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Android Games Hardware

Ouya Performance Not Particularly Exciting 305

hypnosec writes "Results of recent benchmark tests reveal that Ouya is not up to the mark and there are over 70 other ARM devices that perform better than the gaming console. Futuremark, which is known for its benchmarks like 3DMark and PCMark, benchmarked mobile devices and the Tegra 3 powered Ouya has been ranked 73rd." Of course, most of the those devices cost a lot more than $100 without carrier subsidies.
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Ouya Performance Not Particularly Exciting

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  • by ninlilizi ( 2759613 ) on Monday April 15, 2013 @06:43PM (#43456689) Homepage

    As the early Nintendo days can attest.

    • by ButchDeLoria ( 2772751 ) on Monday April 15, 2013 @06:45PM (#43456697)
      This. Sadly, I personally don't think that Ouya content is going to be able to carry it though.
      • 800,000 Applications (Score:3, Informative)

        by tuppe666 ( 904118 )

        This. Sadly, I personally don't think that Ouya content is going to be able to carry it though.

        Except right now even before launch it has potentially more games than xbox360, ps3; and wii combined...and cheap too, most under a dollar. Everything from throwaway games to 20hr RPG's, Lets be honest most modern game engines work on Android. In fact the only problem it has is making out the quality from the...not so quality

        • by MickyTheIdiot ( 1032226 ) on Monday April 15, 2013 @07:14PM (#43456959) Homepage Journal

          Big point missed: it's supposidly built to run XBMC really well. It does have multiple purposes.

          • by Holmwood ( 899130 ) on Monday April 15, 2013 @07:54PM (#43457179)

            This could well be very true. I backed it on Kickstarter precisely because I wanted a low power ARM-based 1080p media device that was more flexible than offerings from Sony, MS, Nintendo. Had no real interest in it personally as a gaming console.

            That said... I read TFA. It completely misses the point. Sure, because brand new bleeding edge phones have higher performance, Ouya (at #70) is a loser. Good grief. It is a certainty that there will be between 100 and 1000 PCs (and Macs) of varying configurations from reasonable manufacturers that will exceed the PS4 and Xbox 720 when they are released (at #101-#1001). (at octo-core 1.6 GHz Jag and roughly half the performance of a 670 video card it won't be difficult). Does that mean that these consoles are failures and Sony and MS should give up?

            Of course not. They will have defined a stable platform that is "good enough" for some years of gaming, along with interfaces to enable that.

            Ditto, potentially, Ouya.

            Will Ouya succeed? I've no idea, but the raw power of the console is unlikely to be a material issue at this point.

            • This is brilliance. This post. Nothing else is needed to explain TFA.
            • by bfandreas ( 603438 ) on Tuesday April 16, 2013 @01:44AM (#43458799)

              This could well be very true. I backed it on Kickstarter precisely because I wanted a low power ARM-based 1080p media device that was more flexible than offerings from Sony, MS, Nintendo. Had no real interest in it personally as a gaming console.

              That said... I read TFA. It completely misses the point. Sure, because brand new bleeding edge phones have higher performance, Ouya (at #70) is a loser. Good grief. It is a certainty that there will be between 100 and 1000 PCs (and Macs) of varying configurations from reasonable manufacturers that will exceed the PS4 and Xbox 720 when they are released (at #101-#1001). (at octo-core 1.6 GHz Jag and roughly half the performance of a 670 video card it won't be difficult). Does that mean that these consoles are failures and Sony and MS should give up?

              Of course not. They will have defined a stable platform that is "good enough" for some years of gaming, along with interfaces to enable that.

              Ditto, potentially, Ouya.

              Will Ouya succeed? I've no idea, but the raw power of the console is unlikely to be a material issue at this point.

              And the Ouya software still is entirely beta and will be for quite some time.

              As anybody can attest: Android devices with not optimised/slimmed down system software can bevery sluggish. They have been performance testing at the wrong time and that is dishonest.

              Also this hardly is news since Tegra3 is yesterdays news and has been surpassed for quite some time. Yet there are not many games that take it really to the edge. It's like claiming that the Geforce 680 has been surpassed by the latest ATI offering. That'd be interesting but of no particular value since nearly no games under normal circumstances strain either of them.

