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Jonathan Zdziarski Answers 326

Wednesday we requested questions for Jonathan Zdziarski, an open source contributor and author of the recently reviewed book "Ending Spam." Jonathan seems to have taken great care in answering your questions, which you will find published below. We have also invited Jonathan to take part in the discussion if he has time so if your question didn't make the cut perhaps there is still hope.
Games

Gen Con Indy 2005 In A Nutshell 225

Every year, the pilgrimage to Gen Con brings tabletop roleplayers, wargamers, boardgame enthusiasts, and LARPers together for four days of unbridled nerdery. Besides participating in games, some of which have been around for decades, there are always new releases and previews to tantalize the gaming public. Gen Con is the tabletop industry's version of E3, where the year ahead is laid out by the big names. Read on for a taste of what your Friendly Local Gaming Store will have to offer in the near future.
PC Games (Games)

Movie Based MMO Updates 40

Neo writes "The handover of The Matrix Online to SOE has finally begun with users given 45 days to convert their accounts over to SOE's Station system." Star Wars Galaxies, TMO's sister game, has been having its own troubles. A recent patch had to be removed from the live game because of overwhelming, crushing player protest. Another "Star" MMOG has new help this week, with none other than Michael Okuda signing on to work on the Star Trek Online Massive game. From the article: " A technical designer and all-around Star Trek guru, Okuda has worked as a technical consultant to the writers of The Next Generation, Voyager, and Deep Space Nine television series, as well as seven Star Trek films. He will primarily design the game's interface, along with serving as a more general Star Trek universe consultant."
The Matrix

TI Calculators Play Movies 227

ipapusha writes "TI Calculator enthusiasts rejoice. A few weeks ago, Dan Englender released a new flash application usb8x. Usb8x is a driver that interfaces with the On-the-Go USB port in the TI-84 Plus and TI-84 Plus Silver Edition. It is designed to be used by other programmers to create drivers for a variety of USB peripherals, including a keyboard and mouse. Already, ticalc.org's own Michael Vincent has interfaced his Lexar JumpDrive to play The Matrix's famous lobby scene. (mirror) ."
Movies

V For Vendetta Delayed until March 2006 302

datemenatalie writes "According to Sci Fi Wire, V for Vendetta, originally slated to open on Nov. 4, has been pushed back to next March. The film stars Natalie Portman and was written by Matrix creators Andy and Larry Wachowski. This delay comes as quite a blow not only to expectant fans, but also to the marketing campaign of the film, as the clever tagline tie-in 'Remember, remember the 5th of November' is decidedly weaker when you attempt to rhyme it with March 17th."
Role Playing (Games)

When MMOGs Ruled The Quickies 40

This summer it seems like Massive games are the only good news going, and this week has been busy. R. Spencer writes "1UP explores MMO addiction and, in true confessional style, opens the floor to heavy users and recovered junkies. It's especially interesting how much the mechanisms of MMO addiction have in common with other forms of addiction. The primary source of addiction nowadays seems to be World of Warcraft. If you're jonesing right now, you might want to check out this Guide to the Creation of the Scarlet Monastery on the official site. Additionally, Mogg writes "For new players, GamerGod has a up part one of a guide to the game World of Warcraft." This is Tobold's first writerly foray at the new site. Luck to him. For something a little different, 1up explores the world of Sociolotron...a Sex MMOG. Speaking of sex, SOE has been busy lately. The end to the Quest for Antonia search is almost here. They've put up new details on future EQ2 content, and announced a dramatic downsizing of The Matrix Online. See, when no one plays, you don't need as many servers. The new content mob is rearing his head all over with Secrets of the Syren in the works on Star Wars Galaxies, CoH Issue 5 coming up soon, and screenshots from the next Guild Wars update available. MMORPG.com continues to put out interesting editorials, with a look at the stories in Massive Games. Finally, the highly respectable Nick Yee has published a new edition of The Daedalus Project. The seminal source of MMOG statistics on the web has articles on participation in games at the level cap, introductions to the genre, and the stress of loot. As always, participation in the survey helps ensure future issues have good data.
Programming

Matrix-Style Bullet Time for Realtime Online Games 59

gcnaddict writes "Creating a slowdown in time on one end of an online game while maintaining normal speed on another was once one of those impossibilities which should never have happened. However, Finnish researchers have successfully invented a way to replicate a bullet-time-esque scene on one end of a real time multiplayer game without affecting the play speed on the other end(s). Of course, there are some slight issues which may never be resolved, such as when a player may occasionally think they have shot an opponent in a game and is surprised when his target refuses to die..."
Movies

IGN Interviews Natalie Portman 256

feller writes "IGN FilmForce has posted an interview with Natalie Portman from yesterday's Comic Con regarding her new film, V For Vendetta (written by Andy and Larry Wachowski, creators of The Matrix trilogy) and also covering everything from misguided fans, to what merits the use of violence, to Portman's own opinions about graphic novels. From the interview: 'Most of the Q&A session was dominated with questions for Natalie Portman, the star of the film. While the questions leveled at her ranged from weird to repetitive, one confused young man asked if starring in movies like Mighty Ducks was different than starring in films like V for Vendetta. Problem is, Ms. Portman never starred in Mighty Ducks. '"
Robotics

Ray Kurzweil 2001-2003 essays Available as a PDF 175

prostoalex writes "The Ray Kurzweil Reader is a collection of essays by Ray Kurzweil on virtual reality, artificial intelligence, radical life extension, conscious machines, the promise and peril of technology, and other aspects of our future world. These essays, all published on KurzweilAI.net from 2001 to 2003, are now available as a PDF document for convenient downloading and offline reading. The 30 essays, organized in seven memes (such as "How to Build a Brain"), cover subjects ranging from a review of Matrix Reloaded to "The Coming Merging of Mind and Machine" and "Human Body Version 2.0.""

