Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
Displays Input Devices Games Hardware

Carmack On VR Latency 94 94

An anonymous reader writes "For a while now, John Carmack has been pushing to bring virtual reality technology back to the gaming world. VR was largely abandoned over a decade ago when it became apparent that the hardware just wasn't ready to support it. In 2013, things are different; cheap displays with a high pixel density and powerful processors designed for small systems are making virtual reality a... reality. One of the last obstacles to be conquered is latency — the delay between moving your head and seeing your perspective change in the virtual world. In a lengthy and highly-technical post at #AltDevBlogADay, Carmack has outlined a number of strategies for mitigating and reducing latency. With information and experience like this being shared with the game development community at large, it shouldn't be long until VR makes a permanent place for itself in our gaming lives."
This discussion has been archived. No new comments can be posted.

Carmack On VR Latency

Comments Filter:

% APL is a natural extension of assembler language programming; ...and is best for educational purposes. -- A. Perlis

Working...