombOAMan, in January. That was still 3 months before release in Japan. A WHOLE game. If you don't believe, check out www.agbdev.net/Nokturn/ for about 4 games and more than 10 demos which I coded.
3. Someone said emulation would be better as soon as the GBA in US will be released. That's completely wrong. People said the same before the release of the GBA in Japan - and after release PLAIN NOTHING happened except for the fact that the scene got a bit neglected because some were only interested in the system, and the scene was the only way to really play ( at least crappy ) games and demos.
4. We GBA amateur developers are STRICKTLY against ROM distribution! Whenever we see a site holding ROMs, we write Nintendo a short mail and they close the site. Our channel in IRC ( #gbadev on efnet ) has always the topic "No talk of Commercial ROMs" and if someone dares to talk, he is banned/kicked immediately. So PLEASE do NOT put us and the ROM scene together! If you want Nintendo to sue anyone, let them sue the ROM sceners, not the amateur developers. Maybe you don't know but a great % of GBC coders were once amateur developers like us.
Sorry for a harsh tone from time to time but it was really too much what I've read here.
Thank you very much,
- Nokturn
http://www.agbdev.net/Nokturn/
Nokturn@agbdev.net
Re:Uhh...no? (Score:1)
Re:What are the ethical implications here? (Score:1)
Re:Not released? Where are YOU? (Score:1)
Re:Not released in the US? (Score:1)
Why XBox-Emu? (Score:1)
Anyway, XBox is a bit more complex than a GBA.
Wait bout 2-3 Jears.