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Privacy

Cops Can Force Suspect To Unlock Phone With Thumbprint, US Court Rules (arstechnica.com) 115

An anonymous reader quotes a report from Ars Technica: The US Constitution's Fifth Amendment protection against self-incrimination does not prohibit police officers from forcing a suspect to unlock a phone with a thumbprint scan, a federal appeals court ruled yesterday. The ruling does not apply to all cases in which biometrics are used to unlock an electronic device but is a significant decision in an unsettled area of the law. The US Court of Appeals for the 9th Circuit had to grapple with the question of "whether the compelled use of Payne's thumb to unlock his phone was testimonial," the ruling (PDF) in United States v. Jeremy Travis Payne said. "To date, neither the Supreme Court nor any of our sister circuits have addressed whether the compelled use of a biometric to unlock an electronic device is testimonial."

A three-judge panel at the 9th Circuit ruled unanimously against Payne, affirming a US District Court's denial of Payne's motion to suppress evidence. Payne was a California parolee who was arrested by California Highway Patrol (CHP) after a 2021 traffic stop and charged with possession with intent to distribute fentanyl, fluorofentanyl, and cocaine. There was a dispute in District Court over whether a CHP officer "forcibly used Payne's thumb to unlock the phone." But for the purposes of Payne's appeal, the government "accepted the defendant's version of the facts, i.e., 'that defendant's thumbprint was compelled.'" Payne's Fifth Amendment claim "rests entirely on whether the use of his thumb implicitly related certain facts to officers such that he can avail himself of the privilege against self-incrimination," the ruling said. Judges rejected his claim, holding "that the compelled use of Payne's thumb to unlock his phone (which he had already identified for the officers) required no cognitive exertion, placing it firmly in the same category as a blood draw or fingerprint taken at booking." "When Officer Coddington used Payne's thumb to unlock his phone -- which he could have accomplished even if Payne had been unconscious -- he did not intrude on the contents of Payne's mind," the court also said.

Cellphones

SEC Targets Its Own Staff's Texting, Nixes WhatsApp On Work Phones (yahoo.com) 15

The SEC has blocked third-party messaging apps and texts from employees' work phones, "bringing its own practices closer to the standards it's enforcing for the industry," reports Bloomberg. From the report: The SEC's decision to block disappearing-messaging apps will help improve record-keeping and address potential security vulnerabilities at the agency, which saw one of its social-media accounts compromised earlier this year. It follows about $3 billion in fines imposed on financial firms to settle allegations that they failed to keep adequate records of work-related communications on mobile devices and apps such as Signal and Meta's WhatsApp.

The scrutiny prompted Wall Street to overhaul how employees communicate on business matters using mobile phones. Meanwhile, the SEC took a hard look at policies covering its own staff's communications on agency-issued phones. The agency has restricted access to third-party messaging applications, as well as SMS (short message service) and iMessage texts "to lower risk that our systems could be compromised and to enhance recordkeeping," an SEC spokeswoman said in an emailed statement. The process of blocking the apps began in September and has continued over the past several months, she added.

United Kingdom

UK Considers Banning Smartphone Sales To Children Under 16 (theguardian.com) 108

An anonymous reader quotes a report from The Guardian: Ministers are considering banning the sale of smartphones to children under the age of 16 after a number of polls have shown significant public support for such a curb. The government issued guidance on the use of mobile phones in English schools two months ago, but other curbs are said to have been considered to better protect children after a number of campaigns. [...] A March survey by Parentkind, of 2,496 parents of school-age children in England, found 58% of parents believe the government should ban smartphones for under-16s. It also found more than four in five parents said they felt smartphones were "harmful" to children and young people.

Another survey by More in Common revealed 64% of people thought that a ban on selling smartphones to under-16s would be a good idea, compared with 20% who said it was a bad idea. The curb was even popular among 2019 Tory voters, according to the thinktank, which found 72% backed a ban, as did 61% of Labour voters. But the thought of another ban has left some Conservatives uneasy. One Tory government source described the idea as "out of touch," noting: "It's not the government's role to step in and microparent; we're meant to make parents more aware of the powers they have like restrictions on websites, apps and even the use of parental control apps." They said only in extreme cases could the government "parent better than actual parents and guardians."

