Hands On With Virtual Reality's Greatest Hope 64
adeelarshad82 writes "Oculus VR Rift is a one of the seventeen kickstarter projects to raise more than a million dollars in 2012 and a recently published hands-on shows exactly why it was so successful. Using Oculus VR Rift with the upcoming Infinity Blade and a modified version of Unreal Tournament 3, the analyst found that the 3D effect and head tracking provided a great sense of immersion. At one point while playing Infinity Blade, the analyst describes walking around the guards and watching their swords shift as he stepped, seeming like they were inches from cutting him. While he felt that the demo was impressive, he found that the software limitations made the whole experience a bit unrealistic. Needless to say that Oculus Rift is a long way from hitting stores but Oculus VR is getting ready to ship developer kits."
Still no eye tracking? (Score:5, Interesting)
Re:Still no eye tracking? (Score:4, Interesting)
Re:Still no eye tracking? (Score:3, Interesting)
As a trackIR user, I can say that when using these sorts of devices it's helpful to think of your head as controlling a joystick that's moving your view, rather than being directly linked (most people set their trackIR profiles up to amplify movement on a curve, which also helps break that illusion). You don't get annoyed at having to move your hand a little bit to see something in an FPS when you could have just flicked your eyes instead because your brain understands that the mouse is a controller. It doesn't need to be any different for your head.
Also, one of the features of the rift that makes it different is that it has a wide FOV, so there's much less of the looking through a straw feeling that happens with current gen VR headsets.
Re:Still no eye tracking? (Score:1, Interesting)
Re:Until... (Score:4, Interesting)
There is a kind of vertigo where your semi-circular canals get infected or otherwise screwed up. You basically can't walk and are bedridden until it clears up. A friend of mine suffered from this and it wasn't fun.
Any time you mess with a biological function like this, it's safer to go slow. Permanently mess up someone's inner ear and you'll condemn him to a hell that you would wish on anyone.
Animal testing. Lots and lots of animal testing are needed for this before it's considered safe.
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BMO