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Nintendo

Discord is Nuking Nintendo Switch Emulator Devs and Their Entire Servers (theverge.com) 56

Discord has shut down the Discord servers for the Nintendo Switch emulators Suyu and Sudachi and has completely disabled their lead developers' accounts. The Verge: Both Suyu and Sudachi began as forks of Yuzu, the emulator that Nintendo sued out of existence on March 4th. "Discord responds to and complies with all legal and valid Digital Millennium Copyright Act requests. In this instance, there was also a court ordered injunction for the takedown of these materials, and we took action in a manner consistent with the court order," reads part of a statement from Discord director of product communications Kellyn Slone to The Verge.

The developers of Suyu and Sudachi only received vague messages about how they were sharing content that allegedly violates intellectual property rights, according to images shared with The Verge. Meanwhile, Discord tells us that it's following its normal process for DMCA takedown requests -- but it's not at all clear there was a valid DMCA takedown request or that those communities were actually violating IP rights, and it's quite possible Discord isn't following its own policy by kicking them out.

Remember, Nintendo got Yuzu to settle rather than proving its case in court, and the settlement did not give Nintendo the rights to Yuzu's freely copyable GPL v3 code. Developers of Yuzu's forks also claimed they were changing the code further, among other practices, in an effort to avoid pissing Nintendo off. And that code wasn't hosted on Discord in any case.

Nintendo

Switch Emulator Suyu Hit By GitLab DMCA, Project Lives on Through Self-hosting (arstechnica.com) 21

Switch emulator Suyu -- a fork of the Nintendo-targeted and now-defunct emulation project Yuzu -- has been taken down from GitLab following a DMCA request Thursday. But the emulation project's open source files remain available on a self-hosted git repo on the Suyu website, and recent compiled binaries remain available on an extant GitLab repo. From a report: While the DMCA takedown request has not yet appeared on GitLab's public repository of such requests, a GitLab spokesperson confirmed to The Verge that the project was taken down after the site received notice "from a representative of the rightsholder."
Emulation (Games)

How Nintendo's Destruction of Yuzu Is Rocking the Emulator World (theverge.com) 33

An anonymous reader quotes a report from The Verge: When Nintendo sued the developers of Yuzu out of existence on March 4th, it wasn't just an attack on the leading way to play Nintendo Switch games without a Switch. It was a warning to anyone building a video game emulator. Seven developers have now stepped away from projects, are shutting them down, or have left the emulation scene entirely. Of those that remain, many are circling the wagons, getting quieter and more careful, trying not to paint targets on their backs. Four developers declined to talk to The Verge, telling me they didn't want to draw attention. One even tried to delete answers to my questions after we'd begun, suddenly scared of attracting press.

Not everyone is so afraid. Four other emulator teams tell me they're optimistic Nintendo won't challenge them, that they're on strong legal footing, and that Yuzu may have been an unusually incriminating case. One decade-long veteran tells me everyone's just a bit more worried. But when I point out that Nintendo didn't have to prove a thing in court, they all admit they don't have money for lawyers. They say they'd probably be forced to roll over, like Yuzu, if the Japanese gaming giant came knocking. "I would do what I'd have to do," the most confident of the four tells me. "I would want to fight it... but at the same time, I know we exist because we don't antagonize Nintendo."

There's a new meme where Yuzu is the mythical Hydra: cut off one head, and two more take its place. It's partly true in how multiple forks of Yuzu (and 3DS emulator Citra) sprung up shortly after their predecessors died: Suyu, Sudachi, Lemonade, and Lime are a few of the public names. But they're not giving Nintendo the middle finger: they're treating Nintendo's lawsuit like a guidebook about how not to piss off the company. In its legal complaint, Nintendo claimed Yuzu was "facilitating piracy at a colossal scale," giving users "detailed instructions" on how to "get it running with unlawful copies of Nintendo Switch games," among other things. Okay, no more guides, say the Switch emulator developers who spoke to me. They also say they're stripping out some parts of Yuzu that made it easier to play pirated games. As Ars Technica reported, a forked version called Suyu will require you to bring the firmware, title.keys, and prod.keys from your Switch before you can decrypt and play Nintendo games. Only one of those was technically required before. (Never mind that most people don't have an easily hackable first-gen Switch and would likely download these things off the net.) The developer of another fork tells me he plans to do something similar, making users "fend for yourself" by making sure the code doesn't auto-generate any keys.