Cellphones

Feds Finally Decide To Do Something About Years-Old SS7 Spy Holes In Phone Networks 32

Jessica Lyons reports via The Register: The FCC appears to finally be stepping up efforts to secure decades-old flaws in American telephone networks that are allegedly being used by foreign governments and surveillance outfits to remotely spy on and monitor wireless devices. At issue are the Signaling System Number 7 (SS7) and Diameter protocols, which are used by fixed and mobile network operators to enable interconnection between networks. They are part of the glue that holds today's telecommunications together. According to the US watchdog and some lawmakers, both protocols include security weaknesses that leave folks vulnerable to unwanted snooping. SS7's problems have been known about for years and years, as far back as at least 2008, and we wrote about them in 2010 and 2014, for instance. Little has been done to address these exploitable shortcomings.

SS7, which was developed in the mid-1970s, can be potentially abused to track people's phones' locations; redirect calls and text messages so that info can be intercepted; and spy on users. The Diameter protocol was developed in the late-1990s and includes support for network access and IP mobility in local and roaming calls and messages. It does not, however, encrypt originating IP addresses during transport, which makes it easier for miscreants to carry out network spoofing attacks. "As coverage expands, and more networks and participants are introduced, the opportunity for a bad actor to exploit SS7 and Diameter has increased," according to the FCC [PDF].

On March 27 the commission asked telecommunications providers to weigh in and detail what they are doing to prevent SS7 and Diameter vulnerabilities from being misused to track consumers' locations. The FCC has also asked carriers to detail any exploits of the protocols since 2018. The regulator wants to know the date(s) of the incident(s), what happened, which vulnerabilities were exploited and with which techniques, where the location tracking occurred, and -- if known -- the attacker's identity. This time frame is significant because in 2018, the Communications Security, Reliability, and Interoperability Council (CSRIC), a federal advisory committee to the FCC, issued several security best practices to prevent network intrusions and unauthorized location tracking. Interested parties have until April 26 to submit comments, and then the FCC has a month to respond.
Cellphones

Major Mobile NFT Shooter Game 'MadWorld' Uses Linux Foundation Subsidiary's Game Engine (linuxfoundation.org) 29

A Linux Foundation subsidiary has developed a free and open-source 3D game engine distributed under the Apache license. And last week the Open 3D Foundation announced "a big step forward, showcasing the power of open-source technologies in giving gamers around the globe unforgettable gaming experiences."

"We are proud to unveil MadWorld as the first mobile title powered by O3DE," said Joe Bryant, Executive Director of the Open 3D Foundation, "demonstrating the large potential of open-source technologies in game development."

And then this week Los Angeles Business Journal reported that El Segundo-based gaming studio Carbonated Inc. "has raised $11 million of series A funding to finance the development and release of its debut game title... Prior to its most recent round, Carbonated closed an $8.5 million seed funding round in 2020, which also included participation from Andreessen and Bitkraft." Since its founding [in 2015], the company has been focusing on research and development for its upcoming first title, called "MadWorld." The third-person, multiplayer shooter game is set in a post-apocalyptic world and features both player-versus-player and player-versus-environment features. Players of the game will battle for land control in a dystopian setting. Using a combination of open-source mapping tools and Carbonated's proprietary custom operations technology, called Carbyne, the game's world is designed around real-life cities and locations. Players are initially dropped into the game's version of their own real-time location.

The game allows players to optionally engage using blockchain technology with a digital asset-ownership layer powered by a blockchain network called XPLA.

Earlier this month Madworld "opened up for Early Access registration," reports the egamers web site, arguing that the game "is set to redefine the gaming landscape and will make its public debut later this year." After a catastrophic event named "The Collapse," MadWorld takes place in a desolate Earth where players engage in a battle for survival, highlighting the game's unique setting and immersive experience. The game's world is intricately designed with 250,000 land plots mapped out on a hexagonal grid, each presenting unique resources and strategic benefits. This innovative approach to game design enhances the gameplay experience and introduces a new layer of strategy and competition.

MadWorld's gameplay is centered around integrating Web3 technologies, which allows for the ownership, enhancement, and trading of tokenized representations of real-world locations. This feature encourages players to create clans and work together or compete for essential resources that are spread across the vast game world. Clans can acquire these resources by paying tributes to NFT landowners using "Rounds," the in-game currency. This mechanism not only fosters a sense of community and teamwork but also creates unique economic opportunities within the game by blending traditional gaming elements with the emerging field of digital assets.