            • "Stable Platform" - The most important phrase in your post. Developers love this. I know, I'm a developer.
              • A Stable platform is indeed one of the secrets of Games console success. But a stable platform is only worth anything if a has a significant number of users.

                Every failed games console had a stable platform. It just didn't have enough users.

          • Big point missed: it's supposidly built to run XBMC really well. It does have multiple purposes.

            And that is why I ordered one. XBMC runs amazingly well on my Tegra 3 tablet; I want a little Android box that can hide behind my TV and run XBMC. Bonus for a dedicated "remote" (and navigating XBMC with a game controller is a pleasure.) Gaming is certainly a feature, but I already have a PC for that.

        • by AdamHaun ( 43173 ) on Monday April 15, 2013 @07:24PM (#43457029) Journal

          In fact the only problem it has is making out the quality from the...not so quality

          Which is not a problem we should dismiss out of hand. The exact same problem killed Atari (and the American video game market with it [wikipedia.org]) back in the 80s. When the NES was introduced, Nintendo had some pretty strict quality/quantity control [wikipedia.org] to prevent that from happening again, as well as its own magazine to inform gamers about what was available. Perhaps aggregate reviews on the internet will fulfill the same function today.

        • Except right now even before launch it has potentially more games than xbox360, ps3; and wii combined...and cheap too, most under a dollar. Everything from throwaway games to 20hr RPG's, Lets be honest most modern game engines work on Android. In fact the only problem it has is making out the quality from the...not so quality

          However, people who want to play Android games will play them on their Android phones (if they have one). If not, Angry Birds (and its ilk) are likely available on their current phone platform. What you are missing is that people buy console games to play console-type games: 20+ hours of gameplay, with detailed story lines, excellent graphics, good music (don't underestimate the impact of this), and reasonable level of control.

          Now, I agree that there are some Android games that could do well - Team 17's W

          • However, people who want to play Android games will play them on their Android phones (if they have one)

            Absolutely, and their tablets too. Ignoring the fact that they in themselves are pretty good game platforms. I have owned a Android console from Sony over 18Months http://en.wikipedia.org/wiki/Xperia_Play [wikipedia.org]. Right now the Ouya is not the only successful kick-starter Android console http://gamestick.tv/ [gamestick.tv] or that there are gaming tablets from Archos http://www.archos.com/products/themed/gamepad/index.html?country=us&lang=en#a [archos.com] Wikipad’s and 7-inch Android gaming tablet called Wikipad http://www.wikipad. [wikipad.com]

          • by jakimfett ( 2629943 ) on Tuesday April 16, 2013 @12:14AM (#43458411) Homepage Journal

            people buy console games to play console-type games: 20+ hours of gameplay, with detailed story lines, excellent graphics, good music (don't underestimate the impact of this), and reasonable level of control.

            With the exception of Skyrim, very few (if any) games have actually delivered more than 10 solid hours of gameplay, much less 20. If you can name me 5 games from this list [wikipedia.org] that are both a console game and 20+ hours of gameplay, I'd be really surprised.

            • Re: (Score:3, Informative)

              by bfandreas ( 603438 )
              Even the excellent Deus Ex where I absolutely took my time to finish it yielded only about 30 hrs of game time. When I look through my Steam library I find any game that I have finished has about the same play time on it as Bastion.

              I've stopped buying AAA games. They are not good value for money and I will rather pick them up in a sale together with all DLC if at all.

              There are 200 games in my Steam library. Only few of them have 60 hrs+ play time on them. One being Skyrim(most of which was spent trying
      • by flyneye ( 84093 )

        Compare and contrast Ouja and Ouya.
        Successes, failures, popularity,cost

      • There's always time for the next version of the Ouya.

        I imagine that they'll pay attention to feedback so they know which areas to beef up.

        Do you think they were using Gamecube grade hardware in the NES?

        • The only thing they did wrong was trying to build their own controller. There are lots of them out there and Bluetooth is as common as mud. If they had saved themselves the expenses and had sold the console at 70 bucks without a controller they would have saved themselves a lot of trouble.

          Building a sturdy controller is an art and fiendishly expensive. You can only make that up in numbers. And even if you built a very good controller it still wouldn't be good for everybody since hands vary quite a lot in
    • As the early Nintendo days can attest.

      The difference was in the early days the market wasn't so competitive (saturated.)

      Why choose one of the two when you can have both content _and_ hardware?