Most developers I spoke to are also trying to make it clear they aren't profiting at Nintendo's expense. One who initially locked early access builds behind a donation page has stopped doing that, making them publicly available on GitHub instead. The leader of another project tells me nothing will ever be paywalled, and for now, there's "strictly no donation," either. When I ask about the Dolphin Emulator, which faced a minor challenge from Nintendo last year, I'm told it publicly exposes its tiny nonprofit budget for anyone to scrutinize. But I don't know that these steps are enough to prevent Nintendo from throwing around its weight again, particularly when it comes to emulating the Nintendo Switch, its primary moneymaker.
Since Yuzu's shut down, a slew of other emulators left the scene. The include (as highlighted by The Verge):

- The Citra emulator for Nintendo 3DS is gone
- The Pizza Boy emulators for Nintendo Game Boy Advance and Game Boy Color are gone
- The Drastic emulator for Nintendo DS is free for now and will be removed
- The lead developer of Yuzu and Citra has stepped away from emulation
- The lead developer of Strato, a Switch emulator, has stepped away from emulation
- Dynarmic, used to speed up various emulators including Yuzu, has abruptly ended development
- One contributor on Ryujinx, a Switch emulator, has stepped away from the project
- AetherSX2, a PS2 emulator, is finally gone (mostly unrelated; development was suspended a year ago)
Emulation (Games)

Nintendo Switch Emulator Yuzu To Shut Down, Pay $2.4 Million To Settle Lawsuit (liliputing.com) 62

An anonymous reader quotes a report from Liliputing: Yuzu is a free and open source emulator that makes it possible to run Nintendo Switch games on Windows, Linux, and Android devices. First released in 2018, the software has been under constant development since then (the Android port was released less than a year ago). But last week Nintendo sued the developers, claiming that the primary purpose of the software is to circumvent Nintendo Switch encryption and allow users to play pirated games. Rather than fight the case in court, Tropic Haze (the developers behind Yuzu) have agreed to a settlement which involves paying $2.4 million in damages to Nintendo and basically shutting down Yuzu.

As part of a permanent injunction, Tropic Haze has agreed to stop distributing, advertising, or promoting Yuzu or any of its source code or features or any other "software or devices that circumvent Nintendo's technical protection measures." The court is also ordering the developers to turn over the yuzu-emu.org website to Nintendo and bars them "from supporting or facilitating access" to any other related websites, social media, chatrooms, or apps. In one of the more bizarre parts of the court order, the Yuzu team is told to delete all "circumvention devices," which includes any tools used for development of Yuzu and "all copies of Yuzu."

Nintendo

Nintendo Suing Makers of Open-Source Switch Emulator Yuzu (polygon.com) 107

Nintendo has filed a 41-page lawsuit against the makers of Yuzu, an open-source Nintendo Switch emulator, accusing them of "facilitating piracy at a colossal scale." Polygon reports: Yuzu is a free emulator that was released in 2018 months after the Nintendo Switch originally launched. The same folks who made Citra, a Nintendo 3DS emulator, made this one. Basically, it's a piece of software that lets people play Nintendo Switch games on Windows PC, Linux, and Android devices. (It also runs on Steam Deck, which Valve showed -- then wiped -- in a Steam Deck video clip.) Emulators aren't necessarily illegal, but pirating games to play on them is. But Nintendo said in its lawsuit that there's no way to legal way to use Yuzu.

Nintendo argued that Yuzu executes codes that "defeat" Nintendo's security measures, including decryption using "an illegally-obtained copy of prod.keys." "In other words, without Yuzu's decryption of Nintendo's encryption, unauthorized copies of games could not be played on PCs or Android devices," Nintendo wrote in the lawsuit. As to the alleged damages created by Yuzu, Nintendo pointed to the release of The Legend of Zelda: Tears of the Kingdom. Tears of the Kingdom leaked almost two weeks earlier than the game's May 12 release date. The pirated version of the game spread quickly; Nintendo said it was downloaded more than 1 million times before Tears of the Kingdom's release date. People used Yuzu to play the game; Nintendo said more than 20% of download links pointed people to Yuzu.