"With its use of O3DE, Carbonated can enhance the game's visual fidelity, performance, and scalability," according to the Linux Foundation's announcement, "in order to deliver a fast-paced adventure on mobile platforms." O3DE is an open-source game engine developed by a collaborative community of industry experts. It includes state-of-the-art rendering capabilities, dynamic lighting, and realistic physics simulation. These features have enabled Carbonated to build realistic dystopian environments and create action-packed gameplay in MadWorld.
According to its official site, MadWorld "is set to be released to the public sometime in 2024 and is currently being tested on iOS and Android operating systems."

Carbonated's CEO Travis Boatman made this prediction to the site Decrypt. "We think mobile is where the breakout will happen for Web3."
Cellphones

America's DHS Is Expected to Stop Buying Access to Your Phone Movements (notus.org) 49

America's Department of Homeland Security "is expected to stop buying access to data showing the movement of phones," reports the U.S. news site NOTUS.

They call the purchasers "a controversial practice that has allowed it to warrantlessly track hundreds of millions of people for years." Since 2018, agencies within the department — including Immigration and Customs Enforcement, U.S. Customs and Border Protection and the U.S. Secret Service — have been buying access to commercially available data that revealed the movement patterns of devices, many inside the United States. Commercially available phone data can be bought and searched without judicial oversight.

Three people familiar with the matter said the Department of Homeland Security isn't expected to buy access to more of this data, nor will the agency make any additional funding available to buy access to this data. The agency "paused" this practice after a 2023 DHS watchdog report [which had recommended they draw up better privacy controls and policies]. However, the department instead appears to be winding down the use of the data...

"The information that is available commercially would kind of knock your socks off," said former top CIA official Michael Morell on a podcast last year. "If we collected it using traditional intelligence methods, it would be top-secret sensitive. And you wouldn't put it in a database, you'd keep it in a safe...." DHS' internal watchdog opened an investigation after a bipartisan outcry from lawmakers and civil society groups about warrantless tracking...

"Meanwhile, U.S. spy agencies are fighting to preserve the same capability as part of the renewal of surveillance authorities," the article adds.

"A bipartisan coalition of lawmakers, led by Democratic Sen. Ron Wyden in the Senate and Republican Rep. Warren Davidson in the House, is pushing to ban U.S. government agencies from buying data on Americans."
Communications

Landlines Are Dying Out (yahoo.com) 142

An anonymous reader shares a report: The number of landline users has plummeted with the rise of cellphones, and the 19th-century technology's days appear to be numbered. Providers like AT&T are looking to exit the business by transitioning customers to cellphones or home telephone service over broadband connections. But for many of the millions of people still clinging to their copper-based landline telephones, newer alternatives are either unavailable, too expensive, or are unreliable when it matters most: in an emergency.

According to the National Center for Health Statistics, only a quarter of adults in the United States still have landlines and only around 5 percent say they mostly or only rely on them. The largest group of people holding onto their landlines are 65 and older. Meanwhile, more than 70 percent of adults are using wireless phones only. The copper lines used for traditional landlines carry electricity over the wires, so as long as a phone is corded or charged it will work during a power outage. Landlines are separate from cellular and broadband networks and are not affected by their outages, making them a necessary backstop in rural areas. Many of those same areas have inadequate cellular or internet coverage.

"In three, four, maybe five years a lot of states are going to say 'Okay, it's permissible to discontinue service if you, the phone company, can demonstrate there's functional alternative service,'" says Rob Frieden, an Academy and Emeritus Professor of Telecommunications and Law at Pennsylvania State University. AT&T recently asked the California Public Utilities Commission to end its obligation to provide landline service in parts of the state. The Federal Communications Commission, which has to approve a request to end service, said it hasn't received one from AT&T.

The Matrix

It's 25 Years Later. Are We All Now Trapped in 'The Matrix'? (msn.com) 181

It was March 24, 1999 that The Matrix premiered, premembers the Wall Street Journal. "To rewatch The Matrix is to be reminded of how primitive our technology was just 25 years ago. We see computers with bulky screens, cellphones with keypads and a once-ubiquitous feature of our society known as 'pay phones,' central to the plot of the film."

But the article's headline warns that "25 Years Later, We're All Trapped in 'The Matrix'". [I]n a strange way, the film has become more relevant today than it was in 1999. With the rise of the smartphone and social media, genuine human interaction has dropped precipitously. Today many people, like Cypher, would rather spend their time in the imaginary realms offered by technology than engage in a genuine relationship with other human beings.

