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Input Devices GUI Software Technology

Ideas For the Next Generation In Human-Computer Interfaces 170

Singularity Hub writes "For decades our options for interacting with the digital world have been limited to keyboards, mice, and joysticks. Now with a new generation of exciting new interfaces in the pipeline our interaction with the digital world will be forever changed. Singularity Hub looks at some amazing demonstrations, mostly videos, that showcase new ways of interacting with the digital world." Along similar lines, reader shakuni points out a facial expression-driven user interface reported on News.com for operating, say, an iPhone, explaining "This device is tiny and fits into the ear and measures movements inside the ear due to changes in facial expression and then uses that as input triggers. So [tongue out] starts or stops your iPod Touch; [Wink] rewinds to the last song; and [smile] replays the same song."
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Ideas For the Next Generation In Human-Computer Interfaces

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  • by poopdeville ( 841677 ) on Sunday March 08, 2009 @02:59PM (#27113771)

    The people walking down the street talking via bluetooth seem odd to you because they prefer the conversation with a distant person to dealing with you. If your need for attention weren't so acute this wouldn't bother you at all.

    That is quite an assumption.

    Perhaps it is because you can't tell if they are talking or a person or to themselves unless you see the headset. You know, crazy people talk to themselves. And other people tend to stay away from them, since they are relatively unpredictable.

  • by cp.tar ( 871488 ) <cp.tar.bz2@gmail.com> on Sunday March 08, 2009 @03:29PM (#27113939) Journal

    Recently I noticed just how much the Bluetooth headset has changed the way we perceive people.
    I rode a tram, and heard a girl near me giggle. She was looking outside, speaking softly, giggling from time to time. Naturally, I'd assumed she was talking to someone via Bluetooth.
    Boy, was I wrong. I don't know what was making her giggle, and who she was talking to, but there was no mobile phone or any of its possible accessories in sight.

    The mere fact her being crazy was not the first thing that crossed my mind shows how far we've gone so far; I'm not sure I'd like going any further in that direction.

  • by Anonymous Coward on Sunday March 08, 2009 @04:57PM (#27114457)

    And no mention of graphics tablets, which have been available from retailers as long as the mouse. I admit these weren't too popular until the Wacom units were combined with Photoshop in the 90s, but people did buy and try the Koala pads. MIDI has been a significant input device group too. Touchpads are also left out. Stylus interfaces like Newton and Palm... geeze, the list goes on.

    Singularity Hub doesn't sound like much of an authority. Thanks for the heads-up Timothy, but a self-submitted shallow adver-blog like that is what makes for accusations of slashvertisement. Better to have specific interface news posts run on, well, Slashdot.

    (No mention of the Powerglove? I mean where's the love?)

  • Sub-vocalized Input (Score:4, Informative)

    by SectoidRandom ( 87023 ) on Sunday March 08, 2009 @08:58PM (#27116385) Homepage

    If the voice recognition works without the voice...

    Some people have been working on this for a while: http://en.wikipedia.org/wiki/Subvocal_recognition [wikipedia.org]

    A company (Ambient) also seems to be productising the technology and they even have some video demos online, although even from those you can see there is some way to go still. See: http://theaudeo.com/tech.html [theaudeo.com]

I have hardly ever known a mathematician who was capable of reasoning. -- Plato

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