Carmack On VR Latency 94
An anonymous reader writes "For a while now, John Carmack has been pushing to bring virtual reality technology back to the gaming world. VR was largely abandoned over a decade ago when it became apparent that the hardware just wasn't ready to support it. In 2013, things are different; cheap displays with a high pixel density and powerful processors designed for small systems are making virtual reality a... reality. One of the last obstacles to be conquered is latency — the delay between moving your head and seeing your perspective change in the virtual world. In a lengthy and highly-technical post at #AltDevBlogADay, Carmack has outlined a number of strategies for mitigating and reducing latency. With information and experience like this being shared with the game development community at large, it shouldn't be long until VR makes a permanent place for itself in our gaming lives."
Re:Eerrrr (Score:4, Insightful)
Google Glass doesn't have anything to do with VR. You are confusing it with Augmented Reality.
Something I still remember (Score:4, Insightful)
One commentator, however, said something that has stuck with me ever since. I can't remember the exact wording, but it was along the lines of...
"Eventually the current fad for Virtual Reality will pass, and everyone will forget about it. Then one day you'll look around you and realise that it's everywhere."
(*) If you remember it too, then yes- it really *was* [abime.net] that long ago [amigahistory.co.uk]