Deathspawner writes "Using a mobile device to control an application on a PC, media player or video game console, isn't too uncommon, but it is when the content being controlled is a game. Just how possible would it be to play a fairly fast-paced game on your PC via your mobile device? Google wanted to find out, so it crafted a game called Super Sync Sports, where you control an athlete on your desktop or notebook via controls on your phone or tablet. To make a game like this possible, Google turned to WebSockets for real-time collaboration between two devices, HTML5 for the audio, Canvas for the graphics, and CSS3 for the styling and transitions." It appears that it routes your controls through the Internet rather than locally. Something like this over bluetooth or wifi with a shared touch screen might be cool for electronic board games.
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Dystopian Rebel writes "A Stanford comp-sci student has found a serious bug in Chromium, Safari, Opera, and MSIE. Feross Aboukhadijeh has demonstrated that these browsers allow unbounded local storage. 'The HTML5 Web Storage standard was developed to allow sites to store larger amounts of data (like 5-10 MB) than was previously allowed by cookies (like 4KB). ... The current limits are: 2.5 MB per origin in Google Chrome, 5 MB per origin in Mozilla Firefox and Opera, 10 MB per origin in Internet Explorer. However, what if we get clever and make lots of subdomains like 1.filldisk.com, 2.filldisk.com, 3.filldisk.com, and so on? Should each subdomain get 5MB of space? The standard says no. ... However, Chrome, Safari, and IE currently do not implement any such "affiliated site" storage limit.' Aboukhadijeh has logged the bug with Chromium and Apple, but couldn't do so for MSIE because 'the page is broken" (see http://connect.microsoft.com/IE). Oops. Firefox's implementation of HTML5 local storage is not vulnerable to this exploit."
MojoKid writes "Aside from the terrible nickname (it sounds like a term for the spoiled offspring of fabulous people), phablets are somewhat controversial because they seem to be the epitome of inflated phone sizes. A lot of people wanted bigger, and this is 'bigger' to the extreme. A larger screen on a smartphone is attractive for obvious reasons, but surely there's a limit. So how big is too big? If you're not into parsing out the particulars of form factors and use cases, here's a really easy way to figure out if your phone or phablet is too big: Can you hold the device in one hand and 1) unlock the phone, 2) type out a text message with your thumb, and 3) adjust the volume with the rocker without using your other hand? If not, you might need a smaller phone."