Game Testing ATI's Six-Screen Eyefinity System 105
Barence writes "ATI has carted its monstrous six-monitor Eyefinity gaming system to the offices of PC Pro for an extensive hands-on session. The game was Race Driver: GRID, the resolution was a mighty 5,760 x 2,160, and the overall effect was ... a bit hit and miss. There's no denying it has potential, and the level of immersion sounds impressive, but this report complains of problems with bezel correction that currently tarnish the overall effect."
Re:Flatscreen TV (Score:5, Informative)
Re:Why have a bezel? (Score:3, Informative)
Oh, they have curved lcd's [engadget.com] now too, geeze, I am behind the times.
Re:Nobody is complaining of roof pillars in cars.. (Score:3, Informative)
thanks to parallax, pillars in a car or plane only block the view to the extent that they exceed the distance between your eyes. on top of that you can just move your head side to side a little bit and see if anything is in your pillar-induced blind spot.
this doesn't work with monitors because the pixels are about the same distance from your eye as the bezels. a head-tracking display would help, but that wasn't mentioned in the article.
Re:Why have a bezel? (Score:2, Informative)
Oh, they have curved lcd's [engadget.com] now too, geeze, I am behind the times.
DLP I believe