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Comments: 102 + -   Thermoelectrics Could Let You Feel the Heat In Games on Thursday July 29, @06:03PM

Posted by timothy on Thursday July 29, @06:03PM
from the better-than-bullet-wounds dept.
games
hardware
myshadows writes "Tech Review has an interesting article on how Tokyo Metropolitan University researchers have been able to give a sensory addition to gaming peripherals — namely, temperature. 'As the range of interactions with digital environments expands, it's logical to ask what's next: Smell-o-vision has been on the horizon for something like 50 years, but there's a dark horse stalking this race: thermoelectrics. Based on the Peltier effect, these solid-state devices are easy to incorporate into objects of reasonable size, i.e. video game controllers. In this configuration, just announced at the 2010 SIGGRAPH conference, a pair of thermoelectric surfaces on either side of a controller rapidly heat up or cool down in order to simulate appropriate conditions in a virtual environment.'"
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  • The real use (Score:5, Insightful)

    by Anonymous Coward on Thursday July 29, @06:10PM (#33076928)

    Games? Bring on the thermoelectric Fleshlight!

    • Re: (Score:3, Informative)

      by hipp5 (1635263)

      Games? Bring on the thermoelectric Fleshlight!

      May I introduce you to the Real Touch [realtouch.com]. Most definitely NSFW.

  • by Just_Say_Duhhh (1318603) on Thursday July 29, @06:15PM (#33076972)
    Try making the thermoelectrics demonstrate the thermal grill illusion [wikipedia.org] and you can convince the holder that he's been burned. I touched one of these at the Museum of Science & Industry, and I still remember it decades later.
    • Re: (Score:3, Interesting)

      by Twinbee (767046)

      This would be an ideal research ground for the philosophical testing of pain without any long term real physical consequences. I wonder if one could get used to the pain signals after a while.

      • by genner (694963)

        This would be an ideal research ground for the philosophical testing of pain without any long term real physical consequences. I wonder if one could get used to the pain signals after a while.

        Yes you can get used to rather quick if you tough it out,
        Yes I've done it..
        Yes it is a cool story
        I'm not your bro.

      • Re: (Score:3, Funny)

        by Rogerborg (306625)

        I wonder if one could get used to the pain signals after a while.

        Only if you are human [wikipedia.org].

  • by thomasdz (178114) on Thursday July 29, @06:17PM (#33076988)

    As I'm hit and fall into the pit of lava, the safety overrides fail and suddenly, yeah, my peripherals are trying their best to get me up to a thousand degrees C.
    THIS is why I continue to play Nethack.

    • Re: (Score:3, Funny)

      by stagg (1606187)

      As I'm hit and fall into the pit of lava, the safety overrides fail and suddenly, yeah, my peripherals are trying their best to get me up to a thousand degrees C. THIS is why I continue to play Nethack.

      The controller suddenly welds itself to your hand! Do you want your possessions identified?

    • I continue to play Rogue, because something like this is probably already built into Nethack...

    • Teal'c almost died in something like this

  • by rsborg (111459) on Thursday July 29, @06:17PM (#33077002) Homepage
    The controller with pain feedback in Never Say Never Again:
    http://www.youtube.com/watch?v=jUw9BJS06NI [youtube.com]
  • by Megahard (1053072) on Thursday July 29, @06:20PM (#33077044)
    .. and then there will be cake.
  • by Anonymous Coward on Thursday July 29, @06:22PM (#33077058)

    Wouldn't it be lovely if the controller could deal electric shocks? Or pretend-drown the player? "Because we can" isn't always sufficient justification.

      • by lgw (121541)

        Pain as negative reinforcement usually slows down learning, medieval superstitions aside, because it makes you hesitant to explore the parameter space.

  • Make a game that comes with one of these:

    http://tech.slashdot.org/story/10/07/27/1619255/Heat-Ray-Gun-Fails-Final-Test-Nixed-From-War [slashdot.org]

    or a waldo-controlled sword for the fantasy MMORPG otaku.