      • by jxander ( 2605655 ) on Monday April 15, 2013 @07:47PM (#43457145)

        One : Because hardware tends to kill content.

        Devs these days are more concerned about rendering amazing graphics, and epic cut scenes, and *hey put down the controller you're screwing up all my hard work... just sit there and watch the awesome happen. When the cutscene is over you can walk down the hallway to the next cutscene.* Video games used to be a method to tell stories, now all the time and budget for narrative has gone by the wayside in order to cram more pixels into each frame. Plus, there's only so much real estate on physical media. Bluray is, what, 25 - 50 GB. And the aforementioned cut scenes take a lot of room, so instead of 50+ hour epics, we get a lot of 10-hour quickies, for the same price. (just plowed through dishonored over the weekend, hard mode, "Clean Hands," 9 hours)

        And two : Because right now, that really isn't a choice.

        XBox and PS3 are mostly focused on annual franchises that are near sure-fire hits : Battlefield, Modern Warfare, Call of Duty, Madden, FIFA, Halo, etc. Release a new game each year with Title n+1, same graphics, add a few bells and whistles, maybe a new map or two, and you're printing money. WiiU has a grand total of like 2 games that aren't Dance or Party games (or dance-party games)

        Asking for both is even less of an option when you factor in the $100 mark. Less than 1/3 the price of a current iPod Touch. This is a toy, at the moment. A playground for developers to see what they can do, and for people to run old emulators, XBMC or whatever else they can think up. If it catches on, and sw devs enjoy it, maybe it'll pick up steam and release a more powerful version... Time will tell. At the very least, it's nice to see someone else trying.

        • by Anonymous Coward

          Devs these days are more concerned about rendering amazing graphics, and epic cut scenes, and *hey put down the controller you're screwing up all my hard work... just sit there and watch the awesome happen. When the cutscene is over you can walk down the hallway to the next cutscene.* Video games used to be a method to tell stories, now all the time and budget for narrative has gone by the wayside in order to cram more pixels into each frame. Plus, there's only so much real estate on physical media. Bluray is, what, 25 - 50 GB. And the aforementioned cut scenes take a lot of room, so instead of 50+ hour epics, we get a lot of 10-hour quickies, for the same price. (just plowed through dishonored over the weekend, hard mode, "Clean Hands," 9 hours)

          yes yes, everything these days is worse than whatever you had (unspecified) in your childhood, everything kids have these days is mindless and derivative, herp derp.

          • The GP has a point. I've played a lot of AAA games where the actual gameplay gets in the way of an impressive 15 minute cutscene. Those are fiendishly expensive to create and they add nothing to the actual game apart from the occasional "Press X to win". It is as if the game devs have forgotten how to tell a story within actual gameplay.

            And let's not talk about the latest murder simulator with attached Sim City knockoff and a naval warfare simulator thrown in for good measure. Those tend to be not very go
        • by Black LED ( 1957016 ) on Monday April 15, 2013 @09:01PM (#43457523)
          The ratio of good games to bad games is probably the same as it's always been. Don't tell me you've forgotten about the LOADS of absolute garbage games on older systems.
          • by hjf ( 703092 )

            and in terms of garbage games, the PS2 is the king.

            i mean how many japanese date games can you have (hint: over half their catalog, or about 10000 games is exactly that)

        • > Devs these days are more concerned about rendering amazing graphics, and epic cut scenes

          Oblg. FPS map design: 1993 vs 2010
          http://img.gawkerassets.com/img/17f0o4rihl081gif/original.gif [gawkerassets.com]

          --
          Games are META-Art. They combine music, graphics, design, and code. All which are a combination of Science and Art.

    • As the early Nintendo days can attest.

      We always hear about the stifling of the industry because game developers are going after the lowest common denominator in the current crop of consoles rather than exploiting hardware advancements, Ouya could well do the same in the Android game space. It's not all about graphics but for a non-portable gaming device you want it to be fairly capable.

    • by MBGMorden ( 803437 ) on Monday April 15, 2013 @07:28PM (#43457041)

      Early Nintendo days? For the first half of its history Nintendo hardware generally outclassed its competitors. NES was a LOT better than than the Sega MasterSystem. SNES make Genesis look downright feeble, and despite their decision to stick to cartridges, N64 was far more capable than PSX or the Saturn from the standpoint of processing power. Heck even Gamecube was in many ways superior to PS2 and Xbox.

