Handhelds

Pandora Console Ready For Pre-Orders 309

Croakyvoice writes "Finally, months after the official announcement, 3,000 lucky people can now pre-order Pandora, possibly the world's fastest handheld console. It boasts a processor capable of up to 900 MHZ, PowerVR 3D graphics, a large 800x480 LCD touchscreen, Wi-Fi, Bluetooth, USB, dual SD card slots, TV out, dual analogue and digital controls, a clamshell DS Lite-style shape, and a 43-button mini keyboard. The console already boasts an amazing amount of ready-for-release software such as Ubuntu and many full-speed emulators for systems such as Snes, Amiga, Megadrive, and many more that are not publicly announced yet. The console is as powerful as the original Xbox and on a par with the Nintendo Wii. Those interested should visit OpenPandora.Org. For the full history of Pandora from inception until the present, check out the Pandora Homebrew Site."
Wii

HD Wii By 2011? 245

1Up noticed an interesting post up at WhatTheyPlay which put together some public information with more from private sources suggesting that the next version of the Wii console is planned for 2011. Quoting: "Unlike previous console transitions from Nintendo, the new system will be presented as a true successor to the Wii, and is being dubbed by those that have seen the presentation as 'Wii HD.' There is no indication if this will be its eventual name, but the nature of the transition has been characterized as similar to 'the shift from Game Boy to Game Boy Advance,' where familiar, key elements were left intact while the core hardware was made more powerful. It is expected by all those that we have spoken to on the subject that the new device will retain the Wii name in part."
First Person Shooters (Games)

Command & Conquer FPS Canceled 83

Kotaku reports that Tiberium, EA's Command & Conquer flavored first-person shooter, has been canceled. An internal memo cited quality issues as a reason for the termination of the project, and an EA spokesperson confirmed it. "It is with a heavy heart that I announce an end to all work on Tiberium effective immediately. I've consulted with Nick Earl and Frank Gibeau at the EA Games Label and together we have reached the conclusion that given the time and resources remaining, we will not be able to deliver this product to an appropriate level of quality. The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."
Google

Google Lively To Be an Online Gaming Platform 123

GamesIndustry.biz recently interviewed Kevin Hanna, creative director for Google Lively, about the virtual environment's beginnings and the plans for its future. Earlier this month, he announced that Lively would open to developers, and now he says the long-term goal is for Lively to be "used as an online games platform." Hanna goes on to say: "I'd like for it to be invisible, where, when it makes sense to have 3D aspects of the web, that everyone will have already downloaded the plug-in, it's one of the first things you do when you install your machine, and you're able to just jump around and play in a creative space. I feel like a big chunk of the games industry out there has a corporate mentality where you're first to be second, and I've been there, where they say, 'Make sure you include this aspect, and this aspect, and this aspect, to ensure that we have an 80 per cent market share.' And it's sucking the life out of what should be the most creative and innovative medium out there."
Games

'Systems-As-Art' In Games 106

GameSetWatch has an interesting essay about the relationship between games and art. Matthew Wasteland discusses the difficulty in translating other artistic creations to video games, giving Moby Dick as an example. "If Melville had so much as allowed for any possibility at all where Captain Ahab 'wins,' no matter how remote, the work's message and its interpretation of the world completely changes. Instead of destiny and fate, we would now speak of probability and chance." He then goes on to examine whether the logic systems and rules that define a game can achieve the status of art. "Distancing the work from the 'entertainment' of popular games is fine, but even the most artsy, obscure and difficult works must connect with an audience somehow. I am not sure a system of rules by itself is the best method to achieve that. If rules are art, could not one just as easily publish a rulebook, and leave it at that?"
Upgrades

Steam To Begin Hosting Game Mods 81

Valve made a brief announcement on Friday that they will be allowing the download of user-created game mods directly from Steam. "Once installed, these MODs will appear in your 'My Games' list and will receive automatic updates just like other games on Steam. Also, these MODs now take advantage of Steamworks, which provides stat tracking and tighter integration with the Steam community." Mods will be available for five different games to start, and more in the future.
Music