In the film, one of the representatives of the AI, the villainous Agent Smith, played by Hugo Weaving, tells Morpheus that the false reality of the Matrix is set in 1999 because that year was "the peak of your civilization. I say your civilization, because as soon as we started thinking for you it really became our civilization." Indeed, not long after "The Matrix" premiered, humanity hooked itself up to a matrix of its own. There is no denying that our lives have become better in many ways thanks to the internet and smartphones. But the epidemic of loneliness and depression that has swept society reveals that many of us are now walled off from one another in vats of our own making...

For today's dwellers in the digital cave, the path back into the light doesn't involve taking a pill, as in "The Matrix," or being rescued by a philosopher. We ourselves have the power to resist the extremes of the digital world, even as we remain linked to it. You can find hints of an unplugged "Zion" in the Sabbath tables of observant Jews, where electronic devices are forbidden, and in university seminars where laptops are banned so that students can engage with a text and each other.

Twenty-five years ago, "The Matrix" offered us a modern twist on Plato's cave. Today we are once again asking what it will take to find our way out of the lonely darkness, into the brilliance of other human souls in the real world.

Cellphones

Social Psychologist Urges 'End the Phone-Based Childhood Now' (msn.com) 203

"The environment in which kids grow up today is hostile to human development," argues Jonathan Haidt, a social psychologist and business school ethics professor, saying that since the early 2010s, "something went suddenly and horribly wrong for adolescents."

The Atlantic recently published an excerpt from his book The Anxious Generation: How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness.: By a variety of measures and in a variety of countries, the members of Generation Z (born in and after 1996) are suffering from anxiety, depression, self-harm, and related disorders at levels higher than any other generation for which we have data... I think the answer can be stated simply, although the underlying psychology is complex: Those were the years when adolescents in rich countries traded in their flip phones for smartphones and moved much more of their social lives online — particularly onto social-media platforms designed for virality and addiction. Once young people began carrying the entire internet in their pockets, available to them day and night, it altered their daily experiences and developmental pathways across the board. Friendship, dating, sexuality, exercise, sleep, academics, politics, family dynamics, identity — all were affected...

There's an important backstory, beginning as long ago as the 1980s, when we started systematically depriving children and adolescents of freedom, unsupervised play, responsibility, and opportunities for risk taking, all of which promote competence, maturity, and mental health. But the change in childhood accelerated in the early 2010s, when an already independence-deprived generation was lured into a new virtual universe that seemed safe to parents but in fact is more dangerous, in many respects, than the physical world. My claim is that the new phone-based childhood that took shape roughly 12 years ago is making young people sick and blocking their progress to flourishing in adulthood. We need a dramatic cultural correction, and we need it now...

A simple way to understand the differences between Gen Z and previous generations is that people born in and after 1996 have internal thermostats that were shifted toward defend mode. This is why life on college campuses changed so suddenly when Gen Z arrived, beginning around 2014. Students began requesting "safe spaces" and trigger warnings. They were highly sensitive to "microaggressions" and sometimes claimed that words were "violence." These trends mystified those of us in older generations at the time, but in hindsight, it all makes sense. Gen Z students found words, ideas, and ambiguous social encounters more threatening than had previous generations of students because we had fundamentally altered their psychological development.

The article argues educational scores also began dropping around 2012, while citing estimates that America's average teenager spends seven to nine hours a day on screen-based activities. "Everything else in an adolescent's day must get squeezed down or eliminated entirely to make room for the vast amount of content that is consumed... The main reason why the phone-based childhood is so harmful is because it pushes aside everything else." (For example, there's "the collapse of time spent interacting with other people face-to-face.")

The article warns of fragmented attention, disrupted learning, social withdrawal, and "the decay of wisdom and the loss of meaning." ("This rerouting of enculturating content has created a generation that is largely cut off from older generations and, to some extent, from the accumulated wisdom of humankind, including knowledge about how to live a flourishing life.") Its proposed solution?
  • No smartphones before high school
  • No social media before 16
  • Phoneâfree schools
  • More independence, free play, and responsibility in the real world

"We didn't know what we were doing in the early 2010s. Now we do. It's time to end the phone-based childhood."

Thanks to long-time Slashdot reader schwit1 and sinij for sharing the article.


