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+-   Larrabee Team Member Claims Rasterization is Focus-> on Friday April 25 2008, @11:32AM Vigile

Submitted by Vigile on Friday April 25 2008, @11:32AM
intel
Vigile writes "The recent debate between rasterization and ray tracing in the world of PC games has really been culminating around the pending arrival of Intel's discrete Larrabee GPU technology. Game industry luminaries like John Carmack, Tim Sweeney and Cevat Yerli have chimed in on the discussion saying that ray tracing being accepted as the primary renderer for games is unlikely in the next five years. Now a well respected developer inside Intel's Larrabee project has spoken to dissuade rumors that the Larrabee architecture is ignoring rasterization and in fact claims that the new GPU will perform very well with current DirectX and OpenGL titles."
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