Guitar Hero World Tour Won't Allow Copyright Infringement 92

1Up did an interview with two of the developers for Guitar Hero: World Tour about the process of creating the game. One of the interesting things they mention is that they won't be putting up with people who use the song creation tools to make covers of existing songs. "We'll be actively monitoring the site. And, obviously, if the copyright holder complains, Activision will pull it down immediately. We can't condone people putting up covers of music. It's really there for original content." We discussed the creation tools themselves recently. Since then, Activision has announced that they'll be including a MIDI sequencer to assist with making your own tunes.
Classic Games (Games)

PC Historian Finds Puzzling Game Diskette Image 232

This past weekend, Trixter — a self-proclaimed IBM PC historian — picked up some old software for his archive. What he didn't count on was a couple of additional Avantage titles that had never been released into the wild. If this weren't enough of a find, one of these titles provided Trixter with an interesting puzzle: the diskette for Mental Blocks is apparently hand-formatted to work on both C64 and IBM (on a single side, not the "flippy disks" of old). Quite an interesting little piece of history.
Portables (Games)

New Nintendo DS to Include Camera, Music 261

BobB-nw writes "Watch out Apple, here comes Nintendo. Nintendo plans to launch a new version of its popular DS portable gaming device with a camera and music player function, according to a report in the Sunday edition of The Nikkei Business Daily. The new version will have better wireless capability for connecting to the Internet and will cost under $189, the report said. It will be offered first in Japan, it said. The DS first went on sale in 2004, and a second version, called the DS Lite, debuted two years later in 2006. Both have sold extremely well, with worldwide sales of the DS products at 77.5 million units as of the end of June this year."
Games

Game Distribution and the 'Idiocy' of DRM 271

In light of the increased focus on the DRM controversy in recent days, Ars Technica did an interview with execs from CD Projekt's Good Old Games about where the problems are with current DRM implementation. "For me, the idiocy of those protection solutions shows how far from reality and from customers a lot of executives at big companies can be. You don't have to be a genius to check the internet and see all the pros and cons of those actions." Penny Arcade is also running a three-part series on DRM from game journalists Brian Crecente and Chris Remo. Crecente talks about how some companies are making progress in developing acceptable DRM, and some aren't. Remo recommends against a trend of overreaction to minor gripes.
Businesses

Fallout From the Activision and Vivendi Merger 51

SlappingOysters writes "Despite being announced last year, the merger of Activision and Vivendi into the company Activision-Blizzard only became official recently. Gameplayer investigates how the merger has affected upcoming games and development studios between the companies. As part of that investigation, they received official word that only three Vivendi games made the cut, and in this article they detail which titles have been dropped, which studios have been dropped, and who is likely to snap them up and add them to their portfolio. A lot of big names have been affected."
PC Games (Games)

GTA IV On PC Goes Exclusive With 'Games For Windows Live' 132

Erik J writes "Microsoft has announced that the PC version of Rockstar's Grand Theft Auto IV will exclusively use Games for Windows Live for its multiplayer mode when it hits shelves November 18th. Rockstar founder Sam Houser explained the decision: 'As we work toward the release of the PC version, Games for Windows Live affords us the opportunity to seamlessly translate the multiplayer console experience for PC gamers, the service is a natural fit for the platform and we strongly believe it will help in building a strong online community around GTA IV PC.'" Wired is running a story suggesting that this release could save the rather unpopular Microsoft PC gaming platform.
PC Games (Games)

Penny Arcade Game Dev Talks Episode Two 30

jayintune points out an interview with Joel DeYoung of HotHead Games, the studio that developed the Penny Arcade video game. He describes some of the new additions coming in the sequel, how old characters and zones will be handled, and plans for the game's release. Additional details are available from DeYoung's comments during PAX, and Joystiq has some screenshots. "Maxing out your stats at the end of Episode One means that your party can be as high as Level 15 if you import your save game and character. Your character's look and all of your items are available to you as well, and if you want to improve upon your looks, you can always browse through the new customization options at the start of the game. About the only thing that won't carry forward is your weapons — we've automatically upgraded Tycho's tommy gun to a shotgun, Gabe's fists now have brass knuckles and your character has traded in your rake for a hoe. We're sticking with the garden tool theme!"
Games

