Posted
by
CmdrTaco
from the can't-please-everyone dept.
RedEaredSlider writes "The hacker who settled with Sony after the company sued him for modifying his PlayStation 3 console is getting a lot of flak for not taking the fight further. 'Night Breed' [wrote], 'So basically you settled for a job and took people's money, giving them a false hope of settling for their rights? What do you plan to do with the money that was donated to you to provide a cushion for the legal battle? I hope you will be paying all those people back since you obviously didn't live up to your word.'"
Posted
by
Soulskill
from the retroactive-award-for-morrowind-please dept.
donniebaseball23 writes "Video game composers have been fighting for equal recognition at the Grammy Awards, and they've just taken another step in the right direction, as The Recording Academy has added video games to the descriptors of four awards, giving them equal billing with film and television. 'I think this could be viewed as a first step in the direction of video games getting their own category,' said the Recording Academy's Bill Freimuth."
Posted
by
Soulskill
from the internal-dissent dept.
arcticstoat writes "Independent retro games retailer Good Old Games has spoken out about digital rights management, saying that it can actually drive gamers to piracy, rather than acting as a deterrent. In an interview, a spokesperson for Good Old Games said that the effectiveness of DRM as a piracy-deterrent was 'None, or close to none.' 'What I will say isn't popular in the gaming industry,' says Kukawski, 'but in my opinion DRM drives people to pirate games rather than prevent them from doing that. Would you rather spend $50 on a game that requires installing malware on your system, or to stay online all the time and crashes every time the connection goes down, or would you rather download a cracked version without all that hassle?'"
Posted
by
Soulskill
from the peace-returns-to-the-land dept.
matt_gaia writes "According to Sony Computer Entertainment America, they have reached a settlement with GeoHot (George Hotz), where Hotz has consented to a permanent injunction, but still denies any wrong-doing in the whole affair. Sony said, 'Our motivation for bringing this litigation was to protect our intellectual property and our consumers. We believe this settlement and the permanent injunction achieve this goal.'"
I wonder if Anonymous will proceed with their anti-Sonycampaign.
Posted
by
Soulskill
from the only-because-nobody-admitted-to-tablet-porn dept.
The Guardian's Games blog reports on a survey from Google's Admob, which found that more people use tablets for gaming than for any other purpose, even viewing news or email. Quoting:
"According to the survey (PDF), 84% of tablet owners play games, ahead of even searching for information (78%), emailing (74%) and reading the news (61%). 56% of tablet owners use social networking services on their device, while 51% consume music and/or videos, and 46% read ebooks. ... The survey found that 38% of respondents spend more than two hours a day using their tablets, while another 30% spend 1-2 hours. It appears that tablets are predominantly domestic devices, with 82% of people primarily using their tablets at home, versus 11% who say they are used primarily on the go, and 7% who said at work. 28% of respondents say their tablet is now their primary computer, while 43% say they spend more time using their tablet than they do their desktop or laptop computer."
Posted
by
Soulskill
from the convergent-technology dept.
Eurogamer has done an extensive evaluation of Sony Ericsson's Xperia Play device, a smartphone that's also a dedicated gaming platform complete with controller-style buttons. Here's some of what they had to say:
"On the subject of internal parts, gadget fiends are certain to feel aggrieved by the lack of a dual-core processor. Although the Xperia Play's 1GHz CPU performs admirably in general tasks, it lacks the future-proofing of a more advanced chip. ... The negativity quickly dissipates once you slide open those glorious PlayStation-style controls, however. Although we've seen gaming interfaces on mobiles before (on the N-Gage and the under-appreciated Sagem MyG-5), they pale into insignificance next to what's presented here. ... One aspect of the Xperia Play's gaming portfolio that so far hasn't been bellowed from the rooftops by Sony Ericsson's PR is emulation. Such reluctance is perfectly understandable, given the shady nature of ROM-sharing and the like. ... However, the fact remains that retro gaming emulators are freely available on the Android Market, and they open up an entire world of gaming brilliance."
