3D LCD's for Sale 83
Hollinger writes "Dimension Technologies, Inc. has created and is selling LCD displays that yield true 3D images without tracking hardware. 'No Glasses. No Headtrackers. No Eyestrain. No Compromise. No Kidding,' according to their Web site. " I'll believe it when I see it, but can you imagine playing Everquest or something on this thing?
Refresh rates (Score:2)
Now if only... (Score:1)
Kinda cool (Score:1)
I always thought that the latest work with blue lasers and holograms would be the forerunners of this type of 3-D display technology, but I guess I was wrong.
These displays were introduced in 1997 (Score:2)
So it is surprising that manufacturers have not yet picked up that technology. Maybe it is not that good after all? While it is understandable that DTI does not want to give out technical details, it makes me sceptical not to know even the basic idea of how it works.
Old news (Score:2)
So that's how it works... (Score:1)
As cool as this sounds... (Score:1)
I mean really, just how many press releases like this have you seen? I've seen quite a few. Don't go spending your money yet.
Has anyone actually used this kind of display before? Does anyone know what makes this special, or better than existing 3-D display devices?
-dennis towne
Nothing new. (Score:3)
The U.S. could have had this working long ago if they hadn't cut their spending on high speed kiln research.
Hotnutz.com [hotnutz.com] - Funny
How it works (Score:2)
http://www.dti3d.com/news/Machine_Design_Displa
I'm wondering, how does this system deal with people with different eye spacings? I would guess that your distance from the monitor must make a difference too. I hope the spacing between the illumination lines is adjustable.
cot
somewhat related... (Score:3)
The one I thought was really neat are their Virtual Retinal Displays [washington.edu] which can scan a 3D image directly onto your retinas using tiny lasers. That would rock for Unreal TE.
numb
Re:Refresh rates + techniques (Score:4)
Apparently the revie w in [dti3d.com]Machine Design [machinedesign.com] says that "The screen uses a liquid-crystal display and an illumination plate. The LCD generates translucent colors while the plate carries light lines or pencil-thin light generators that run the height of the unit and are spaced on a two-pixel pitch. The plate also holds lenticular lenses that direct light at a slight angle. The LCDs are wired so that every other column displays image information intended for a viewer's left eye and the other columns for the right. In the current design, both halves of a stereo pair are displayed simultaneously. Several people can view stereo images at once.".
This sort of makes more sense if you see the diagrams on the page, but I would have thought that it would require you to be pretty much directly in front of the screen and viewing it at a perpendicular angle, (from a certain distance) otherwise you are going to start receiving the wrong information to each eye.
However, once you have it calibrated for your eye seperation, I see no reason why you shouldn't get really strong stereoscopic images. When's the next trade show near Brussels so I can try it out?
Interesting side point: The press on this form of 3d vision on their web site dates back to 1994 so it's not exactly cutting edge (unless they've recently undergone a quantum leap forwards and I haven't picked up on this from the site).
no information = no product (Score:2)
How it works (Score:2)
They give a brief mention of how it works under a few of the articles in the news section. Here's one:
http://www.dti3d.com/news/Machine_Design_Displa
cot.
Big Flaw (Score:1)
Slashdot effect? (Score:1)
Re:These displays were introduced in 1997 (Score:1)
Re:So that's how it works... (Score:1)
Hopefully there would be a slightly lower level drive the screen at which would then permit decent framerates, because this route would involve excessive amounts of needless conversion from one format to another (it was just the only obvious way I could see from the information on the website).
Off course, in an ideal world, you'd take your G400 and you would connect each output....
Coool. (Score:1)
That sure beats mirrors, but I guess you'd still have to get a "3-D!" digital camera with two lenses, and whatnot, just to take pictures. And movies would be fun, but take up at least 2-3 times the bandwidth.
Oh well. One small step for LCD's, one giant leap for Virtual Reality!
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pb Reply or e-mail; don't vaguely moderate [152.7.41.11].
