Medicine

Elon Musk Promises Demo of a Working Neuralink Device On Friday (theverge.com) 51

Elon Musk has said that his secretive neurotech firm Neuralink will demonstrate a working "device," presumably a brain-machine interface, at 6PM ET on Friday. The Verge reports: Musk has spoken repeatedly about his belief that BMI devices are needed to help humans keep up with AI by supplementing our brainpower, but right now, his goal is much simpler: to create an implantable device that lets people control phones or computers with their mind. Musk initially announced the August 28th "progress update" back in July, and has now offered more details on what will be shown. He says the update will include the unveiling of a second-generation robot designed to attach the company's technology to the brain, and a demo of neurons "firing in real-time," though it's not clear exactly what is meant by this.

Even compared to Musk's other ventures like Tesla and SpaceX, Neuralink is ambitious. The company wants to connect to the brain using flexible electrodes thinner than a human hair that it calls "threads." Current BMI devices use stiff electrodes for this job, which can cause damage. But inserting flexible electrodes is a much more delicate and challenging task, hence the company's focus on building a "sewing machine" like robot to do the job. Eventually, Neuralink hopes to make the installation process for BMIs as non-invasive as Lasik eye surgery, even removing the need to use general anesthetic. Musk has previously spoken about the need for an automated Lasik-like process for BMIs to overcome the constraints and costs involved with needing to use highly trained neural surgeons. But this isn't ready to be shown off yet, according to Musk. "Still far from LASIK, but could get pretty close in a few years," Musk tweeted in response to a followup question about the event.
Keep your eyes on the company's YouTube channel, where Neuralink will likely stream Friday's event.
Power

The End of the Oil Age Is Upon Us (vice.com) 251

A new report suggests that over the next 30 years, at least 80% of the oil industry will be wiped out. From a news report: The oil industry is on the cusp of a process of almost total decimation that will begin over the next 30 years, and continue through to the next century. That's the stark implication of a new forecast by a team of energy analysts led by a former US government energy advisor, seen exclusively by Motherboard. 2020, the forecast suggests, will go down in history as the final point-of-no-return for the global oil industry -- a date to which we will look back and remember how the production of oil, as well as other fossil fuels like gas and coal, underwent a slow, but inexorable and largely irreversible decline.

Along the way, some 80 percent of the industry as we know it is going to be wiped out. Of course, the COVID-19 pandemic is likely to be recognized as a principal trigger for this decline. The new era of oscillating social distancing rules and remote working has crushed once rocketing demand, at least temporarily. But in reality, the broad contours of this decline were already set in motion even before the pandemic hit. And the implications are stark: we are in the midst of a fundamental energy transition which will see the bulk of the fossil fuel industry gradually eclipsed in coming decades.

Power

Bird Deaths Down 70 Percent After Painting Wind Turbine Blades (arstechnica.com) 95

An anonymous reader quotes a report from Ars Technica: Something as simple as black paint could be the key to reducing the number of birds that are killed each year by wind turbines. According to a study conducted at a wind farm on the Norwegian archipelago of Smola, changing the color of a single blade on a turbine from white to black resulted in a 70-percent drop in the number of bird deaths. Previous laboratory studies have suggested that birds may not be very good at seeing obstructions while they're flying, and adding visual cues like different colored fan blades can increase birds' chances of spotting a rapidly rotating fan.

At the Smola wind farm, regular checks of four particular wind turbines -- each 70m tall with three 40m-long blades -- found six white-tailed eagle carcasses between 2006 and 2013. In total, the four turbines killed 18 birds that flew into the blades over those six years, along with five willow ptarmigans that are known to collide with the turbine towers rather than the blades. (Another four turbines selected as a control group were responsible for seven bird deaths, excluding willow ptarmigans, over the same timeframe.) And so, in 2013, each of the four turbines in the test group had a single blade painted black. In the three years that followed, only six birds were found dead due to striking their turbine blades. By comparison, 18 bird deaths were recorded by the four control wind turbines -- a 71.9-percent reduction in the annual fatality rate. Digging into the data a little more showed some variation on bird deaths depending upon the season. During spring and autumn, fewer bird deaths were recorded at the painted turbines. But in summer, bird deaths actually increased at the painted turbines, and the authors note that the small number of turbines in the study and its relatively short duration both merit longer-term replication studies, both at Smola and elsewhere.
The study has been published in the journal Ecology and Evolution.
Facebook

Facebook Begins Ghosting the 'Oculus' Moniker In Its VR Division (arstechnica.com) 59

Sam Machkovech writes via Ars Technica: Our "Facebookening of Oculus" series continues today with the announcement of the Facebook Connect conference as a free, live-streamed event on September 16. You may remember years of "Oculus Connect" conferences, which focused on the company's efforts in virtual reality and other "mixed reality" mediums. That conference is dead. It's Facebook Connect now. In a Tuesday announcement, Facebook exec Andrew Bosworth cited the company's broader product portfolio as a reason to expand its conference's definition beyond Oculus. To back that claim up, however, he only cited two Facebook products: Spark AR, the camera-software toolset used to identify faces and add silly effects and filters, and Portal, the company's webcam-chat hardware platform. Having attended many Oculus Connect conferences, I can safely say neither of those product lines received much focus (and attending VR-interested developers didn't express interest in it either).

What's more, Facebook used the Tuesday announcement as an opportunity to rename its entire Oculus VR division: Facebook Reality Labs. That name may sound familiar, since it was given to a number of skunkworks teams working on experimental VR-like features and hardware (including years of focus on 3D spatial audio at its Seattle-area office). Facebook isn't shy about explaining why it is renaming everything: to collate and combine its disparate entities in order to "build the next computing platform to help people feel more present with each other, even when we're apart." That sure sounds like a bold admission of the so-called "Facebook operating system" that I keep hearing rumors about, with VR, mixed reality, and smartphone cameras at its core. Facebook has spent months hinting at mixed computing systems being combined in the workplace, which the company has conveniently summarized in a new Facebook Reality Labs post from today.

"Much like Facebook's recent corporate rebranding, our emphasis is on clarity -- visually identifying us as a part of Facebook while looking toward the future of the next computing platform that puts people at the center," Bosworth writes in today's announcement. But I would argue that this smushing of seemingly unrelated products -- VR headsets, webcam chat platforms, funny-face filters, and the smorgasbord of social media content that is an average Facebook feed -- only serves to obfuscate what Facebook is trying to sell to consumers. Previously, you could expect to purchase an Oculus headset, then buy, download, and install preferred VR software (or even attach it to more open sales platforms like SteamVR and Windows Mixed Reality). As we've recently learned, that kind of "whatever software you want" freedom may not be in the cards for Oculus hardware much longer, since Facebook will soon start mandating Facebook logins for all brand-new hardware -- and I've previously predicted that new hardware will be a centerpiece of the company's next major VR event (which we now know is happening on September 16).

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