Though Yuzu doesn't give out pirated copies of games, Nintendo repeatedly said that most ROM sites point people toward Yuzu to play whatever games they've downloaded. Nintendo said its "expended significant resources to stop the illegal copying, marketing, sale, and distribution" of its Nintendo Switch games. It says that Yuzu earns the team $30,000 per month on its Patreon from more than 7,000 patrons. Nintendo said the company has earned at least $50,000 in paid Yuzu downloads. Nintendo said that Yuzu's Patreon doubled its paid members in the period between May 1 and May 12, when Tears of the Kingdom was released. Nintendo is asking the court to shut down the emulator, and for damages.

Nintendo

Nintendo Switch 2 Will Now Launch in 2025, Reports Say (videogameschronicle.com) 34

VGC: Nintendo's next console could launch later than expected, in early 2025, it's claimed. That's according to Brazilian journalist Pedro Henrique Lutti Lippe, who claims in a new OX do Controle video that he received the information from five separate sources. According to the sources, they are also working on games targeting Q1 2025, to launch alongside the console itself, which has internally slipped out of a previous 2024 target.

Eurogamer reports it's heard "similar whispers" from industry sources this week, though has not been able to concretely substantiate them. Previously, VGC reported that Nintendo was targeting a launch for its next console in late 2024, per development sources. This was later supported by other outlets.

Microsoft

Phil Spencer Wants Sony and Nintendo Games on Xbox, But Says He Doesn't Expect It (videogameschronicle.com) 19

Microsoft announced this week that four of Xbox's previously-exclusive games are going cross-platform to PlayStation and Switch. Xbox head Phil Spencer says in a new interview that he'd like to see Sony and Nintendo bring their games to Xbox -- but that he isn't holding his breath. From a report: In an interview for journalist Stephen Totilo's Game File newsletter, Spencer said the decision to bring four Xbox games to other consoles wasn't intended to make its rivals follow suit. "This is not for me, like, some kind of bartering system," Spencer explained. "We're doing it for the better of Xbox's business." Despite this, Spencer said he would of course welcome other consoles' games on Xbox, and noted that it would be beneficial for multiplayer games in particular, where building a large online community is important for a game's lifespan.

"I will say, when I look at a game like Helldivers 2 -- and it's a great game, kudos to the team shipping on PC and PlayStation -- I'm not exactly sure who it helps in the industry by not being on Xbox," he said. "If you try to twist yourself to say, like, somehow that benefited somebody somewhere. But I get it. There's a legacy in console gaming that we're going to benefit by shipping games and not putting them on other places. We do the same thing." Spencer also noted that Helldivers 2 -- which Sony released on PlayStation and PC on the same day -- is doing well on the latter. "I will say shipping more games in more places and making them more accessible to more people is a good part of the gaming business," he said.
Further reading: Phil Spencer Puts Apple's Money Where His Mouth Is.
Microsoft

Microsoft Teases Next-Gen Xbox With 'Largest Technical Leap', New 'Unique' Hardware (theverge.com) 51

Tom Warren reports via The Verge: Microsoft is teasing the potential for unique Xbox hardware in the future and a powerful next-gen console. Four previously exclusive Xbox games are officially coming to the PS5 and Nintendo Switch soon, and Microsoft wants to reassure Xbox fans that it's still very much invested in the future of its platform and hardware. In an official Xbox podcast today, Xbox president Sarah Bond teased that Microsoft will deliver 'the largest technical leap' with the next-generation Xbox: "We've got more to come. There's some exciting stuff coming out in hardware that we're going to share this holiday. We're also invested in the next-generation roadmap. What we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions that they're building."

Speaking to The Verge, Microsoft Gaming CEO Phil Spencer went a step further, teasing that the Xbox hardware teams are thinking about building different kinds of hardware. "I'm very proud of the work that the hardware team is doing, not only for this year, but also into the future," says Spencer. "[We're] really thinking about creating hardware that sells to gamers because of the unique aspects of the hardware. It's kind of an unleashing of the creative capability of our hardware team that I'm really excited about."