Edge of the screen? (Score:1)
3D LCD url (Score:1)
I think that's a different technology (Score:1)
I could be mistaken, but it sounds like a different type of technology to me.
whatever works, i want a 3D IMAX equivalent experience on my computer, dammit!
cot
Only useful for very specific purposes (Score:1)
Don't get your hopes up. The best you might see are CAD/CAM programs or perhaps use in a few video arcade machines. Either way, you'll still need your regular monitor for the majority of your work.
With Eyes Wide Open (Score:1)
innovation, and to quell some of the anti-hype
I thought I should mention that there was a display of 3D Flat Panel LCD screens at the CN-Tower in Toronto a couple of years ago, back
when they had Q-Zar in the basement.
Unfortunatly I can't remember the name/logo that
was stuck on them, but I wouldn't be suprised if
it was Honda. (Seriously) Could just as easily
been Hitachi or Sony or any of the other tech
firms that value R&D.
To echo a few of the other comments, they were
of a "polarized" design, where the angle between
your eyes gave each one a slightly shifted field
of view. The best image was obtained by standing
a short distance away and being centered on the
display.
I was impressed, the video that was used as a demo included white-water rafting, the illusion only
spoiled when water droplets hit the case containing the cameras as they were too "close"
so the "depth" perception was distorted.
I don't think so (Score:1)
--
Patrick Doyle
Re:Coool. (Score:1)
Winking-Jesus (Score:2)
Bragging about not needing a head-tracker is silly, it's a limitation, not an advantage (unless their device does some kind of funky position-sensing on your head, which I doubt). But it should be functionally equivalent to a monitor with shutter-glasses so I suppose you could add a head tracker if you wanted to. You'd have to keep your head vertical for it to work though.
This technique is also limited to pretty low resolutions, which is fine for consumers like me but I wonder if they can make it cheap enough. I think the holographic-film technique has more promise for higher-end applications.
Finally a funny quote from the Philips 3D page:
"Multiview 3D-LCD as developed by Philips is truly
autostereoscopic because it requires no artificial devices,"
*Wipes drool off chin* (Score:1)
Soo many applications... I could probably rig POV-ray [povray.org] to do spiffy 3d with it, it would rock for 3d games (well, maybe not.. it seems like you have to keep your head straight, not something that happens often when gaming), it might also be good for VRML... Ooh the possibilities...
Patent Searching for Dummies (Score:3)
Instead of giving you a giant results URL, I'll explain how to do it:
I'm not enough of a hardware guy to understand how this display actually works, but maybe someone here can comment on that!
sounds cool, but is useless (Score:1)
Re:Winking-Jesus (Score:1)
Talk about a "triumph of marketing"...
Seen this at EPCOT Innoventions (Score:3)
Hammacher Schlemmer had a booth there, and showed a 3D video of people kyaking down a river. You didn't need glasses, and you had to stand in just the right place to eliminate the moire-like interference effects caused by the way it did the 3D, but it did work.
It was cool, but I'd personally prefer to wear some lightweight 3D glasses rather than ensure I'm always in the exact position to get the full 3D effect. However, I don't know why we haven't seen at least a few of these for sale by now, as I imagine they would have their niche.
UT would suck if you sniped... (Score:1)
Re:Only useful for very specific purposes (Score:1)
I don't know about you, but I look at steroscopic images all the time. Pretty much whenever I'm not looking at a screen or reading a book or something.
Jherico
heinrich hertz institute (Score:3)
The display [www.hhi.de]
Something about the Operating System [www.hhi.de] for the screen.
press release [www.hhi.de] about all this.
It's from 1997 actually
Re:Coool. (Score:1)
The compressed file size might be 1.5-2 times the size still, but the raw file size would not be, and neither would the bandwidth.
(decompress file, write three images to memory == bandwidth) Unfortunately, bandwidth is an overloaded word these days.
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pb Reply or e-mail; don't vaguely moderate [152.7.41.11].
Games... (Score:1)
If Voin the Male Elven Ranger is going to be Killed in Orion's Camp by a Hallucinogen-Distorted Winged Gargoyle, I want to see it in 3D!
