Larrabee Team Is Focused On Rasterization 87
Vigile writes "Tom Forsyth, a well respected developer inside Intel's Larrabee project, has spoken to dispel rumors that the Larrabee architecture is ignoring rasterization, and in fact claims that the new GPU will perform very well with current DirectX and OpenGL titles. The recent debate between rasterization and ray tracing in the world of PC games has really been culminating around the pending arrival of Intel's discrete Larrabee GPU technology. Game industry luminaries like John Carmack, Tim Sweeney and Cevat Yerli have chimed in on the discussion saying that ray tracing being accepted as the primary rendering method for games is unlikely in the next five years."
Confidence in the man... (Score:4, Informative)
Re:*Sigh* (Score:3, Informative)
I never had any stability issues whatsoever with the last NVidia card I bought. Then again, that card is now useless to me since NVidia stopped releasing accelerated drivers for new kernels, which is why I went with intel last time around.
I don't regret my decision to go with intel, and would do it again if I was buying a computer today. However, the way things are looking, I have more faith in the ATI driver situation improving than in intel ever producing a GPU with good performance.
About this 6200... (Score:3, Informative)
Yes, it's still nothing spectacular, but as long as I can play (with tweaked settings of course) Orange Box titles, Hellgate: London, Sins of Solar Empire and Mythos, I'm happy.