Government

FTC and DOJ Think McDonald's Ice Cream Machines Should Be Legal To Fix (theverge.com) 66

The Federal Trade Commission and the Department of Justice have urged the US Copyright Office to broaden exemptions to the Digital Millennium Copyright Act's Section 1201. Specifically, the two agencies are advocating for the extension of the right to repair to include "commercial and industrial equipment," which includes McDonald's ice cream machines that are notorious for breaking down. The Verge reports: Exemptions to DMCA Section 1201 are issued every three years, as per the Register of Copyrights' recommendation. Prior exemptions have been issued for jailbreaking cellphones and repairing certain parts of video game consoles. The FTC and DOJ are asking the Copyright Office to go a step further, extending the right to repair to "commercial and industrial equipment." The comment (PDF) singles out four distinct categories that would benefit from DMCA exemptions: commercial soft serve machines; proprietary diagnostic kits; programmable logic controllers; and enterprise IT. 'In the Agencies' view, renewing and expanding repair-related exemptions would promote competition in markets for replacement parts, repair, and maintenance services, as well as facilitate competition in markets for repairable products," the comment reads.

The inability to do third-party repairs on these products not only limits competition, the agencies say, but also makes repairs more costly and can lead to hundreds or thousands of dollars in lost sales. Certain logic controllers have to be discarded and replaced if they break or if the passwords for them get lost. The average estimated cost of "unplanned manufacturing downtime" was $260,000 per hour, the comment notes, citing research from Public Knowledge and iFixit. As for soft serve machines, breakdowns can lead to $625 in lost sales each day. Business owners can't legally fix them on their own or hire an independent technician to do so, meaning they have to wait around for an authorized technician -- which, the comment says, usually takes around 90 days.

Google

Gemini Nano Won't Come To Pixel 8 Due To Hardware Limitations (mobilesyrup.com) 7

An anonymous reader quotes a report from MobileSyrup: Google's new smart assistant, Gemini, is available on multiple devices but Gemini Nano, the multimodal large language model, isn't coming to all Pixel smartphones. Gemini Nano is only available on the Google Pixel 8 Pro and the Samsung Galaxy S24 series; however, we've recently learned that it's not making its way to the base Pixel 8, according to Terence Zhang, an engineer at Google and reporter by Mishaal Rahman.

Zhang told everyone that Gemini Nano isn't coming to the Pixel 8 because of hardware limitations, but it's unclear what the hardware limitations are. Many would assume it's due to the Pixel 8 housing only 8GB of RAM compared to the Pixel 8 Pro's 12GB. That said, the Galaxy S24 series starts at 8GB of RAM and can use Nano. This must mean that some other hardware limitations are holding back Gemini Nano. Hopefully, more information will come in the future, but right now, it seems like only high-end devices will get the Gemini Nano experience.

Cellphones

Screen Time Robs Average Toddler of Hearing 1,000 Words Spoken By Adult a Day, Study Finds (theguardian.com) 86

An anonymous reader quotes a report from The Guardian: The average toddler is missing out on hearing more than 1,000 words spoken by an adult each day due to screen time, setting back their language skills, a first-of-its kind study has found. The research, published on Tuesday in the Journal of the American Medical Association (Jama) Pediatrics, tracked 220 Australian families over two years to measure the relationship between family screen use and children's language environment. Families recorded all the audio around their child using advanced speech recognition technology over a 16-hour period on an average day at home. They repeated this process every six months between the ages of 12 and 36 months. The lead researcher, Dr Mary Brushe from the Telethon Kids Institute, said: "The technology we use is essentially like a Fitbit, but instead of counting the number of steps, this device counts the number of words spoken by, to and around the child." The device also picked up electronic noise, which the researchers analyzed to calculate screen time.

The researchers found young children's exposure to screens including TVs and phones was interfering with their language opportunities, with the association most pronounced at three years of age. For every extra minute of screen time, the three-year-olds in the study were hearing seven fewer words, speaking five fewer words themselves and engaging in one less conversation. The study found the average three-year-old in the study was exposed to two hours and 52 minutes of screen time a day. Researchers estimated this led to those children being exposed to 1,139 fewer adult words, 843 fewer child words and 194 fewer conversations. Because the study couldn't capture parents' silent phone use, including reading emails, texting or quietly scrolling through websites or social media, Brushe said they might have underestimated how much screen usage is affecting children.

A language-rich home environment was critical in supporting infants and toddlers' language development, Brushe said. While some educational children's shows were designed to help children's language skills, very young kids in the age group of the study could struggle to translate television shows into their own life, she said. This study did not differentiate between whether children were watching high- or low-quality screen content.