      Nintendo's whole "quality content on inferior hardware" dance really only started on the Wii.

      • Nope. The Master System had 8 times the video ram, 4 times the ram, and a much faster CPU.

        http://en.wikipedia.org/wiki/History_of_video_game_consoles_(third_generation)#Comparison [wikipedia.org]

        • by tepples ( 727027 ) <tepples.gmail@com> on Monday April 15, 2013 @08:37PM (#43457381) Homepage Journal

          The Master System had 8 times the video ram

          True, but that's because the NES was designed to use video ROM or RAM in the cartridge. Plug Videomation into your NES and there's more video RAM than the SMS. Tile animation effects, such as the spinning ? blocks and spinning coins in SMB3, could be made much more elaborate in NES games whose mapper chip supported paged video ROM.

          4 times the ram

          This I'll give you: NES games with a highly destructible environment (such as SMB3) needed to have extra working memory on the cartridge at $6000-$7FFF. But games with a battery save feature often got this for free, as they could dedicate about half a KiB to battery save and the rest to expanded working memory.

          a much faster CPU

          Let me guess: You fell for the megahertz myth in the Pentium 4 days. A 6502 CPU has about twice the IPC of a Z80.

      • and as proof, I give you Fatal Fury Special [youtube.com] running on the Sega Master System (Game Gear technically, but the hardware is identical) WITHOUT tonnes of custom mappers chips.

        As for your SNES, well it was kinda slow. Not like it ran at the same speed as a Colecovision but.. oh wait. It did. And Ranger X broke the color barrier. Heck, most SNES games didn't run base hardware. It's why cart loaders don't work well. [youtube.com]

        You might be right about the N64, but it didn't help much when the carts where $70 a pop a y
        • and as proof, I give you Fatal Fury Special running on the Sega Master System (Game Gear technically, but the hardware is identical) WITHOUT tonnes of custom mappers chips.

          Fast forward to in-game graphics [youtube.com], and I see three strips: the background, the foreground, and the status bar. One thing you don't get in SMS or Game Gear games is vertical scrolling in games using a status bar like this. On both NES and SMS, a game can divide the screen into horizontal strips and scroll each one separately. On NES, each strip can be scrolled in all eight directions, but on SMS, strips can be scrolled only horizontally. Show me a driving game for SMS that actually has hills like Rad Rader f

          • That would be the SMS version of Road Rash [youtube.com]. World Grand Prix [youtube.com] too. And there's nothing even close to Space Harrier on the Nintendo. Or the dungeon animation in Phantasy Star.
            • That would be the SMS version of Road Rash

              Look at the low frame rate because it has to do all the hill processing in software. Then compare it to the smoothness that is Rad Racer 2 [youtube.com].

              World Grand Prix too

              No hills. To get hills + high frame rate, you need vertical scrolling by the strip, something that among third-gen consoles, only Nintendoes.

              And there's nothing even close to Space Harrier on the Nintendo.

              Let's see: 3D Battles of Worldrunner [youtube.com], Tetra Star [youtube.com], Cosmic Epsilon [youtube.com]...

              Or the dungeon animation in Phantasy Star.

              I'll grant that that uses one of the strengths of the SMS: tile flipping combined with draw-time VRAM writing.

      • by Dahamma ( 304068 )

        You are trying to compare the N64 to the *Saturn*? The Saturn was 2 years older than the N64. You might as well compare the N64 to the Dreamcast, since there is a 2 year difference, there, too. Same with the SNES and the Genesis, the SNES was two years newer.

        None of these comparisons mean much. The SEGA/Nintendo battles of the 80's/90's were about one company leapfrogging the other every couple years. Of course you can pick any two consoles and one has better specs, that was the point.

    • fair enough, but consider that no games for Ouya will have dynamic shadows. That's because Tegra does not support shadow mapping

    • by ildon ( 413912 )

      It sure is. And the Ouya ain't got shit.

  • by Anonymous Coward on Monday April 15, 2013 @06:54PM (#43456799)

    I think it is far more interesting that it scored higher than the majority of other tegra 3 devices which cost far more. I never really expected it to be performance impressive by the time it shipped. It is running on a 1 year old chip.

    Of course it is going to be outpaced by the newer devices.