-Ravagin
"Ladies and gentlemen, this is NPR! And that means....it's time for a drum solo!"
3d palm (Score:1)
jaguar.
visit the Guidelight Project [f2s.com]
Re:How it works (Score:1)
---
Re:How it works (Score:1)
I sometimes wear prisms to compensate for a lazy eye. You quickly realize that the whole vision thing is a lot more complicated than the doctor lets on. First of all, there is a chromatic effect where red and blue colours are on focal plains 5mm apart (at monitor distance). Then there is the fact that the two lenses have a different field size because my near-sightedness is slightly different in each eye--which further complicates the problems I have keeping my eyes pointed in the same direction.
I'll believe in these new technologies when the description is precise enough that I can calculate what effect my prisms would have when viewing these screens.
There is absolutely NO way this would work. (Score:1)
Furthermore, they would have to paralyze your eyemuscles, as the eyes tend to move all over the place without you even realizing it. Even at such a course resolution, involuntary eye movements of about a mm would disrupt the careful setup.
These measures of course would only work if everyone's head would be the same size, seeing as that different head-sizes tend to lead to different distances between the eyes (the distance between the left eye and the right eye, and the distorted projection each eye receives because of this, is what leads to 3D vision). Of course this problem could be solved by configuring the display for each user individually.
Real Virtual Community (Score:1)
ActiveWorlds, I guess formerly is AlphaWorlds IMHO make a good virtual community. I guess if this Gadget is not limited to high end SGI workstations later, boundary between webpages and "webWorld" will be burred. And VRML can live off to its promises. VRML 2.0 hasn't received too much attention and CosmoPlayer from CosmoSoftware seemed to stop development. This could make VRML alive again.
Playing Quake seems to be not a big apps, but think about having real tele-presence. Imagine your girlfriend can do "Video" Conference right in front of your eyes ! However I think it is still a long way to beam a 3D object and render it 2000 miles away.
Personally I am amazed by this LCD so much. I have been to Siggraph 99 LA and I saw there is a Crystal Ball-like device developed from Germany. (Can somebody get the URL?) They paint a wire-frame object with Laser. In contrast, this LCD can render real objects.
Quoted from Wired News :
I just want to see my honey in 3D, not with that Netmeeting thing in the size of stamp.
Re:Coool. (Score:1)
Will this be a strain on computing performance? (Score:1)
Re:Seen this at EPCOT Innoventions (Score:1)
just think of how music is (Score:2)
but now with our quadriphonic systems we can move about quite freely and still get a good effect~
now apply this to current video technology.. it's on "mono"!
It's LCDs, dammit. Not LCD's (Score:2)
How it is done. (Score:3)
You make a moire plate by hacking up a postscript program to draw thin lines across a page with a spacing of half the pixel spacing on your LCD panel. (Tune the program as necessary to get the spacing right.) Print it on an overhead-projector transparency and mount it over your LCD display.
Each eye sees half the scan lines, with the other half are blocked by the black stripes. One eye gets one half, the other eye the other half.
You typically have to rotate the display a quarter turn, because the typical display has vertical color stripes, so using it in the normal position will give you half the colors, rather than half the scanlines, into each eye.
In addition to having the right spacing on the plate (very slightly closer together than twice the line spacing), and the right distance from the plate to the pixels (which you get by tuning that "slightly" so the plate can sit on the screen, typically with the toner on the side toward your eye), you have to be roughly centered in front of the screen and roughly the right distance from it.
The obvious improvement(which I've been meaning to do for a couple years, if nobody got around to it commercially - and it looks like these guys did) is to replace the flat plastic sheet with light-absorbent stripes with one with triangular and slightly curved ridges - exactly the sort of plastic stuff you see in those thick, non-holographic pictures, some of which are 3-D, others animated-when-you-move-your-head-or-the-picture. This does the same thing by bending, rather than blocking, the light, so you don't have to waste half of it.