Perhaps that unique hardware is an Xbox handheld. "We see a lot of opportunity in different types of devices, and will share specifics on our future hardware plans as soon as we are ready," says Microsoft in an Xbox blog post today.

Nintendo

F-Zero Courses From a Dead Nintendo Satellite Service Restored Using VHS and AI (arstechnica.com) 15

An anonymous reader quotes a report from Ars Technica: Nintendo's Satellaview, a Japan-only satellite add-on for the Super Famicom, is a rich target for preservationists because it was the home to some of the most ephemeral games ever released. That includes a host of content for Nintendo's own games, including F-Zero. That influential Super Nintendo (Super Famicom in Japan) racing title was the subject of eight weekly broadcasts sent to subscribing Japanese homes in 1996 and 1997, some with live "Soundlink" CD-quality music and voiceovers. When live game broadcasts were finished, the memory cartridges used to store game data would report themselves as empty, even though they technically were not. Keeping that same 1MB memory cartridge in the system when another broadcast started would overwrite that data, and there were no rebroadcasts.

As reported by Matthew Green at Press the Buttons (along with Did You Know Gaming's informative video), data from some untouched memory cartridges was found and used to re-create some of the content. Some courses, part of a multi-week "Grand Prix 2" event, have never been found, despite a $5,000 bounty offering and extensive effort. And yet, remarkably, the 10 courses in those later broadcasts were reverse-engineered, using a VHS recording, machine learning tools, and some manual pixel-by-pixel re-creation. The results are "north of 99.9% accurate," according to those who crafted it and exist now as a mod you can patch onto an existing F-Zero ROM. [...] Their work means that, 25 years later, a moment in gaming that was nearly lost to time and various corporate currents has been, if not entirely restored, brought as close as is humanly (and machine-ably) possible to what it once was.

XBox (Games)

Microsoft Says Palworld Is the Biggest Ever Third-Party Game Pass Launch (engadget.com) 40

Palworld, a viral "Pokemon with guns" game, has become Microsoft's biggest third-party launch on Game Pass. According to developer Pocketpair, the game sold 12 million copies on Steam and seven million on Xbox since its January 19 launch. A million of the copies were sold in its first eight hours. Engadget reports: In addition to being the biggest third-party Game Pass launch ever, Palworld had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate). The game's highest peak since launch was nearly three million daily active users on Xbox. Microsoft says it was the most-played game on Xbox platforms during that period.

Palworld uses Pokemon-esque characters and themes -- enough to catch the attention of Nintendo's lawyers. It has battles with monsters similar to those in the creature-collecting series, including the ability to capture them inside a sphere after winning. But Palworld also includes biting social commentary and incorporates themes you'd never see in Pokemon -- like labor exploitation. "Don't worry, there are no labor laws for Pals," a game FAQ reads. One of the title's trailers showed a player circling hard-at-work Pals with an assault rifle. "Creating a productive base like this is the secret to living a comfortable life in Palworld," the narration reads.

Nintendo

Nintendo Plans To Launch Next Switch This Year With LCD, Omdia Says (bloomberg.com) 45

Nintendo plans to launch a new 8-inch LCD-equipped Switch game console this year, well-regarded analyst firm Omdia said Friday [unpaywalled-link]. Bloomberg: The new device from the Kyoto-based games maker will be responsible for a doubling in shipments of so-called amusement displays in 2024, Hayase said in Tokyo on Friday. His research focuses on small and medium displays and he bases annual forecasts on checks with companies in the supply chain. Nintendo's seven-year-old Switch has sold over 132 million units and is approaching the end of its life cycle. The company has been tight-lipped about any potential successor, but expectations have narrowed to this year's holiday period for the release of the next generation.
Apple

Netflix Co-CEO Calls Vision Pro 'Subscale' and Wonders If Anybody Would Actually Use It (gizmodo.com) 135

Netflix is on everything. It's on your phone, computer, and game console, going all the way back to the Nintendo Wii. Hell, you can get your Netflix fix on a Peloton. One place where Netflix won't be is Apple's upcoming Vision Pro VR headset. Why isn't Netflix planning an app for what is Apple's big $3,500 gamble on the future of augmented reality? According to co-CEO Greg Peters, it's because the company doesn't know if anybody's actually going to use it. Gizmodo: More specifically, he called the device "subscale," adding that he didn't know if it would be "relevant to most of our members." That was in an interview with business analyst Ben Thompson, where Peters implied his company is being far more selective, at least when it comes to Apple's $3,500 "spatial computer."

