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Android Games Hardware

Ouya Consoles Will Start Shipping On December 28th 121

Posted by timothy
from the did-you-bet-correctly? dept.
sfcrazy writes "Ouya has stuck to its deadlines. The team has posted an update on the official blog that the units will start shipping on the scheduled date of December 28th. These units are for those developers who backed the project on Kickstarter. There is some surprise for developers with this console. 'What we didn't tell you was that the advance dev consoles you ordered are pretty special – you'll know what I mean when you open yours. They're rare drops. :P,' says the official post."
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Ouya Consoles Will Start Shipping On December 28th

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  • Re:28th of december? (Score:4, Informative)

    by Randwulf (997659) on Friday November 30, 2012 @07:21PM (#42150243)
    These are just for Developers. The backers are are supposed to get them in March.
  • by tepples (727027) <<tepples> <at> <gmail.com>> on Friday November 30, 2012 @07:51PM (#42150601) Homepage Journal

    How is this console different than hooking up your smart phone(same processor right?) to your television and bluetoothing in PS3 controllers?

    No 2-year cellular contract, and no worry that a particular brand of phone or an Android system update will change the way Bluetooth works so as to make the application stop working. For example, the Wii Remote app [google.com] is not compatible with HTC or Samsung handsets nor with Android 4.2.

  • Re:neat (Score:5, Informative)

    by ThatsMyNick (2004126) on Friday November 30, 2012 @08:04PM (#42150737)

    Yes, standard files are hardware decrypted.
    Yes.
    Yes.
    Not sure, how do you want to connect it? It does have an Infrared sensor and bluetooth. A remote is sold separately (which I presume works on IR, but not if it is hackable).
    Yes, ethernet, wifi, bluetooth are build-in.

  • by Kjella (173770) on Friday November 30, 2012 @08:36PM (#42150987) Homepage

    On the one hand, Ouya has no disc slot and is thus not limited by physical shelf space. On the other hand, it's still limited by screen space above the fold of the list of games in each genre.

    Order by popularity and the problem will mostly sort itself out, like you say over 90 percent of the releases on Android and iOS are crap but 99 percent of the buyers don't see them. They see Angry Birds and whatever else is in the top 100 or so per category, what's featured you can have a process for or they've been reading some game review and actually look for something that's not crap. Good luck "bootstrapping" the Ouya market though, it's a classic chicken and egg situation where you either need to bring a lot of heavy hitting games or a rabid following of fans. Otherwise this could be another Firefly, the fans love it but most people don't want it.

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