  • ... it's incorporated into a whole-body gaming suit. The old "feeling on the back of the neck" when you're being watched (at least above level 6) and the "something evil this way comes" chill in the 'nads for approaching undead ...
  • by Foobar_ (120869) on Thursday July 29, @06:25PM (#33077126)

    Some people have the circulation in their fingers and toes close off when their skin gets cold, which results in ischemia followed by inflammation once the circulation returns. Repeated events cause skin damage, connective tissue atrophy, and eventually you might lose your fingers.

    http://en.wikipedia.org/wiki/Raynaud's_disease [wikipedia.org]

  • We gonna go back to smell-o-vision next?

    This isn't even remotely appealing to me.

  • I guess this old drum printer I still have connected must be REALLY cutting edge technology. It's on fire!
  • I'm not sure how you could really add it to a controller as since it's a heat pump. The top of the controller will get hot while the bottom cold (or vise-versa). A suit might be interesting since unlike a controller you would only be exposed to one side of the TEC.
    • Re: (Score:3, Interesting)

      TECs can "switch sides" depending on the direction of current flow. They are horribly inefficient; but that(along with their small size and solid-stateness) is one of the things that makes them fun to play with.

      Connect the DC source one way, and this is the cold side, connect it the other way, now that is the hot side. It's the reason that they are generally used in the cheezy little heater/cooler units you can get for in-car use.
      • You're missing the point. They are a pump that moves heat from one side to the other - so if you try and made the underside of a controller cold, the other side of the peltier will get very hot and you'll have to dissipate that somewhere.

        Personally I think it's a stupid idea. Who wants to have cold or hot hands whilst playing a game?

        • I'd agree on the "stupid idea" part; but the hot side problem is relatively trivial.

          Larger controllers(like serious joysticks) wouldn't even need to change external appearance much. Just make the feet a little taller, to allow a gap around the base for airflow, and shove a CPU cooler and fan on the side that isn't heat-sunk by the gamer.

          Smaller items would be ugly(ie. protruding heatsinks, tiny fans whining away, drafts of hot air whistling through little plastic slits) if not done quite elegantly; bu
            • I was using a Latitude C840 [dell.com] thermal assembly, taken from a unit on the junk heap, for reference and I guess that I just couldn't stop all the old hatred flowing back...

              A relic from the days when Intel was selling P4"m" as a suitable laptop processor, and laptop cooling systems were still relatively crude. In this case, the actual passive unit isn't bad(it actually has a certain aesthetic charm); but the two 30ish millimeter fans(one to buzz, one to whine) that labored to suck dust through the thing were
  • The more fps you generate, the more heat the cpu and gpu put out.

    Or all you guys into fapping at porn, just put your laptop on your ... um ... lap. "No pain, no gain", right?

  • I thought SIGGRAPH was the Association for Computin Machinery's Special Interest Group for Graphics. However, last week's story about computing the sound of fracturing materials, and this story about replicating heat - apparently SIGGRAPH has upped their game. They are now the Association for Computing Machinery's Special Interest Group on Graphics and Interactive Techniques.
  • Well actually... (Score:5, Insightful)

    by Grimbleton (1034446) on Thursday July 29, @07:25PM (#33077724)

    My system is AMD-based. I ALREADY feel the heat.

  • You kind of say that's nice, and never really see it used anywhere again.
    I liked the haptic camera: it pushes some rods into you palm depending on the camera illumination. I've heard of developing this for blind people. But its easy to sense these patterns after just a few seconds.
  • Why, for the love of god, is this not tagged "whatcouldpossiblygowrong"?

    If *any* topic recently has deserved it, this is it.

  • Cooking Mama cooks you!
  • Honestly I really hate excess heat in any kind of computer controller. My old Mac "Wallstreet" G3 laptop had the trackpad button get really hot, and that was a major reason I stopped using the machine.

    I've used fancy mice with lights that would heat up, and it's just not a good feeling.

    I generate quite enough heat on my own thanks very much, so the only thing that sounds useful here would be permanent cooling, and that's going to require a fan to get rid of the heat after you pull it off with the peltier.