"We have to be careful about making sure that we're not investing in places that are not really yielding a return, and I would say we'll see where things go with Vision Pro," the Netflix co-CEO said. The interview dropped barely a day after Peters got done extolling how the company gained more than 13 million new subscribers in the last three months of 2023 while also mentioning potentially increasing subscription prices. Other common apps like Spotify and YouTube also don't plan to have a Vision Pro-specific app at launch, instead directing people to log on through their Safari browser. Peters added that they still want to work with Apple, and "sometimes we find a great space of overlap. We can move very, very quickly. Sometimes it takes a little bit longer."
The investment Netflix is talking about is not unchecking a box to enable the iPad app on the Vision Pro.
AI

Palworld Embroiled in AI and Pokemon 'Plagiarism' Controversy (videogameschronicle.com) 101

Steam's newest hit survival game, Palworld, has been accused of plagiarising designs from Pokemon, as social media users negatively highlight its creator's historical association with generative AI tools. VideoGamesChronicle: Palworld by Japanese studio Pocketpair released into early access on PC and Xbox on Friday, and immediately became a breakout success, with its creator claiming 2 million sales in 24 hours. The huge launch exposure inevitably reignited discourse that has followed Palworld since its announcement, around its character designs' apparent similarities to Pokemon. Although the gameplay of Palworld is closer to survival games like Ark and Rust than Game Freak's series, many social media users have noted the obvious influences its character designs have taken from the Nintendo series.

Following Palworld's release on Friday, some X users collated perceived similarities between Palworld's 'Pals' and Pokemon. "It's not even subtle about its rip offs, how much else has it stolen?" wrote one user. Another added: "I want to like Palworld, but I don't know if I can support running existing Pokemon through a fusor and passing them off as 'new' IP." The situation is further muddled in the eyes of some by Pocketpair's historical relationship with generative AI tools. Artist Zaytri noted on X that one of its previous titles was 'AI: Art Imposter,' a game which literally utilises an AI image generator as its core mechanic. The user also highlighted multiple historical X posts by Pocketpair's CEO Takuro Mizobe, in which he appeared to praise the potential of AI image generators for content creation.

Games

Valve Takes Action Against Team Fortress 2, Portal Fan Projects After Years of Leniency (gamesradar.com) 32

Dustin Bailey reports via GamesRadar: Valve has suddenly taken action against multiple fan games, stunning a fandom that had grown used to the company's freewheeling stance on unofficial community projects. One of those projects was Team Fortress: Source 2, an effort to bring the beloved multiplayer game back to life in a more modern engine using the S&box project. The project had already run into development difficulties and had essentially been on hiatus since September 2023, but now Valve has issued a DMCA takedown against it, effectively serving as the "nail in the coffin" for the project, as the devs explain on X. [...]

The other project is Portal 64, a demake of the 2009 puzzle game that ports it to run on an actual N64. Developer James Lambert had been working on the project for years, but it gained substantial notoriety this past December with the release of First Slice, a playable demo featuring the first 13 test chambers. It doesn't appear that Valve issued a formal DMCA against Portal 64, but the end result is the same. In a Patreon post (which was eventually made public on X), Lambert said he had "been in communication with Valve about the future of the project. There is some news and it isn't good. Because the project depends on Nintendo's proprietary libraries, they have asked me to take the project down."

I'm not fully clear on what "proprietary libraries" means here, but it seems likely that Portal 64 was developed using some variation of Nintendo's official development tools for N64, which were never officially released to the public. Open-source alternatives to those tools do exist, but might not have been in use here. [...] Given Valve's historic acceptance of fan games, the moves have been pretty shocking to the community.

