The Science Behind the InfinitEye's Panoramic Virtual Reality Headset 42
muterobert writes "The Oculus Rift has competition, and it's incredible. The InfinitEye has a 210 degree field of view (compared with the Oculus Rift's 90) and surrounds your peripheral vision in the game completely. Paul James from RoadToVR goes in-depth with the team behind the new device and finds out how high-FOV Virtual Reality really works. Quoting: 'At the present time, we are using 4 renders, 2 per eye. Left eye renders are centered on left eye, the first render is rotated 90 left and the second looks straight ahead, building two sides of a cube. Right eye renders are centered on its position, the first is rotated 90 degree right and the second looks straight ahead, two sides of another cube. We then process those renders in a final pass, building the distorted image.'"
Out of date (Score:2, Interesting)
Oh come on, i thought we had got over the whole "strapping-two-screens-to-your-head-like-we-did-in-the-70s" thing
this has far more potential and could actually be mounted into glasses you could wear unlike the screen-strapping tech like Occulus and its clones which haven't progressed much since the 70s (complete with Fresnels lol)
http://tech.slashdot.org/story/13/11/13/1612237/demo-of-prototype-virtual-retinal-head-mounted-display [slashdot.org]