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Displays Facebook Games Technology

The Story of Oculus Rift 80

An anonymous reader writes: A lengthy new article details the history of the Oculus Rift, from the VR headset's stereotypical beginnings in a hacker's parents' garage to its $2 billion acquisition by Facebook. "Luckey got into VR by way of computer games, which he was obsessed with for a time. After building what he recalls as a "beautiful six-monitor setup," for extreme visual saturation, he wondered, Why not just put a small screen directly on your face?" At just 19 years old, Luckey built a prototype good enough to impress John Carmack, which brought him all sorts of further attention. Investors came running, and eventually Mark Zuckerberg took an interest. "When Zuckerberg arrived, Luckey introduced himself and then quickly walked away. 'I'm a big fan,' he said, 'but I actually have to get back to work.' ... Zuckerberg seemed taken aback by Luckey's brusqueness but also charmed. 'They definitely have the hacker culture that we have,' he says." As the device approaches release, they're all wondering how much VR will change the world.
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The Story of Oculus Rift

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  • google cardboard pretty much makes this tech obsolete. my cell phone plus $20 headset and I have the same thing.
    • Re:obsolete tech (Score:4, Insightful)

      by Anonymous Coward on Wednesday September 09, 2015 @12:52PM (#50487589)

      I bet you feel your skateboard is basically the same as a Ferrari.

    • Re:obsolete tech (Score:4, Informative)

      by Okian Warrior ( 537106 ) on Wednesday September 09, 2015 @02:36PM (#50488599) Homepage Journal

      google cardboard pretty much makes this tech obsolete. my cell phone plus $20 headset and I have the same thing.

      Carmak has stated that the big problem in VR headsets is latency: when the image movement is delayed slightly from when your head moves, it gives you headaches and nausea.

      Carmak is a pretty smart guy, and has been working on this problem for awhile, and thinks he's solved the problem and that it will make a sellable product. He's got a track record for making sellable products, and so does Zuckerberg.

      This is, of course, the reverse of an ad-hominum attack.

      I'm not saying that earbuds and a flap from a shipping box isn't an equivalent setup, but I have to wonder...

      • One thing I read was having a visible nose in the frame diminished a lot of the nausea. Stuff you don't notice but is always there as a reference makes a sorld of difference.
    • google cardboard pretty much makes this tech obsolete.

      If you want to get an idea how crappy the gyros are in your cellphone, just try google sky map or any compass app. Very much a case of, you get what you pay for.

    • google cardboard pretty much makes this tech obsolete. my cell phone plus $20 headset and I have the same thing.

      Cell phone graphics is the definition of obsolete.

  • Comment removed based on user account deletion
    • by Anonymous Coward

      Choke with cash.

      That is the norm these days. Oculus was NOT worth 2 billion dollars. But when you are spending other people's money, no one gives a shit.

      A prototype and all was worth maybe a couple of million in today's money.

      Tech companies are just irresponsible with their stakeholder's money. It's just disgusting what I have been seeing in the last 20 years.

      • It's better to grow by buying stuff and having "expenses" than having to pay taxes on your profits.

      • Oculus was NOT worth 2 billion dollars ... A prototype and all was worth maybe a couple of million in today's money.

        You should never become a VC. Lets just do the math: Immersive virtual reality is likely to be the next big thing. In the first year, they may sell more than 10 million units in the US, and several times that overseas. I know I will buy one. Over the first few years they may sell 100 million units. A first mover advantage will be worth a fortune. They may be making more than "a couple million" per day.

        • $2G was still a bit rich. But mind you it's John Carmack so the quality is going to be there.

        • by rockmuelle ( 575982 ) on Wednesday September 09, 2015 @03:25PM (#50489053)

          Um, you shouldn't be one, either.

          Let's do the math: drop tens of millions of dollars of your investor's money to be the beat out the other institutional investors to a company with a cool prototype built from Kickstarter funds. Realize a few months into it that the tech, while kick ass, isn't quite ready for prime time and won't have an available market of 10M users for at least a few years. Do some more math and realize they'll run out of money before then and have to take on additional VC money, possibly in a down round that will affect your position. Call one of your successful investments with money to burn, ask them to buy you out of your investment and give everyone a good return. Repeat with the next cool tech. Claim you have the unique ability to spot unicorns. Raise more money for your fund.