  • by ChefJeff789 ( 2020526 ) on Monday April 15, 2013 @06:57PM (#43456827)
    So? This thing was never meant to be a PS4. The OUYA has my attention for several reasons: 1.) It's a kickstarter project and I hope it's successful for the sake of those that bet so much on it. 2.) It's cheap - consoles are never this inexpensive. The Wii was cheap, but the controllers were ungodly expensive (granted, the OUYA controllers aren't that cheap either). 3.) It's open. This is perhaps most important. I had more fun hacking a Wii and turning into an emulator box and a media streamer than I've ever had with my old, dusty Xbox 360. If I can do that with the blessing of the company who's box I just purchased, hell yes I'll buy one.
    • by fuzzyfuzzyfungus ( 1223518 ) on Monday April 15, 2013 @07:31PM (#43457059) Journal

      It's also worth noting, just for the sake of balance, that '73d in benchmarks' is a close to meaningless figure, equivalent to declaring that a given computer with, say, an i5 CPU is "not even in the top hundred" because you can buy hundreds of distinct SKUs that have i7 CPUs.

      On the benchmark page [futuremark.com] you can see that major swaths of the benchmark list are near duplicates.

      The top 20-odd spots are "quad-core Krait 300 Adreno 320", with the bulk of the next 50 being "dual-core Krait 300 Adreno 320".

      The oddballs are "2 GHz dual-core Intel Atom Z2580 PowerVR SGX544MP2", Samsung's "Up to 1.7 GHz dual-core ARM Cortex-A15 Mali-T604" and one or two other minor variants.

      It's actually pretty surprising how much variation their is(in at least one case a dual Krait benchmarked ahead of several quad Kraits, allegedly at the same clock speed, and the ASUS transformer with a slower Tegra3 benches ahead of the OUYA with a higher clocked and otherwise identical SoC); but there Just. Aren't. That. Many. SoCs at the high end of the market.

      There are definitely faster chips(especially on the CPU side, Nvidia went a bit light on the CPU side on the theory, unsurprising for them, that GPU is what counts); but only a handful, just used in 70-odd devices.

      This fact doesn't make the Tegra3 any faster in an absolute sense; but there aren't even enough SoCs on the market for something to meaningfully be '73d'

      • It's also worth noting, just for the sake of balance, that '73d in benchmarks' is a close to meaningless figure, equivalent to declaring that a given computer with, say, an i5 CPU is "not even in the top hundred" because you can buy hundreds of distinct SKUs that have i7 CPUs.

        It would be interesting to know more about futuremark scores. Antutu, the benchmark all the users use (and which is thus much more interesting than a futuremark score) will give a lower score to the same CPU and GPU with a higher resolution display because it runs all tests at full resolution, and the score is based on the frame rate.

  • by Anonymous Coward on Monday April 15, 2013 @07:00PM (#43456853)

    A lot of the the new, popular indie games available aren't exactly taxing on system requirements. Granted some of them could stand a bit of optimization, but having a common framework and a fixed hardware target (exacly what the Ouya provides) really will help there.

    I've got a nice overclock sandy bridge i5 and a high end video card in my gaming system. While I enjoy many of the newer A-list titles with all of their eye candy, I probably put a lot more gaming hours in to titles like minecraft (mostly mod packs like tekkit or FTB), binding of issac, don't starve, super meat boy, and a lot of others that can be had for a couple of bucks on steam.

    While not the fastest thing in the world, I still think the ouya could put a lot of very good games in to the hands of eager players for a very good price. The big console makers miss the mark on indie titles, requiring way too much money for development and focusing way too heavily on monitization at the expense of gameplay.

  • by Kevin Fishburne ( 1296859 ) on Monday April 15, 2013 @07:11PM (#43456951) Homepage
    If it can power games anything like A Link to the Past and Symphony of the Night at 1080p then it'll do just fine. The only thing that worries me is the possibility of a metric ton of bad games combined with a lack of great ones like my examples. We'll all find out soon enough.
    • I believe that's why they're having new games put in the sandbox until they're voted into the store proper.

  • by Enderandrew ( 866215 ) <enderandrew&gmail,com> on Monday April 15, 2013 @07:32PM (#43457069) Homepage Journal

    The benchmark results show the OUYA (basically a $50 console bundled with a $50 controller) was faster than the HTC One S, which sells for $450 outside of a contract.

