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Android Portables Games Hardware

Archos Gamepad Released In the USA 106

Posted by timothy
from the take-it-or-leave-it-or-use-it-as-a-shovel dept.
An anonymous reader writes "Archos have finally released their much anticipated touchscreen gamepad in the USA. The console boasts a Arm Cortex Dual-core A9 1.6GHz cpu, 1024MB Ram, 8GB internal storage and uses the Android 4.1 Jelly Bean OS. The Gamepad has 14 physical buttons and dual analog thumb-sticks as well as a touchscreen which means the latest 3D Android games should work great and for fans of emulation the traditional gamepad design and buttons will make N64/PS1 emulators work great on the gamepad." CNET UK was unimpressed, calling it "a bitter disappointment"; IGN was more optimistic, especially at its sub-$200 price.
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Archos Gamepad Released In the USA

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  • by SuperKendall (25149) on Sunday March 24, 2013 @03:55PM (#43265097)

    It's an interesting idea, but inherently you are sacrificing on screen an component quality by bundling the gamepad with the device you are playing on (at least when the goal is a cheap device). It seems like you are much better off buying a top-quality Android or iPhone and then getting one of the third-party control solutions.

    It also seems like you'd gain a greater degree of compatibility that way.

  • by Nyder (754090) on Sunday March 24, 2013 @04:06PM (#43265143) Journal

    While I understand using the word pad, since it's been another name for tablets, the word "gamepad" has meant video game controllers for over 2 decades.

    This is a hand held video game console. Sure, that's a lot of words to describe 1 object, and could use 1 word, but the word "gamepad" is already taken by a gaming device. Will this cause confusion? I think so, I thought at first it was a game controller with a touch pad on it, not a screen.

  • by immaterial (1520413) on Sunday March 24, 2013 @04:28PM (#43265273)

    I cannot disagree more. The reason why handheld consoles don't include separate controls...is its a stupid idea

    That was a convincing argument!

    , but the suggestion that the pitiful screen sizes [albeit average resolution] of the iphone [its less true for large...and I mean note size android phones]can compete with this *larger* [if weaker DPI] tablet is laughable.

    Portable gaming systems have used 3-5" screens for decades quite successfully. Not to mention that's not an argument against separate controls, it's an argument to use a Nexus or iPad Mini (or even a full-size tablet) rather than an iPhone/Android phone if you want a larger screen.

    Due to the failure of the iPhone in major gaming markets...

    What?

    but the price is amazing.

    The Archos Gamepad's pricing is definitely a plus, if you have to buy an entire device. But a lot of (most?) people now already have a portable Android or iOS device they use for other purposes; a set of attachable controls would give them the same abilities with a better screen for only $50-$100.

  • by bobjr94 (1120555) on Sunday March 24, 2013 @10:52PM (#43267387) Homepage
    Ive have a JXD S7100 (2.3, single core 7" with Dpads, stick and buttons) and a newer S7300 (4.1, dual core, analog stick, more buttons) and specs are pretty much inline with this tablet. Problem being very few games work with any hardware controls, they use sloppy and inaccurate virtual touch controls. The 7300 does have a remapping app built in, to use the hardware controls on a touch screen game, but only works on some games. Until the app makers spend a bit more effort and give options for hardware controllers, android gaming will not take off, besides fairly casual games.

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