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Robotics

How Should the Law Think About Robots? 248

An anonymous reader writes "With the personal robotics revolution imminent, a law professor and a roboticist (called Professor Smart!) argue that the law needs to think about robots properly. In particular, they say we should avoid 'the Android Fallacy' — the idea that robots are just like us, only synthetic. 'Even in research labs, cameras are described as "eyes," robots are "scared" of obstacles, and they need to "think" about what to do next. This projection of human attributes is dangerous when trying to design legislation for robots. Robots are, and for many years will remain, tools. ... As the autonomy of the system increases, it becomes harder and harder to form the connection between the inputs (your commands) and the outputs (the robot's behavior), but it exists, and is deterministic. The same set of inputs will generate the same set of outputs every time. The problem, however, is that the robot will never see exactly the same input twice. ... The problem is that this different behavior in apparently similar situations can be interpreted as "free will" or agency on the part of the robot. While this mental agency is part of our definition of a robot, it is vital for us to remember what is causing this agency. Members of the general public might not know, or even care, but we must always keep it in mind when designing legislation. Failure to do so might lead us to design legislation based on the form of a robot, and not the function. This would be a grave mistake."
Media

Realtime GPU Audio 157

CowboyRobot writes "Two researchers at San Francisco State University has successfully implemented hardware acceleration for realtime audio using graphics processing units (GPUs). 'Suppose you are simulating a metallic plate to generate gong or cymbal-like sounds. By changing the surface area for the same object, you can generate sound corresponding to cymbals or gongs of different sizes. Using the same model, you may also vary the way in which you excite the metallic plate — to generate sounds that result from hitting the plate with a soft mallet, a hard drumstick, or from bowing. By changing these parameters, you may even simulate nonexistent materials or physically impossible geometries or excitation methods. There are various approaches to physical modeling sound synthesis. One such approach, studied extensively by Stefan Bilbao, uses the finite difference approximation to simulate the vibrations of plates and membranes. The finite difference simulation produces realistic and dynamic sounds (examples can be found here). Realtime finite difference-based simulations of large models are typically too computationally-intensive to run on CPUs. In our work, we have implemented finite difference simulations in realtime on GPUs.'"
Power

Plug Into a Plant: a New Approach To Clean Energy Harvesting 80

cylonlover writes "Millions of years have evolution has resulted in plants being the most efficient harvesters of solar energy on the planet. Much research is underway into ways to artificially mimic photosynthesis in devices like artificial leaves, but researchers at the University of Georgia are working on a different approach that gives new meaning to the term 'power plant.' Their technology harvests energy generated through photosynthesis before the plants can make use of it (abstract), allowing the energy to instead be used to run low-powered electrical devices."

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