Saving the Street Fighter Franchise 76

Gamasutra did an in-depth interview with Yoshi Ono, producer of Street Fighter IV, about trying to bring the series back to the quality and popularity of the '90s. Ono also talks about broadening the market to include casual players, who were slowly driven away from the game by the increased focus on competitive play. Quoting: "If you think about chess for instance, a kid and a grandfather can play the same game, with the same ruleset, and understand what's going on. I think through our competitive spirit back then; we were always out to out-complicate each other, and make our systems deeper and deeper. It was ok then because there was a wide player base who understood how to play these games, but that's not true anymore. What we're trying to do with Street Fighter IV is bring them back in. There's not a whole lot of other fighting games out there to compare it to, but hopefully, if we play our cards right and get people back in to the genre, we can blossom the genre itself again and spread things out and get it back to the way it was."
First Person Shooters (Games)

Review: Crysis Warhead 154

When Crysis was released last year, it immediately became known for two things; excellent gameplay and ridiculously high hardware requirements. With the recent release of Crysis Warhead, a standalone expansion to the original game, Crytek's plans were to maintain or improve the quality of gameplay while simultaneously streamlining it so a broader audience would have a chance to enjoy it. As it happens, they succeeded. Fans of the original game will feel right at home in Warhead, and it provides a good chance for new players who were curious but wary of Crysis's graphical requirements to give it a shot. Read on for my thoughts.
Games

The Making of Mirror's Edge 27

1Up is running a feature about the development of Mirror's Edge, which comes out in November. Two of the developers talk about how they sold the concept for the game to studio execs, and how that concept has changed over the past few years. They also provide an early proof-of-concept video demonstrating some of the gameplay. "When you're doing something that's quite different like this, it's very easy for people to say, 'Oh, but couldn't you do it in third-person as well?' or 'Couldn't you put guns in as well?' or 'Couldn't we have vehicles as well?' And I think the reason we got to where we are is because we stuck to our guns, or lack of guns. [Laughs] We have kept the purity of the core mechanic. And I think that is why it is as good as it is now, because we just focused on that in a very blinkered way and didn't let ourselves get distracted."
Games

24 Hours With LittleBigPlanet 30

We recently mentioned an event at the Parsons New School for Design and Technology in which students were divided into teams, given copies of LittleBigPlanet, and had 24 hours to develop levels for the game. GameSetWatch has the story of how the design contest went, what the winners and other notable finishers designed, and how the judges were surprised that "what they played could be completed in 24 hours." Further coverage is available at GameSpot, including a videos of several different levels. "Team Good Sportsmanship's level consisted of a single massive moving monster. SackBoy had to find his way up the monster, go through its digestive track while dodging stomach acid and eventually get on top of its head. The level featured an anatomical tour of the beast, complete with rib cage, beating heart even a dangling uvula. Once the player made it up to the brain, there was a hand-drawn animation of what the beast was thinking: eating SackBoy. Once the player got past the teeth and used the tongue to lob themselves on top of the monster's snout, the level was over."
The Courts

Jack Thompson Disbarred 522

Sockatume writes "The Florida Supreme Court has approved Judge Dava Tunis' recommendations for the permanent disbarment of John B. "Jack" Thompson, with no leave to reapply and $43,675.35 in disciplinary costs. The ruling is a step up from the enhanced disbarment that had been suggested by the prosecution, which would have forbidden him from reapplying for ten years. Thompson has 30 days to appeal the ruling before the disbarment is permanent. Thompson responds to the ruling."
PC Games (Games)

September Indie Game Round-Up 23

cyrus_zuo brings us the latest set of reviews for recent independently-produced games. A panel of reviewers takes a look at 10 games, including The Spirit Engine 2, an action RPG which receives high marks, the humorous Strong Bad game, and Eternity's Child, which has earned quite a big of negative press recently. "Despite what some may have said, EC certainly isn't the disaster it is made out to be, not by a long shot. However, it feels like it is brushing up against greatness only to have its wings burned and that makes the short-comings feel all the more painful."

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