Cellphones

The FBI Is Using Push Notifications To Catch Sexual Predators (gizmodo.com) 34

According to the Washington Post (paywalled), the FBI is using mobile push notification data to unmask people suspected of serious crimes, such as pedophilia, terrorism, and murder. Gizmodo reports: The Post did a little digging into court records and found evidence of at least 130 search warrants filed by the feds for push notification data in cases spanning 14 states. In those cases, FBI officials asked tech companies like Google, Apple, and Facebook to fork over data related to a suspect's mobile notifications, then used the data to implicate the suspect in criminal behavior linked to a particular app, even though many of those apps were supposedly anonymous communication platforms, like Wickr.

How exactly is this possible? Push notifications, which are provided by a mobile operating system provider, include embedded metadata that can be examined to understand the use of the mobile apps on a particular phone. Apps come laced with a quiet identifier, a "push token," which is stored on the corporate servers of a company like Apple or another phone manufacturer after a user signs up to use a particular app. Those tokens can later be used to identify the person using the app, based on the information associated with the device on which the app was downloaded. Even turning off push notifications on your device doesn't necessarily disable this feature, experts contend. [...]

If finding new ways to catch pedophiles and terrorists doesn't seem like the worst thing in the world, the Post article highlights the voices of critics who fear that this kind of mobile data could be used to track people who have not committed serious crimes -- like political activists or women seeking abortions in states where the procedure has been restricted.

Cellphones

OnePlus Watch 2 Launches With Wear OS 4, 100-Hour Battery (9to5google.com) 14

Almost 3 years after launching the first OnePlus Watch, the Chinese smartphone company is launching a successor -- this time powered by Wear OS 4. Utilizing a "hybrid interface," the OnePlus Watch 2 is able to offer 100 hours of battery life, or just over four full days of use. 9to5Google reports: To achieve that goal, the OnePlus Watch 2 actually runs two separate operating systems. Wear OS handles things like apps and watchfaces, while a RTOS powered by a secondary chipset handles more lightweight tasks. A "smart mode" on the watch allows the watch swap back and forth between its two operating systems and two chipsets. Wear OS is powered by the Snapdragon W5 Gen 1 and it is Wear OS 4. The RTOS is powered by a BES 2700 MCU Efficiency chipset.

Switching between the two OS's is something you're likely to not even notice, OnePlus claims: "The BES2700 Efficiency Chipset runs RTOS and handles background activity and simple tasks, while the Snapdragon W5 handles more demanding tasks, like running your favorite Google apps. This optimized approach, enabled by the Wear OS hybrid interface seamlessly managing the transition between chips, means users will experience a smartwatch that effortlessly does it all while extending the time between charges."

Powering the Watch 2 is a 500 mAh battery which features 7.5W charging with a special charger that connects to a typical USB-C cable. The charger is magnetic, of course, and OnePlus claims a full charge in 60 minutes or less. The 1.43-inch AMOLED display of the OnePlus Watch 2 is covered in a slightly curved sapphire glass, while the watch chassis is built from stainless steel. You'll have the choice of black or silver colors with either black or green bands, respectively. The whole package is also 5ATM water resistant. Rounding out the main specs you'll find 32GB of storage and 2GB of RAM.
The OnePlus Watch 2 goes on sale today at $299.
AT&T

AT&T Restores Service After Massive, Nationwide Outage (cnn.com) 55

An anonymous reader quotes a report from CNN Business: AT&T's network went down for many of its customers across the United States Thursday morning, leaving customers unable to place calls, text or access the internet. By a little after 3 pm ET, roughly 11 hours after reports of the outage first emerged, the company said that it had restored service to all impacted customers. "We have restored wireless service to all our affected customers. We sincerely apologize to them," AT&T said in a statement. The company added that it is "taking steps to ensure our customers do not experience this again in the future."

The Federal Communications Commission confirmed Thursday afternoon that it is investigating the outage. The White House says federal agencies are in touch with AT&T about network outages but that it doesn't have all the answers yet on what exactly led to the interruptions. Although Verizon and T-Mobile customers reported some network outages, too, they appeared far less widespread. T-Mobile and Verizon said their networks were unaffected by AT&T's service outage and customers reporting outages may have been unable to reach customers who use AT&T.