Wil Wheaton Strikes Back 433

You may recall that sometime last November we put up a request for questions to be passed on to author, voice actor, comedian, and card shark Wil Wheaton. Seven months and many adventures later, Wil has responded in depth to the excellent queries Slashdot users put to him. If you're curious about what's kept him, what it's like to be a Teen Titan, or how to use the LCARS User Interface, read on for his responses.
Sci-Fi

From Alien to The Matrix 249

Spencerian writes "Roz Kaveney's From Alien to the Matrix is definitely a love-to-hate book for me, and probably for most fanboys who've forgotten more than the author knows about the meanings, philosophy, and humor found in many popular SF films of the last 35 years. If you love to argue and curse when you read something that's so way off base in interpretation or appears to lack any research in even the basic meanings that most Americans found in a SF film, then this is your book. But if you hate arguing with your non-fannish significant other on why you really liked a particular movie, save your money by not buying this book. Oh, and dump your boy/girlfriend, too." Read on for the rest of Spencerian's review.
Role Playing (Games)

SOE Picks Up Former Monolith Employees 23

eXxy writes "1UP.com talked to SOE about the Matrix Online announcement, and came away with some info that wasn't in the public PR. SOE is picking up many former MxO employees and offering jobs at their Seattle office, the DC Comics game is PSP/PS3/PC and should be cross-compatible between all three platforms, stuff like that."
Role Playing (Games)

Matrix Online Sold To SOE? 63

SirBruce writes "Corpnews is reporting that two separate sources have told them The Matrix Online has been sold to Sony Online Entertainment. Monolith is getting out of the MMO business altogether. SOE has also acquired the rights from Monolith for another MMO that was in development but recently cancelled a DC Comics MMOG. (ed: Remember the DC vs. NCSoft squabble?) Most of Monlith's MMO employees are being laid off with SOE taking over." Commentary at Plaguelands. Obviously at this point still just a rumour, so have some salt with this news.
The Matrix

Morpheus is Dead 145

MTV Games is reporting that the latest live event in the Matrix Online has permenantly changed the topology of The Matrix: Morpheus is dead. From the article: "Morpheus' demise was not without controversy. In the days leading up to it, the developers' live team, who orchestrate the game's big monthly story-advancing moments, carried out a Wachowski-Chadwick plot that had Morpheus, in the words of some users, 'turning terrorist.' According to storyline, Morpheus wanted to reclaim the body of the fallen Neo, which was being held by the Matrix's machine overlords. Morpheus tried to pressure cooperation by planting bombs throughout the Matrix infrastructure."
Data Storage

Matrix 3D memory is World's Smallest 183

nokiator writes "Most of the headlines about cool new high density memory technology are from DRAM or Flash manufacturers these days. Matrix Semiconductor, a small Silicon Valley start-up, broke the trend today and announced that the world's smallest 1-Gbit memory chip. Matrix's chip is an antifuse-based one-time programmable ROM. The total die area of the 1Gb chip is 31 square millimeters (smaller than the blue/red pills in the Matrix movie). Matrix claims that they can achieve this density through a proprietary 3D circuit technology that combines 150nm and 130nm process geometries. When Matrix moves to 90nm process technology, it should be possible to manufacture a 8Gb memory chip on a reasonable sized (i.e. cheap) die. There are many potential applications of this kind of low cost, very high density ROM technology, mostly in content distribution area. One 8Gb ROM chip would have sufficient storage capacity to store the contents of an entire movie using H.264 encoding."
Role Playing (Games)

The Cast at Camp Matrix Online 38

Kate Thompson writes "The Boston Phoenix followed up the news that Matrix Online would be hiring live performers to play characters from the movies (Morpheus, the Oracle). The article looks at what qualifications you need to be an events implementer (or "imp"), how they get their scripts, and how Lawrence Fishburne felt about watching an imp play his part. Warner Bros. apparently has big plans for this - they consider the Matrix Online to be the 'fourth Matrix movie,' and they want players to feel like they're actually shaping the Matrix story. It's not clear, though, how far they'll really take that."
The Matrix

Sony Patents Matrix-Like Game Technology 532

howman writes "Reuters is reporting that Sony has been granted 2 patents, both describing 'Method and system for generating sensory data onto the human neural cortex'. These are patents 6,729,337 and 6,536,440. The patents go on to 'describe a technique for aiming ultrasonic pulses at specific areas of the brain to induce sensory experiences such as smells, sounds and images'. The story was first broken by New Scientist magazine." Commentary also available via Ars Technica.
Supercomputing

Gigapixel Tapestries & Gigadecimal Pi 215

RobotWisdom writes "The new New Yorker magazine has posted two long non-technical articles about the Chudnovsky brothers and their homebrew supercomputers. One is a 1992 article about how they calculated pi to over two billion decimal places using a $70,000 cluster with 16 nodes. The other is a brandnew piece about how they spent months creating a seamless multi-gigabyte image of a fifteenth century tapestry for New York's Metropolitan Museum of Art. Tapestries are essentially pixel-art on a non-rigid (cloth) matrix, so the manual labor of photographing it inch by inch had introduced many tiny deformations in the images, which they had to mathematically iron out. Old lo-res pix of the tapestries are on the Met's site, pix of the brothers are in the world brain."

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