    • Re: (Score:2, Funny)

      by Anonymous Coward

      Well, if you want to put it that way, the HTC One S is a $20 SOC bundled with 4G radio, a largish touch screen and lithium-ion battery.

      • You can buy the controller separately for $50 (which is also roughly the price of a comparable PS3/360 controller as well). HTC doesn't sell 4G radios, touch screens and the like separately. And the SOC is not $20. Nor is the OUYA simply a SOC. It includes a case, cords, power supply, etc.

        Not to mention the design cost. People often simply look at the part cost for an item, and assume that is what it costs to make a product. Phone companies get to re-use designs from one model to the next, where as the the

  • by Anonymous Coward

    As AMD began its project, many years ago, to fuse first-class GPU circuits within the same chip as the CPU, Nvidia was forced to respond. Nvidia contemplated building an x86 processor of its own, but quickly dropped that idea to focus on building ARM SoC parts. Nvidia had but one goal- to be the number one high-end supplier of ARM solutions.

    Now, many years later, we can see just how badly Nvidia has failed. Tegra 1 was a disaster. Tegra 2 and 3 were terribly late, and only gained sales when Nvidia was force

    • by Svartalf ( 2997 )

      Oh, and Windows IS irrelevant to the play there unless you're talking Microsoft. SERIOUSLY.

      *NOBODY* will base an indie console on the competitors OS. You, sir, are an idiot.

    • Now, many years later, we can see just how badly Nvidia has failed

      I find ARM incredibly confusing. I understood PC CPU/GPU, and I am on the whole pretty knowledgeable. As informed as your post maybe. In my mind I can only name two really recognisable ARM brands!? Snapdragon[because it was everywhere] and Tegra...and I only associate one with graphics performance. I have to say brand goes a long way.

      but if you think single platform games, on a vapourware machine costing twice as much as this console is somehow a threat to Nvidia Arm, its not. It might bring more affordable

    • Re: (Score:2, Insightful)

      by Anonymous Coward

      Great! Care to show us shipping silicon with all these awesome next-gen specs?

      What's that? They don't exist? Marketers blow smoke up your ass? You don't say!

      Seriously, you're missing the point here. Sure it's easy to imagine something faster and better but by the time you've designed the thing, prototyped it, worked out all the bugs, and had it manafactured it's two years later.

      The tegra is here. It's available now, in quantity. It's popular and a lot of people have a lot of experience working with it. Nvid

  • so? (Score:4, Informative)

    by shentino ( 1139071 ) <shentino@gmail.com> on Monday April 15, 2013 @08:08PM (#43457237)

    Did they use Gamecube quality hardware in the NES?

    Give Ouya a break, it's a brand new console and it's only on its first generation.

    Give the makers time to soak up some feedback on Ouya's weak points and the next version will probably be beefed up a bit.

    • Did they use Gamecube quality hardware in the NES?

      No, but Microsoft used roughly GameCube quality hardware in the first generation Xbox: essentially a Celeron 733 and a GeForce 3.

      • No, but Microsoft used roughly GameCube quality hardware in the first generation Xbox: essentially a Celeron 733 and a GeForce 3.

        In the context on this article a lot of us bought the original xbox, because of it being *relatively* open console. In the context of this article one of the killer features that people want is "Xbox Media Center"(XBMC) http://en.wikipedia.org/wiki/XBMC [wikipedia.org]

  • Pointing out that the Ouya doesn't compare well with other ARM devices is like complaining that the Cadillac CTS doesn't keep pace with a Ferrarri - the Oya's not supposed to be a work horse. It wasn't designed to be one and it wasn't a priority. The bigger problem it has is that its controller, from what I've read, feels "mushy" and suffers from high latency. That's an actual problem. You can still make some pretty cool games with the console and it's pretty wide open so at least there'll be some enthu
    • What the snippet did was quite stupid. It basically compared mobile chipsets. The first 60 places are taken by the most powerful chipset in production today. It's not news at all that the Tegra3 has been surpassed.

      What kind of idiot would say the Ouya is a bad machine because 70 machines with the more powerful chipset get a better benchmark. Isn't the Ouya using a T33? They should have compared it to a TF700. And even then they should still point out that the Ouya software still is in beta for a couple of

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