Thursday morning, more than 74,000 AT&T customers reported outages on digital-service tracking site DownDetector, with service disruptions beginning around 4 am ET. That's not a comprehensive number: It tracks only self-reported outages. Reports had been rising steadily throughout the morning but leveled off in the 9 am ET hour. By 12:30 pm ET, the DownDetector data showed some 25,000 AT&T customers still reporting outages. By 2 pm ET, fewer than 5,000 customers were still reporting issues. Earlier Thursday, AT&T acknowledged that it had a widespread outage but did not provide a reason for the system failure. By late morning, AT&T said most of its network was back online, and it confirmed Thursday afternoon that service was fully restored.
According to an anonymous industry source, the issue for the outage appears to be related to how cellular services hand off calls from one network to the next, a process known as peering. They said there's no indication that it was the result of a cyberattack or other malicious activity.

The FCC confirmed that it is investigating the incident. "We are aware of the reported wireless outages, and our Public Safety and Homeland Security Bureau is actively investigating," the FCC said in a statement posted on X. "We are in touch with AT&T and public safety authorities, including FirstNet, as well as other providers."
AT&T

AT&T Applies To End Obligation To Service Landlines In California (cbsnews.com) 115

AT&T is applying to end its obligation to service landlines in certain areas of California. "The application is pending under the California Public Utilities Commission, but the end of a landline means the end of communication for some people," reports CBS News. From the report: The company said in a statement to CBS13: "Our application seeks approval from the CPUC to remove outdated regulations in California and to help the limited remaining landline consumers transition to modern, alternative services to replace their current outdated ones. All AT&T California customers will continue to receive their traditional landline services until an alternative service becomes available by AT&T or another provider." The CPUC will be holding four public hearings on the matter through March.
Cellphones

Key Rugged Phone Manufacturer Shuts Down (theverge.com) 30

Jess Weatherbed reports via The Verge: Bullitt Group, the UK-based smartphone manufacturer behind the rugged handsets of Cat, Land Rover, and Motorola, has seemingly shut down. On Monday, Mobile World Live spotted several Bullitt Group employees on LinkedIn saying that the company folded on January 26th after a "critical planned restructuring" failed. The Telegraph reported earlier this month that the company was on the brink of insolvency. Bullitt Group has yet to issue an official statement confirming the closure. The manufacturer previously told The Telegraph that it planned to transfer its satellite connectivity business and all 100 of its employees to a new company owned by its creditors, though one former employee now claims the entire workforce has been laid off.

Founded in 2009, Bullitt found its niche producing mobile devices and accessories for other companies. The most notable are the hardy, rugged handsets like the Land Rover Explore and Motorola Defy series, though it also made more traditional smartphones like the Kodak Ektra. In recent years, the company placed greater focus on satellite connectivity projects like the Motorola Defy Satellite Link as it struggled to compete against larger phone providers like Apple and Samsung.

Cellphones

Could Apostrophy OS Be the Future of Cellphone Privacy? (stuff.co.za) 100

"Would you pay $15 a month so Android doesn't track you and send all of that data back to Google?" asks Stuff South Africa: A new Swiss-based privacy company thinks $15 is a fair fee for that peace of mind. "A person's data is the original digital currency," argues Apostrophy, which has created its own operating system, called Apostrophy OS.

It's based on Android — don't panic — but the version that has already been stripped of Google's intrusiveness by another privacy project called GrapheneOS, which used to be known as CopperheadOS. Launched in 2014, it which was briefly known as the Android Hardening project, before being rebranded as GrapheneOS in 2019. Apostrophy OS is "focused on empowering our users, not leveraging them," it says and is "purposely Swiss-based, so we can be champions of data sovereignty".

What it does, they say, is separate the apps from the underlying architecture of the operating system and therefore prevent apps from accessing miscellaneous personal data, especially the all-important location data so beloved of surveillance capitalism... Apostrophy OS has its own app store, but also cleverly allows users to access the Google Play Store. If you think that is defeating the point, Apostrophy argues that those apps can't get to the vitals of your digital life. Apostrophy OS has "partitioned segments prioritising application integrity and personal data privacy".