          _That's_ how you think like a modern VC.

          Of course, this is just a variation on the IPO scams of the first boom. In this case, the few successful companies (Facebook, Google, etc) replace the role of the public in providing quick returns on questionable investments. The public foots the bill indirectly: some IPO money and shares are used for the buyouts and ad revenue provides the rest of it.

          -Chris

    • hackers: this is going to be awesome and we are going to revolutionize 3d immersive gaming and computing with your kickstarter help

      Zuckerberg: I will literally choke you with a dick made of cash until you sell this to me.

      hackers: We are going to buy a mansion in mansion land now. your funding has helped us build a solid gold toilet in this mansion. so, thanks.

      Zuckerberg: Now tell all your supporters that this is really the best thing for the technology.

      hackers: Everyone, selling out to Facebook is really the best possible thing for the technology!

      Zuckerberg: Now tell your children that you never loved them and you're selling them into slavery.

      hackers:Pack your bags, kids! You're joining the circus!

      Zuckerberg: Now set your grandmother on fire.

      hackers: Hey, grandma, catch this Molotov cocktail!

      Zuckerberg: Now dance sexy for me. Real slow.

      hackers: [gyrate

  • by Dracos ( 107777 ) on Wednesday September 09, 2015 @12:47PM (#50487541)

    Oculus became completely irrelevant to me as soon as FB bought it. I'll wait to see what Valve comes up with.

    • Some time ago I read that Suckerberg promised that no Facebook account would be required and there would be no sending of information back to Facebook... Right... Why do I not believe that?
      • Some time ago I read that Suckerberg...

        Ahem. Spelling mistake detected, I think you meant Suckerborg

    • But... Carmack. (Score:4, Insightful)

      by Dr. Manhattan ( 29720 ) <(moc.liamg) (ta) (171rorecros)> on Wednesday September 09, 2015 @01:19PM (#50487785) Homepage
      John Carmack is still with Oculus, and he knows graphics tech. If he thinks they can get it right, I'm inclined to believe him. So I'm paying attention to Oculus, still.

      Mind you, Valve's stuff is supposed to be out by the time the Rift comes out, so it'll be possible to directly compare them before I'll be in a position to buy. I'm not ruling them out. But overall I like the Rift's odds, based on what I've been reading.

  • by Anonymous Coward

    What I'm curious about is to why all of the articles detailing the history of Oculus VR omit the subsequent gutting of Autodesk Scaleform for staff.

    In 2012, two of the co-founders of Scaleform, Michael Antonov and Brendan Iribe, cashed out of Scaleform shortly after it was bought by Autodesk - Brendan left in late 2011, but Michael stayed on to prevent an excessive amount of brain drain while Scaleform brought on more engineers.

    Shortly after Michael and Brendan joined Oculus VR, from Scaleform they poached

  • by irrational_design ( 1895848 ) on Wednesday September 09, 2015 @02:03PM (#50488301)
    It seems like every startup from Apple to HP to Oculus is said to have started in the garage. Why do we never read about a startup starting up in the kitchen or the living room? Especially in California where it would seem that the lack of AC in the garage would be a major deterrent.
    • garage sounds more impressive than in the guesthouse on your parents california estate. soooo many of these "startups" are being done by the children of rich finance douches.
    • by Anonymous Coward

      Your question is modded funny, but, in case you are serious, the answer is that the day a customer opens the wrong door looking for the bathroom and sees your wife naked, you'll be moving out of the living room. Ask me how I know.

    • by antdude ( 79039 )

      What about the basements, attics, bedrooms, closets, etc.?

  • soo teen has a ton of money to fuck about with computers. lucky for him.
  • No Linux support, no buy. I'll get whichever model has higher resolution than 4k and full Linux support.
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  • It's rather a sad story about kickstarter "backers". People support a project and risk losing their money and projects fails and most of them fail.

    "9,522 backers pledged $2,437,429 to help bring this project to life." (oculus rift on kickstarter.com)

    Yet even in rare cases when a project is a huge success, backers don't get anything from that success. No right to influence direction in which the project develops either.

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