    Bu

    • Yes, because when you don't want to sweat, you turn up the heat.

      • Re: (Score:2, Informative)

        by Jamori (725303)
        The devices TFA references are based on the Peltier effect [wikipedia.org] which pumps heat from one side of the device to the other. When the direction of current flow through the device is reversed, the direction of heat transfer is also reversed.

        Moving heat away from one location is more commonly referred to as 'cooling', so a single device integrated in the controller would be able to both heat and cool the surface of the controller depending on the polarity of the applied current.
        • Re: (Score:3, Interesting)

          Ealier this year I bought a couple of standard sized 100watt peltier devices out of curiosity. When you feed them enough amps at 12v they can produce some amazing amount of heat, but to use them as a cooling device you need some way of removing all that heat it produces, large CPU heatsink setups are almost good enough but they're bulky & heavy.
        • Oh.

          I guess reading the TFS helps.

          From the sound of it [wikipedia.org], you'd need a heatsink on the controller or maybe a fan (or both). I'd prefer less moving/delicate parts and to never have to worry about the controller overheating. Also, given the move to wireless controllers, there's battery life to think about.

        • They already exist, game controllers with fans in them: http://www.google.com/search?q=Logitech+ChillStream [google.com]

          In a cheap PS3 controller I use on my PC I cut out a hole and added a small 5v fan onto the back, works quite well but needs more tinkering to get the right airholes to keep hands cool.
    • by d474 (695126) on Thursday July 29, @06:16PM (#33076984)
      It's not the size of your joystick that counts, it's how HOT it gets!

      Truth be told, I have not yet been able to verify my hypothesis on this matter with a willing test subject.
    • Re: (Score:3, Interesting)

      Yeah, haha, genitals.

      Personally, I'd be more interested in alternate sensory input: embedded (or glued for a less permanent effect) magnets [wired.com] and er... vibrating compass belt [wired.com].

      Ideas for gameplay connect? Belt might be neat for spider sense....

      • Re: (Score:3, Interesting)

        by plastbox (1577037)

        Finally! Someone besides myself who posts something related to sensory substitution/augmentation! ^^

        The compass belt would be a cool add-on to a lot of games. Make one that works like the linked one (with real world input) but add a Bluetooth interface so you can also get information from games and such. From what I've read about the (crazy) level of integration with these types of devices, I'd bet something like that would add a very decent upgrade to the sense of immersion (if not exactly useful informat

        • Eh... call me cheap but I don't want to have my consoles yelling at me to refill various scent cartridges. I had enough of that with effin' inkjets so I'll pass on the Smell-O-Vision.

          Plus I don't really feel the need to be smelling charred flesh (man, animal, or alien) or rubble or burning tires and car exhaust or... hell, I don't know, Bowsers flame breath.

          I guess having a fan controlled by the system would be neat for outdoorsy games (WiiSports or motorcycle games, etc.) but still have a hard time believ

          • Re: (Score:3, Informative)

            You are almost certainly thinking of "Journey to Wild Divine"...

            A bit on the woo-tastic side(Deepak Chopra is usually a bad sign); but I certainly don't know of any other myst-like biofeedback games.

            Someone has also hacked together an OSS driver [github.com] for the biofeedback peripheral, in case you prefer stats to swamis.
          • by lgw (121541)

            Plus I don't really feel the need to be smelling charred flesh (man, animal, or alien) or rubble or burning tires and car exhaust or... hell, I don't know, Bowsers flame breath.

            Does no one remember the Leisure Suit Larry with the scratch-and-sniff card? It was hilarious. It would suggest that there would be some horrible smell, then add a twist to make the smells unexpectedly pleasant - not wanting to actually annoy customers.

        • For my part, I fit the "sweaty geek"-cliché all too well when the weather starts getting warm (except I shower and stuff). Having some form of active cooling in my keyboard/gamepad/mouse would easily be far more awesome than heating because after a few rounds of high paced console gaming, I tend to get somewhat sweaty palms. Something like this [metku.net] perhaps?
Never drink from your finger bowl -- it contains only water.