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Displays Facebook Games Technology

How Facebook and Oculus Could Be a Great Combination 151

Posted by Soulskill
from the goes-together-like-peanut-butter-and-facebook dept.
Hugh Pickens DOT Com writes: "Nate Swammer writes at Slashgear that with Facebook's purchase of Oculus for a cool $2 billion, the fervor surrounding virtual reality headwear quickly turned to disdain. Betrayal, confusion, and anger became the order of the day for contributors who gave Oculus $2.4 million through its Kickstarter campaign. But now that passions have cooled and looking at the issues dispassionately, the Facebook acquisition may turn out much better than anticipated for users. While many may have a fervent distrust for Facebook, this deal bodes well for Oculus, and by virtue, us.

First Oculus wasn't flush, and although Oculus may have had some hustle behind it, it may not have been enough. John Carmack, Oculus CTO, said via Twitter, 'I expect the FB deal will avoid several embarrassing scaling crisis for VR.' The headwear already famously suffered from a supply chain issue not long ago, which actually stopped it dead in its tracks. Next, in their official announcement of the Facebook deal, gaming was barely a blip on the radar. It wasn't until the very end that gaming was even mentioned, with the bulk of the post discussing 'culture' and driving virtual reality forward. There was little to indicate any big titles were coming for Oculus.

The fact is, Oculus needed help. Not technical assistance, but someone who could be their Sony, more or less. John Carmack says he has 'a deep respect for the technical scale that FB operates at. The cyberspace we want for VR will be at this scale.' Perhaps Facebook isn't the most popular choice, but they are the partner Oculus chose for their future says Swammer. 'Like Google purchasing Android in 2005, it all seems so strange right now [remember this story we discussed in 2009] — but we see how that turned out. If VR really is the next frontier, Facebook just staked their claim to a big slab of land in the heart of some virtual country they'll likely let us see someday — via Oculus.""
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How Facebook and Oculus Could Be a Great Combination

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  • Rift'd (Score:4, Insightful)

    by Anonymous Coward on Sunday March 30, 2014 @08:40AM (#46614239)

    I speak for everyone when I say, he is RIGHT. We NEED this COOL technology!

    We need it so bad, my pants are falling down and I'm getting excited. This is facebook we're talking about right? The dating website.

    I think in the end, we will enjoy our Demolition Man style sex and become enlightened in our non-fluid transfer sex of the future.

    Because I want VR now... WAAAAA I can't get it NOW.

  • No. (Score:5, Insightful)

    by Anonymous Coward on Sunday March 30, 2014 @08:45AM (#46614257)

    And color me surprised that the guy who just got a $2B cash infusion thinks this is a good idea. Gaming is barely a blip on the radar? Yeah, that's the problem, you asshole. Gamers bankrolled it; developers kept the momentum going; anticipated titles created the buzz.... but all of that barely registers against Facebook's piles and piles of money, right?

  • Depends (Score:5, Insightful)

    by Opportunist (166417) on Sunday March 30, 2014 @08:54AM (#46614301)

    Can I rip the FB crap out of it? That's pretty much the question that will determine whether I want to have it. I don't really mind having FB as the manufacturer of the thing, for all I care it could be made by FB, MS or CommieNaziIncorporated, as long as it's affordable, working and free of any baggage that tries to push me towards it manufacturer.

    If it's used as some kind of vehicle to push FB onto the few who don't have it and don't loathe it on principle, then I can very well do without and am retroactively glad I decided against funding the kickstarter.

  • by Ramley (1168049) on Sunday March 30, 2014 @09:02AM (#46614331)

    Business decision(s) aside, it feels completely unnatural that such a cool, grassroots company sold out to a behemoth monstrosity like FB.

    I would really like to see FB taken down a notch (putting it nicely), and this I am afraid will draw more people to it, as this tech is very compelling. I don't want to have to use FB to play with VR on this level. Perhaps I won't have to.

    Maybe Oculus did need the help referred to in the article, but couldn't there have been another way? $2B would be hard to turn down, but (imho) they could have gotten there another way, and maybe surpassed it.

    just my $0.02

  • This is precisely why Pearson dropped Occulus after the buyout. We had a cool piece of tech, and a company ready to deliver it the the place best suited to it -- video games.

    Now we have a multi-billion dollar social media site willing to spend more on the marketing and propaganda budget for the deal itself than they are on the actual technology. Hence this article.

    Facebook is the Walmart of the Internet. Occulus should have taken their cue from Snapper and walked away.

  • by RyuuzakiTetsuya (195424) <taiki@co[ ]et ['x.n' in gap]> on Sunday March 30, 2014 @09:54AM (#46614537)

    Amazon is the walmart of the internet. Look at their operation. It's ridiculous.

    Further more, the notion that VR is best suited for games so short sighted I don't even know where to begin.

  • Re:Depends (Score:3, Insightful)

    by umafuckit (2980809) on Sunday March 30, 2014 @11:04AM (#46614827)
    Look, I don't like FB either but you're looking at this in a very one-sided way. As the article points out, Instagram and WhatsApp haven't been subsumed into FB in any obvious way following their acquisition. Go to the websites for those services and you won't see evidence of FB. With Instagram, for instance, it appears from the site that FB sharing is optional (I haven't used the App, but the website indicates this). So from past behaviour, FB haven't done an all-out assimilation of everything they've purchased. In addition, FB have contributed [github.com] plenty to the opensource community. So there are good things there in addition to the crap they've pulled. Finally, they haven't done hardware before and so this very new territory. We know very little about what FB want to do with OR and, frankly, it doesn't look like they know either. It's quite plausible that they will be hands off. No 180 turns needed to envisage such a scenario.
  • by SuperKendall (25149) on Sunday March 30, 2014 @02:31PM (#46615895)

    If you read what any of the more thoughtful people who have been around gaming a while, they all think the acquisition was good - Penny Arcade, Carmack, Adam Sessler - all of these guys think it was a good thing for Oculus and gamers.

    Just because gaming is a tiny part of it in the distant future, does not mean it's bad for gaming - any more than a great high-resolution display is overall used by gamers a tiny amount compared to movies. In the end gaming still gets a great display, and after Facebook gamers get a REALLY nice VR set that comes as close as anything ever has to making VR mainstream.

    The guys at Penny Arcade [penny-arcade.com] understand that. Why can't you, or many Slashdot readers?

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