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Asus Release a Wiimote-Alike 76

Posted by timothy
from the sincerest-form dept.
arcticstoat writes "After attracting lots of media attention with the Eee PC, Asus has now turned its hand to producing a motion-sensitive controller like the Wiimote, called the Eee Stick. Looking unashamedly like a copy of a Wiimote and Nunchuk setup, the Eee Stick has two components — one with an analogue joystick, and one with a digital control pad — and both sticks have a rumble feature. The Eee Stick is currently planned to be bundled with various models of the Eee PC and Eee Box, but Asus says it can also theoretically work with any PC."
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Asus Release a Wiimote-Alike

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  • So... (Score:4, Interesting)

    by corychristison (951993) on Thursday August 07, 2008 @02:29PM (#24513427)

    It's an air mouse with extra buttons.

    I _like_ the point and click functionality of the Wiimote. I do not like waving my hand in the air in every other direction to try and click on something.

  • FPS controller (Score:4, Interesting)

    by jonnythan (79727) on Thursday August 07, 2008 @03:22PM (#24514531) Homepage

    Ever since I first used a Nunchuck on the Wii, I've thought it would make the perfect keyboard replacement for FPS games.

    Think about it. In most FPSes, you use the keyboard to move. 100% digital, on/off movement - you're either pressing the key or you're not. With a Nunchuck, you can use the analog stick to move at different speeds. You can rotate it lengthwise to lean, flick it to jump, and tilt it down to crouch. There are two buttons, good for other random keyboard inputs (night vision goggles? use?).

    Combine it with a 5-button wheel mouse and you should have enough controls for most any FPS.

    Maybe this controller gets us a little closer to that.

  • by CastrTroy (595695) on Thursday August 07, 2008 @03:24PM (#24514557) Homepage
    I actually do use a trackball, and for the life of me, can't figure out why anybody would prefer the mouse. The trackball requires much less desk space, and also doesn't require constantly positioning your hand. You can leave it in one spot, and are never at a point where you're reaching for it. From my experience, a lot of the RSI problems seem to be from reaching for the mouse. Also, you can be very precise with a trackball. No problems with moving it as you press or release a button, and also easy to do continuous movements without having to reposition it. This makes it great when you have to trace around something when editing a picture.
  • The flaws I see... (Score:3, Interesting)

    by Tetrad_of_doom (750972) on Thursday August 07, 2008 @03:56PM (#24515225)
    • The Wiimote is a Bluetooth device, so why do I need this?
    • Why did they stick with the d-pad on the right hand unit? The only reason the wiimote has a d-pad is so you can turn the thing sideways and get an NES controller. You can't do that here.
    • The PC gaming scene is all about a single person gaming at the computer. The Wii gaming scene is all about groups of people playing in the living room. I'm not sure that is a gap this product can bridge.
    • The pictures make it look like pointing is done by reading gyroscopes and accelerometers, which will be less accurate than the wiimote sensor bar+infrared camera.
    • They'll need to package this with a killer app, and I don't see it.

    Copying somebody else and doing a half-assed job is no way to succeed in business. You've got to copy somebody and then improve the idea to make an impact.

    Get an infrared camera like the wiimote and put some straps with infrared LEDs on a player. You could use this for some real time basic motion capture. It won't be very accurate, but could be good enough to recognize a head nod/shake, a person pointing or waving and other basic actions. Now use this in WoW and suddenly your MMORPG is a lot more immersive.

  • by randyest (589159) on Thursday August 07, 2008 @03:58PM (#24515291) Homepage
    Have you tried a "Vii"? (Chinese Wii knockoff to which parent linked) I have. It's terrible and you'd have to pay me to play it again. My 3, 5, 7, and 12-year-old nephews all hated it too. Seriously, it's utter garbage, especially if you've played with a real Wii. You can almost feel the liquid-mercury tilt switches inside. There is no sensor bar (not unlike this Asus "wiimote") -- 'nuff said for those who understand accelerometer drift and error integration.
  • by Toonol (1057698) on Thursday August 07, 2008 @05:57PM (#24517395)
    Thread winner.

    The Wiimote is a perfectly usable pc peripheral. It's a somewhat low-resolution mouse replacement with some neat extra features. But the motion sensors by themselves are not the wiimote's main feature; the pointer is, which requires the sensor bar. Since this Asus device doesn't have the sensor bar, it's going to be far reduced in practicality from the wiimote.
  • by Skrapion (955066) <{skorpion} {at} {firefang.com}> on Thursday August 07, 2008 @10:36PM (#24520259) Homepage

    I used to be a hard-core trackball enthusiast. I used them for years and years, and I've had an exotic collection of trackballs (my favourite was the Logitech Trackman Marble FX Wireless). But then I went to college, and all the labs had mice. Since I spent so many hours in the labs, my trackballs at home began to feel increasingly alien. I switched to mice, and haven't seen a reason to go back.

    Back in the day, a couple things I liked about trackballs were that you didn't have a cord pulling your mouse in awkward ways and that they took far less time to clean, but now we have wireless mice (preferably with hot-swappable battery packs!) and, unlike modern trackballs, modern mice don't have to be cleaned at all!

    As I made the change to mice, I also found myself getting better at FPS games. I found that trackballs made it easier to move quickly and accurately in a certain direction, but mice make it easier to move quickly and accurately to a certain position (in other words, relative movement vs absolute movement). Since FPS games are basically just glorified versions of Whack-A-Mole, quick absolute movement is, I find, more useful. But I wouldn't have said that when my muscle memory was more familiar with trackballs >:)

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