Posted
by
Soulskill
from the adjust-the-sensationalism-slider dept.
brumgrunt writes "A British paper is claiming that the Nintendo 3DS poses some kind of health risk. The claim sounds interesting, until you see how that conclusion was reached. 'On the 6th of April, the paper conducted a scientific experiment in which a 22-year-old member of the staff had his blood pressure and pulse taken after playing the 3DS in different situations – at rest, while walking, or while taking a ride in a car. The Sun came to the startling conclusion that the man’s pulse and blood pressure were higher while walking than while sitting down, yet concluded, apropos of nothing, “Children should not be left to play on it for hours.” The article neglects to point out that a raised blood pressure and pulse is perfectly normal, and you’re as likely to experience such a physical response while walking and reading a book as you are when playing the 3DS.'"
Pocket Gamer posted a humorous follow-up, using the Sun's own methods against it.
Posted
by
Unknown Lamer
from the cia-plot-to-keep-the-nerds-down dept.
tekgoblin writes "Minecraft has currently sold about 2 million copies and it's still only in beta. However, the developers have just announced that the game will officially launch on 11/11/11. The date 11/11/11 was actually chosen because it falls on the same date as other various game releases, the most notable being Skyrim."
Posted
by
Unknown Lamer
from the why-pay-researchers dept.
coondoggie writes "If you have ever wanted to go torpedo-to-torpedo with a submariner, now is your chance. The crowdsource-minded folks at the Defense Advanced Research Projects Agency rolled out an online game that lets players try to catch elusive, quiet enemy submarines. According to DARPA the Sonalysts Combat Simulations Dangerous Waters software was written to simulate actual evasion techniques used by submarines, challenging each player to track them successfully."
Posted
by
Soulskill
from the could-also-indicate-laziness dept.
A speculative piece at Kotaku looks at the release cycle of Nintendo games over the past 10 years, pointing out a current lull that's quite similar to the one near the launch of the Gamecube. They suggest this could be because first-party developers are busily working on games for the Wii 2. Quoting:
"The spring of 2002 was the longest Nintendo game drought on record, and has a number of characteristics in common with the season we're entering now. Nintendo has launched a major piece of technology (the 3DS) and is initiating the gradual retirement of a console with a large and reliable installed base. While we entered into this data mining project with the presumption that we could recognize a pattern that presaged a new console release—the Wii 2, obviously—the last time there was a Nintendo game drought this pronounced was after the release of the Gamecube. Still, you can neatly overlay the release history of the Gamecube overtop the current release history of the Wii—they match that closely."
Posted
by
Soulskill
from the company-destroying-optimism dept.
itwbennett writes "GameStop has been on a roll lately, purchasing both Impulse and Spawn Labs in the past week. Now it's ready to go after those casual gaming dollars, but first it needs to put a gaming tablet in your hands. GameStop President Tony Bartel told CNBC that his chain is going to start selling tablets later this year: 'If we can work with our partners and the OEMs and they come up with a great tablet that is enabled with a great gaming experience and coupled with a bluetooth controller, then there's no need to go out and develop our own. But if we can't find one that's great for gaming, then we will create our own.'"
Posted
by
Soulskill
from the i-don't-need-to-play-minesweeper-with-my-friends dept.
Speaking with Edge magazine, Gearbox Software president Randy Pitchford lamented the tendency of game publishers to force multiplayer modes into games that don't need them. Quoting:
"Pitchford points to the likes of Dead Space 2 as evidence that decisions are often motivated by the desire to tick boxes on a feature list, rather than for the good of the game itself. 'Let’s forget about what the actual promise of a game is and whether it’s suited to a narrative or competitive experience,' he tells us. 'Take that off the table for a minute and just think about the concept-free feature list: campaign, co-op, how many players? How many guns? How long is the campaign? 'When you boil it down to that, you take the ability to make good decisions out of the picture. And the reason they do it is because they notice that the biggest blockbusters offer a little bit for every kind of consumer. You have people that want co-op and competitive, and players who want to immerse themselves in deep fiction. But the concept has to speak to that automatically; it can’t be forced. That’s the problem.'"