The service is free for one year with the purchase of the new MC02 phone from Swiss manufacturer Punkt, according to PC Magazine. "The phone costs $749 and is available for preorder now. It will ship at the end of January." Additional features include a built-in VPN called Digital Nomad based on the open-source Wireguard framework to secure your activity against outside snooping, which includes "exit addresses" in the US, Germany, and Japan with the base subscription.
Privacy

Mobile Device Ambient Light Sensors Can Be Used To Spy On Users (ieee.org) 11

"The ambient light sensors present in most mobile devices can be accessed by software without any special permissions, unlike permissions required for accessing the microphone or the cameras," writes longtime Slashdot reader BishopBerkeley. "When properly interrogated, the data from the light sensor can reveal much about the user." IEEE Spectrum reports: While that may not seem to provide much detailed information, researchers have already shown these sensors can detect light intensity changes that can be used to infer what kind of TV programs someone is watching, what websites they are browsing or even keypad entries on a touchscreen. Now, [Yang Liu, a PhD student at MIT] and colleagues have shown in a paper in Science Advances that by cross-referencing data from the ambient light sensor on a tablet with specially tailored videos displayed on the tablet's screen, it's possible to generate images of a user's hands as they interact with the tablet. While the images are low-resolution and currently take impractically long to capture, he says this kind of approach could allow a determined attacker to infer how someone is using the touchscreen on their device. [...]

"The acquisition time in minutes is too cumbersome to launch simple and general privacy attacks on a mass scale," says Lukasz Olejnik, an independent security researcher and consultant who has previously highlighted the security risks posed by ambient light sensors. "However, I would not rule out the significance of targeted collections for tailored operations against chosen targets." But he also points out that, following his earlier research, the World Wide Web Consortium issued a new standard that limited access to the light sensor API, which has already been adopted by browser vendors.

Liu notes, however, that there are still no blanket restrictions for Android apps. In addition, the researchers discovered that some devices directly log data from the light sensor in a system file that is easily accessible, bypassing the need to go through an API. The team also found that lowering the resolution of the images could bring the acquisition times within practical limits while still maintaining enough detail for basic recognition tasks. Nonetheless, Liu agrees that the approach is too complicated for widespread attacks. And one saving grace is that it is unlikely to ever work on a smartphone as the displays are simply too small. But Liu says their results demonstrate how seemingly harmless combinations of components in mobile devices can lead to surprising security risks.

Cellphones

Samsung Announces New Galaxy S24 Lineup With AI-Powered Photo Editing, Search Features (cnbc.com) 18

Samsung announced its new flagship Galaxy S24 smartphone lineup today, with loads of new artificial intelligence features. CNBC reports: For Samsung's top-tier S24 Ultra, which is the company's biggest of the three devices and comes with punchier specs and features, Samsung is using a version of Qualcomm's latest Snapdragon Series 8 Gen 3 optimized for Galaxy. The company is using a mix of Qualcomm systems-on-chips (SoCs) and its own Exynos chipset for its S24 and S24+ models. [...] The Samsung Galaxy S24 Ultra is the main event for most tech gadget enthusiasts -- and, for the most part, it isn't a whole lot different to the Galaxy S23 Ultra looks-wise. That's because Samsung isn't changing an awful lot with the hardware. It still comes in the same size as its predecessor -- the display is 6.8 inches, measured diagonally, though the phone is flatter this time round. The S23 Ultra had more curvature to it. The big upgrade to the external hardware with this model is that it's cased in titanium, so it's a lot sturdier than the S23 Ultra.

The main difference this time round is what's inside: Samsung is going big on artificial intelligence. A key focus for Samsung, like other smartphone makers, now is on "on-demand" AI -- or, the ability to carry out AI workloads directly on a device, rather than over the cloud. Samsung said its new Galaxy S24 Ultra will come with a bunch of new AI features, a lot of which is being powered by Qualcomm's Snapdragon 8 Gen 3 chipset for mobile, which is tailored for AI devices. One feature Samsung's loading into the Galaxy S24 range is the ability to circle locations or items a user is directing their camera at, or on a picture they've taken, and then look up results on what those things are. So, for instance, if you see a landmark or a shoe you want to buy, you can make a circle around that object and then the AI shows you appropriate results on Google.

Another feature Samsung touted is the ability to use AI to edit photos. So users can edit reflections out of pictures they've taken, for instance if you took a picture of yourself in front of a window. Or you can move a person from one side of the room to another by dragging them from left to right. Samsung also showcased live transcription features with its latest smartphones. When calling someone who's speaking in French, for instance, a user can pull up a transcription that's being fed through to them in real time. You can also record a conversation between two people and get it transcribed, while the AI assigns a label to each person speaking, similar to transcription products like Otter AI.
Samsung is also incorporating AI watermarking into these features, helping to combat misinformation and copyright infringement. "So when a Galaxy S24 user uses AI to modify a photo, Samsung will keep a log of what was changed with AI and store it in the metadata," reports CNBC. "It'll also have an icon in the bottom left corner to show that the image has been edited using AI, kind of like a watermark."

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