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AMD Displays Programming

AMD Enters Virtual Reality Fray With LiquidVR SDK At GDC 23

MojoKid writes: AMD jumped into the virtual reality arena today by announcing that its new LiquidVR SDK will help developers customize VR content for AMD hardware. "The upcoming LiquidVR SDK makes a number of technologies available which help address obstacles in content, comfort and compatibility that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences," AMD representatives said in a statement. Oculus is one of the VR companies that will be working with AMD's LiquidVR SDK, and likes what it's seen so far. "Achieving presence in a virtual world continues to be one of the most important elements to delivering amazing VR," said Brendan Iribe, CEO of Oculus. "We're excited to have AMD working with us on their part of the latency equation, introducing support for new features like asynchronous timewarp and late latching, and compatibility improvements that ensure that Oculus' users have a great experience on AMD hardware."
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AMD Enters Virtual Reality Fray With LiquidVR SDK At GDC

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  • for a DIY VR headset .. roll your own.
  • by ian_po ( 234542 ) on Tuesday March 03, 2015 @09:41PM (#49177513) Journal

    Here are links for those of you wondering what asynchronous timewarp [oculus.com] and late latching [oculus.com] are. ATW is a technique for reducing judder. Late latching is a way to insert positional and orientation updates as late into the graphics queue as possible.

    • ATW is a technique for reducing judder.

      That has things in common with a video filter I wrote for stabilising video, although instead of stabilising it's sort of destabilising, so the view matches the head's new rotational position.

      https://www.youtube.com/watch?... [youtube.com]

      I wonder if it has, or why it hasn't, been used in boring old non-stereoscopic games.

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