Nintendo

Portal 64, An N64 Demake of Valve's Classic, Now Has a Playable 'First Slice' (pcgamer.com) 19

Programmer James Lambert has been working on a demake of Valve's Portal puzzle game for the Nintendo N64. After several years of development, Portal 64: The First Slice is now out of beta with two-thirds of the game's test chambers available to play. PC Gamer reports: In the announcement video Lambert goes through some of the new features in the latest build, including a seriously impressive visual rework on the portal gun itself. The video also showcases just how much of Portal's feel this manages to successfully capture, in particular the mind-bending effects of observing rooms and Chell through the portals themselves. I once called this the most impressive homebrew game I've ever seen and, while admittedly the N64 nostalgia helps, I'd stick by that.

While this is obviously the first slice (geddit) and there's more to come, it's an incredible achievement in its own right: The first 13 test chambers of the game all present-and-correct. Portal has 19 test chambers, and Portal: Still Alive (which unbelievably has never seen an official PC release) added a further 14, so Lambert's well on his way to completing a vanilla version of Portal 64.
You can follow the Portal 64 project on YouTube and download the game here.
Movies

Video Game Adaptations Could Keep Beating Marvel at the Box Office in 2024 47

A recent video poked fun at the newly announced Legend of Zelda movie by referencing the checkered history of video game adaptations. However, 2023 brought critical and commercial success for games-based projects like The Last of Us and The Super Mario Bros Movie, while several comic book films such as The Flash and Ant-Man 3 underperformed.

This shift comes as Disney CEO Bob Iger admitted Marvel may have oversaturated the market. While caped crusaders aren't finished yet, their golden era may be ending. Meanwhile, Mario earned over $1 billion, topping all superhero films this year. Video game movies have struggled in the past, but their time may have finally come. Wired adds: Mario's success will lead to a "deluge" of video game adaptations, argues Joost van Druenen, a New York University business professor and author of One Up: Creativity, Competition, and the Global Business of Video Games. Van Dreunen reckons that superheroes are "going the way of the cowboy," referring to the shifts in Hollywood's dominant genres (think: the rise of zombies a few years back, all the Home Alone-esque family movies in the 1990s). Even a show like The Boys, he argues, with its anti-superheroes, looks like a kind of turning point, akin to the revisionist Westerns, exemplified by Sam Peckinpah's The Wild Bunch, that began to dominate the genre at the end of the '60s and into the '70s.

Provided audiences are as tired of superheroes as pundits think, video game protagonists could profitably fill the gap. They come from well-known franchises and have large, engaged fan bases -- two things studios appreciate. Cast your eyes down the development list: God of War, Ghost of Tsushima, Assassin's Creed, continued expansion on The Witcher, among others. Nintendo, which has traditionally resisted film spinoffs, is planning a movie a year; Arcane, widely considered the first title (before The Last of Us) to break the curse of such adaptations, is finally getting a second season. Amazon's forthcoming Fallout series is being helmed by the same team as Westworld. [...] Back to superheroes, artist fatigue is one under-explored factor. Inspiration is lacking. Some are undoubtedly tired of the whole enterprise, but many are just tired of poor films: And clearly, these two factors entwine.
Cloud

Xbox Cloud Gaming Is Now Available On Meta's Quest VR Headsets (theverge.com) 5

A beta version of the Xbox Cloud Gaming app is now available for the Meta Quest headsets, allowing you to stream hundreds of Xbox games with an Xbox Game Pass Ultimate subscription. The Verge reports: The beta app is available from the Meta Quest Store, and you'll simply need to pair a supported Bluetooth controller to start playing. You can use an Xbox controller (that supports Bluetooth), a PS4 one, or even Nintendo's Switch Pro controllers. Support for PS5 controllers is "coming in the future," according to Meta.

There are a variety of display sizes for an immersive VR environment to stream Xbox games in or even an Xbox-themed virtual space on the latest Quest 3 and Pro headsets that takes advantage of full-color passthrough.

Robotics

Animatronic Robots Make Their Last Stand at Atari Founder's 'Chuck E. Cheese' (msn.com) 28

Five years after founding Atari in 1972, Nolan Bushnell started work on a chain of pizza restaurants with singing animatronic robots and videogames — called Chuck E. Cheese's Pizza Time Theatre. While 600 of the restaurants still operate today, "the company is in the process of remodeling its more than 400 U.S. locations," reports the Los Angeles Times, "and the last 30 or so remaining animatronic bands are being shown the door in favor of interactive dance floors and large screens that feature Chuck E. and pals in animated form." That is, they're being evicted everywhere but Northridge, Los Angeles... The goal — or hope — for the company is to have at least one location that can serve both new generations as well as nostalgia hunters, especially fans of animatronic figures.

