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Input Devices Microsoft Open Source XBox (Games)

Open Source Gesture Recognition For Kinect SDK 25

Rymix writes "I have been working with a new internet-friend of mine to produce an open source gesture recording and recognition engine for Kinect SDK. It's based on the Dynamic Time Warping technique and allows developers to record their own gestures and reliably recognise them. It's currently 2D but 3D is an easy development, coming soon. We're looking for community take-up and contribution to this project — it could help a lot of people with rapid prototyping and could even be used in production solutions (within the Kinect SDK's terms of use, of course!)."
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Open Source Gesture Recognition For Kinect SDK

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  • by AdmiralXyz ( 1378985 ) on Thursday August 04, 2011 @05:38PM (#36991124)
    Every single time there's a Kinect story, someone has to ask this question. My cynical side wonders whether they'd still be doing this if the Kinect wasn't a Microsoft product, but here's [slashdot.org] a comment I posted a while back that explains why, even though it may be overrhyped as a video game peripheral, the Kinect is damned cool for robotics applications. The robotics community has, almost overnight, dropped work on many other kinds of input sensors to focus on the Kinect because it's so much more useful (see openni_kinect on ROS [ros.org] for the primary driver, although we'll see if this continues to see love now that an official SDK is out).

An Ada exception is when a routine gets in trouble and says 'Beam me up, Scotty'.

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