Posted
by
Soulskill
from the can-we-blame-the-quake-on-sony's-bad-karma dept.
RedEaredSlider writes "Sony's upcoming portable gaming console, code named NGP, may be latest victim of the ongoing crisis afflicting Japan. Sony America president Jack Tretton told Bloomberg that Sony may stagger the global release of its next portable as the company is hit with disruptions to its production cycle."
Posted
by
Soulskill
from the hey-microsoft-want-to-buy-a-metamod-system dept.
An anonymous reader writes "Microsoft seems to be turning a blind eye to the Xbox Live Indie game area. Certain indie developers have found a way to abuse the independent game ranking system in order to down-vote popular indie titles while up-voting their own. Due to this, games are falling out of the valuable top 20 slot and the value of the ranking system is jeopardized."
Posted
by
Soulskill
from the that-internet-thing-might-be-here-to-stay dept.
Daetrin writes "It was announced Thursday that Stardock has sold Impulse, the digital game store, to GameStop. Stardock founder Brad Wardell gave an interview to Joystiq talking about the sale and the reasons behind it. GameStop also announced their acquisition of SpawnLabs, a game streaming company. It seems that GameStop is looking to challenge Steam, or at least avoid being cut out of the digital distribution business entirely."
Posted
by
Soulskill
from the doth-not-the-zombie-weep dept.
donniebaseball23 writes "Although there's yet to be a study that conclusively proves a direct causal relationship between video game violence and real-life violence, psychologists are continuing to examine the effect violent media can have on children. A new study in the Journal of Children and Media notes that violent video game exposure can actually hinder a child's moral development. 'Certainly not every child who continues to play violent video games is going to go out and perpetrate a violent act, but the research suggests that children — particularly boys — who are frequently exposed to these violent games are absorbing a sanitized message of "no consequences for violence" from this play behavior,' said Professor Edward T. Vieira Jr."
Posted
by
Soulskill
from the what-they-want-probably-isn't-there-anyway dept.
An anonymous reader writes to make sure is aware of Security Advisory SMB-1985-0001: Plumber Injection Attack in Bowser's Castle.
"Ksplice, working in conjunction with Lakitu Cloud Security, has released a high-severity advisory about a Plumber Injection attack in multiple versions of Bowser's Castle. An Italian plumber could this bug to bypass security measures (walk through walls) in order to rescue Peach, to defeat Bowser, or for . This vulnerability is demonstrated by 'happylee-supermariobros,warped.fm2.' Attacks using this exploit have been observed in the wild, and multiple other exploits are publicly available. A has been made available."
Posted
by
Soulskill
from the worst-of-both-worlds dept.
TechCrunch has the scoop on a really new project from Zynga and Facebook that aims to bring together two of the most popular segments of the social web: romance and gaming. Quoting:
"Dubbed 'Relationships,' Facebook is going to soon a section of the site dedicated to helping users meet potential romantic . To do that, the company has been working with Zynga over the last four months to develop games that 'synthesize romance and foster relationships through social gaming mechanics,' helping users flirt and get to know each other using Farmville-like games to help break the . In the post, Facebook says that it will look at the profiles of your previous boyfriends/girlfriends to determine the you’re attracted to most, and that it will also use advanced photographic analysis to figure out your preferred facial structure and body type. In an attempt to privacy concerns before they begin, Facebook notes that all of this is done automatically, and that at no point are allowed to view these reports on your innermost psyche. How reassuring."
Posted
by
timothy
from the even-more-reason-to-visit dept.
An anonymous reader writes "A team of game scholars, game journalists, and plain old geeks have gotten together to put together San Francisco's first and most comprehensive non-profit museum dedicated to the design, creation, history, and play of computer and video games. The museum is currently raising funds and shopping around for a San Francisco space, but they've already managed to get some obscure relics — including the only copy in existence of 1984's never-released Atari Cabbage Patch Kids game. As a scholarly resource, the museum is also dedicated to making its entire collection playable by visitors."