Animatronics have long been the stars of themed entertainment, at least as long as Disneyland has been putting mechanical creatures in its rides and shows. In the '80s and '90s, theme parks began switching to screen-based entertainment to mirror blockbuster movies, but today animatronics have been making a comeback. The recent makeover, for instance, of Disneyland's Adventureland Treehouse came with the addition of multiple animatronic figures, and Universal Studios' Super Nintendo World is full of mechanical kinetic energy from an assortment of characters. Additionally, this year's video game-inspired movie "Five Nights at Freddy's" is centered on a haunted pizzeria where the animatronics become sentient. The film is indicative of the cult fandom that has long existed around Chuck E. Cheese and its former competitor Showbizz Pizza Place, as evidenced by the documentary "The Rock-afire Explosion," which charts the pizza and animatronic band wars of the '80s...

Restaurant franchise's CEO David McKillips says the company is acknowledging not just changing technological tastes but the realities of maintaining animatronic groups, which are programmed in Texas but maintained locally. "These are decades old, and we have a dedicated technician at every single location who spends a fair amount of time making sure the animatronics are working properly," McKillips says, adding that "it's a fairly complex issue" to keep the bands up and running.

The animatronic band's final restaurant hopes to become a tourist destination offering "retro glory," according to the article. (The robots are still powered by floppy disks.) And there are fans who still fondly remember the singing robots, judging by an episode of the Simpsons where Homer hunts down the last animatronic robots that sang in a 1970s chain of pizza parlors — titled "Do Pizza Bots Dream of Electric Guitars"

Unfortunately, in the episode Homer has to compete with a reboot-minded J. J. Abrams...
XBox (Games)

Microsoft Experiments With Ad Views For Access To Xbox Game Pass (windowscentral.com) 20

During a Wells Fargo summit last month, Microsoft Gaming CFO Tim Stuart suggested Xbox is seeking to bring Xbox Game Pass to competing platforms, such as PlayStation and Nintendo Switch. One of the scenarios for Xbox Game Pass expansion may include offering access in exchange for viewing advertisements. Windows Central reports: "For models like Africa, or India, Southeast Asia, maybe places that aren't console-first, you can say, 'hey, do you want to watch 30 seconds of an ad and then get two hours of game streaming?'," Stuart continued. "Africa is, you know, 50% of the population is 23 years old or younger with a growing disposable income base, all with cell phones and mobile devices, not a lot of high-end disposable income, generally-speaking. So we can go in with our own business models and say -- there's millions of gamers we would never have been able to address, and now we can go in with our business models."

Microsoft has previously surveyed Xbox users on the Xbox Insider Program and via other avenues about the possibility of offering Xbox Game Pass time in exchange for viewing advertisements. And recently, security researcher Title_OS shared some code snippets from the Xbox OS that described systems that would provide access to Xbox Game Pass via on an "Earned Time" basis, complete in 15-minute blocks.

The 2000 Beanies

Baldur's Gate 3 Wins Game of the Year (nytimes.com) 24

The role-playing adventure game Baldur's Gate 3 won game of the year last night at The Game Awards 2023 in Los Angeles. The New York Times reports: It was the crowning achievement for a game based on Dungeons & Dragons that largely stayed under the radar during its six years in development by the Belgian company Larian Studios. But its summer release -- 23 years after its predecessor -- captivated gamers, who celebrated a robust character creator, deep narrative and branching paths that made it seem as though anything was possible in its fictional universe of vampires and elves. Baldur's Gate 3, which is available on the PC, the PlayStation 5 and the Xbox Series X|S, also went home with several other awards, including those for best role-playing game, best performance and best multiplayer.

The other nominees for game of the year were Alan Wake 2, by Remedy Entertainment; Marvel's Spider-Man 2, by Insomniac Games; Resident Evil 4, by Capcom; Super Mario Bros. Wonder, by Nintendo; and The Legend of Zelda: Tears of the Kingdom, by Nintendo.

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