How to deal with eye spacing. (Score:2)
If your eyes are farther apart than the ones the screen was designed for, sit proportionally farther back. Closer together, proportionally closer to the screen.
Think of the light for the right and left eyes as a pair of beams that diverge from the screen. Farther back, farther apart.
There's a limit to this, because the screen is wide so there has to be a small difference in the direction of the light as you go from side to side. This results in an approximation of focusing the light at the stock eye locations. So if your eyes are TOO far off the standard, you won't be able to get the whole screen to work right at the same time - if you've got the middle right the edges will start to blurr together. But your eye separation would have to be WAY off the normal for this to happen.
Re:It's LCDs, dammit. Not LCD's (Score:1)
If they had said L.C.D., then the plural is
L.C.D.'s
If the acronym had ended with an S, then the
convention is to add an apostrophe.
So pluralized acronyms sometimes include apostrophes.
Check out this web page for more info:
<a http://webster.commnet.edu/HP/pages/darling/gramm
Re:These displays were introduced in 1997 (Score:1)
http://www.phys.ens.fr/~schreck
Rarely useful (Score:1)
Slightly more important (to me) question: (Score:1)
Ask anyone who was born with a lazy eye. Frequently, even if surgery is done (as it was - twice - in my case), they cannot get it _quite_ perfect. The eyes might _look_ right, but they aren't. Stereoscopic vision (seeing the two images combined as one 3d image) doesn't happen if your eyes are not in the same places in the sockets. I get two images. I tend to block one out unconsciously, and look through the other eye. I've even learned to imitate depth vision like that (I can hit a basketball hoop with the ball even from weird angles - I don't need the backboard, because I use the ground between me and it to get my bearings). Unfortunately, I can't do that for 3d stuff. It has to be really 3d, or all I see is a red (or green) image (or both, one of each, if I'm tired and can't block properly - THAT gets confusing).
Holograms work though. Hmm... I wonder if there is a way to make a holographic-type screen system? Or is someone working on a different way to make it possible to see 3d, for those of us who don't have the vision for the normal way?
-Elthia
I'll believe it when I see it, (Score:1)
http://www. research.philips.com/generalinfo/special/3dlcd/pr
Explained here (Score:1)
Link to how it works [dti3d.com]
its very cool... (Score:1)
Re:Patent Searching for Dummies (Score:1)
A lot of companies encourage their employees to patent anything that is vaguely related to their field, in the hopes that it either will be useful to them for future products, or will at least give them another income stream from royalties, even if they never use it themselves. So extrapolating product functionality from a companies patents is sketchy at best - it may just be easier to get the patent and let someone else build it.
Re:Slightly more important (to me) question: (Score:1)
Maybe not! (Was:Alas.....) (Score:1)
Unlike traditional three dimensional (3D) television, which uses two cameras simultaneously to give a sense of perspective, this new system uses just one camera, but with a special lens, made up from 2500 tiny micro-lenses. These micro-lenses split the picture into thousands of tiny images, each with a slightly different view of the object. This means the camera is filming from hundreds and hundreds of different angles, all at the same time.
I have a dominant eye, so I don't use stereoscopic vision. But I saw this on the program and the picture on the 3D TV showed a few geometric shapes at different depths. They moved the camera dolly sideways and it looked like it was completely 3D.
Another interesting link is: NHK Research labs [nhk.or.jp]
Captain SpankMunki
--
When in danger, or in doubt,
Run in circles, scream and shout
Re:sounds cool, but is useless (Score:1)
Re:Maybe not! (Was:Alas.....) (Score:1)
*coos happily at that thought*
Thank you. Hopefully they'll actually come out with them. I'd love to see 3d images on a screen.
See, now, THIS is cool technology. Using two images is just a copout - actually producing images with different viewpoints from different places is _cool_.
(When will AC's learn that some 'defects' don't LOOK like anything weird? The strange look to my eyes was gone after the surgery, the imperfection is invisible to the naked eye.(and don't any of you comment on the strange look IN my eyes >:) )
-Elthia